The Pantheon

Seven Heavens => Gan Eden - General Discussion => Topic started by: Sume Gai on October 12, 2007, 11:35:16 AM



Title: Aeon Genesis Guardian Force
Post by: Sume Gai on October 12, 2007, 11:35:16 AM
ATTENTION---
CLASS SSS IMPORTANCE

AGTP  IS AT WAR.  THE WORLD HAS COUNTED US AS VILLAINS BECAUSE OF OUR DESIRE FOR FANSLATION.

WE WILL NOT STAND IDOL; WE WILL FIGHT!

 THUS, I ANNOUNCE THE FORMATION OF  THE AEON GENESIS GUARDIAN FORCE; A GROUP DEDICATED TO PROTECTING US AND AGTP FROM THE WORLD.

-First mission-
as of 0430 hours October 12 2007 a task force of 600 enemy mechs have assembled on the perimeter of our territory

the first mission of AGGF will be  to repel a planed attack on Sunday October 14


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on October 12, 2007, 11:38:49 AM
as it stands our current personal are

Leader
Gideon Zhi
---

Knights (appointed by Leader)
---

Officers (20 post minimum)
Sume Gai
Derek
Jaybee
---

Regulars (10 post minimum)
Corsair
---

Recruits
Basterd King
Ianator
Dsvaun
Jolty
AuraBattler
---



Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on October 12, 2007, 11:47:15 AM
We will act with force of arms using mechs of our own.

currently running mechs are

Destiny-Jolty
Freedom-AuraBattler
Justice
Nu Gundam-Dsvaun
Gundam X Divider-Sume Gai
Double Zeta-Corsair
Lancelot-Derek
R-1-Jaybee
R-2 (Powered)-IBasterd King
R-3 (Powered)-Ianator


Arc Gurren-Lagann-Gideon Zhi
(TTGL is gonna take a while to finish)

on order (will arrive Monday)
Deathsythe
YF-21
HWR-00-Mk.II Monster

Wednesday order
Shining Gundam

as anyone can tell we need more pilots so
 Join the fight for our right to fanslation!!


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on October 12, 2007, 05:50:47 PM
AGGF Pilot Derek Barona, reporting for duty.

Toss me in a spare mech until 'Scythe gets here, I'll learn how to drive the thing in mid-battle.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on October 12, 2007, 06:18:21 PM
AGGF Pilot Derek Barona, reporting for duty.

Toss me in a spare mech until 'Scythe gets here, I'll learn how to drive the thing in mid-battle.

You can use  Lancelot (http://www.mahq.net/mecha/codegeass/geass-tv/z-01.htm)


Title: Re: Aeon Genesis Guardian Force
Post by: Dsvaun on October 12, 2007, 06:29:58 PM
Recruit Dsvaun reporting in Nu Gundam.

Making a request for Hi-nu for upcoming battle assuming Gideon gets the machine he wants.

Quick note: I am NOT pushing Axis or similar objects out of the F&^#ing atmosphere.


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on October 12, 2007, 10:29:01 PM
Roger that. Lieutenant Barona, ready.


Title: Re: Aeon Genesis Guardian Force
Post by: Bastard king on October 13, 2007, 01:05:34 AM
Expendable anonymous private reporting for duty. And seeing as I got the hots for overly-powered slow mechs... err, I'll take the R-2.

Don't worry, we're coming /b/randon!


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on October 13, 2007, 01:47:50 AM
Sir! Reporting for duty, SIR!
*snaps a salute*
I'll be taking the R-1 on a temporary basis, pending arrival of the YF-21, SIR!



Now if you'll excuse me, I've got some man-machine bonding to do.
*hops in the R-1 and starts testing systems*

T-LINK.... KNUCKLE!
*smacks Gon in the face*
...
Ooops.


Title: Re: Aeon Genesis Guardian Force
Post by: Ianator on October 13, 2007, 05:05:59 AM
I'll take the R-2.
I guess you can have it. Have those Striker Packs come in yet?


Title: Re: Aeon Genesis Guardian Force
Post by: Bastard king on October 13, 2007, 05:43:27 AM
Now if you'll excuse me, I've got some man-machine bonding to do.
*hops in the R-1 and starts testing systems*

T-LINK.... KNUCKLE!
*smacks Gon in the face*
...
Ooops.
(http://agtp.romhack.net/pantheon/gon/GonMad.gif)
Oh god, what has science done!?


Title: Re: Aeon Genesis Guardian Force
Post by: AuraBattler on October 13, 2007, 08:32:30 AM
Sign me up for the Freedom... in America!


Title: Re: Aeon Genesis Guardian Force
Post by: Jolty on October 13, 2007, 11:19:12 AM
*walks in, salutes to the commanding officers*

Pilot Joltmar Zargan Voss reporting for duty as anti-air support. I will be using Destroid Cheyenne (http://www.mahq.net/mecha/macross/macross.htm)

Once the repair crew has er up and running.. Unless you need me in another mech .. I'm pretty well versed with any Macross model!


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on October 13, 2007, 12:09:59 PM
Good to see everyone; so far we are only one pilot short

as for Jolty and Ianator we need one of you in the R-3 (http://www.mahq.net/mecha/srw/og1/r-3p.htm) and the other has his pick of Destiny or Justice

PS I've ordered a Monster for future missions


Title: Re: Aeon Genesis Guardian Force
Post by: Jolty on October 13, 2007, 03:16:18 PM
*flicks his tail* Give me the specs on  Destiny and Justice would you?


Title: Re: Aeon Genesis Guardian Force
Post by: lampshade on October 13, 2007, 04:18:31 PM
i hope i get hueg rank 've been in the AGTP scene since the beginning


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on October 13, 2007, 05:07:20 PM
*flicks his tail* Give me the specs on  Destiny and Justice would you?

Justice (http://www.mahq.net/mecha/gundam/seed/zgmf-x09a.htm)
 Destiny (http://www.mahq.net/mecha/gundam/seed-destiny/zgmf-x42s.htm)

i hope i get hueg rank 've been in the AGTP scene since the beginning

the rankings are based on how active you are on the new forum, however; the Knight rank is given out by Gid and is the highest honor (as of now)

I'll add more ranks if this continues to be interesting.


Title: Re: Aeon Genesis Guardian Force
Post by: Jolty on October 13, 2007, 05:33:28 PM
I'll take Destiny (Though I really don't care for gundam unless its G .. XD)


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on October 13, 2007, 07:34:10 PM
Speaking of, we should probably think about getting a few of the G Gundam models in stock. Some people work better with that style cockpit.

And it would be awesome to have Master Gundam on our side.


Title: Re: Aeon Genesis Guardian Force
Post by: Andrew on October 13, 2007, 11:49:52 PM
Speaking of, we should probably think about getting a few of the G Gundam models in stock. Some people work better with that style cockpit.

And it would be awesome to have Master Gundam on our side.

I could use Dragon Gundam to great effect.


