The Pantheon

Seven Heavens => Svarga - Site News => Topic started by: Gideon Zhi on March 06, 2010, 05:32:50 PM



Title: Progress News ~ Tactics Ogre much closer
Post by: Gideon Zhi on March 06, 2010, 05:32:50 PM
Attached below are screenshots of stuff I´ve fixed over the last couple of days. First one shows the finalized L-view character list, while the second shows an expanded S-view character portrait window and hacked "Start: Parameter" graphic. Expanding that window was a right pain in the arse, let me tell you - and it still doesn´t function 100% correctly when the screen scrolls up or down. I´ve since fixed some major crashes, some nasty non-crash glitches, and a lot of really bizarre stuff, including stuff that worked breaking inexplicably later on down the line.

All that said, it´s look a *lot* nicer, and aside from the introduction to politics if you let the game sit at the title screen twice, you can play up to the world map without encountering any Japanese or glitches. The Warren Report menus still need rather a lot of work, the dates still display in Japanese on the map, I haven´t really tested much of the intermission stuff and the aforementioned political introduction is still broken (it´s only displaying one line of four) but otherwise I think I´ve fixed most of the biggest issues. It´s certainly a lot more stable than it used to be!
Screenshot Screenshot


Title: Re: Progress News ~ Tactics Ogre much closer
Post by: Gideon Zhi on March 06, 2010, 05:37:19 PM
Here's a fun collage of some of the crap I've had to deal with in the last couple of days:
(http://agtp.romhack.net/temp/toargh.png)

(http://agtp.romhack.net/temp/tobarfsplat.png)

(http://agtp.romhack.net/temp/toprojectilevomit.png)


Title: Re: Progress News ~ Tactics Ogre much closer
Post by: alaras on March 06, 2010, 06:44:02 PM
Looks terrifying.  Makes me glad I'm not trying to debug this monster!


Title: Re: Progress News ~ Tactics Ogre much closer
Post by: Drake333 on March 06, 2010, 09:40:09 PM
That last one would certainly have me perplexed. It is amazing how much damage one tiny little bug in the code can cause. (Although for all I know that last one is multiple bugs, hehe)

Anyways, the good pics look excellent. I'm sure you will have it sorted out eventually. Nothing technical can stop you, Gideon! (Well, maybe if all your storage media failed in unison, I hope that doesn't ever happen... *crosses fingers*)


Title: Re: Progress News ~ Tactics Ogre much closer
Post by: GreenEnergy on March 07, 2010, 04:25:15 PM
WOW, I'm getting really excited! I think I'm just not used to such awesome (and frequent!?) progress-news on TO! :D

Awesome work, Gid! If there's anyone who can vanquish this beast, it's you!

*so coool....*


Title: Re: Progress News ~ Tactics Ogre much closer
Post by: 137 on March 07, 2010, 04:52:33 PM
Woohoo!  A second update in as many weeks!

Gideon Zhi, you are awesome.


Title: Re: Progress News ~ Tactics Ogre much closer
Post by: Djungelurban on March 08, 2010, 05:37:38 AM
You're brave alright for taking this on. Even if one pretended I had your hacking skills, I would have thrown in the towel ages ago.... Guess I should have more patience and determination...

But it does look great, look forward to see it in finished form...


Title: Re: Progress News ~ Tactics Ogre much clos
Post by: nilson lol on March 08, 2010, 09:59:56 PM
I've been waiting for this for years ^ _ ^ good luck with the rest!


Title: Re: Progress News ~ Tactics Ogre much closer
Post by: Guncannoneer on March 24, 2010, 07:37:50 AM
The game looks fun.  The hacking looks painful.  Reminds me of Lufia II...


Title: Re: Progress News ~ Tactics Ogre much closer
Post by: Apophis on March 26, 2010, 09:53:16 PM
Not close enough...