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›› Monstania

Published by ›› Pack-In-Video
Published on ›› September 27th, '96
Platform ›› SNES
Genre ›› Strategy/RPG
First Release ›› November 11th, '00
Current Version ›› 1.03
Released on ›› May 31st, '01

Monstania

Progress ~ Live-a-Live 2.0 close to completion Live-A-Live
# Posted on January 13th, 2008 03:57 PM by Gideon Zhi
It´s taken a whole lot longer than anyone could have predicted, but I think we´ve finally fixed all of the little niggling technical issues. One particularly nasty one, just resolved, would corrupt your save data and replace characters with multiple Oersteds.

The scripts are all edited save for the final chapter, but of course due to that previously-mentioned save corruption, I need to restart the game from the beginning. Provided a speedy replay and no further technical problems (and maybe some wrangling with SNES9X´s cheat engine) an in-house betatest should be coming pretty soon, with a release following shortly thereafter. No promises, though! We thought the technicals had been resolved last September, but look how wrong we were!
Screenshot Screenshot

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Major Release ~ Metal Max Returns: Roll out! Metal Max Returns
# Posted on November 6th, 2007 12:13 PM by Gideon Zhi
After possibly the longest playtest period I´ve ever had to slog through, Metal Max Returns is finally ready!

Metal Max is an open, nonlinear RPG with a heavy focus on sidequests and tank tweaking. The main game has you chasing bounty heads and finding new vehicles for your entourage, but there�s so much other stuff to do! You can pimp your tanks with decals and accessories, you can buy furniture and wall hangings for your home, play with little critters that eat your money and grow to enormous proportions, or enjoy a host of minigames. Go hunting for this week´s target and become a rich and famous bounty hunter!
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Miscellaneous ~ Front Page/Forum Integration# Posted on October 5th, 2007 06:51 AM by Gideon ZhiJust dropping a quick note to say that front page updates have been integrated into the Pantheon. You´ll be able to talk about posted news by hitting the "Discuss News" link at the bottom of each post from here on out. Enjoy!

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Progress ~ SRW Gaiden - Technicals Mostly Resolved Super Robot Wars Gaiden
# Posted on October 4th, 2007 08:28 AM by Gideon Zhi
Just dropping a quick note to say that most of the technical issues in SRW Gaiden have been resolved. There are still some bad strings and/or crashes, occasionally, and the menu system needs quite a lot of textual work, but none of it should prove very challenging. The biggest "issue" is that speaker portraits garble when a unit gets destroyed. Not sure why, just yet.

Here are some snaps of working battle sequence text.
Screenshot Screenshot


Progress ~ Super Robot Wars Gaiden - Script Inserted, Kinda Super Robot Wars Gaiden
# Posted on September 28th, 2007 03:54 AM by Gideon Zhi
It still has a lot of technical problems, but the really good news is that all of the necessary pointer writes have been added to SRW Gaiden´s script. It´s... big, of course - roughly 800K of text, all of which is going to need to be edited. The font routine is also only semi-functional, but the stuff that IS working looks pretty good. Unfortunately, the stuff that IS working isn´t a lot of it.

Here are some snaps.
Screenshot Screenshot


Miscellaneous ~ Pantheon Upgrade# Posted on September 13th, 2007 01:14 AM by Gideon ZhiJust a quick note to mention that the Pantheon upgrade is complete. The link in the site´s nav bar should take you there; if for some reason it takes you to the old address, merely follow Gon to the new one.


Major Release ~ Danzarb Is Done Dragon Squadron: Danzarb
# Posted on August 24th, 2007 07:31 AM by Gideon Zhi
It´s late and I´m tired, so I´ll keep this brief and let the project´s subsite do the talking. Danzarb´s out. Enjoy, and for god´s sake, if you have problems getting it to run, READ THE README!

Sincerest apologies to DaMarsMan for neglecting to add his contribution (script formatting) to the readme. It´s been fixed.

Screenshot Screenshot


Miscellaneous ~ Pantheon is fixed.# Posted on July 31st, 2007 01:07 AM by Gideon ZhiThanks, koit!


Announcement ~ Announcing Live-A-Live v2.0 Deluxe Live-A-Live
# Posted on June 10th, 2007 01:02 AM by Gideon Zhi
It´s not done yet - and if it were, I´d still wait to release it, especially with the recent Der Langrisser release. Instead, this post is to whet your appetite a bit for the definitive English edition of this fantastic game.

New in v2.0 deluxe:
-A complete edit and polish of the script
-Font is now fully variable-width (courtesy of RedComet from Twilight Translations)
-Each chapter now has its own unique font, for a total of nine fonts (including the default system font)
-Rom has been expanded to allow for more fonts and more text

Currently, I´ve edited the Old West, Near Future, Sci-fi, Present Day, and Bakumatsu chapters. That leaves the Prehistoric, Ancient China, Medieval, and Final chapters to go - and Prehistoric has virtually no text anyway. There are still some glitches in the code as well; nothing major I don´t think, but they´re issues that do need to be resolved in the end. Regardless, this should be done very, very soon.
Screenshot Screenshot


Major Release ~ Fly! SRW1 is done! Super Robot Wars
# Posted on May 20th, 2007 03:51 AM by Gideon Zhi
After roughly... 28 hours now since I started working on it, the translation for the original Super Robot Wars is ready to go. I need to thank Tyria for his dialogue translation (the other things you did are coming soon too, I promise!) as well as Ryusui and Ian Kelley for both translating the stuff I kept finding quickly and efficiently. (The title screen is also Ryusui´s.)

Please don´t expect much from this. Being the very first Super Robot War it´s not all that great of a game, but it really is an interesting footnote in the history of a truly fantastic series of games.
Screenshot Screenshot