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›› Future Soldier: Lios

Japanese Name ›› Mirai Senshi: Lios
Published by ›› PACK-IN-VIDEO
Published on ›› January 12th, '89
Platform ›› NES
Genre ›› Strategy/RPG
First Release ›› August 5th, '00
Current Version ›› 1.00
Released on ›› August 5th, '00

Future Soldier: Lios

Miscellaneous ~ It is going to be a good Christmas.# Posted on November 15th, 2008 06:01 AM by Gideon ZhiThe likes of which we´ve not seen in several years! More than I can count on one hand! Just don´t, you know, complain. And I know some of you are GOING to. We went with canon wherever possible.

Yes, I´m being deliberately cryptic. But you´ll like this.

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Progress ~ Last but not least, Madara 2. Madara 2
# Posted on November 15th, 2008 05:57 AM by Gideon Zhi
Tom finished this one a while ago, but I never mentioned it, because I do so love posting screenshots of this stuff. But alas, again! Nothing to show for it yet, I´m afraid.

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Progress ~ Lady Leaps Ahead Ladystalker - The Apocalypse Engine
# Posted on November 15th, 2008 05:55 AM by Gideon Zhi
This one too! Ladystalker has also been fully translated, also thanks to satsu! Unfortunately again, nothing to show for it yet :/

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Progress ~ Hourai High marches onward Adventures of Hourai High
# Posted on November 15th, 2008 05:53 AM by Gideon Zhi
satsu finished translating Hourai High´s script about a month ago, maybe a little longer. Again, nothing to show off, I´m afraid :/ Also, mind not the busted previous news post (and its missing comment link); it´ll get fixed soon.

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Progress ~ Slime DQ Squidges Along Slime Morimori Dragon Quest
# Posted on November 15th, 2008 05:14 AM by Gideon Zhi
Just dropping a quick word about the first - of several - games whose text translations have reached the "complete" marker in the last few months. Slime DQ is the most recent, thanks to Tom/DDS, who is now working on something else for us which I´m sure you´re all rabid for! No screens, unfortunately; I haven´t hacked the text into the game yet, so I don´t really have anything to show off.


Announcement ~ LUNAR announced - feedback wanted LUNAR Walking School
# Posted on August 3rd, 2008 10:42 PM by Gideon Zhi
So here it is, ready to be playtested... or is it? The script is still slightly wooden, in a translated-from-Japanese sort of way. It´s hard to pinpoint what´s wrong with it, and maybe it´s only something that a trained eye can see, but it´s certainly not on par with recent stuff like LaL 2.0. Passable, maybe? I´m not sure.

So, I´m asking for opinions. Would you all rather see another edit pass, or should I just toss it into betatesting? It´s certainly otherwise ready.
Screenshot Screenshot

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Miscellaneous ~ Looking for investors.# Posted on July 4th, 2008 05:36 AM by Gideon ZhiDo you love what we do here? Do you enjoy older games from days gone by, or perhaps feel that the current generation of games is lacking something? Have you ever wanted to support Aeon Genesis, but haven´t known how?

Well, here´s the thing. I´m looking for investors to help fund what I´ll call a "splinter" operation. This isn´t going to be AGTP, although it will follow similar lines. It won´t replace AGTP either - at least, I hope it won´t - so your favorite WIP projects aren´t going anywhere. (In the event that I AM forced to close AGTP, all current project files will be made public for acquisition by other groups.)

While I can´t divulge much just yet, I have put together a viable business plan; the only problem is, this is going to be stupidly expensive for one person to fund. Now, don´t get me wrong - I´m not asking for free money. I´m looking to drum up some capital that I can then take to a venture capitalist to say, "Look what I was able to raise on my own!" I will *not* take any money until venture capital comes through, and even then you will be paid back with commensurate interest within a few years. This is not without risks, of course, but if I wasn´t confident in my plan I wouldn´t be throwing this out here.

If you´re interested and can help fund this, even a little, please send an email to this address. Let´s do something awesome and show the industry who´s boss.

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Progress ~ Now in Alpha, too. Super Robot Wars Alpha
# Posted on July 2nd, 2008 11:01 PM by Gideon Zhi
Yep! Took maybe three hours. Note the poorly-edited dialogue. This obviously needs an editor - if you think you´re up to it, have tons and tons of free time, are an accomplished writer, and are a fan of Super Robot Wars, send an email!
Screenshot Screenshot

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Progress ~ Font me up, guy Super Robot Wars Alpha Gaiden
# Posted on July 2nd, 2008 04:26 AM by Gideon Zhi
Alpha Gaiden´s font is now variable width/proportional. Huzzah! It´s 4:30 AM and I´m totally about to pass out. I´ve been working on this thing for like nine hours straight.

First foray into MIPS assembly = success!
Screenshot Screenshot

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Progress ~ Well, THAT bit´s done, after how long? Mystic Ark
# Posted on June 23rd, 2008 05:04 PM by Gideon Zhi
Last night at about 10:00PM Eastern, I *finally* finished mapping out the last of the embedded pointers in Mystic Ark´s insert file. All 6562 jumps in the script have now been assigned a unique identifier digit, with corresponding markers and targets for each. That´s 6562 copies and pastes. 6562 sets, 6562 writes. And you wonder why this is taking so long :p

That doesn´t mean that it´s ready to insert yet, I´m afraid. MKendora has written a simple utility to add *normal* pointer writes to the file; I´ve just run it, and the next step has me commenting out any potential false positives so inserting this thing doesn´t completely break the rom. This´ll take a while, but I don´t imagine it´ll take nearly as long as the *last* step took.

So yeah, progress. Nothing that I can show off, I´m afraid, but still. Progress.

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