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›› Mobile Fighter: G Gundam

Japanese Name ›› Kidou Butoden Gundam G
Published by ›› Bandai
Published on ›› December 27th, '94
Platform ›› SNES
Genre ›› 1-on-1 Fighter
First Release ›› September 20th, '02
Current Version ›› 1.00
Released on ›› September 20th, '02

Mobile Fighter: G Gundam

Progress ~ Ys 5 Can Now Be Beaten Ys V - Kefin, Lost City of Sand
# Posted on October 30th, 2013 05:44 PM by Gideon Zhi
Back in May, I quietly discovered several reasons that Ys 5´s translation was crashing the game. I counted at least 60 such bugs, all of which caused the game to die in horrible ways, and despite having those fixed for his most recent playthrough in the last couple of weeks Deuce still encountered over a dozen more crashes, several of which required modification to compressed assembly code, which is really nasty business. Regardless, the game can now be beaten without it crashing, and as sad as it may sound this is a massive step forward for the project.

Unfortunately, this is not to say that the game is done, or even close. The text still needs to be edited, there is still a large amount of menu work that needs to be done, and some of the game´s visual effects are broken. Examples of the broken stuff will be found in my twitter gallery, but the game´s gallery page has been updated with 23 fresh screenshots of functional text.

This is one of a few projects I´d like to have done by the end of the year. Due to a variety of circumstances (including a job hunt) I´m not sure if that´s going to be possible, but it´d certainly be nice!
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Progress ~ Major Progress on Royal Stone Royal Stone
# Posted on April 25th, 2013 04:20 PM by Gideon Zhi
Just dropping a quick word about Royal Stone´s recent dramatic progress. In the last few weeks TheMajinZenki, who you might know as the translator for the recent JoJo´s patch, has been tearing through the game´s script. All of the text unrelated to the actual progression of the story has been inserted, though admittedly only about 90% of it works correctly at the moment. He´s also translated roughly the first two thirds of the main story dialog; I´ve edited and inserted about half of that. I´ve also done a huge pile of work on the technical aspects of the project, including cracking the compression the game uses for its introduction and its combat menus, as well as the sprite data it uses for pause menus. The game is currently playable with only minor issues through Round 5, and all this in the space of a couple of weeks!

I´ve taken 24 screenshots, some of which you may recognize but most of which are new. With a little luck I should have more news for you soon!
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Progress ~ Quick progress report on if... Shin Megami Tensei: if...
# Posted on November 9th, 2012 03:32 PM by Gideon Zhi
Just dropping a quick head´s up here that SMT if...´s text translation is done. Its hacking currently looks identical to SMT2´s, but with added main dialog proportional font. I´d LIKE to clean up the hacking a bit though, and the majority of the text isn´t inserted yet - in fact, I still don´t actually have it. It´s still on Ian´s computer, and he unfortunately got smacked pretty badly by Hurricane Sandy and is currently mostly without internet access. Still no ETA.

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Progress ~ SRW Alpha + Last PAX Reminder Super Robot Wars Alpha
# Posted on April 3rd, 2012 11:39 AM by Gideon Zhi
Quick note, thanks to veteran translator _Bnu (who some of you may know!) SRW Alpha´s animated battle sequence dialog has been fully translated. The big remaining untranslated pieces at this point are the robot and character encyclopedias, which are about 200K apiece. Antialias is still plugging away at the main dialog, and is probably about 1/3 of the way through it. Alpha has an ungodly amount of text though, so it´ll still probably take a good long while.

