The Pantheon

Seven Heavens => Svarga - Site News => Topic started by: Gideon Zhi on August 03, 2008, 03:49:23 PM



Title: Announcement News ~ LUNAR announced - feedback wanted
Post by: Gideon Zhi on August 03, 2008, 03:49:23 PM
So here it is, ready to be playtested... or is it? The script is still slightly wooden, in a translated-from-Japanese sort of way. It´s hard to pinpoint what´s wrong with it, and maybe it´s only something that a trained eye can see, but it´s certainly not on par with recent stuff like LaL 2.0. Passable, maybe? I´m not sure.

So, I´m asking for opinions. Would you all rather see another edit pass, or should I just toss it into betatesting? It´s certainly otherwise ready.
Screenshot Screenshot


Title: Re: Announcement News ~ LUNAR announced - feedback wanted
Post by: Armetius on August 03, 2008, 04:16:34 PM
Since many Lunar fans have experienced the wonderful localization that Working Designs used to give their games, we... er they will probably have high expectations for this game's script. You might want to do something to it.


Title: Re: Announcement News ~ LUNAR announced -
Post by: jolly_old_saint on August 03, 2008, 05:37:04 PM
Having no idea what the game's like, I'm kinda indifferent on this one. That said, you could always try for a lunar 2.0 (with all the weapons replaced with walkie-talkies!).


Title: Re: Announcement News ~ LUNAR announced -
Post by: Sakura77 on August 03, 2008, 07:23:14 PM
I'd like for another edit but, if you are pressed for time you can release a updated patch later on like LaL.


Title: Re: Announcement News ~ LUNAR announced - feedback wanted
Post by: Chibi Kami on August 03, 2008, 11:04:28 PM
I'd like to see an example of what you believe to be wooden dialogue before I form an opinion on its potentially premature release. Nothing story spoiling, mind you, just a random piece of NPC text will do.


Title: Re: Announcement News ~ LUNAR announced - feedback wanted
Post by: JayBee on August 04, 2008, 12:51:12 AM
Off the cuff, I'd say go for another editing pass.

We've ALREADY waited over a decade, what's another few months?



In fact:
When is Lunar coming out?

There. Now it's delayed anyways, so you can feel free to get that polish. :P


Title: Re: Announcement News ~ LUNAR announced -
Post by: RedComet on August 08, 2008, 01:08:51 PM
I'd say put some polish on it. Better to take a little longer and do it right the first time and make sure the patch is of the quality people expect from AGTP. :)


Title: Re: Announcement News ~ LUNAR announced -
Post by: I.S.T. on August 10, 2008, 05:59:10 AM
That said, you could always try for a lunar 2.0 (with all the weapons replaced with walkie-talkies!).

LOL

I'd say give it another editing pass if reasonably possible. If not, beta test it and go back to it later.


Title: Re: Announcement News ~ LUNAR announced - feedback wanted
Post by: Guncannoneer on August 10, 2008, 10:39:45 PM
I agree with what appears to be the consensus so far.  Some further editing might be the best choice.  The Lunar fans I know are fairly picky, and since this game may not be on par with other Lunar titles, in a way that's all the more reason to give it a top-notch script, so that those who choose to play through it can enjoy the experience as much as possible.

That being said, I've never personally felt scripts feeling too Japanese-y is all that big of a problem.  It depends on the source material, I suppose.  I prefer my subtitled movies to be fairly literal/accurate, but the industry standard for games has generally been to English-ize them as much as possible.  I honestly felt Working Designs overdid it with the pop culture jokes, but they still did a decent job.

In any case, the most important thing is that you're satisfied with the script, since you've been working at this romhacking thing for a good while now and you surely know iffy work when you see it.  So yeah, giving it another crack sounds like a good idea.


Title: Re: Announcement News ~ LUNAR announced - feedback wanted
Post by: JayBee on August 13, 2008, 09:49:02 PM
Of course, Working Designs insisted they were replacing japanese jokes that weren't translatable with english ones.
And the general tone of the Lunar games bears that out(though I'm sure SOMEONE is insisting they re-animated the cutscenes to add jokes...). Certainly less transient jokes would've been better for several years down the line, but... they weren't selling games for several years down the line.

