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›› Shin Megami Tensei II

Published by ›› Atlus
Published on ›› March 18th, '94
Platform ›› SNES
Genre ›› RPG
First Release ›› May 13th, '04
Current Version ›› 1.00
Released on ›› May 13th, '04

Shin Megami Tensei II

Progress ~ SRW Alpha + Last PAX Reminder Super Robot Wars Alpha
# Posted on April 3rd, 2012 11:39 AM by Gideon Zhi
Quick note, thanks to veteran translator _Bnu (who some of you may know!) SRW Alpha´s animated battle sequence dialog has been fully translated. The big remaining untranslated pieces at this point are the robot and character encyclopedias, which are about 200K apiece. Antialias is still plugging away at the main dialog, and is probably about 1/3 of the way through it. Alpha has an ungodly amount of text though, so it´ll still probably take a good long while.

Secondly, regarding PAX East - this is the last reminder I´ll be posting before the event. But I actually have some details this time! We´re going to be showing off current SRW Alpha progress as well as an SRW Alpha Gaiden gag reel save. We´re also going to be showing off current prototype work on a long-dormant project, an unannounced SNES puzzle game, and an unannounced SNES RPG which a lot of you have been asking about for quite a few years. Excellen (who you´ll know as Alpha Gaiden´s translator) will be there, as will Niahak (another translator) and MathOnNapkins (Zelda 3 editor author.) Niahak will be showing of a Suikogaiden translation as well as a new version of JESUS: Tale of the Dreadful Biomonster. This is going to be happening at 11AM on Saturday in the Classic Console Freeplay Room for (roughly) an hour and a half, so if you´re in the area, feel free to stop in and say hello! All games will be running on their original hardware, and I should have playable versions of many released hacks and translations, as well as a few playable versions of unreleased stuff. Rejoice and Ladystalker, anyone?

See you at the show!
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Miscellaneous ~ Plasma# Posted on March 17th, 2012 10:14 PM by Gideon ZhiOh, this incident? It´s because of plasma. Plasma explains everything.

But we can´t be sure so you shouldn´t go outside. There´s no scientific basis for believing it´s safe out there.

To learn more about plasma, come find me during PAX East and watch this space during the weekend of April 6-8 where we will be announcing two major projects, showing off new work on other projects, and maybe even releasing a patch for a game I haven´t even looked at since 2004! Our presentation at the show will include live actual-hardware demos of translations, and maybe even an actual-hardware gag reel demo of SRW Alpha Gaiden if we´re super super lucky!

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Progress ~ Star Ocean Blue Sphere: Main Script Translated Star Ocean: Blue Sphere
# Posted on February 19th, 2012 10:33 AM by Gideon Zhi
Just as the title says, Blue Sphere´s main script has been translated. Doesn´t include cutscenes, encyclopedia entries, list files, etc though. Haven´t mucked about with it much since, but I´m trying to strike a deal with evo of the Italian project for VWF code. Unfortunately, I don´t have any screenshots or anything to show just yet, but the news is big enough that I figure people would want to know.

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Miscellaneous ~ Aeon Genesis will be at PAX East this April# Posted on February 15th, 2012 06:27 PM by Gideon ZhiIf you´re going to be at PAX East too, you can join us! I´m going to be running a Thing in the Classic Games Freeplay Room at some point over the weekend, but I´m not exactly sure when yet. I´ll be taking questions on the process and on progress, there will be trivia, a chance to play some of our stuff on a real console, and with a little luck and some elbow grease, at least two secret projects making their debut, one of which I´m sure a lot of people will be frothing for, IF you get my meaning! I´m not the only one who´ll be there, too; Niahak (of the "Jesus: Dreadful Bio-Monster" NES translation) will be there, Excellen (SRW Alpha Gaiden translator extraordinaire) might be there, and while I can´t promise anything, we just might have MathOnNapkins, who´s writing a replacement for the Hyrule Magic editor for The Legend of Zelda: A Link to the Past.

