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›› Cave Story

Japanese Name ›› Doukutsu Monogatari
Published by ›› Studio Pixel
Published on ›› December 20th, '04
Platform ›› Win
Genre ›› Adventure/Platformer
First Release ›› January 30th, '05
Current Version ›› 1.03
Released on ›› August 19th, '05

Cave Story

Miscellaneous ~ Plasma# Posted on March 17th, 2012 10:14 PM by Gideon ZhiOh, this incident? It´s because of plasma. Plasma explains everything.

But we can´t be sure so you shouldn´t go outside. There´s no scientific basis for believing it´s safe out there.

To learn more about plasma, come find me during PAX East and watch this space during the weekend of April 6-8 where we will be announcing two major projects, showing off new work on other projects, and maybe even releasing a patch for a game I haven´t even looked at since 2004! Our presentation at the show will include live actual-hardware demos of translations, and maybe even an actual-hardware gag reel demo of SRW Alpha Gaiden if we´re super super lucky!

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Progress ~ Star Ocean Blue Sphere: Main Script Translated Star Ocean: Blue Sphere
# Posted on February 19th, 2012 10:33 AM by Gideon Zhi
Just as the title says, Blue Sphere´s main script has been translated. Doesn´t include cutscenes, encyclopedia entries, list files, etc though. Haven´t mucked about with it much since, but I´m trying to strike a deal with evo of the Italian project for VWF code. Unfortunately, I don´t have any screenshots or anything to show just yet, but the news is big enough that I figure people would want to know.

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Miscellaneous ~ Aeon Genesis will be at PAX East this April# Posted on February 15th, 2012 06:27 PM by Gideon ZhiIf you´re going to be at PAX East too, you can join us! I´m going to be running a Thing in the Classic Games Freeplay Room at some point over the weekend, but I´m not exactly sure when yet. I´ll be taking questions on the process and on progress, there will be trivia, a chance to play some of our stuff on a real console, and with a little luck and some elbow grease, at least two secret projects making their debut, one of which I´m sure a lot of people will be frothing for, IF you get my meaning! I´m not the only one who´ll be there, too; Niahak (of the "Jesus: Dreadful Bio-Monster" NES translation) will be there, Excellen (SRW Alpha Gaiden translator extraordinaire) might be there, and while I can´t promise anything, we just might have MathOnNapkins, who´s writing a replacement for the Hyrule Magic editor for The Legend of Zelda: A Link to the Past.

I´ll try to post details here as they arrive, but more likely than not I won´t have anything else until after the convention starts. We´re going to try to make it so that it doesn´t interfere with much similar stuff, but there´s always something interesting going on, so it´s going to be tough. If you´re following me on Twitter you´ll get up-to-the-minute news about our mini-event as it happens, too.

As for the site itself, I have updates on at least one or two other projects of High Interest that need to get posted, but I want to space out updates some, so that´ll come in the next couple of days. Enjoy the wait!

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Major Release ~ Dungeon Hacking in Cave Noire Cave Noire
# Posted on February 14th, 2012 11:28 AM by Gideon Zhi
This was a small project that was supposed to take a week at most, and ended up taking more than a month! But it´s done, thanks to EsperKnight and a host of folks each helping out with tiny bits of text. Cave Noire is loosely a roguelike; you have a limited inventory, a limited set of items, and enemies that hit very hard. It´s almost more of a puzzle game, about learning to dodge enemies rather than grinding levels and plowing through them. It´s completely translated, too; hope you enjoy it!
Screenshot Screenshot

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Miscellaneous ~ Apologies for the silence.# Posted on February 11th, 2012 10:35 AM by Gideon ZhiTo make a long story short, life has been busy. I´ve gone back to school with a full course load for a computer science degree, and I´m still working 36 hours per week, so my free time is at a premium lately and AGTP-related stuff has been moving more slowly than I think any of us would like (myself included!)

HOWEVER! That doesn´t mean I´m giving up, oh no. There´s a lot of stuff happening in the background, some of which will be announced shortly. In fact, I have a release coming, hopefully this weekend! It´s something small I picked up about a month ago with the hope that it´d be a simple, easy, quick project. It turned out to be a massive headache and way more than I´d bargained for, but it´s been playtested and I only have one more bit to hack before it´s done, and with luck that´ll happen today.

More news soon, all willing!

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Miscellaneous ~ Hackathon tomorrow night at UMass Amherst# Posted on September 22nd, 2011 03:55 PM by Gideon ZhiIn the unlikely event that anyone reading this attends UMass Amherst, the ACM is hosting a hackathon tomorrow from 6PM ´til redeye. I´ll be there, working on... something. Not sure what yet. Here´s the website: UMass ACM

In the meantime, here´s what I´ve been working on lately.
Screenshot Screenshot

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Progress ~ Lady Stalker surges forward Ladystalker - The Apocalypse Engine
# Posted on August 14th, 2011 09:54 PM by Gideon Zhi
Just a quick update to the Lady Stalker project: I´d guesstimate that roughly 80% of the techincal stuff is done - that includes rewiring interfaces, adding asm hacks, inserting various kinds of text (though not formatting said text), and so on. There´s still some menu work that needs to be done and some text that hasn´t even gotten touched yet, but on the whole, it´s getting pretty close to being done.

I´ve added 24 new screenshots to the project page and threw a video up on youtube of the opening cinematic, which is now in English. Enjoy! More should be coming soon.
Screenshot Screenshot

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Progress ~ Rejoice: We Like Action/RPGs Rejoice - Another Aretha Kingdom
# Posted on May 17th, 2011 05:58 PM by Gideon Zhi
Here at Aeon Genesis, we´re big fans of action/rpgs, and Rejoice is an ideal specimen! Since last Friday I´ve gone through and completely hacked all of the non-dialog stuff in the game, thanks in no small part to the work of everyone on RHDN´s language board. The entire script has been reinserted as well, though it *is* prone to crashing. I´ve tossed a whole bunch of new screenshots up onto the project´s page, as well as a couple of videos showcasing the opening sequence and some gameplay. Check ´em out!
Screenshot Screenshot

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Progress ~ I´m going to leave a quick before and after here. Ys V - Kefin, Lost City of Sand
# Posted on May 12th, 2011 07:06 PM by Gideon Zhi
You can guess which is which.
Screenshot Screenshot

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Major Release ~ Hourai High Celebrates 15 Years - Now in English Adventures of Hourai High
# Posted on April 19th, 2011 05:50 PM by Gideon Zhi
Fifteen years ago today, Hourai Gakuen no Bouken was unleashed upon an unsuspecting Japanese public. It does not seem to have made much of a splash, which is unfortunate because it´s quite a neat little game! But today we honor its 15th birthday with a complete English translation of the title. I hope you enjoy playing it! (I´m certainly going to enjoy washing my hands of it!)
Screenshot Screenshot

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