Now, the whole Silhouette Mirage debacle... that's another story.


Title: Re: Announcement News ~ LUNAR announced - feedback wanted
Post by: ChrisABlair on August 23, 2008, 12:58:22 PM
If I could check it out, then I could give my two cents. Otherwise I'll go with majority.


Title: Re: Announcement News ~ LUNAR announced - feedback wanted
Post by: Viriato on October 14, 2008, 02:02:32 AM
Is anyone aware that localization is an inferior form of autistic racism? Is anyone aware that the use of US-English can be the path to mediocre writing and that people all over the world are getting tired of it? How many games have been spoiled by this so called localization? Can you imagine the sickness in some people's thoughts when they try to bend the original textworks to fit their cultural particularities. Lunar does not take place in the U.S: so it's ridiculous to adapt the game's text to that mediocre culture. Absolute piece of shit, in terms of realism and immersion. A good translator does it properly and with the highest fidelity to the original as possible!


Title: Re: Announcement News ~ LUNAR announced -
Post by: Ianator on October 14, 2008, 02:19:32 AM
Quote from: Viriato
A good tranlator does it properly and with the highest fidelity to the original as possible!
This is exactly what Gid looks for in a translator. This site is for translations, not "localizations", and though I cringe whenever I see someone say "-oniichan" in fansubs I recognize that their main audience knows what the word means.

That said, these are video games, not Renaissance paintings or French film. Just take it easy and know that we English-speakers need this "autistic racism" to get the most out of these games. And if you want to suggest that we all just go and learn Japanese ourselves, well... don't let the door hit you on the way out.


Title: Re: Announcement News ~ LUNAR announced - feedback wanted
Post by: satsu on October 14, 2008, 01:49:56 PM
Is anyone aware that localization is an inferior form of autistic racism? Is anyone aware that the use of US-English can be the path to mediocre writing and that people all over the world are getting tired of it? How many games have been spoiled by this so called localization? Can you imagine the sickness in some people's thoughts when they try to bend the original textworks to fit their cultural particularities. Lunar does not take place in the U.S: so it's ridiculous to adapt the game's text to that mediocre culture. Absolute piece of shit, in terms of realism and immersion. A good translator does it properly and with the highest fidelity to the original as possible!

That is some first-rate trolling.


Title: Re: Announcement News ~ LUNAR announced - feedback wanted
Post by: Viriato on October 14, 2008, 05:02:18 PM
So here it is, ready to be playtested... or is it? The script is still slightly wooden, in a translated-from-Japanese sort of way. It´s hard to pinpoint what´s wrong with it, and maybe it´s only something that a trained eye can see, but it´s certainly not on par with recent stuff like LaL 2.0. Passable, maybe? I´m not sure.

So, I´m asking for opinions. Would you all rather see another edit pass, or should I just toss it into betatesting? It´s certainly otherwise ready.


Quote: "...in a translated from japanese sort of way..." Isn't that the objective?
Just toss it to betatesting, before it gets even more spoiled.(yes, I read the text on the preview screens or I would not bother to register as a user and post like I did)
And I would like to remind all of you that agtp stands for Aeon Genesis Translation Proclamation, not localization. These folks at AGTP do have some merit, and I'm grateful for some "translations" but that doesn't mean that they must not be encouraged to improve the quality of their work.
Translating into english doesn't mean the characters must use expressions as if they lived in the U.S.. That's something any good translator should be aware of.


Title: Re: Announcement News ~ LUNAR announced -
Post by: Ianator on October 14, 2008, 06:22:03 PM
Doesn't it, though? Gid makes absolutely sure to bring out the most of the original Japanese meaning into a form that us anglophiles can at least somewhat comprehend. I'm pretty sure AGTP's works rank among some of the highest-quality out there.

I present to you two samples from GameFAQs...