I´ll try to post details here as they arrive, but more likely than not I won´t have anything else until after the convention starts. We´re going to try to make it so that it doesn´t interfere with much similar stuff, but there´s always something interesting going on, so it´s going to be tough. If you´re following me on Twitter you´ll get up-to-the-minute news about our mini-event as it happens, too.

As for the site itself, I have updates on at least one or two other projects of High Interest that need to get posted, but I want to space out updates some, so that´ll come in the next couple of days. Enjoy the wait!

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Major Release ~ Dungeon Hacking in Cave Noire Cave Noire
# Posted on February 14th, 2012 11:28 AM by Gideon Zhi
This was a small project that was supposed to take a week at most, and ended up taking more than a month! But it´s done, thanks to EsperKnight and a host of folks each helping out with tiny bits of text. Cave Noire is loosely a roguelike; you have a limited inventory, a limited set of items, and enemies that hit very hard. It´s almost more of a puzzle game, about learning to dodge enemies rather than grinding levels and plowing through them. It´s completely translated, too; hope you enjoy it!
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Miscellaneous ~ Apologies for the silence.# Posted on February 11th, 2012 10:35 AM by Gideon ZhiTo make a long story short, life has been busy. I´ve gone back to school with a full course load for a computer science degree, and I´m still working 36 hours per week, so my free time is at a premium lately and AGTP-related stuff has been moving more slowly than I think any of us would like (myself included!)

HOWEVER! That doesn´t mean I´m giving up, oh no. There´s a lot of stuff happening in the background, some of which will be announced shortly. In fact, I have a release coming, hopefully this weekend! It´s something small I picked up about a month ago with the hope that it´d be a simple, easy, quick project. It turned out to be a massive headache and way more than I´d bargained for, but it´s been playtested and I only have one more bit to hack before it´s done, and with luck that´ll happen today.

More news soon, all willing!

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Miscellaneous ~ Hackathon tomorrow night at UMass Amherst# Posted on September 22nd, 2011 03:55 PM by Gideon ZhiIn the unlikely event that anyone reading this attends UMass Amherst, the ACM is hosting a hackathon tomorrow from 6PM ´til redeye. I´ll be there, working on... something. Not sure what yet. Here´s the website: UMass ACM

In the meantime, here´s what I´ve been working on lately.
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Progress ~ Lady Stalker surges forward Ladystalker - The Apocalypse Engine
# Posted on August 14th, 2011 09:54 PM by Gideon Zhi
Just a quick update to the Lady Stalker project: I´d guesstimate that roughly 80% of the techincal stuff is done - that includes rewiring interfaces, adding asm hacks, inserting various kinds of text (though not formatting said text), and so on. There´s still some menu work that needs to be done and some text that hasn´t even gotten touched yet, but on the whole, it´s getting pretty close to being done.

I´ve added 24 new screenshots to the project page and threw a video up on youtube of the opening cinematic, which is now in English. Enjoy! More should be coming soon.
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Progress ~ Rejoice: We Like Action/RPGs Rejoice - Another Aretha Kingdom
# Posted on May 17th, 2011 05:58 PM by Gideon Zhi
Here at Aeon Genesis, we´re big fans of action/rpgs, and Rejoice is an ideal specimen! Since last Friday I´ve gone through and completely hacked all of the non-dialog stuff in the game, thanks in no small part to the work of everyone on RHDN´s language board. The entire script has been reinserted as well, though it *is* prone to crashing. I´ve tossed a whole bunch of new screenshots up onto the project´s page, as well as a couple of videos showcasing the opening sequence and some gameplay. Check ´em out!
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Progress ~ I´m going to leave a quick before and after here. Ys V - Kefin, Lost City of Sand
# Posted on May 12th, 2011 07:06 PM by Gideon Zhi
You can guess which is which.
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