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on October 14, 2007, 12:31:28 AM
The only G we need is GaoGaiGar.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on October 14, 2007, 12:58:00 AM
INCOMING TRANSMISSION--
SOURCE: AGGF INTELLIGENCE DEPARTMENT
Force Intel is in

GMs-200
Megillots-200
Ginns-150
Rick Dias-50
Gelgoog S(2nd in comand)
Master Gundam(Commander)
Total units-602

the enemy has divided into three squads
Squad 1- 100 GMs/100 Megillots/50 Ginns
Squad 2- 50 GMs/50 Megillots/50 Ginns/25 Rick Dias/Gellgoog S
Squad 3- 50 GMs/50 Megillots/50 Ginns/25 Rick Dias/Master Gundam

the plan to surround us like so

------------------------------3----------------------2--------------------------
--------------------------------------------------------------------------------
---------------------------------------AGGF----------------------------------
--------------------------------------------------------------------------------
------------------------------------------1-------------------------------------

our strategy is still being decided

END TRANSMISSION


Title: Re: Aeon Genesis Guardian Force
Post by: AuraBattler on October 14, 2007, 08:46:14 AM
Freedom Gundam uses its cheesy Kill All attack FTW or FTL.
...Wait... Are we PMCs?


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on October 14, 2007, 09:20:26 AM
INCOMING TRANSMISSION--
SOURCE: AGGF INTELLIGENCE DEPARTMENT
Force Intel is in

GMs-200
Megillots-200
Ginns-150
Rick Dias-50
Gelgoog S(2nd in comand)
Master Gundam(Commander)
Total units-602

the enemy has divided into three squads
Squad 1- 100 GMs/100 Megillots/50 Ginns
Squad 2- 50 GMs/50 Megillots/50 Ginns/25 Rick Dias/Gellgoog S
Squad 3- 50 GMs/50 Megillots/50 Ginns/25 Rick Dias/Master Gundam

the plan to surround us like so

------------------------------3----------------------2--------------------------
--------------------------------------------------------------------------------
---------------------------------------AGGF----------------------------------
--------------------------------------------------------------------------------
------------------------------------------1-------------------------------------

our strategy is still being decided

END TRANSMISSION

I had to say something about Master Gundam, didn't I?

Send me wherever you need me. I can take them.


Title: Re: Aeon Genesis Guardian Force
Post by: Gideon Zhi on October 14, 2007, 01:56:24 PM
This thread frightens me.


Title: Re: Aeon Genesis Guardian Force
Post by: Shadow on October 14, 2007, 03:44:38 PM
Can't make heads or tails of it, personally. =P


Title: Re: Aeon Genesis Guardian Force
Post by: Corsair on October 14, 2007, 07:14:07 PM
Oooh....my loins tingle with delight at the prospect of reducing numerous nameless goons to little more than Flotsam...
Charge this Hunk of scrap up, i'm Ready to make some carcasses!! *dramatic pose*

( I've made arrangements to have my Hovertank and my Grappler delivered, (Names::Atropos: Heavy, armor, slow, all firepower! focus on long-range ;  Niveus Morte mkII: fast, decent armor, strong melee focus.)
Should be here in two-three days tops so if anybody needs a spare....

The Atropos also doubles as a supply unit, so be sure to alert me if your machine takes any damage.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on October 14, 2007, 07:58:10 PM
PLAN X-01:

the  plan is simple so listen up.

we are going to break into three squads and attack before they can

Squad A: Arc Gurren-Lagann, R-1, R-2, R-3
Squad B: Gundam X Divider, Double Zeta, Nu Gundam
Squad C  Lancelot, Freedom, Destiny

A will move first and attack Group 1 Variable Formation is up to leaders discretion

B and C will move simultaneously against 2 and 3  respectively
we will not move until they move to support Group 1

Squad A's job is to cause as much chaos as possible, B's focus will be the destruction of the 2nd in command and C is to take out Master Gundam

If our timing is correct we should knock the enemy off balance and send the 'rank and file' into a retreat

TIME OF EXECUTION IS: MONDAY  AT 1900 HOURS


Title: Re: Aeon Genesis Guardian Force
Post by: Dsvaun on October 14, 2007, 10:26:38 PM
For future operations, if Variable Formation is used I suggest the use of R-Gun Powered for HTB cannon.


Title: Re: Aeon Genesis Guardian Force
Post by: Bastard king on October 14, 2007, 10:32:56 PM
Crap, I got C++ then!

*sets R-2 to auto Hi-Zol Launchers... I mean, pilot*


Title: Re: Aeon Genesis Guardian Force
Post by: Adamjirra on October 14, 2007, 10:34:34 PM
I call DyGenGuard.
CHESTOOOOOOO!


Title: Re: Aeon Genesis Guardian Force
Post by: Ianator on October 15, 2007, 12:22:04 AM
I guess I'll take R-3 then. I've always wondered how durable those Strike Shields were...


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on October 15, 2007, 02:41:14 AM
If the operation is monday afternoon, I shall delay my transfer to the YF-21 until after the smoke settles. I'd hate to leave the SRX team short a pilot in it's first battle.

Besides.... I'm in R-1. Which means I get to drive the SRX.
Seems perfect for the assigned task of causing chaos. I promise to make it loud, flashy, and... ummm... chaotic.
*PRACTICES SHOUTING ATTACK NAMES*



Pity though... I'd've loved to see how far I could push those poor fools with a truly modern vehicle. Joysticks and LCDs belong in the past.
Next time... next time...


Title: Re: Aeon Genesis Guardian Force
Post by: Dsvaun on October 15, 2007, 05:39:41 PM
In future operations, GP-02 Gundam might be of good use against a large group (assuming we have a cache of nukes).  Otherwise, it still could be of use in battle.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on October 15, 2007, 06:58:17 PM
TRANSMISSION RESTORED---

sorry for the black out turns out the enemy spread a jamming field.

Operation Report:

The attack went as planed it seems we caught the enemy off guard.

The 2nd in command was taken out with repairable damage to our units; the enemy is currently pulling back w/ heavy losses

The status of other squads and their objectives  have yet to be ascertained, awaiting reports from squad A & C members
 //

note after ascertaining the damages the AGGF will be reorganized  into three divisions: Intel, Combat, and Research. 


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on October 15, 2007, 09:14:50 PM
Lieutenant Barona, reporting.

Well, we took out most of the fodder, but Master Gundam was another story altogether. We tried to waste him, but he pulled back after a few minutes with minimal damages. Jolty got him pretty good in the arm before getting thrown into that rock, though. All told, he did more damage to us than we did to him before retreating. I'm pretty sure he was just toying with us for most of it, anyway.

I didn't do nearly as well as I'd like to report. Lancelot's left leg is trashed courtesy of a Darkness Finger, and even before that, I took a few good hits from the grunts. I'm hoping I'll have better luck with 'Scythe. I'm more used to piloting Gundams.

Lieutenant Barona, out.


Title: Re: Aeon Genesis Guardian Force
Post by: Andrew on October 15, 2007, 09:22:42 PM
Does anyone know the whereabouts of the Cybaster? I can be of assistance if we can find it.