Super Robot Wars J Story Guide by Nitake92 (http://www.gamefaqs.com/portable/gbadvance/file/929355/49490)
Super Robot Wars W Walkthrough by MNiedengard (http://www.gamefaqs.com/portable/ds/file/925600/51372)

By your definition, Nitake92's story guide should be "better," despite having the sentence structure of a 3rd Grader who got a D- in English. Contrast MNiedengard's guide - despite being almost perfect in grammar and translation, your definition of "better" defines this guide as teh suk.

Open your eyes. Look at all the evidence before you declare a verdict. If you wish to continue this debate, don't do it here.


Title: Re: Announcement News ~ LUNAR announced -
Post by: Viriato on October 14, 2008, 08:33:34 PM
Open your eyes. Look at all the evidence before you declare a verdict. If you wish to continue this debate, don't do it here.

My eyes are opened and they saw a plant speaking like Popeye the Sailor Man, in the translated "Guardian of Paradise" by AGTP. I don't think that was the original author's intention. Anyway, it's inappropriate and distasteful. Let's hope this Lunar translation is neither too crude nor too liberal. As the budists used to say balance is the key.


Title: Re: Announcement News ~ LUNAR announced -
Post by: Ianator on October 14, 2008, 11:11:48 PM
My eyes are opened and they saw a plant speaking like Popeye the Sailor Man, in the translated "Guardian of Paradise" by AGTP. I don't think that was the original author's intention.
Why not? WWII brought its fair share of American cultural influences to Japan, many of which are still in full effect to this day. Your complaints will mean nothing until you translate the original Japanese versions yourself. Good luck with that, by the way.


Title: Re: Announcement News ~ LUNAR announced - feedback wanted
Post by: Sume Gai on October 14, 2008, 11:24:40 PM
a good translation will preserve meaning and sometimes meaning is not in the words themselves. 

some "meanings" are best "preserved" by taking liberties such as what you so despise.


Title: Re: Announcement News ~ LUNAR announced - feedback wanted
Post by: Armetius on October 15, 2008, 12:04:00 AM
Quote
in terms of realism and immersion

I think realism was left behind when the developers decided to make a game that takes place in a medieval fantasy world on the moon.


Title: Re: Announcement News ~ LUNAR announced - feedback wanted
Post by: JayBee on October 15, 2008, 12:17:46 AM
Lunar does not take place in the U.S: so it's ridiculous to adapt the game's text to that mediocre culture.
US SUX WAH WAH WAH !111

You're one of those "Kaeru not Frog" people, aren't you?


Title: Re: Announcement News ~ LUNAR announced -
Post by: SilvrDragn23112 on October 15, 2008, 07:21:39 AM
My eyes are opened and they saw a plant speaking like Popeye the Sailor Man, in the translated "Guardian of Paradise" by AGTP. I don't think that was the original author's intention. Anyway, it's inappropriate and distasteful. Let's hope this Lunar translation is neither too crude nor too liberal. As the budists used to say balance is the key.

Viriato, have you considered that the Japanese programmers may simply be making a nod to things from the U.S.? If you want to whine and complain about translations, your time would be better used on someone as notorious as 4Kids. *shudders* They need a boot to the head... and quickly.

In the end, if you want a translation of something, what comes out in that translation is up to the translation team. In terms of AGTP, Gideon owes us nothing - - yet he keeps translating these games anyway. It's not like we're paying him to translate these games; if we did, then we might have a say in what happens with the translations.

While I respect the fact that you are taking this up peacefully, I do wish you'd be more open to what we're saying.

~SilvrDragn23112


Title: Re: Announcement News ~ LUNAR announced - feedback wanted
Post by: Viriato on October 20, 2008, 05:53:46 PM
Mr. Gideon,
I begin to suspect you are sponsored by the U.S. government.Quit producing this mediocre stuff !!! The lack of taste, the lack of faithfulness and respect to the original works you supposedly translate turns out to be offensive. Your behavior resembles the kind we can observe on a highschool bully. Who is a Troll, afterall? The thing is, if you and your mates wanted you could do better than that... I mean I guess it's a sort of trend in the rom translation scene: SPOILING AND DISTORTING IS FUN! You deliberatly spoil the games atmosphere and bend the story to a piece of shit. Did you know that at a recent poll at rpgamer.com over 70% of the voters considered the story the most important aspect of a RPG? Only 20% voted for the battle system. Now you bastards obviously have no respect for the story or are so mediocre that you don't value it enough. And that way you are turning an otherwise world wide enjoyable experience into something only you and your shortminded community can enjoy. Why don't you and your friends go and throw some stones at the white house windows? Maybe you could even hit the president, that would be a much more valuable waste of energy ! ! !


