Progress ~ Lagrange Point: Script (kind of) Inserted Lagrange Point
# Posted on May 2nd, 2007 02:40 AM by Gideon ZhiLagrange Point has been updated with seven totally new screenshots. The translation is still Tomato´s, but the hacking work is now mine and Guest´s entirely. I´ve scrapped the eight-lines-per-window thing in favor of a more-readable four lines, although I have shifted the text over to grant more characters per line than the game originally allowed. The main dialogue script is now fully inserted, minus a few untranslated strings and some cutscenes. It´s also now loading relatively-uncompressed text from ROM, by which I mean it´s still got DTE and Dictionary support to shrink the scripts to roughly 45% of their original heft. They fit but I haven´t added any control codes or anything, so I can´t guarantee they´ll stay that way. The scripts also need a good going-over, as the writing is a little flat on the whole.
To sum up, it´s a lot closer than it used to be, but it´s still a while off. Go see the new screenshots and be happy. More to come as I edit and format it.