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›› Gundamwing Endless Duel

Developed by ›› Natsume
Published by ›› Bandai
Published on ›› March 29th, '96
Platform ›› SNES
Genre ›› 1-on-1 Fighter
First Release ›› June 23rd, '02
Current Version ›› 1.00
Released on ›› June 23rd, '02

Gundamwing Endless Duel

Progress ~ Hero Chronicle enters editing Hero Chronicle
# Posted on September 12th, 2019 01:08 PM by Gideon Zhi
Hero Chronicle has reached a fairly major milestone, with very nearly all of the menu work now being done. There are a handful of tickets I´ve opened on my bug and task tracker; updates to those tickets, as usual, will be mirrored to the Discord server as they happen. I´ve handed the game off for editing and expect primary beta testing to begin in another couple of months. I´ve added a few snapshots to the game´s slideshow as well.
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Progress ~ SRW 4 Status Update Super Robot Wars 4
# Posted on August 6th, 2019 01:55 PM by Gideon Zhi
Hi everyone, I´m just dropping a note here about where SRW4 is and where it´s going. Zenki and I made quite a lot of progress early in the year - we´re both at roughly the 2/3s mark for hacking and translation - but we´ve both also stalled out since to external obligations, so it´s going a little bit more slowly than I´d hoped. In the meantime, I´m attaching a few screenshots of current progress on name entry. It´s mostly done; I´ve expanded character name input out to 10 characters per name instead of 6, and robot name input out to 12.
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Major Release ~ Super Robot Wars 3 2.0 Redux Super Robot Wars 3
# Posted on June 24th, 2019 08:25 AM by Gideon Zhi
It´s been six months to the day since AGTP released the translation patch for Super Robot Wars EX; today, a patch releases for Super Robot Wars 3 that brings it up to the standard set by EX. This is a dramatic improvement over the patch released at the end of 2002 in nearly every sense, technically, linguistically, and aesthetically. The bad names have been fixed, the translation has been doublechecked, and the game has been completely re-hacked from the ground up using the code written for SRW EX.

The new release is complete and should be issue-free; enjoy!
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Progress ~ Super Robot Wars 3 v2.0 Beta Super Robot Wars 3
# Posted on June 3rd, 2019 12:33 PM by Gideon Zhi
The new version of the Super Robot Wars 3 translation has recently entered private betatesting. The screenshot slideshow on the project´s page has been updated to reflect progress on the new version, but be advised that this new version is not publicly available yet.
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Progress ~ AGTP Turns 20 - Announcements, Updates, Cancellations Granhistoria, Star Ocean: Blue Sphere, Super Robot Wars 3, Super Robot Wars 4
# Posted on February 21st, 2019 01:06 PM by Gideon Zhi
Even though AGTP officially celebrates its anniversary on March 7th each year, as that marks the date that the site found its way to PCPages, it initially launched on Angelfire on February 21st 1999. That makes AGTP twenty years old today. As such, I thought it might be nice to give an overall update on where a number of things stand.

First, I´m announcing that AGTP is picking up Granhistoria. Note that the project descrpition is just a placeholder (for now.) Progress-wise, Liana (Metal Max Returns) translated the script some years ago but wants to give it a going-over, and there are still some menu-related things to work out, but it´s in reasonably good shape.

Second, I´m announcing that the projects for 3x3 Eyes, Fire Emblem, Goemon 2, Sutte Hakkun, and Romancing SaGa 2 are being cancelled. Of these, Romancing SaGa 2 is officially available commercially in English, Goemon 2 has a very promising project in the works by somebody else, Sutte Hakkun and 3x3 Eyes were finished by other groups, and Fire Emblem both has other English options available and suffered a similar fate as the SNES Super Robot War games with questionable script translation decisions. I apologize to anyone who was looking forward to these, but please be assured that there are other options available for all of them.

Lastly, an update on priorities for the year. Super Robot Wars 3´s script edit is well on track for completion before the end of spring, and SRW4´s script retranslation is roughly 37% complete by string volume. I´ve replaced the screenshot slideshow on the SRW4 page with new images reflecting current work. Following these two, my priorities for the year in approximate order of importance are Star Ocean Blue Sphere, Metal Max 2, Hero Chronicle, and Ladystalker.