Title: Re: Announcement News ~ LUNAR announced -
Post by: Ianator on October 20, 2008, 06:07:03 PM
Alright then.

Let's see you do better.


Title: Re: Announcement News ~ LUNAR announced - feedback wanted
Post by: Sume Gai on October 20, 2008, 06:46:13 PM
Ha Ha OH wow
You don't like AGTP's patches?

guess what?

You don't have to use them.


Title: Re: Announcement News ~ LUNAR announced - feedback wanted
Post by: Gideon Zhi on October 20, 2008, 07:35:29 PM
Apparently, somebody doesn't understand the concept of backwards possessives. It is the request of the board that this person be banned. Thus, he has become the meal of Gon.

Seriously. Do we *really* want writing like that in our RPGs?


Title: Re: Announcement News ~ LUNAR announced -
Post by: Ianator on October 20, 2008, 08:17:32 PM
Thank you. Now, let's get this topic back on track.

I've never played a Lunar game before. What are they like, compared to more "mainstream" properties such as Final Fantasy?


Title: Re: Announcement News ~ LUNAR announced -
Post by: SilvrDragn23112 on October 20, 2008, 08:43:17 PM
Ianator,

LUNAR is a series that mixes good story with comedy, and interesting battle systems. I've only played LUNAR: Silver Star Story Complete. (Lunar: Dragon Song doesn't count. Bleck.)

I can tell you a little about L:SSSC. The battle system is kind of like a semi-tactical RPG. Your team of up to five characters can move a set amount of distance on a 2D plane, and attack enemies there. I'm only aware of one battle where there are obstacles in your way in the field, so don't think it's heavily strategy. Your placement affects what enemies you can and can't hit, so you have to be careful.

The story is pretty good, and it has several lovable characters. Every character has a strong background, and a well-developed personality. I'm a fan of Nall and Ruby, two dragons from the series.

LUNAR is still a RPG, though, so you could say it's similar to the Final Fantasies.

If you've got any more specific questions, I'd be willing to answer them. ^_^

~SilvrDragn23112


Title: Re: Announcement News ~ LUNAR announced - feedback wanted
Post by: JayBee on October 21, 2008, 12:25:07 AM
As someone that's been down with the franchise since he first saw The Silver Star while visiting a friend, and originally acquired a Genesis and SegaCD JUST for the Lunar games...

Get a SegaCD emulator.
Get an Eternal Blue disk image.
Play the best JRPG ever.
In the top 3, anyways. WAY above any Dragon Fantasy or Final Quest entry.




If you want more detail, for some CRAZY reason...

The closest game I can think of is Grandia 2, which actually struck me as a clear Lunar 2 derivative.
I never played enough of Grandia 1 to say where it winds up going.


They start fairly light(kids goofing around, basically), and build to epic battles of world-shattering proportions. As in, you're brawling with gods, with the fate of the world hanging in the balance.
...
Or at least with a deranged magician that's brainwashed a god and might possibly be posessed by a demon, in Silver Star's case.

Lunar 2 gets the epic in gear a little faster... okay, a LOT faster than Silver Star, and builds to much larger levels. It also has a much more refined game engine(I strongly suspect Silver Star had cuts made to keep it on schedule).

The light-hearted nature of Silver Star's beginning leaves you with a bit of whiplash once things start to go south, though. Especially since they go south in a big way, with pretty much Alex's entire world shattered in the space of 5 minutes. 



And Lunar 2's (first) ending is one of the more emotional scenes I've seen in a video game.