Title: Re: Aeon Genesis Guardian Force
Post by: Dsvaun on October 15, 2007, 10:28:05 PM
The Cybuster is only usable by Masaki Andoh.  Unless you can convince him to help us, the cybuster will be unusable.

Not totaly unusable, but for full power, Masaki is the only one who can use it.


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on October 15, 2007, 10:42:50 PM
I propose that we try and find Masaki at some point. Not immediately, as we have neither the resources nor the manpower to put into the effort, not to mention the fact that Masaki only tends to show up when it's convenient for him to make a surprise heroic rescue.


Title: Re: Aeon Genesis Guardian Force
Post by: Bastard king on October 16, 2007, 12:04:13 AM
Or when he's lost.

On a side note, I'm glad to say that I managed to get out of C++ early. Immediately upon leaving class, I leapt all dramatic and anime-like into the R-2 cockpit and took off. Neither Jaybee or lanator had enough energy by the time I arrived to pull off R-formation, so I had to settle for long range assistance against the Gins.

I totally leveled up today.


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on October 16, 2007, 12:28:41 AM
Yeah.... .
I'd really hoped we could go variable formation on our assigned victims' collective ass, then go lend a hand pounding Master Asia into the ground. Just burned too much fuel before we had a chance.


So.... with my transfer to the YF-21 imminent, who wants the R-1?


Title: Re: Aeon Genesis Guardian Force
Post by: AuraBattler on October 16, 2007, 06:07:04 AM
Freedom's Report:
Crud... I used my Overkill and Master easily dodged it...
Flew up higher into the sky, and that @#@#4 almost got my leg. Foot's a bit scratched.

Where the heck is God Gundam, when we need him?!


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on October 16, 2007, 10:40:50 AM
I propose that we try and find Masaki at some point. Not immediately, as we have neither the resources nor the manpower to put into the effort, not to mention the fact that Masaki only tends to show up when it's convenient for him to make a surprise heroic rescue.

well I did ask him to come but... He's Masaki and therefore probably on the other side of the planet right now (god he has a horrible sense of direction)

He'll show up eventually.. I hope.


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on October 16, 2007, 05:39:53 PM
In the meantime, perhaps we should start thinking about our next move?


Title: Re: Aeon Genesis Guardian Force
Post by: Dsvaun on October 16, 2007, 06:07:00 PM
Agreed.  I think everyone wants to hear their new assignments.

Additionally we should focus on obtaining machines currently requested and build our forces further whether its pilots or mechs.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on October 16, 2007, 07:30:50 PM
very well, the  divisions are on a volunteer basis so if you want to join just say so

Intel is in charge of scouting and reporting on enemys (number, type, plans, etc.)

Combat is in charge of organizing plans and assets(like me)

Research is in charge of developing and upgrading units (Nu to Hi-Nu etc.)

as of now our current personnel are

Leader
Gideon Zhi
---

Knights (appointed by Leader)
---

Officers (20 post minimum)
Sume Gai (C)
Derek (I)
Jaybee
---

Regulars (10 post minimum)
Corsair
Basterd King
Andrew(C)
---

Recruits
Ianator (I)
Dsvaun (R)
Jolty
AuraBattler
Tyria (R)
Kaji
---



Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on October 16, 2007, 07:39:31 PM
Current mechs

Destiny-Jolty
Freedom-AuraBattler
Justice-Tyria
Nu Gundam-Dsvaun
Gundam X Divider-Sume Gai
Double Zeta-Corsair
Lancelot-Kaji
R-1-Andrew
R-2 (Powered)- Basterd King
R-3 (Powered)- Ianator
Deathscythe-Derek
YF-21-JayBee
HWR-00-Mk.II Monster
(Sword/Launcher/Aile) Strike-
Shining Gundam


Arc Gurren-Lagann-Gideon Zhi

AI controlled
Boundock

in development
R-Gun (Powered)

transfer requests are open


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on October 16, 2007, 08:31:01 PM
I feel slightly torn. On the one hand, I'm good at recon, particularly now that I've got 'Scythe, who was pretty much built with stealth just as much in mind as raw asskicking power.

On the other hand, I'm also a strategist by nature, and usually prefer to have a grasp of the big picture when I do these kinds of things. Not the usual mindset to have for a soldier heading off to scout.

Hmm.


Title: Re: Aeon Genesis Guardian Force
Post by: Dsvaun on October 16, 2007, 09:15:08 PM
I'd like to work on the research division.  I have some ideas of what we can make.  Of course things would go faster with some help.

I probably wont start Hi-nu right away since at this stage that would take a while.  Instead I'll first work on enhancing our current forces such as creating HWS for Nu Gundam or upgrading Deathscythe to Deathscythe Hell (I believe thats the name.  Let me know if I'm mistaken.)  If I do build a new unit, it will probably be the R-Gun Powered to allow the HTB cannon during Variable Formation as well as create a formidable unit.  After that I may start on GP-02 depending on our munitions (i.e. whether or not we have nukes).

If anyone has any requests or ideas.  Let me know,


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on October 16, 2007, 10:17:04 PM
Aye, Deathscythe Hell be the name. Don't worry about him for awhile, though. I can probably get through a few missions before upgrades start becoming an issue.

I'd definately say developing a few of the other Gundam units would be a good idea. We'll probably just have to hope we luck out with most of them, but some of the basic ones like GP-01 and the ever favorite RX-78 oughta be within our present capabilities.

....Actually, I just had a thought. Commander Gai, if we were to manage to steal some units from the enemy forces, would it be possible to rig up some sort of AI control system for them? It probably wouldn't be as great as the Mobile Doll system, I'm sure, but it'd give us a few extra hands in combat, until we can get some more actual pilots up and running.

But then again, we'd need to actually find some mechs that wouldn't have to be blown to smithereens for us to capture them first. Which means we'd probably have to find a...

Commander Gai, I hereby request a personel transfer to Intel Division, and permission to go on a scouting mission right away, with the goal of pinpointing the location of any enemy supply bases within striking distance of our forces. Master Asia had to have something backing him up with the amount of forces he had for that first strike, and it's likely they will not yet have had time to regroup after our initial rout, whether or not Asia himself has already long since abandoned the area.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on October 16, 2007, 10:43:41 PM
Right now we can develop 1 machine or upgrade 2 so choose which you want to do

Derek Welcome to Intel, Permission for sortie granted on condition you can find some to aid you.

(a note about enemy bases, they will have most of their units hard-coded to the pilots so at max we could recover 5 Mass produced units.  Also note, that raiding bases will put them on alert for one week)


Title: Re: Aeon Genesis Guardian Force
Post by: Dsvaun on October 16, 2007, 10:56:33 PM
I'd like to start work on the R-Gun Powered.  It will be a great addition for those in the SRX.  Also, it can function independant of the SRX as a useful unit on its own.  If I had a choice to develop a machine, this is why I would do so.

Also, I want to note something about the times.  At the time of posting for me, it is around 10 PM.  However, the clock for the pantheon is noted as about 1 AM.  For me this isn't a problem as I caught this, but for new recruits it can pose a problem as an operation starting at 1900 hours for example, can have people showing up at 2200 hours on the pantheon.  Just something I wanted to bring to your attention.


