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›› Super Robot Wars 2 Famicom Mini

Japanese Name ›› Famicom Mini Dai-2-Ji Super Robot Taisen
Developed by ›› Winkysoft
Published by ›› Banpresto
Published on ›› December 16th, '04
Platform ›› GBA
Genre ›› Strategy/RPG
First Release ›› December 23rd, '13
Current Version ›› 0.99
Released on ›› December 23rd, '13

Super Robot Wars 2 Famicom Mini

Major Release ~ Dark Half released Dark Half
# Posted on May 24th, 2015 05:52 PM by Gideon Zhi
Long has been the wait for a completed Dark Half translation, we´ve pulled it off! Dark Half is one of the games that first intrigued me when I started romhacking, and I consider it a privilege to have been able to give it the treatment it deserves. It´s a unique game with an interesting plot and some unusual gameplay mechanics, and it´s (hopefully) bug free! Enjoy!
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Major Release ~ Lagrange Point, now available! Lagrange Point
# Posted on October 22nd, 2014 01:07 PM by Gideon Zhi
It´s been more than a decade in the making, but Lagrange Point is finally available! I don´t really have much else to say that isn´t in the readme or on the game´s project page, so I´ll keep this short. Enjoy!
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Major Release ~ Super Robot Wars 2... twofer! Happy non-denominational holiday! Super Robot Wars 2
# Posted on December 24th, 2013 06:47 AM by Gideon Zhi
As Banpresto celebrates the announcement of SRW Z3 and a high-definition remake of the very first SRW, so too does Aeon Genesis. Launching today is the English version of Super Robot Wars 2 for the NES, with a heaping plateful of extras! Included is the previously-advertised optional music persistence patch as well as a patch that will completely remove the hack should you decide you don´t like it. But wait, that´s not all! Thanks to RHDN music guru optomon, we´ve replaced the awkwardly muzaky Tobe! Gundam theme song with Gallant Char, the track used in for UC units in SRW3, EX, and 4. As with music persistence, this patch is entirely optional, comes with a removal patch, and can be applied with any combination of the translation and music persistence patch, or it can just be applied on its own!

As if that weren´t enough, all this is releasing alongside a similarly-complete translation for the officially-emulated version of Super Robot Wars 2 on the GameBoy Advance!! I´ve managed to insert the NES translation into the Famicom Mini version of the game that was released in limited quantities as a promotional contest item. It´s probably inferior to the NES version, but hey, more options! Good stuff. Music Persistence and Gallant Char are both fully functional with the FamiMini version of the game as well, and are included as optional patches (and removal patches) with the translation. Now, this hasn´t been tested extensively, and might be prone to weird issues that may or may not be caused by the translation. It´s really hard to tell, and honestly it was thrown together pretty quickly as a what-if effort. Please report issues and findings on The Pantheon.
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Major Release ~ Royal Stone Royal Stone
# Posted on December 12th, 2013 09:35 AM by Gideon Zhi
I have an awful lot to do today, so I´m going to keep this short. Royal Stone is done! It´s a neat strategy/RPG for the Game Gear, and it´s the sequel to Crystal Warriors if you´re familiar with that. It´s a dramatic improvement over its predecessor and is easily one of the prettiest games on the platform. Enjoy!
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Major Release ~ Ys 5, At Long Last Ys V - Kefin, Lost City of Sand
# Posted on November 28th, 2013 12:01 AM by Gideon Zhi
I must admit, I am at a loss for words writing this. Ys 5 has been a trial in so many ways and it has been in the works for so long that I don´t feel like I could do it justice in a one- or two-paragraph blurb. As such, I will let the translation speak for itself: it is without issue (that I know of), and includes some fairly substantial under-the-hood modifications to data storage and menu structures. Despite how bumpy the road has been, or perhaps because of it, I am intensely proud of this release. Enjoy!