I laugh at anyone that admits to crying when Aeris died(c'mon, it's ham-handed and awkward, how can you take that seriously?). But Lunar 2's ending jerked some tears out of me.
Hell, first time I beat it, I spent a few minutes just staring at "the end" in stunned disbelief.

The fact that the SegaCD version creates the clear game save in secret adds a bit to the impact. I didn't even know about it's existence until I went to replay the game. The PS version's request to save  kind of spoils the moment.




I massively recommend the original games over the remakes.
Eternal Blue is far better on the SegaCD in almost every respect(amazingly, the PS version DOESN'T have an advantage on FMV, due to massive overcompression and several deleted scenes). 
Aside from being amazingly dumbed-down gameplay-wise, one or two HUGE plot issues are introduced in the remake, and one of my favorite story sequences was cut totally.


Silver Star Story is little more than a blasphemous mockery of the original. I am very passionate about this issue.

Lunar Legends is a blasphemous mockery of Silver Star Story.
With bad music.
And a Lunar game with bad music... well, that's just wrong on so many levels.

I've never played Dragon Song. I've wept at how far the franchise has fallen since ye olden tymes, though.



In conclusion:
LUCIAAAAAAAAAAAAAAAAAAAAAAAAAAA!!!!!!!!!!!!!!!!!!


Title: Re: Announcement News ~ LUNAR announced -
Post by: Ianator on October 21, 2008, 12:40:49 AM
Gotcha. Think I'll work on getting Eternal Blue after I complete the best Final Fantasy game of all time.

WARNING, SPOILER AHEAD! Mystic Quest. You know it's true.


Title: Re: Announcement News ~ LUNAR announced - feedback wanted
Post by: Derek on October 21, 2008, 01:00:52 PM
As someone that's been down with the franchise since he first saw The Silver Star while visiting a friend, and originally acquired a Genesis and SegaCD JUST for the Lunar games...

Get a SegaCD emulator.
Get an Eternal Blue disk image.
Play the best JRPG ever.
In the top 3, anyways. WAY above any Dragon Fantasy or Final Quest entry.




If you want more detail, for some CRAZY reason...

The closest game I can think of is Grandia 2, which actually struck me as a clear Lunar 2 derivative.
I never played enough of Grandia 1 to say where it winds up going.


They start fairly light(kids goofing around, basically), and build to epic battles of world-shattering proportions. As in, you're brawling with gods, with the fate of the world hanging in the balance.
...
Or at least with a deranged magician that's brainwashed a god and might possibly be posessed by a demon, in Silver Star's case.

Lunar 2 gets the epic in gear a little faster... okay, a LOT faster than Silver Star, and builds to much larger levels. It also has a much more refined game engine(I strongly suspect Silver Star had cuts made to keep it on schedule).

The light-hearted nature of Silver Star's beginning leaves you with a bit of whiplash once things start to go south, though. Especially since they go south in a big way, with pretty much Alex's entire world shattered in the space of 5 minutes. 



And Lunar 2's (first) ending is one of the more emotional scenes I've seen in a video game.

I laugh at anyone that admits to crying when Aeris died(c'mon, it's ham-handed and awkward, how can you take that seriously?). But Lunar 2's ending jerked some tears out of me.
Hell, first time I beat it, I spent a few minutes just staring at "the end" in stunned disbelief.

The fact that the SegaCD version creates the clear game save in secret adds a bit to the impact. I didn't even know about it's existence until I went to replay the game. The PS version's request to save  kind of spoils the moment.




I massively recommend the original games over the remakes.
Eternal Blue is far better on the SegaCD in almost every respect(amazingly, the PS version DOESN'T have an advantage on FMV, due to massive overcompression and several deleted scenes). 
Aside from being amazingly dumbed-down gameplay-wise, one or two HUGE plot issues are introduced in the remake, and one of my favorite story sequences was cut totally.


Silver Star Story is little more than a blasphemous mockery of the original. I am very passionate about this issue.

Lunar Legends is a blasphemous mockery of Silver Star Story.
With bad music.
And a Lunar game with bad music... well, that's just wrong on so many levels.

