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›› Recca - Raging Fire

Published by ›› Naxat Soft
Published on ›› July 17th, '92
Platform ›› NES
Genre ›› Shooter
First Release ›› December 4th, '02
Current Version ›› 1.00
Released on ›› December 4th, '02

Recca - Raging Fire

Progress ~ New Fire Emblem screenshots. Fire Emblem: Mystery of the Emblem
# Posted on April 2nd, 2007 05:15 PM by Gideon Zhi
I´ve added sixteen new screenshots to Fire Emblem´s project page. These completely replace the old screenshots (all two of them) and are indicative of the project´s current status. A lot of rewriting still needs to be done - I´ve done maybe 7 chapters of 45 or more - but it´s getting places, slowly but surely.


Progress ~ Dark Law enters playtesting. Dark Law ~ Meaning of Death
# Posted on March 23rd, 2007 03:43 AM by Gideon Zhi
Dark Law ~ Meaning of Death has entered playtesting. It´s not without issues; there´s still some rather nasty problems with the auto-center routines, especially when item descriptions or number variables factor into the equation, but it´s looking mighty fine enough already.

Currently, the patch is 360K. I've hacked thirteen font routines for this sucker - 8 variable-width ones, two 8x16 fixed routines, and three 8x8s. The amount of code that's gone into this is mind boggling!

I expect to release the patch on Wednesday, in celebration of the 10th anniversary of the game´s original release.

Dark Law Dark Law


Progress ~ Dark Law is nearly done. Dark Law ~ Meaning of Death
# Posted on March 20th, 2007 01:18 AM by Gideon Zhi
Here are a few statistics:

Assembly code (so far) in Dark Law: 102KB. Number of variable-width font hacks: 6 (so far - it probably needs at least two more.) Amount of raw text: 232,112 bytes. Number of advils taken: 10 (best guess.)

Here are some of the features you can expect to see in the final version:
--Fully variable-width menus
--Expanded list files for enemies, spells, and items. Originally fixed at 8 characters max, I now have as much screen and romspace as necessary.
--Expanded names for NPC characters - originally 6 characters max, "Antoniana" now fits.
--Expanded names for scenarios and locales - originally 8 characters max, I now have 256 pixels of space available for both.
--Expanded names for jobs (originally fixed at three characters on the subscreen, should be able to fit up to seven 16x16 tiles.

I´ve updated the screenshots slideshow on the project page to reflect the new progress. It´s hires, so be sure to click the slideshow to bring up full-resolution screenshots. Here are a few samples:

Dark Law Dark Law


Progress ~ Project Name Changes Laplace´s Demon, Super Puzzle Puyo, Too!
# Posted on March 7th, 2007 03:32 PM by Gideon Zhi
"Demon of Laplace" has had its name changed to "Laplace´s Demon" to more accurately represent the mathematical/philosophic concept it deals with. Similarly, "Super Nazo Puyo 2" has been renamed as "Super Puzzle Puyo 2" to properly reflect its translated name.