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›› Dark Law ~ Meaning of Death

Developed by ›› Data East
Published by ›› ASCII
Published on ›› March 28th, '97
Platform ›› SNES
Genre ›› RPG/StrategyRPG Hybrid
First Release ›› March 28th, '07
Current Version ›› 1.00
Released on ›› March 28th, '07

Dark Law ~ Meaning of Death

Miscellaneous ~ Front Page/Forum Integration# Posted on October 5th, 2007 06:51 AM by Gideon ZhiJust dropping a quick note to say that front page updates have been integrated into the Pantheon. You´ll be able to talk about posted news by hitting the "Discuss News" link at the bottom of each post from here on out. Enjoy!

Discuss this news


Progress ~ SRW Gaiden - Technicals Mostly Resolved Super Robot Wars Gaiden
# Posted on October 4th, 2007 08:28 AM by Gideon Zhi
Just dropping a quick note to say that most of the technical issues in SRW Gaiden have been resolved. There are still some bad strings and/or crashes, occasionally, and the menu system needs quite a lot of textual work, but none of it should prove very challenging. The biggest "issue" is that speaker portraits garble when a unit gets destroyed. Not sure why, just yet.

Here are some snaps of working battle sequence text.
Screenshot Screenshot


Progress ~ Super Robot Wars Gaiden - Script Inserted, Kinda Super Robot Wars Gaiden
# Posted on September 28th, 2007 03:54 AM by Gideon Zhi
It still has a lot of technical problems, but the really good news is that all of the necessary pointer writes have been added to SRW Gaiden´s script. It´s... big, of course - roughly 800K of text, all of which is going to need to be edited. The font routine is also only semi-functional, but the stuff that IS working looks pretty good. Unfortunately, the stuff that IS working isn´t a lot of it.

Here are some snaps.
Screenshot Screenshot


Miscellaneous ~ Pantheon Upgrade# Posted on September 13th, 2007 01:14 AM by Gideon ZhiJust a quick note to mention that the Pantheon upgrade is complete. The link in the site´s nav bar should take you there; if for some reason it takes you to the old address, merely follow Gon to the new one.


Major Release ~ Danzarb Is Done Dragon Squadron: Danzarb
# Posted on August 24th, 2007 07:31 AM by Gideon Zhi
It´s late and I´m tired, so I´ll keep this brief and let the project´s subsite do the talking. Danzarb´s out. Enjoy, and for god´s sake, if you have problems getting it to run, READ THE README!

Sincerest apologies to DaMarsMan for neglecting to add his contribution (script formatting) to the readme. It´s been fixed.

Screenshot Screenshot


Miscellaneous ~ Pantheon is fixed.# Posted on July 31st, 2007 01:07 AM by Gideon ZhiThanks, koit!


Announcement ~ Announcing Live-A-Live v2.0 Deluxe Live-A-Live
# Posted on June 10th, 2007 01:02 AM by Gideon Zhi
It´s not done yet - and if it were, I´d still wait to release it, especially with the recent Der Langrisser release. Instead, this post is to whet your appetite a bit for the definitive English edition of this fantastic game.

New in v2.0 deluxe:
-A complete edit and polish of the script
-Font is now fully variable-width (courtesy of RedComet from Twilight Translations)
-Each chapter now has its own unique font, for a total of nine fonts (including the default system font)
-Rom has been expanded to allow for more fonts and more text

Currently, I´ve edited the Old West, Near Future, Sci-fi, Present Day, and Bakumatsu chapters. That leaves the Prehistoric, Ancient China, Medieval, and Final chapters to go - and Prehistoric has virtually no text anyway. There are still some glitches in the code as well; nothing major I don´t think, but they´re issues that do need to be resolved in the end. Regardless, this should be done very, very soon.
Screenshot Screenshot


Major Release ~ Fly! SRW1 is done! Super Robot Wars
# Posted on May 20th, 2007 03:51 AM by Gideon Zhi
After roughly... 28 hours now since I started working on it, the translation for the original Super Robot Wars is ready to go. I need to thank Tyria for his dialogue translation (the other things you did are coming soon too, I promise!) as well as Ryusui and Ian Kelley for both translating the stuff I kept finding quickly and efficiently. (The title screen is also Ryusui´s.)

Please don´t expect much from this. Being the very first Super Robot War it´s not all that great of a game, but it really is an interesting footnote in the history of a truly fantastic series of games.
Screenshot Screenshot


Announcement ~ Super Robot Wars! The original. Super Robot Wars
# Posted on May 19th, 2007 05:00 AM by Gideon Zhi
Dropping a quick note to announce Super Robot Wars 1. It´s mostly done - barring a few yet-untranslated strings. Easy to insert when they are done though. Expect it very soon, like possibly within the next 24-48 hours, if all goes as planned...
Screenshot Screenshot


Progress ~ Danzarb Enters Playtesting Dragon Squadron: Danzarb
# Posted on May 16th, 2007 06:59 AM by Gideon Zhi
Just dropping a quick note to say that Danzarb´s playtest has begun. Unlike the Metal Max test, which is turning up a lot more issues than I´d initially anticipated, it should be a fairly routine job. Look for both this and Metal Max soon.
Screenshot Screenshot