As a further note, earlier this week XSeed Games released Memories of Celceta for the PS Vita, and their Ys releases on Steam are currently on sale. If you enjoy Ys 5 and haven´t bought any other titles in the series, please give XSeed your business. In celebration I´ve updated the translation of Ys 4 Mask of the Sun, of which Memories of Celceta is a remake. This update brings some of the terminology in line with XSeed´s version and includes various other fixes to the text, including the nasty glitchy too-long strings that erased bits of the frame.

Lastly, I´ve updated TwinBee Rainbow Bell Adventure with a minor fix to the Battle mode screen.

I´m going to attempt to keep up a bi-weekly release schedule for the foreseeable future, but I don´t like to make any hard-and-fast promises for something like this unless I´ve already got something very nearly ready for release. I think I can manage it for at least two more, though!

In any case, Ys 5 is now available. Enjoy!
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Major Release ~ TwinBee Rainbow Bell Adventure Launches TwinBee Rainbow Bell Adventure
# Posted on November 14th, 2013 04:20 PM by Gideon Zhi
Today sees the release of TwinBee Rainbow Bell Adventure for the SNES! Translation is 100% complete, so enjoy! I´m not going to claim that this is the best platformer on the SNES or even that it´s one of the best, as it frankly can´t hold a candle to Mario, Metroid, Megaman X or Front Mission Gun Hazard (yes, I went there!) But it´s still a damn good game, and if you´re itching for a cute but challenging platformer with plenty of secrets to find, here´s a great chance to have a good scratch.

I´m currently planning another release for two weeks from today. Fingers crossed!
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Major Release ~ JoJo´s Bizarre SNES Translation JoJo´s Bizarre Adventure
# Posted on April 13th, 2013 10:24 PM by Gideon Zhi
A week late, admittedly. Sorry about that, but school kind of got in the way, and a few nasty unexpected issues crept up during the playtest. It should be all fixed now, though!

For the uninitiated, this is an RPG based on Stardust Crusaders (no relation), the third arc of JoJo´s Bizarre Adventure. It´s a reasonably okay game, not great but not bad either. If you´re a fan of the source material, you´ll probably get the most appreciation out of it. Enjoy!
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Major Release ~ Dungeon Hacking in Cave Noire Cave Noire
# Posted on February 14th, 2012 11:28 AM by Gideon Zhi
This was a small project that was supposed to take a week at most, and ended up taking more than a month! But it´s done, thanks to EsperKnight and a host of folks each helping out with tiny bits of text. Cave Noire is loosely a roguelike; you have a limited inventory, a limited set of items, and enemies that hit very hard. It´s almost more of a puzzle game, about learning to dodge enemies rather than grinding levels and plowing through them. It´s completely translated, too; hope you enjoy it!
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Major Release ~ Hourai High Celebrates 15 Years - Now in English Adventures of Hourai High
# Posted on April 19th, 2011 05:50 PM by Gideon Zhi
Fifteen years ago today, Hourai Gakuen no Bouken was unleashed upon an unsuspecting Japanese public. It does not seem to have made much of a splash, which is unfortunate because it´s quite a neat little game! But today we honor its 15th birthday with a complete English translation of the title. I hope you enjoy playing it! (I´m certainly going to enjoy washing my hands of it!)
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Major Release ~ Ancient Magic is out. Ancient Magic
# Posted on December 19th, 2010 01:31 AM by Gideon Zhi
Ancient Magic is a fairly generic little RPG for the SNES by the much-maligned Hot-B. See if you can spot their advert for another of their products in the game! Despite its rather pedestrian roots, the game takes several surprising twists towards the end, and is generally worth sticking it out even if the wrap-up (or lack thereof) is a bit of a let down. As a note, there´s more game past "THE END." Also as a note, do set your window speed to "fast" in the in-game options menus - it´ll improve your experience dramatically.

A godawful amount of work went into this, probably more than was worth it. If I can find the time sometime in the next week or so, I´ll put up some kind of postmortem showing off before-and-afters of a bunch of the interface rearrangements. Fun fact, in the original Japanese version, you couldn´t see your max HP or MP in battle! You can in mine, though!

And now I´m going to bed.
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