Secondly, regarding PAX East - this is the last reminder I´ll be posting before the event. But I actually have some details this time! We´re going to be showing off current SRW Alpha progress as well as an SRW Alpha Gaiden gag reel save. We´re also going to be showing off current prototype work on a long-dormant project, an unannounced SNES puzzle game, and an unannounced SNES RPG which a lot of you have been asking about for quite a few years. Excellen (who you´ll know as Alpha Gaiden´s translator) will be there, as will Niahak (another translator) and MathOnNapkins (Zelda 3 editor author.) Niahak will be showing of a Suikogaiden translation as well as a new version of JESUS: Tale of the Dreadful Biomonster. This is going to be happening at 11AM on Saturday in the Classic Console Freeplay Room for (roughly) an hour and a half, so if you´re in the area, feel free to stop in and say hello! All games will be running on their original hardware, and I should have playable versions of many released hacks and translations, as well as a few playable versions of unreleased stuff. Rejoice and Ladystalker, anyone?

See you at the show!
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Progress ~ Star Ocean Blue Sphere: Main Script Translated Star Ocean: Blue Sphere
# Posted on February 19th, 2012 10:33 AM by Gideon Zhi
Just as the title says, Blue Sphere´s main script has been translated. Doesn´t include cutscenes, encyclopedia entries, list files, etc though. Haven´t mucked about with it much since, but I´m trying to strike a deal with evo of the Italian project for VWF code. Unfortunately, I don´t have any screenshots or anything to show just yet, but the news is big enough that I figure people would want to know.

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Progress ~ Lady Stalker surges forward Ladystalker - The Apocalypse Engine
# Posted on August 14th, 2011 09:54 PM by Gideon Zhi
Just a quick update to the Lady Stalker project: I´d guesstimate that roughly 80% of the techincal stuff is done - that includes rewiring interfaces, adding asm hacks, inserting various kinds of text (though not formatting said text), and so on. There´s still some menu work that needs to be done and some text that hasn´t even gotten touched yet, but on the whole, it´s getting pretty close to being done.

I´ve added 24 new screenshots to the project page and threw a video up on youtube of the opening cinematic, which is now in English. Enjoy! More should be coming soon.
Screenshot Screenshot

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Progress ~ Rejoice: We Like Action/RPGs Rejoice - Another Aretha Kingdom
# Posted on May 17th, 2011 05:58 PM by Gideon Zhi
Here at Aeon Genesis, we´re big fans of action/rpgs, and Rejoice is an ideal specimen! Since last Friday I´ve gone through and completely hacked all of the non-dialog stuff in the game, thanks in no small part to the work of everyone on RHDN´s language board. The entire script has been reinserted as well, though it *is* prone to crashing. I´ve tossed a whole bunch of new screenshots up onto the project´s page, as well as a couple of videos showcasing the opening sequence and some gameplay. Check ´em out!
Screenshot Screenshot

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Progress ~ I´m going to leave a quick before and after here. Ys V - Kefin, Lost City of Sand
# Posted on May 12th, 2011 07:06 PM by Gideon Zhi
You can guess which is which.
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Progress ~ I´m just going to leave this here. Ladystalker - The Apocalypse Engine
# Posted on April 12th, 2011 12:52 AM by Gideon Zhi
More news soon.
Screenshot

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Progress ~ Something Old - Hourai High, Coming Soon! Adventures of Hourai High
# Posted on February 2nd, 2011 07:24 PM by Gideon Zhi
Yeah, so I wanted this out on Christmas. It was supposed to be the big surprise, the awesome gift nobody was expecting. Grumble grumble. Turns out that even though the beta had started about a week before the big day, there were a *ton* of issues with the hacking that made the game explode in all sorts of creative ways. This is largely due to the way the game was put together in the first place (sloppily.)

But I think we´re finally nearing the end! One of the testers finished up not too long ago, and I think we´ve finally resolved the last of the crashes and cosmetic bugs. I think. No guarantees, but I´m expecting to be able to release this fairly soon.

To showcase some of the rather extensive hacking that´s gone into this, I´ve put together a little before-and-after article on the project. It will be forever immortalized in the game´s Extras section, so please peruse it! There are about thirty new screenshots on the project page, too.

Also, here's a youtube video of the game in action.
Screenshot Screenshot

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