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›› Cave Noire

Developed by ›› Konami
Published by ›› Konami
Published on ›› April 19th, '91
Platform ›› GB
Genre ›› Roguelike
First Release ›› February 14th, '12
Current Version ›› 1.00
Released on ›› February 14th, '12

Cave Noire

Progress ~ Dark Law is nearly done. Dark Law ~ Meaning of Death
# Posted on March 20th, 2007 01:18 AM by Gideon Zhi
Here are a few statistics:

Assembly code (so far) in Dark Law: 102KB. Number of variable-width font hacks: 6 (so far - it probably needs at least two more.) Amount of raw text: 232,112 bytes. Number of advils taken: 10 (best guess.)

Here are some of the features you can expect to see in the final version:
--Fully variable-width menus
--Expanded list files for enemies, spells, and items. Originally fixed at 8 characters max, I now have as much screen and romspace as necessary.
--Expanded names for NPC characters - originally 6 characters max, "Antoniana" now fits.
--Expanded names for scenarios and locales - originally 8 characters max, I now have 256 pixels of space available for both.
--Expanded names for jobs (originally fixed at three characters on the subscreen, should be able to fit up to seven 16x16 tiles.

I´ve updated the screenshots slideshow on the project page to reflect the new progress. It´s hires, so be sure to click the slideshow to bring up full-resolution screenshots. Here are a few samples:

Dark Law Dark Law