olds
Random Project

›› Dragon Squadron: Danzarb

Japanese Name ›› Ryuukiheidan Danzarb
Developed by ›› Gainax/Pandora Box
Published by ›› Yutaka
Published on ›› April 23rd, '93
Platform ›› SNES
Genre ›› RPG
First Release ›› August 24th, '07
Current Version ›› 1.00
Released on ›› August 24th, '07

Dragon Squadron: Danzarb

Release ~ Treasure of the Rudras v2.1 Treasure of the Rudras
# Posted on June 12th, 2015 06:50 PM by Gideon Zhi
Today I´m launching version 2.1b of the Treasure of the Rudras translation. The primary fix here is essentially invisible, but it was brought to my attention recently-ish that when a character casts a spell in combat their strength and agility buffs get altered due to the expanded spell/mantra names. This fixes that and the cursor bug noted in the readme, but it´s only been briefly tested. I´m pretty sure it´s bug free as it´s a fairly small change, but I won´t be confident until more people have played it, so please give it a spin. You can find it in the Extras section of the game´s project page for now.

There are a few other issues minor issues in the game: a mantra hint or two don´t resolve to what they´re supposed to, one person tells you to go in one particular direction when the destination he´s sending you to is in the other, "agility" is rendered as "dexterity" in mantra descriptions, stuff like that. I don´t have an exhaustive list so please report anything like this you find so I can add it to an eventual version 2.2 update. Thanks!

Discuss this news


Release ~ Lagrange Point 1.01 Lagrange Point
# Posted on November 5th, 2014 08:33 PM by Gideon Zhi
Hi everyone, quick update here. Lagrange Point has reached version 1.01. Two fixes here. First, some characters´ STR stats weren´t changing properly at level up; this fixes that. Your saves from 1.00 are compatible though any improper stat changes due to leveling (which should be basically inconsequential for most of the characters) will have been saved to your file. Whether you wish to restart or not is up to you, but the fix shouldn´t impact you greatly unless you saw that Tic had suddenly acquired 255 STR by level 17 and were upset by that.

Second, weapons of type Chemical, Special, and ???? had their types printing as Electric, Plasma, and Sonic respectively. Note that their elements remained Chemical, Special, and ????; this was purely an issue with printing. For the curious, the list initially totaled 28 bytes; I expanded it to 56, but was unaware of overflow wraparound, so anything past the 28th byte started reading again from 0. (AND #$1C -> AND #$38 for the super technical among you.)

Enjoy!

Discuss this news


Release ~ Mystic Ark v1.01 Mystic Ark
# Posted on September 26th, 2009 06:37 AM by Gideon Zhi
This is a small (big) fix for a small (big) bug which caused random battles to stop completely just before fighting the last boss in world 3. I´m looking for a code to manually re-enable them, but in the meantime a patch which fixes the bug is up.

The nutjobs who programmed this crap need to be beaten with a tire iron. For those who are interested, the bug was caused by an extremely unlikely combination of factors, including (1) the location of one particular string in the rom, and (2) the particular method by which the string was accessed. The simple probability of any string starting at this address is one in 65535...

Discuss this news


Release ~ Merry Christmas - SRW Alpha Gaiden Super Robot Wars Alpha Gaiden
# Posted on December 26th, 2008 02:03 AM by Gideon Zhi
Yep. There´s not much else to say at this point, other than that this is a basically untested beta patch. Also, I´m really sorry for taking so long with this. Because it´s basically an untested beta patch, we ran into some crippling last-minute issues, first with the patch not properly replacing the game´s executable and thus leaving the asm hacks out of the resultant disc image, and second with the Premium Box version of the game just not working at all. Both issues have hopefully been resolved! Note that the patch was developed based on the original release of the game, so patching the Premium Box release has been tested even LESS. But it should work, fingers crossed.

Huge, huge thanks out to Excellen (Chrissy on some boards, Hokuto on others) for her extra-hard work over the last four years translating this game´s mammoth 3+ megabyte script. Thanks also to SilverSonic, whose initial (sadly failed) attempts at translating the script got the project on its feet in the first place! Thanks as well to everyone else mentioned in the readme who contributed to the project, and to Masaki and Iriliane from our IRC channel for performing some last-minute grunt testing on the Premium Box version of the game.

Well, I think that about covers it. Enjoy the game, everyone!
Screenshot Screenshot

Discuss this news