Title: Re: Aeon Genesis Guardian Force
Post by: Ianator on October 17, 2007, 02:18:54 AM
I'm somewhat in agreement. I actually came in fairly late from the first battle, and I'm thankful for BK's improv on our actions. I'm still working out whether my running out of energy is a testament to holding off a bunch of enemies, or just being an EN waster... Either way, I think the Combat team's good for me.

And where's my Striker Packs?


Title: Re: Aeon Genesis Guardian Force
Post by: Tyria on October 17, 2007, 04:42:55 AM
Hmn...I wonder if should join too...


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on October 17, 2007, 08:51:14 AM
And where's my Striker Packs?

sorry bout that this shipment was rather confusing seeing as i was doing about 3 things at the time

Hmn...I wonder if should join too...

Please do we need more pilots  (especially for the R-1 and R-3)


Title: Re: Aeon Genesis Guardian Force
Post by: Bastard king on October 17, 2007, 12:10:31 PM
And where's my Striker Packs?

sorry bout that this shipment was rather confusing seeing as i was doing about 3 things at the time

Hmn...I wonder if should join too...

Please do we need more pilots  (especially for the R-1 and R-3)
Forget that, I'm designing my own formation. It's the one where I just blow the target to hell and back. And then back to hell.


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on October 17, 2007, 03:43:09 PM
Even five machines are better than none, with the position we're in. And the chance to hit them back in any way possible is something we probably shouldn't pass up.

So, having said that, who wants to be my second? Gai's right, I'm gonna need someone to watch my back and give a report if I do something stupid and get blown into particle dust while out scouting.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on October 17, 2007, 03:50:11 PM
Variable formation is impossible for one person to control

The pilot of the R-1 controls movement

R-2's pilot controls the Tronium reactor

R-3's pilot provides the metal power needed to support the TK systems and acts as a conduit to link/amplify others TK abilities (s/he holds SRX together)

Without the R-1's pilot the SRX can't even move
w/o the R-2's pilot the SRX is a walking time bomb
and w/o the R-3's pilot SRX can't even join


Title: Re: Aeon Genesis Guardian Force
Post by: Tyria on October 17, 2007, 04:01:08 PM
I guess I'll join up them...
As for the mecha...I was toying with a really insane idea.

Last attack, you guys took out lots of Megillots. I wonder if one of them can be salvaged and converted to human use...


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on October 17, 2007, 04:25:16 PM
I guess I'll join up them...
As for the mecha...I was toying with a really insane idea.

Last attack, you guys took out lots of Megillots. I wonder if one of them can be salvaged and converted to human use...

I don't think so most of them were pretty messed up (if not blown to smithereens) and they weren't even built to be piloted by their creators (AI controlled)
(tell me if I'm wrong; the details I got on megillots were rather sketchy at best)


Title: Re: Aeon Genesis Guardian Force
Post by: Tyria on October 17, 2007, 04:46:07 PM
I am not sure about the Vorsok (Guest) Megirotts, maybe they used Bioroids, but the Earogater models used AI + Kalkeria Pulse Receiver as any Ze-Field bound unit.



Title: Re: Aeon Genesis Guardian Force
Post by: Tyria on October 17, 2007, 05:11:26 PM
Wait...if a Megirott uses Kalkeria Pulse to receive orders from the main Ze-Field Crystal, then all you have to do is to prybar out the original Pulse Receiver, plug a T-LINK System and a cockpit module and it should work. (or run rampage and have a munch on the nearby mechs...)

As for the damage...as long it's head (I think the Transmiter is in there) wasn't blow to smithereens it can regenerate(?)



Title: Re: Aeon Genesis Guardian Force
Post by: Dsvaun on October 17, 2007, 05:31:07 PM
At the very least, the wreckage from any of the enemies in the last battle could probably be salvaged for parts.  It may not be enough to make an entire platoon of grunts, but any working parts for repairs could be useful.

On the note of Cybuster, we could use Masaki's old Masouki Jaorm if we can get our hands on it.

Or the Valsione.....
At least if anyone is willing to pilot the thing.


Title: Re: Aeon Genesis Guardian Force
Post by: Andrew on October 17, 2007, 05:50:03 PM
I wish to join the combat unit. Just get me something fast that can do decent damage and I can help.


Title: Re: Aeon Genesis Guardian Force
Post by: Dsvaun on October 17, 2007, 05:59:30 PM
Just look at the list of available units and take your pick.  If no one has called it or it isn't in development, there shouldn't be a problem.


Title: Re: Aeon Genesis Guardian Force
Post by: Tyria on October 17, 2007, 06:08:18 PM
Since there is no avaliavle Megirott for tampering, I guess I'll take Justice if it's still free.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on October 17, 2007, 07:00:43 PM
I wish to join the combat unit. Just get me something fast that can do decent damage and I can help.

How bout the R-1?

Since there is no avaliavle Megirott for tampering, I guess I'll take Justice if it's still free.

Very well, enjoy the lifter


Title: Re: Aeon Genesis Guardian Force
Post by: Tyria on October 17, 2007, 07:34:13 PM
Hmn...I'm torn now...
I was thinking of joining Intelligence, but I wonder if I should go to Research...

Oh, guess I'll make up my mind tomohow...

Good night, people!


Title: Re: Aeon Genesis Guardian Force
Post by: Dsvaun on October 17, 2007, 08:35:05 PM
I reccomend research if you have ideas for upgrades or mechs I may not know about.  If you just want to fight and do some recon, then you should do intel.


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on October 17, 2007, 09:00:27 PM
Even five machines are better than none, with the position we're in. And the chance to hit them back in any way possible is something we probably shouldn't pass up.

So, having said that, who wants to be my second? Gai's right, I'm gonna need someone to watch my back and give a report if I do something stupid and get blown into particle dust while out scouting.
Do I hear a chance to blow stuff up?
I promise to leave a few of them intact.... more or less.

*starts loading the micro-missile launchers*


Title: Re: Aeon Genesis Guardian Force
Post by: Bastard king on October 17, 2007, 11:04:05 PM
As of now, I'm fine piloting the R-2, even if it's the only SRX mech active. However, I wouldn't mind jumping into the Valsione if we should get it, despite my y-chromosome.

I think it looks cute. =P


Title: Re: Aeon Genesis Guardian Force
Post by: Andrew on October 18, 2007, 12:08:29 AM
I'll pilot the R-1. For now at least. What does it have equipped?


Title: Re: Aeon Genesis Guardian Force
Post by: Dsvaun on October 18, 2007, 12:43:00 AM
R-1 has G-Revolvers and a basic knife.  It can transform into a jet with the revolvers as its weapons.  It's main weaponry though is the T-Link Knuckle for a powerful close range attack and T-Link Sword for midrange attack.  It also allows you to control the SRX during Variable Formation.  Its attacks include Blade Kick and Hi Finger Launchers for starters.  The real beauty of the SRX is when its used in conjunction with the R-Gun Powered (Currently under development).  This allows you to use the HTB cannon, the SRXs best weapon.