I've never played Dragon Song. I've wept at how far the franchise has fallen since ye olden tymes, though.



In conclusion:
LUCIAAAAAAAAAAAAAAAAAAAAAAAAAAA!!!!!!!!!!!!!!!!!!

My first experience with Lunar was watching a friend playing EB on his SegaCD one time. Specifically, watching him have to go through one fight OVER and OVER and OVER and OVER AGAIN.

I think anyone who's played EB knows which one I'm talking about.

Part of me was saddened by the fact that they made a major point of toning that battle down in the PS remake, but the rest of me is relieved that I never had to deal with it myself. So, naturally, I made a point of kicking that in the teeth and am now working towards playing it on my SCD emulator.


Title: Re: Announcement News ~ LUNAR announced - feedback wanted
Post by: JayBee on October 21, 2008, 04:44:55 PM
My first experience with Lunar was watching a friend playing EB on his SegaCD one time. Specifically, watching him have to go through one fight OVER and OVER and OVER and OVER AGAIN.

I think anyone who's played EB knows which one I'm talking about.
Borgan, Borgan, he's our man! If he can't eat it, no one can!


Quote
Part of me was saddened by the fact that they made a major point of toning that battle down in the PS remake, but the rest of me is relieved that I never had to deal with it myself. So, naturally, I made a point of kicking that in the teeth and am now working towards playing it on my SCD emulator.
Allegedly, Gravity Bomb does elemental damage.
Hell if I can remember which element, though. Be nice to get some mileage out of all those "half xxxx element damage" stuff that accumulates in Ruby's bag because there's always a better accessory.


Title: Re: Announcement News ~ LUNAR announced - feedback wanted
Post by: Derek on October 23, 2008, 06:10:34 AM
My first experience with Lunar was watching a friend playing EB on his SegaCD one time. Specifically, watching him have to go through one fight OVER and OVER and OVER and OVER AGAIN.

I think anyone who's played EB knows which one I'm talking about.
Borgan, Borgan, he's our man! If he can't eat it, no one can!

"Well, if it isn't little Lemina and friends!"

I can do that one VO line perfectly, but....

"Hmmhmmhmmhmm....THAT....was a record....of my best work."

I have HIS voice DOWN.

Quote
Part of me was saddened by the fact that they made a major point of toning that battle down in the PS remake, but the rest of me is relieved that I never had to deal with it myself. So, naturally, I made a point of kicking that in the teeth and am now working towards playing it on my SCD emulator.
[quoteauthor=JayBee link=topic=205.msg6633#msg6633 date=1224629095]Allegedly, Gravity Bomb does elemental damage.
Hell if I can remember which element, though. Be nice to get some mileage out of all those "half xxxx element damage" stuff that accumulates in Ruby's bag because there's always a better accessory.

That's a fun thing to keep in mind. Who knows, I might actually figure it out when I fight him.

Also, in case anyone's wondering. Yes, Ghaleon IS one of my favorite villians of all time.

(And fully aware that this post looks like crap. What the heck happened to the quote tags?)


Title: Re: Announcement News ~ LUNAR announced -
Post by: Ianator on October 23, 2008, 07:06:08 PM
The Dark King has been beaten. Eternal Blue will be started within the week.

Edit: I've never used a Sega CD controller before. Is it just the same as a Genesis controller? Would there be any problems mapping the buttons to my PS controller attached to my computer via USB adapter?


Title: Re: Announcement News ~ LUNAR announced -
Post by: Chibi Kami on October 23, 2008, 09:04:33 PM
I've never used a Sega CD controller before. Is it just the same as a Genesis controller? Would there be any problems mapping the buttons to my PS controller attached to my computer via USB adapter?

A Sega CD controller is technically the same thing as a regular genesis controller, since the CD was an addon for the Genesis instead of a seperate system.

There is a six-button controller that was released sometime after the Genesis 2 console, and that may be what you're thinking of. Few games actually make use of all six buttons.

What I do is assign ABC to square, X, and circle and XYZ to L1, triangle, and R1. I've never had any problem with that arrangement.


