Progress ~ New Fire Emblem screenshots. Fire Emblem: Mystery of the Emblem
# Posted on April 2nd, 2007 05:15 PM by Gideon ZhiI´ve added sixteen new screenshots to Fire Emblem´s project page. These completely replace the old screenshots (all two of them) and are indicative of the project´s current status. A lot of rewriting still needs to be done - I´ve done maybe 7 chapters of 45 or more - but it´s getting places, slowly but surely.
Progress ~ Dark Law enters playtesting. Dark Law ~ Meaning of Death
# Posted on March 23rd, 2007 03:43 AM by Gideon ZhiDark Law ~ Meaning of Death has entered playtesting. It´s not without issues; there´s still some rather nasty problems with the auto-center routines, especially when item descriptions or number variables factor into the equation, but it´s looking mighty fine enough already.
Currently, the patch is 360K. I've hacked thirteen font routines for this sucker - 8 variable-width ones, two 8x16 fixed routines, and three 8x8s. The amount of code that's gone into this is mind boggling!
I expect to release the patch on Wednesday, in celebration of the 10th anniversary of the game´s original release.
Progress ~ Dark Law is nearly done. Dark Law ~ Meaning of Death
# Posted on March 20th, 2007 01:18 AM by Gideon ZhiHere are a few statistics:
Assembly code (so far) in Dark Law: 102KB. Number of variable-width font hacks: 6 (so far - it probably needs at least two more.) Amount of raw text: 232,112 bytes. Number of advils taken: 10 (best guess.)
Here are some of the features you can expect to see in the final version:
--Fully variable-width menus
--Expanded list files for enemies, spells, and items. Originally fixed at 8 characters max, I now have as much screen and romspace as necessary.
--Expanded names for NPC characters - originally 6 characters max, "Antoniana" now fits.
--Expanded names for scenarios and locales - originally 8 characters max, I now have 256 pixels of space available for both.
--Expanded names for jobs (originally fixed at three characters on the subscreen, should be able to fit up to seven 16x16 tiles.
I´ve updated the screenshots slideshow on the project page to reflect the new progress. It´s hires, so be sure to click the slideshow to bring up full-resolution screenshots. Here are a few samples:
Progress ~ Project Name Changes Laplace´s Demon, Super Puzzle Puyo, Too!
# Posted on March 7th, 2007 03:32 PM by Gideon Zhi"Demon of Laplace" has had its name changed to "Laplace´s Demon" to more accurately represent the mathematical/philosophic concept it deals with. Similarly, "Super Nazo Puyo 2" has been renamed as "Super Puzzle Puyo 2" to properly reflect its translated name.