Of course, you need people in the other machines first to even think about using the SRX.


Title: Re: Aeon Genesis Guardian Force
Post by: Tyria on October 18, 2007, 05:56:28 AM
I guess I'll join up in research then. I think I know some mecha or others that you people don't know.

So, anyone got a idea of what I should research for now?


Title: Re: Aeon Genesis Guardian Force
Post by: Ianator on October 18, 2007, 06:32:22 AM
R-1 has G-Revolvers and a basic knife.  It can transform into a jet with the revolvers as its weapons.  It's main weaponry though is the T-Link Knuckle for a powerful close range attack and T-Link Sword for midrange attack.
Don't forget the Boosted Rifle and Head Vulcans!


Title: Re: Aeon Genesis Guardian Force
Post by: Dsvaun on October 18, 2007, 01:43:04 PM
Damn, forgot about those.

As for research, just wait until the R-Gun is rolled out.  At that point we can decide on either a new machine or an upgrades for existing machines.


Title: Re: Aeon Genesis Guardian Force
Post by: Tyria on October 18, 2007, 02:27:29 PM
Any idea when the R-GUN will be ready?


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on October 18, 2007, 03:41:50 PM
Any idea when the R-GUN will be ready?

Sunday

the next battle could be soon


Title: Re: Aeon Genesis Guardian Force
Post by: AuraBattler on October 18, 2007, 03:44:11 PM
Is it possible to make Freedom shoot ONLY red, white, and blue when it does its Phalanx attack?
Ah whatever.


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on October 18, 2007, 04:51:00 PM
Non for non JayBee, but that kind of attitude is....dangerous, particularly if you want to be the guy who sneaks in.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on October 18, 2007, 05:10:54 PM
That attitude could work,
separate and have him draw the enemy garrison  away from the base
then you go in, hack their computer, take any usable units/ data and get out

If you want more support I can go too ( to help JayBee draw the enemy)

We probably couldn't do significant damage to the garrison but i can guaranty an escape root if we do in the evening or night.


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on October 18, 2007, 05:20:33 PM
Fair enough, I suppose. Give the order, and we can get this show on the road.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on October 18, 2007, 05:29:49 PM
Raid team 01

launch in 2 hours



Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on October 18, 2007, 06:25:37 PM
Non for non JayBee, but that kind of attitude is....dangerous, particularly if you want to be the guy who sneaks in.
I promise to keep the active stealth system on full and the guns on safety until they deploy their defenses.
After that, I do what VFs do best, and buy you all the time you need to hotwire some spare mechs.

I don't intend to NEED the pinpoint barriers, but they WILL be on and tracking.



*straps in, starts system checks, warms up the engines*


Title: Re: Aeon Genesis Guardian Force
Post by: Andrew on October 18, 2007, 07:48:02 PM
The R-1 is as ready as it will get. I just hope that I do better than in the simulators. *shudders*


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on October 18, 2007, 11:38:52 PM
*looks around the hanger*
Am I the first back?


Well, I think things went fairly well.
Looked like they sent every man, woman, child, and AI droid in the base out to fight once we started shooting. Was a bit heavier than I expected, but they couldn't have had many reserves.

Derek shouldn't have met any resistance at all getting into or staying inside the base.
...
Especially not with that cloaking device the Deathscythe has. Makes the -21's stealth systems look like a child's toy. :'(


Can't say for sure what I shot down. I was too busy to keep count. But all I saw was mass-produced real-types. Mostly cannon-fodder.
Anything good must've not been ready for deployment.

I ran out of micromissiles maybe halfway through. Good thing UN Spacey finally got with the program and put some more beam weapons in the valks.


By the way... next time I say I don't plan on using the pinpoint barriers, slap me.
I forgot that most mechs use beams and bullets far more than missiles. Those're a LOT less fun to dodge. The barrier system got a good workout in spite of my best efforts.

When we pulled out, Derek had a mech carrier in tow.
I assume that means the operation was a success, but radio jamming was in effect again, so I'm as anxious as y'all to hear what he has in his toy box.


Title: Re: Aeon Genesis Guardian Force
Post by: Kaji on October 18, 2007, 11:43:04 PM
Yo.

Lt. Kaji Belmont here, reportin' in for what looks to be a hell of an assignment. I've always wanted to pilot the Gundam Leopard. Y'got one of those?

(Don't know what it is? Look up some info on After War Gundam X. It's good stuff.)


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on October 18, 2007, 11:55:18 PM
Sorry I'm late, took a detour to check something, It was a cloudless night of fun for me
I would have used the Satellite System more but with Derek darting around everywhere I had to worry about hitting him; I was pretty popular too (I even had to switch my sabers because it ran out)

just a note; JayBee, your missiles willlast longer if you don't fire aimlessly (you almost Hit me at times)

I sent Derek to check a small enemy base on a hunch (nothing more than a quick status report)

I think that our foes might be  take us very seriously...

sorry Kaji my X Divider is the the only current Gundam X unit but check the list on page four for available units



Title: Re: Aeon Genesis Guardian Force
Post by: Kaji on October 18, 2007, 11:57:45 PM
I see. Mind if I pilot the Justice 'till we pick up the Leopard?


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on October 19, 2007, 12:06:10 AM
I see. Mind if I pilot the Justice 'till we pick up the Leopard?

If tyria says so

but for now try Lancelot (http://www.mahq.net/mecha/codegeass/geass-tv/z-01.htm), R-3 (http://www.mahq.net/mecha/srw/og1/r-3p.htm), Monster (http://www.mahq.net/mecha/macross/sdfmacross/hwr-00-mk2.htm) or Shining (http://www.mahq.net/mecha/gundam/g/gf13-017nj.htm)


Title: Re: Aeon Genesis Guardian Force
Post by: Kaji on October 19, 2007, 12:31:01 AM
Hm.

I'm not physically fit enough for the Shining Gundam, the R-3 isn't my thing, there is NO WAY I'm piloting the Monster, so I guess that leaves the Lancelot.

Works for me. I figure I'm not the kind of guy who should be piloting something that relies on beamspam and plot armor to survive. I figure I can get by on hard work, effort, and guts.


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on October 19, 2007, 01:23:22 AM
just a note; JayBee, your missiles willlast longer if you don't fire aimlessly (you almost Hit me at times)
That was the jamming! I swear! Every last one of those had a lock with IFF conformation when it left the launcher!

Stupid minovsky field. If I'd known they'd deploy that many UC mechs, I'd've gone ahead and loaded a more expensive sensor suite onto those missiles. Macross gear just wasn't built to cut through that sort of crap.


Title: Re: Aeon Genesis Guardian Force
Post by: Ianator on October 19, 2007, 01:33:02 AM
Alright, I'm gonna have to join Research if I want my delicious Strike. After I get my packs and Skygraspers put together, I'll transfer to Intel for recon.

Those sensor units won't know what hit 'em...


