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›› Actraiser

Developed by ›› Quintet
Published by ›› Enix
Published on ›› December 16th, '90
Platform ›› SNES
Genre ›› Action/Simulation/RPG Mixture
First Release ›› October 21st, '06
Current Version ›› 1.00
Released on ›› October 21st, '06

Actraiser

Progress ~ Hero Chronicle enters editing Hero Chronicle
# Posted on September 12th, 2019 01:08 PM by Gideon Zhi
Hero Chronicle has reached a fairly major milestone, with very nearly all of the menu work now being done. There are a handful of tickets I´ve opened on my bug and task tracker; updates to those tickets, as usual, will be mirrored to the Discord server as they happen. I´ve handed the game off for editing and expect primary beta testing to begin in another couple of months. I´ve added a few snapshots to the game´s slideshow as well.
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Progress ~ SRW 4 Status Update Super Robot Wars 4
# Posted on August 6th, 2019 01:55 PM by Gideon Zhi
Hi everyone, I´m just dropping a note here about where SRW4 is and where it´s going. Zenki and I made quite a lot of progress early in the year - we´re both at roughly the 2/3s mark for hacking and translation - but we´ve both also stalled out since to external obligations, so it´s going a little bit more slowly than I´d hoped. In the meantime, I´m attaching a few screenshots of current progress on name entry. It´s mostly done; I´ve expanded character name input out to 10 characters per name instead of 6, and robot name input out to 12.
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Progress ~ Super Robot Wars 3 v2.0 Beta Super Robot Wars 3
# Posted on June 3rd, 2019 12:33 PM by Gideon Zhi
The new version of the Super Robot Wars 3 translation has recently entered private betatesting. The screenshot slideshow on the project´s page has been updated to reflect progress on the new version, but be advised that this new version is not publicly available yet.
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Progress ~ AGTP Turns 20 - Announcements, Updates, Cancellations Granhistoria, Star Ocean: Blue Sphere, Super Robot Wars 3, Super Robot Wars 4
# Posted on February 21st, 2019 01:06 PM by Gideon Zhi
Even though AGTP officially celebrates its anniversary on March 7th each year, as that marks the date that the site found its way to PCPages, it initially launched on Angelfire on February 21st 1999. That makes AGTP twenty years old today. As such, I thought it might be nice to give an overall update on where a number of things stand.

First, I´m announcing that AGTP is picking up Granhistoria. Note that the project descrpition is just a placeholder (for now.) Progress-wise, Liana (Metal Max Returns) translated the script some years ago but wants to give it a going-over, and there are still some menu-related things to work out, but it´s in reasonably good shape.

Second, I´m announcing that the projects for 3x3 Eyes, Fire Emblem, Goemon 2, Sutte Hakkun, and Romancing SaGa 2 are being cancelled. Of these, Romancing SaGa 2 is officially available commercially in English, Goemon 2 has a very promising project in the works by somebody else, Sutte Hakkun and 3x3 Eyes were finished by other groups, and Fire Emblem both has other English options available and suffered a similar fate as the SNES Super Robot War games with questionable script translation decisions. I apologize to anyone who was looking forward to these, but please be assured that there are other options available for all of them.

Lastly, an update on priorities for the year. Super Robot Wars 3´s script edit is well on track for completion before the end of spring, and SRW4´s script retranslation is roughly 37% complete by string volume. I´ve replaced the screenshot slideshow on the SRW4 page with new images reflecting current work. Following these two, my priorities for the year in approximate order of importance are Star Ocean Blue Sphere, Metal Max 2, Hero Chronicle, and Ladystalker.

It´s been a a long road and I honestly don´t know if I have another 20 years in me, but for the moment I´m going to keep plugging away. Look for more good news soon!
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Progress ~ Super Robot Wars EX Enters Playtesting, Plus SRW 3 and 4 Super Robot Wars EX, Super Robot Wars 4, Super Robot Wars 3
# Posted on December 4th, 2018 09:55 PM by Gideon Zhi
I´m writing today to inform everyone that the Super Robot Wars EX script has been doublechecked and edited, and that playtesting has begun in earnest. Hopefully it won´t be long before we can release the patch.

I´ve begun the process of backporting SRW EX´s code to SRW3. Though the dialog itself is (mostly) fine, the terminology is in dire need of an update. Further, as EX shows, it could look a lot better than it does. SRW3´s script was translated by a different person than EX, 4, and Gaiden´s and I trust his work, so the process of getting 3 done should be simpler and faster than EX´s.

Since the SRW4 script basically needs to be junked, I´ve redumped it so it´ll be easier to reinsert. TheMajinZenki (JoJo, SRW 2, all five Great Battle games, SRW Advance Portable, etc) has begun translating, but if anyone wants to lend a hand, please don´t hesitate to reach out via email or on the Discord server.
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Progress ~ The State of SRW Super Robot Wars EX, Super Robot Wars 4, Super Robot Wars Alpha
# Posted on June 25th, 2018 12:59 PM by Gideon Zhi
With the recent release of The Elemental Lords, it´s time to talk about AGTP´s remaining SRW projects. First on the docket is Super Robot Wars EX, which thanks to some recent tooling I´m proud to announce has taken some massive strides forward in the last few weeks and is very close to being technically complete. The script is in reasonably good shape, though I´m in the process of passing it off for a second look-over by SSJCyberSonic who´s fresh from his recent work on the A Portable project. I´ve added 22 new screenshots to the project´s page and am attaching two to this post. I´m hopeful that the game will be ready before the end of the year, but as usual I can´t promise anything. Additionally, EX´s new toolchain acts as a functional proof-of-concept for work that will be going into Hero Chronicle.