Title: Re: Announcement News ~ LUNAR announced -
Post by: Ianator on October 24, 2008, 05:20:26 PM
So I just started playing Eternal Blue.

MY GODS THIS IS THE MOST BEAUTIFUL GAME I HAVE EVER SEEN

PRETTIER THAN ANYTHING ON THE SNES

LIKE SERIOUSLY


Title: Re: Announcement News ~ LUNAR announced -
Post by: Derek on October 24, 2008, 05:35:23 PM
So I just started playing Eternal Blue.

MY GODS THIS IS THE MOST BEAUTIFUL GAME I HAVE EVER SEEN

PRETTIER THAN ANYTHING ON THE SNES

LIKE SERIOUSLY

And the Benny Hill scene at the start is just an absolutely beautiful way to introduce a character, isn't it?


Title: Re: Announcement News ~ LUNAR announced -
Post by: Ianator on October 24, 2008, 05:40:14 PM
And the Benny Hill scene at the start is just an absolutely beautiful way to introduce a character, isn't it?
If it had the music, it would be perfect.


Title: Re: Announcement News ~ LUNAR announced -
Post by: Derek on October 24, 2008, 05:45:42 PM
And the Benny Hill scene at the start is just an absolutely beautiful way to introduce a character, isn't it?
If it had the music, it would be perfect.

It came close with what it had. Hiro's voiceover intro pulled away from it, but it still came damn close.


Title: Re: Announcement News ~ LUNAR announced -
Post by: JayBee on October 25, 2008, 04:26:39 AM
As far as controllers go, I use a Satiek pad for my Sega work.
It's got a 3/3 layout that works far better for Genny and Saturn stuff than the now-standard SNES button diamond.
Admittedly, it's not much of an issue in Lunar.



So I just started playing Eternal Blue.

MY GODS THIS IS THE MOST BEAUTIFUL GAME I HAVE EVER SEEN

PRETTIER THAN ANYTHING ON THE SNES

LIKE SERIOUSLY
IMO, the Genny's low color depth is the only thing that really hurts it.
I LOVE EB, but as graphical tours de force go... Chrono Trigger has it beat.

Of course, on the other hand, the occasional FMV spices things up a good deal. I'm not sure what I'd do if we got to watch Lavos go hog-wild in all his glory.
And Lunar 2's voiceovers add a good deal of punch to dramatic moments that WEREN'T given the FMV treatment.
*sings*
Can't do that on Nintendo!




Tangentally, different revisions of the Genesis had different video encoders, resulting in somewhat variable output on a real system. It's perhaps best that you're playing on an emulator, with an "ideal" Genesis.

My Genny2 is one of the "bad" units. It gives everything a slight MPEG artifact look.
For a long time I thought it was a failed attempt at anti-aliasing. 'S part of why I use a Genny1 now.


Title: Re: Announcement News ~ LUNAR announced -
Post by: Ianator on October 25, 2008, 01:37:36 PM
Man, if Chrono Trigger had voices and Lunar2-style cutscenes, it would be the most beautiful 2d game ever made.

Also, I can't believe I have to pay to save.


Title: Re: Announcement News ~ LUNAR announced - feedback wanted
Post by: ChrisABlair on October 25, 2008, 03:12:19 PM
I still can't get my ISO of Silver Star to work (Which sucks, because I've never played a Lunar game before) but Lunar 2 works perfectly. Sigh...
 
EDIT - Nevermind, found another copy and it works fine


Title: Re: Announcement News ~ LUNAR announced - feedback wanted
Post by: JayBee on October 26, 2008, 12:36:08 AM
Quote
Also, I can't believe I have to pay to save.
Aww, c'mon, magic XP rains down like... like... something that falls often and in great quantities.

And it's not like you have to leave and find an inn like in ye old NES FF/DQ games. Or even a save point.
Surely losing 2 fights' worth of magic XP is a fair exchange for being able to save absolutely anywhere?


Title: Re: Announcement News ~ LUNAR announced -
Post by: Ianator on October 26, 2008, 03:26:38 AM
Oh, I suppose. Guess I still need to get used to Kega Fusion not supporting SegaCD savestates...