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on October 19, 2007, 08:29:54 AM
"Small enemy base" is right. It's really nothing more than a small-scale staging ground, with only about a hundred units stationed there. And about seventy of them, I should add, are either Leos, Aires', GMs, or Zakus. Easy pickings, right?

Maybe. Marasais and Taurus make up the other thirty suits, and they've got a Gaplant as the boss. There's one more there, though, and it worries me. I actually had to double-check the database once I got back to make sure I had it right.

We've got a Baund Doc on our hands. An AI controlled one, from what I can tell, but still a Baund Doc.

From what I've been able to tell, though, this is the last place the enemy has any holding within range of us. If we can take it out, they'll be unable to launch any further direct attacks on AGTP without us being able to detect the buildup long beforehand, leaving us with the opportunity to start liberating the other captured territories.

Having said that, now it's time to show you kids what I swiped when they weren't looking. Had to go through three Gelgoogs in the back of the base to get to it. At first, I had just planned on stealing a few suits off the racks and making a break for it, but when I saw this thing, I immediately knew we had to either steal it or destroy it, and I don't like throwing away a good opportunity. Had to sacrifice all the other room on the carrier for the parts and equipment for it too, since it's only about sixty percent finished. I'm sure R&D can finish the rest. Saves me the trouble of hotwiring the sucker.

Can you guys say...Alex?


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on October 19, 2007, 08:48:10 AM
Alright, I'm gonna have to join Research if I want my delicious Strike. After I get my packs and Skygraspers put together, I'll transfer to Intel for recon.

Those sensor units won't know what hit 'em...

check page 4

Derek thanks for checking it out; same story on my end, except, I got a good shot with the Satellite System (they didn't know what hit them)

you said you found the Alex; that worries me if our enemies are developing Newtype weapons who knows what could be coming

the data is rather vague on the other base, but I 'm guessing it may be a development site; Further investigation is needed.


Title: Re: Aeon Genesis Guardian Force
Post by: Bastard king on October 19, 2007, 09:25:22 AM
Are any of us Newtype?


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on October 19, 2007, 09:46:29 AM
If I am, I'm not aware of it. I'm more comfortable in suits that DON'T have that kind of prerequisite built in. Hell, I'm not even fond of the Zero System.

As for the Alex, I don't know what the story was. I didn't really have a whole lot of a chance to check the thing out before I started packing it and all of the gear nearby onto the carrier. I couldn't tell if they were putting it together or taking it apart. Possibly both.


Title: Re: Aeon Genesis Guardian Force
Post by: Dsvaun on October 19, 2007, 11:56:51 AM
One Newtype weapon we do have is Nu Gundam.  It was piloted by Amuro Ray in Char's Counterattack and is now being used by yours truly.

But if they do have the ability to create newtype mobile suits, then it wont be long until they make the Qubeley or even the Sazabi, or god forbid, the Nightingale.


Title: Re: Aeon Genesis Guardian Force
Post by: Tyria on October 19, 2007, 01:47:22 PM
Well, if they are developing NT use MS them we can try to beat them in research on that field, or maybe begin research in fast and powerfull units like Aura Battlers to counter them. (I for one would use any AB better than a Botune and am pretty confident that I can dance around most NT use MS)


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on October 19, 2007, 02:13:54 PM
Are any of us Newtype?

I have done a check and all of us have the potential to be Newtypes but Few of us seem to have awakened

I am one of the awakened Newtypes (along with Dsvaun, Andrew and Gideon Zhi)

The rest of you should awaken with time and combat experience (I should be able to tell when it happens)


Title: Re: Aeon Genesis Guardian Force
Post by: Tyria on October 19, 2007, 02:24:04 PM
Hmn...so that means I just have to go out more and kick so enemy ass untill I awaken...
How about Psychic/Psychodriver powers?


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on October 19, 2007, 04:28:13 PM
Hey boss, just to make sure there's no confusion with my report:

I stole the Alex from the base that you, myself, and JayBee hit last night. I then took off to check out the other base you wanted me to, hid the carrier while I did so, did my sneaky recon thing with the base and brought back the info. Given that I was still having to look out for Alex, I didn't cause any massive explosions that would have resulted in me having to make a speedy getaway and leave it behind. The base I checked out is what has an AI-run 'Doc as part of it's defenses.

Sorry if I didn't make this clear.


Title: Re: Aeon Genesis Guardian Force
Post by: Tyria on October 19, 2007, 04:42:26 PM
I wonder if the enemies will attack us on the Sunday...I mean, it's the set date for R-GUN to be rolled out...I won't be surprised if a whole armada attacks, just to test the HTB Cannon...


Title: Re: Aeon Genesis Guardian Force
Post by: Andrew on October 19, 2007, 05:07:00 PM
I am finally getting more comfortable with the R-1. Do we have a full SRX team yet?


Title: Re: Aeon Genesis Guardian Force
Post by: Dsvaun on October 19, 2007, 05:37:21 PM
Missing a pilot for the R-3.


Title: Re: Aeon Genesis Guardian Force
Post by: Andrew on October 19, 2007, 05:56:37 PM
Back to the simulators then. And whoever keeps turning the safety off, I will find you.


Title: Re: Aeon Genesis Guardian Force
Post by: Tyria on October 19, 2007, 06:06:48 PM
Yeah...guess I'll run the system and basic motion tests tomohow on my Justice (I barelly touched it).

Last thing I want is to be caught unable to use it in a attack, or maybe even with the PS Armor not working properly...


Title: Re: Aeon Genesis Guardian Force
Post by: Dsvaun on October 19, 2007, 06:16:33 PM
Guess I should do a sim just to kill some time.

(NOT listening to Beyond the Time.)


Title: Re: Aeon Genesis Guardian Force
Post by: Ianator on October 19, 2007, 07:24:47 PM
Alright, looks like I'm not going to Intel/Recon then. I'll resume my previous position in the R-3 Powered.

(And maybe paint some happy faces on the Strike Shields. Fun times.)


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on October 19, 2007, 07:41:07 PM
I think I'm gonna do a little maintainace work on 'Scythe while I've got the time. I swear, the reaction time is off by a few points of a second or so.


Title: Re: Aeon Genesis Guardian Force
Post by: Andrew on October 19, 2007, 07:51:11 PM
Good, We have a full SRX team. Let's get in some practice.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on October 19, 2007, 08:56:16 PM
Good to see you all are ready to fight

It looks like our foes won't be content with their previous losses, It seems that the enemy plans to attack in force very soon

a large formation (approx 800-900 units) was detected about a day away to the north and we need to scout them out

Derek, Ianator can either of you handle this?


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on October 19, 2007, 09:38:26 PM
On it. I'll get the info and get back in time to plan something out.


Title: Re: Aeon Genesis Guardian Force
Post by: Andrew on October 19, 2007, 09:44:41 PM
I'm ready to go. I hope.


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on October 19, 2007, 11:40:46 PM
If I am, I'm not aware of it. I'm more comfortable in suits that DON'T have that kind of prerequisite built in. Hell, I'm not even fond of the Zero System.
If the Zero system didn't drive people coo-coo for cocoa puffs, I'd be all for it.