It´s been a a long road and I honestly don´t know if I have another 20 years in me, but for the moment I´m going to keep plugging away. Look for more good news soon!
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Major Release ~ Super Robot Wars EX Super Robot Wars EX, Super Robot Wars 3
# Posted on December 24th, 2018 02:50 PM by Gideon Zhi
Sixteen years ago, AGTP released a translation for Super Robot Wars 3. Today, we release the immediate followup: Super Robot Wars EX. Lots of progress has been made in those years, and the work done to EX presents a new gold standard for translation hacking to the SNES SRW primary canon. The release is complete and should be issue-free; enjoy!

As an aside, the work on EX has been successfully back-ported to Super Robot Wars 3, and an update to that patch that both fixes the numerous name translation mistakes and improves the technical presentation is in the works. A further update on that is forthcoming. In the meantime, EX works well as a stand-alone game or as a mid-story palette-cleanser for The Elemental Lords.

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Progress ~ Super Robot Wars EX Enters Playtesting, Plus SRW 3 and 4 Super Robot Wars EX, Super Robot Wars 4, Super Robot Wars 3
# Posted on December 4th, 2018 09:55 PM by Gideon Zhi
I´m writing today to inform everyone that the Super Robot Wars EX script has been doublechecked and edited, and that playtesting has begun in earnest. Hopefully it won´t be long before we can release the patch.

I´ve begun the process of backporting SRW EX´s code to SRW3. Though the dialog itself is (mostly) fine, the terminology is in dire need of an update. Further, as EX shows, it could look a lot better than it does. SRW3´s script was translated by a different person than EX, 4, and Gaiden´s and I trust his work, so the process of getting 3 done should be simpler and faster than EX´s.

Since the SRW4 script basically needs to be junked, I´ve redumped it so it´ll be easier to reinsert. TheMajinZenki (JoJo, SRW 2, all five Great Battle games, SRW Advance Portable, etc) has begun translating, but if anyone wants to lend a hand, please don´t hesitate to reach out via email or on the Discord server.
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Major Release ~ Shin Megami Tensei if... v1.00 Shin Megami Tensei: if...
# Posted on October 25th, 2018 07:06 AM by Gideon Zhi
It´s been a long road, but today AGTP releases a complete translation for Shin Megami Tensei if... on the Super Nintendo/Super Famicom. For me personally this journey has encompassed a second undergraduate degree, a cross-country move, a complete career change, multiple periods of both employment and unemployment, the licensure of one of our translation patches, and the beginnings of a family, in addition to having to deal with several project-related IRC and Discord raids, hate speech, and generalized harassment from the SMT community at large. It´s done, and I *will* maintain the patch should anyone find any bugs or typos. But that´s it.

I do this for the enjoyment of the process, to challenge myself to produce work of ever-higher caliber. if... hits a high enough bar at this point that I´m satisfied releasing it. I hope everyone who´s been clamoring for the patch gets some enjoyment out of it; I´ll let the game speak for itself.

With Majin Tensei 2 being mostly done elsewhere, don´t expect any further Megami Tensei work out of AGTP. No updated patch for SMT1, no back-porting of if...´s work into SMT2, no Majin Tensei 1. I´m done. To those who were looking forward to the aforementioned, I truly apologize. Maybe focus on cleaning up your community.

And now, I´m going on vacation.
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Miscellaneous ~ Quick note# Posted on October 4th, 2018 01:21 PM by Gideon ZhiHi everyone, just dropping a quick message to note that the next site update will be three weeks from today (Oct 25.) See you then!

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Major Release ~ Laplace´s Demon Reaches v2.00 LaplaceĀ“s Demon
# Posted on September 6th, 2018 08:29 AM by Gideon Zhi
Today marks a massive update to the old infamously bad Laplace´s Demon patch from 2001. The new version adds a completely re-edited script, fixes the issues with the text overwriting itself on-screen, fixes the out-of-order combat strings, throws in a new more typewritery font, expands item names and descriptions, and probably a lot more that I´m forgetting about. Granted, the old version was one of my very first forays into assembly-level hacking, so its crustiness at the time was somewhat understandable, but the new patch is a big enough change that I´m comfortable jumping the version number straight to v2.00. Enjoy!
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