The added benefit of having EX fully functional is that the work can be ported to the other SNES SRW games. SRW3, while impressive for its day, is not nearly up to standard and I´m intending to redo it with EX´s new font code. And yes, the various incorrect character names will be fixed and the script itself will receive a fresh edit as well. The project´s stuff, while usable, is all extremely old though and I´m basically going to have to redo the hacking from scratch. Shouldn´t be too difficult, but no timelines or promises on availability.

So that´s the good news. The bad news is that the translated lines for SRW4 and SRW Alpha probably fall about 50% into the "best guess" category; in addition to the poor writing quite a lot of the text was just flat-out translated incorrectly. Alpha has been undergoing a verification process with Jolly, the current editor, who´s been steadily churning away on its gigantic script for the last several years; he´s estimating that he´s about 2/3s of the way through the script. What he´s done does look really, really nice though, and I´m looking forward to seeing the final version of the text. For SRW4, we´re probably just going to toss the script and retranslate it from scratch. Disappointing, but necessary. For the record, The Elemental Lords suffered a similar issue; this is one of the primary reasons the patch took so long in the first place. If anyone wants to have a whack at SRW4´s text please reach out! There´s an email button on the Contact page, and I can generally be reached on Twitter or on the Discord.

As a final closing note, I´ve made several minor fixes to The Elemental Lords. Typos, mispellings, that sort of thing. A few are still trickling in here and there so no new patch yet, but I´ll push out a v1.05 or something in the next month or two once that trickle slows.
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Progress ~ Star Ocean: Blue Sphere Star Ocean: Blue Sphere
# Posted on June 4th, 2018 11:27 AM by Gideon Zhi
Today I´m going to discuss the progress Blue Sphere has had over the last several years. The initial translation completed in 2012, though the writing is pretty rough and it´ll need to be edited. It´s also kind of glitchy, and there´s lots of interface work to be done. But I picked up some Z80 and GBC architecture last fall rather than wait for someone else to help out with it (I´ve had abortive promises on the technical work from at least three different directions) and managed to convert the main dialog font into 4x8 in the same manner as the Pokemon Trading Card Game. Work continues! I´ve updated the game´s project page with nine new screenshots indicative of the technical changes that have been done.
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Progress ~ Chaos World Redux Chaos World
# Posted on April 30th, 2018 11:45 AM by Gideon Zhi
Chaos World was one of the very first RPGs I worked on, and as a result the current patch isn´t quite up to standard; I had to cut down a *lot* of the text in order to fit the game script back in, and I never released it with a v1.0 status. Today I´m announcing that I still have Xeur´s original script before all the paring-down; with the help of TheMajinZenki I´ve mapped it to a new proper script dump and am preparing it for reinsertion. No new screenshots yet as it hasn´t gotten that far, but this is something I´m legitimately excited about and wanted to share the progress that has been made.

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Progress ~ Yu Yu Haksuho Tokubetsu-Hen Yu Yu Hakusho: Tokubetsu-hen
# Posted on April 23rd, 2018 12:01 PM by Gideon Zhi
Today I´m providing a progress report for Yu Yu Hakusho: Tokubetsu-hen. The main script is translated and inserted, but there´s a lot of fiddly technical bits left. I´ve been slowly re-drawing the menu graphics (the text on the menu items is actually painted on; it´s not on a different layer so when it´s removed, whatever was supposed to have been underneath it needs to be filled in by hand) and working on the menus. The tournament mode has a few problems and the attract mode still needs to be done, but the project is in fairly good shape. I´ve replaced the screenshots on the project´s page to reflect the work that´s been done. No ETA though; other things are taking priority.
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Progress ~ Monstania Redux Monstania
# Posted on April 16th, 2018 11:59 AM by Gideon Zhi
Monstania was the very first translation patch of meaningful size that I released, and it is correspondingly more than a little creaky in a lot of ways. To that end I´ve spent some time reworking it. I´d like to be able to have user-entered 8-character names and it still has the weird soft-lock semi-hang bug that the original version has, but I´ve gotten the script completely retranslated (thanks again to TheMajinZenki, who did JoJo, SRW2, Magical Drop 2, and Masoukishin.) I´m attaching a couple of sample snapshots of current work to this news post, but as they don´t reflect the currently available patch I´m not going to add them to the project page. As with Lady Stalker, the Monstania redux´s future could go a number of ways; I´m not going to say much more here about it, other than that it´s amazing how simple this game is to work on now that I´ve got nearly 20 years of experience under my belt!
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