Since it DOES, I'd strongly recommend against it. Don't wanna see one of us flip out.
 rather see more psycommu, T-Link, and my own mech's BCS. Or even the G Gundam trace suits, though they're only a crude approximation of a real man-machine interface.


Speaking of T-link.... I assume Andrew and Ianator are both TK?
Not really a good use of equipment if we put non-TK pilots in the R-1 and R-3.





If anyone needs me, I'll be in the armory. Gonna swap the sensor packs out on all my current micro-missiles to something that works better in a minovsky field.
I'm not expecting to get full performance, but I'm gonna at LEAST get a reliable IFF tracker on them. Re-locking onto friendlies like last time just isn't acceptable..
Beyond that, I'll take whatever accuracy I can get.


Title: Re: Aeon Genesis Guardian Force
Post by: Andrew on October 19, 2007, 11:47:12 PM
It's not well developed, but I do have some TK abilities. Not much to write home about yet, though.


Title: Re: Aeon Genesis Guardian Force
Post by: Ianator on October 20, 2007, 01:19:40 AM
I'll see what I can do. Better make sure the T-Link Missiles have enough ammo...


Title: Re: Aeon Genesis Guardian Force
Post by: Tyria on October 20, 2007, 05:29:58 AM
I'll be checking on the basic moviment and systems from Freedom now...reporting back on it in 1 hour.


Title: Re: Aeon Genesis Guardian Force
Post by: Tyria on October 20, 2007, 07:13:22 AM
All right, all systems are all right...almost...

Since I took sometime to realize I didn't lock up the systems...so someone tried to be funny and locked the PS Armor's colours set to be like a STRIKE ROUGE...I wasted a lot of time trying to change it, but no success so far...

Anyone going out on patrol soon? I need some live combat test...


Title: Re: Aeon Genesis Guardian Force
Post by: AuraBattler on October 20, 2007, 08:15:56 AM
Don't mess with Freedom! Red, White, and Blue is all it needs!
Starting simulation. I guess I'll try to "fight" Master Gundam again. Man, mobile fighters are hard to beat.

Also wondering if I can change my beam rifle. I would like a Zeta-issue for the Long Beam Sabre.


Title: Re: Aeon Genesis Guardian Force
Post by: Tyria on October 20, 2007, 08:53:30 AM
Arrrg...the mroe I mess, the worse it gets...not only I didn't manage to wipe out that dammed colour, it isn't only PINK, it also has a HARO painted on the cockpit hatch...

Dammit...like this, if I ever sortie, we will be spanked for losing morale seeing my unit like this...



Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on October 20, 2007, 10:35:40 AM
change the PS operation voltage that should fix your color prolem


Title: Re: Aeon Genesis Guardian Force
Post by: Tyria on October 20, 2007, 11:32:26 AM
Yeah, that may work...but since the settings of it were locked up by whoever did it (I'll have to get a technician to crack it up sometime...) I will have to take the armor plates out and do it manually...


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on October 20, 2007, 11:44:48 AM
there is a security reset code

I'll enter it for you ...


Try it now


Title: Re: Aeon Genesis Guardian Force
Post by: Tyria on October 20, 2007, 11:52:32 AM
Thanks a lot!
Everything is back in order and the Justice has the colour it was meant to be.

Now I don't have to feel like hanging myself up everytime I see it!


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on October 20, 2007, 01:34:21 PM
Awwww, but it looked GOOD in pink...


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on October 20, 2007, 02:18:13 PM
INCOMING TRANSMISSION FROM UNIT 00-02. DIRECT BURST TRANSMISSION FREQUENCY DETECTED. ESTABLISHING CONNECTION.

"Ugh...Testing, test*KZZZT*two, three. HQ, th*KZZT*arona, come in. I really ho*BZZT*ou guys can hear this, cause my comm is pretty *KZZZZT*ed up.

I found th*KZZT*emy forces, and what I h*BZZZT*o report isn*KZZT*od. It's en*KZZT*ly comprised of O*BZZT*its. Re*KZZT*t, it's entire*BZZZT*prised of OZ units.  They're formed up in three ma*KZZT*oups, vanguard, rear*KZZT*d, and the co*KZZT*nd group. Vanguard is just *KZZT*os and Aire*BZZT*uits, commanded by the *KZZZZZT* Repeat, the Vayeate *KZZZZT*ands the vanguar*BZZT*ces.

Reargua*KZZZT*ists of Taurus units, comm*KZZZT*he Mercurius. Repea*KZZZZZT*ius leads the Re*KZZZZT*

*KZZZZZT*amn piece of *KZZZT*ORK, DAMN Y*BZZZT*

Oh, *KZZZT*me. HQ, I'*BZZZT*ing out of time here, s*KZZT*is is gonna be quick. The comma*KZZT*it is fifty strong, made up of noth*BZZZT*ut Virgo units, and that's the g*KZZT*ews. The bad ne*KZZZZT*e lead*BZZZT*hole thing is Tallgeese. Zechs is th*KZZT*ne in charge of t*KZZZT*nemy forces.

Fun day to be in *BZZT*king Deathscythe, up a*KZZZT*uy who knows ho*KZZT*o fight it, huh?

I'm in seriou*KZZZZT*ere, guys. He hit me with tha*KZZZZT*ng dobergun of his while I wa*BZZT*ill cloaked. Knocked out my stealth, obviousl*KZZT*ed up my comm, and took a nice chunk of m*KZZZT*oulder out, to go with. I've be*KZZT*ying to mak*BZZT*eak for it since, but everyt*KZZT*think I've gotten far enough away, more of the b*KZZZZT*ow up. I think I've killed at lea*KZZT*ty or sixty by now, but they're not taking the hint and b*KZZT*g off. He hasn't sent either o*BZZT*e leaders after me, o*KZZZZZT*f the Virgos, thank Luna, but he's ob*KZZT*ust waiting for me t*KZZZT*ar down. Requesting imm*KZZZT*e backup at my position. Repeat, I ne*KZZZZT*

Son of a--If you think I'll be an ea*KZZZZT*ill, think again! Let's dance, you slack-eyed mother*KZZZZZZZZZZZZZZT*

WARNING. TRANSMISSION LOST.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on October 20, 2007, 02:57:35 PM
This is indeed troubling; it looks like derek is either dead, captured or incapacitated.  However we have the data he sent us according to what we could decipher the enemy is in three groups 

the large 500 strong Vanguard, the 350 strong Reargaurd, and the 50 unit Command group led by Vayeate, Murcurious and Tallgeese respectively

the Vanguard is composed of 250 Leos and 250 Aries
while the rear is composed of 350 Tauruses

they have set up camp a ways from us and will attack within the next 2 days (exact time unknown)

their formation looks like this

---------------------------------------------------------------------------------
----------------------------------Rearguard----------------------------------
----------------------------------Command-----------------------------------
----------------------------------Vanguard-----------------------------------
---------------------------------------------------------------------------------
---------------------------------------------------------------------------------
---------------------------------------------------------------------------------
------------------------------------AGGF-------------------------------------

I am still formulating a strategy



Title: Re: Aeon Genesis Guardian Force
Post by: AuraBattler on October 20, 2007, 02:58:30 PM
Roger that, Derek.
Launching in Freedom Gundam. I won't let those freaks ruin the Deathscythe.