So, I'm trying to avoid spoilers (despite looking over Lunar's entry at TVTropes), but are there any general tips or secrets that I should be made aware of? I'm currently in the cave past that caravan, and I just got the dancer girl.


Title: Re: Announcement News ~ LUNAR announced - feedback wanted
Post by: JayBee on October 27, 2008, 02:59:52 AM
Jean is awesome. And she only gets more awesome as time goes on.
"Once I tried to bury the past... but it will not be buried."


Aside from "gravity bomb is maybe elemental?"

Don't ignore Jean's dance magic when leveling spells. You'll need to raise it high enough to unlock the 4th and final dance before the karate tournament. There's a convenient nook right below the tournament if you need to build levels(you can just hold right and you'll bob up and down in a 2-tile area), but it takes time that could be better spent kicking ass and taking names, especially if you're very far behind.


The Dragon's Nest and Lion's Head "secret" dungeons. They're fairly difficult, and you might be tempted to skip them. DON'T.

Lion's Head especially. The Snake Ring at the end of it halves MP consumption. It is awesome, and well worth the struggle.


The above-mentioned dungeons ALSO restock for the epilogue, with new toys at the end! 
And if you equip both of them on one Hiro or Jean...  the carnage is incredible.
Actually, many of the chests in the game restock in the epilogue.

Also, many weapons and armors can be used as items for a free spell. The benefit is dubious in most cases, given they're fairly weak, but one or two are worth it. It will be CRITICAL to success in the epilogue to use Althena's Sword as an item.

And remember... Mystere!


Title: Re: Announcement News ~ LUNAR announced - feedback wanted
Post by: Derek on October 27, 2008, 09:03:10 AM
Mystere. The Quattro Bajeena of Lunar.


Title: Re: Announcement News ~ LUNAR announced -
Post by: Ianator on October 27, 2008, 01:52:23 PM
As in, pilot who wears sunglasses and operates a golden mech that also has sunglasses Quattro, or just-plain A CHAR Quattro? Or should I wait and see?


Title: Re: Announcement News ~ LUNAR announced - feedback wanted
Post by: Derek on October 27, 2008, 05:49:00 PM
Wait and see. You'll laugh, you'll possibly cheer, you'll definately groan.


Title: Re: Announcement News ~ LUNAR announced - feedback wanted
Post by: Andrew on October 27, 2008, 05:59:05 PM
Wait and see. You'll laugh, you'll possibly cheer, you'll definately groan.

No kidding.


Title: Re: Announcement News ~ LUNAR announced - feedback wanted
Post by: JayBee on October 27, 2008, 07:01:53 PM
I think that was the best part of EBRemix, was Mystere got a slightly expanded part, and references in the epilogue.


Title: Re: Announcement News ~ LUNAR announced - feedback wanted
Post by: supapowadood on February 07, 2009, 09:22:34 PM
What is the DEAL with this?  I need some info.  Project's been done for 6 months w/o release, what is happening?  Please, I need to know!


Title: Re: Announcement News ~ LUNAR announced - feedback wanted
Post by: Derek on February 08, 2009, 12:31:10 AM
It'll be done when it's done. Till then, wait with the rest of us.


Title: Re: Announcement News ~ LUNAR announced - feedback wanted
Post by: JayBee on February 08, 2009, 02:23:20 AM
It'll be done when it's done.
Like Duke Nukem Forever.


Title: Re: Announcement News ~ LUNAR announced - feedback wanted
Post by: Derek on February 08, 2009, 03:42:07 AM
It'll be done when it's done.
Like Duke Nukem Forever.
Lies and slander. We all know that game was secretly cancelled years ago.


Title: Re: Announcement News ~ LUNAR announced - feedback wanted
Post by: ultpaladin on March 07, 2009, 08:01:21 PM
The original post asked if it should go into beta testing or go through another round of edits.  Both methods would probably make the script a little less "wooden" but the first choice would hopefully reduce the workload at least a little bit of the people who have done so much work to get these games translated and playable.