Song playing: "Let the Eagle Soar"- John Ashcrot

Tell my children I ate that last slice of pie.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on October 20, 2007, 03:00:27 PM
Roger that, Derek.
Launching in Freedom Gundam. I won't let those freaks ruin the Deathscythe.

Song playing: "Let the Eagle Soar"- John Ashcrot

Tell my children I ate that last slice of pie.

Launch permission denied

we can't waste any resources right now even to rescue derek


Title: Re: Aeon Genesis Guardian Force
Post by: AuraBattler on October 20, 2007, 03:02:25 PM
Doh! Fine.
I'll calibrate the beam sabers. Waiting for further orders.


Title: Re: Aeon Genesis Guardian Force
Post by: Ianator on October 20, 2007, 03:14:52 PM
Standing by. I'm gonna tune up the Tesla Drives and calibrate my T-Link System.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on October 20, 2007, 03:47:44 PM
after a bit of research I think I've found a good strategy I've found an underground bunker near the enemy with a tunnel leading from us to it

---------------------------------------------------------------------------------
----------------------------------Rearguard----------------------------------
----------------------------------Command-----------------------------------
----------------------------------Vanguard-----------------------------------
---------------------------------------o-----------------------------------------
---------------------------------------------------------------------------------
---------------------------------------------------------------------------------
------------------------------------AGGF-------------------------------------

the tunnel is only big enough for mobile units to walk through so if we are going to use it we must act soon.

a team(Team 2) of five or six units with long operation times will use the tunnel to get to the bunker and wait for the Vanguard to charge on the rest of us(Team 1)  stationed here. Then team 2  move on the command group with the objective of eliminating them (and possibly rescuing Derek) then team 2 will attack the rearguard in repeated hit and run tactics drawing back towards home base

team 1 needs alot of power so the R-1, R-2, R-3, and Arc Gurren-Lagann need to part of it

as it stands the teams are

Team 1
R-1
R-2
R-3
Arc Gurren-Lagann

Team 2
Gundam X Divider


Title: Re: Aeon Genesis Guardian Force
Post by: Bastard king on October 20, 2007, 06:32:01 PM
RPing is fun!

I apologize sir, but I don't think we can just dick around for two days while Derek is only half a day's flight away. Even if you want to look at it as not warranting a possible loss of team members for one pilot, I think the significance of OZ troops getting a hand on Deathscythe's stealth technology does. You want us to go against an invisible Tallgeese and survive the battle?

I recommend two flight-enabled units to run to the scene and at least do a quick fly-through to see if Derek and the Deathscythe are even still there. If he is, then the enemy won't have had enough time to really assemble any defense around the parameter, and it should be possible for only a couple of mechs to take care of rescueing Derek.

If not able to return with the whole Deathscythe, they could  rescue Derek and either return with or destroy the technilogical components that the enemy troops don't already possess. That is presuming that the Deathscythe is even still there, wheres if it isn't the two units could instead come to the battle right afterwards. There flight speed would allow them to arrive simultaneously with our limited ground movements, and we could hit the enemy troops from both sides.

I understand that my idea fringes on the idea of the Deathscythe still being where it crash landed, but yours seems to be on the other possibility. I'm just trying to cover all possibile events.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on October 20, 2007, 10:20:54 PM
if I knew Derek was captured or even alive I'd order a rescue

the enemy will attack late tomorrow Thats not enough time for them to  gain much from a potentially ruined deathscythe.

like it or not there is not time for a rescue mission


Title: Re: Aeon Genesis Guardian Force
Post by: Andrew on October 20, 2007, 10:42:06 PM
R-1 is ready to go at any time, Commander Zhi.


Title: Re: Aeon Genesis Guardian Force
Post by: Ianator on October 20, 2007, 10:56:50 PM
R-3 is tuned up and on standby. Ready whenever you are.


Title: Re: Aeon Genesis Guardian Force
Post by: Bastard king on October 20, 2007, 11:03:37 PM
Dammit! R-2, awaiting orders...


Title: Re: Aeon Genesis Guardian Force
Post by: Dsvaun on October 21, 2007, 12:32:08 AM
Some points I want to adress.

1.Is there a time for the start of the Operation or is it just whenever they attack?

2.Will the R-Gun be ready for combat by the time they attack?
If so,I want to pilot it myself to make sure the SRX team has some support.  The T-link system isn't necessary for the Metal Genocider mode for the HTB cannon.

3.To prevent an incident like what happened to Derek, I suggest that scouting missions take 3 units or at least no less than 2 at any time. 

It's a shame that the machines we make can't help those who need it most.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on October 21, 2007, 01:39:01 AM
Dsvaun

1. best guess is 2100 hours Pantheon time

2. R-Gun is ready I'll put you in it

3. I should of done that in the beginning; I have myself to blame for Derek's situation

as a note I've decided on the teams

Team 1
R-1
R-2
R-3
R-Gun
Double Zeta
Boundoc
Lancelot
Arc Gurren-Lagann

Team 2
Gundam X Divider
Freedom
Destiny
Justice
YF-21



Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on October 21, 2007, 01:49:26 AM
Do Wing units spew minovsky particles like UC mechs do?
This is gonna affect my weapons loadout. My minovsky-retrofit sensors aren't t HALF as accurate as my missiles' stock sensor suite is, but if Wing mechs output minovksy particles, thee's a real chance the stock sensors will just blow up in the launchers.

Either way, I'm willing to dance.


I'm on team 2. I'm small, fast, stealthy, and armed to the teeth.

Besides which, I have one of our few decent aerial units. And between Tallgeese and 350 Tauruses, we NEED air power in the back. The Aries is an ugly kludge that barely flies, and it's not half as deadly.
If possible, I'd like to see the Freedom and Destiny on team 2.
Both units have exceptional air capability, especially for a mobile suit.

With luck, we can actually keep Zechs busy, though I doubt we'll successfully take him down. He's good, and that damned Tallgeese is just too nimble.

...

I just had a very bad thought.
You don't say what the command unit is made of, aside from Tallgeese. Does that mean I should assume the worst and Zechs has a 50-Virgo escort?
They may be ground pounders, and AI ground pounders at that, but those guns are big. And I don't like big guns with shields.



Either way, I'll try and save my missiles for when we reach the rear guard. Unload 'em all on those Tauruses. I REALLY don't like the idea of 350 beam cannons with wings, no matter how many ways they've split their attention.



And I'm placing a priority on locating and rescuing Derek.
I refuse to accept that he's dead.


Title: Re: Aeon Genesis Guardian Force
Post by: Ianator on October 21, 2007, 01:52:53 AM
Last I checked, Wing mechs do *not* use the Minovsky-based systems. How else could Heavyarms work?

I just hope I don't run out of TK Missiles.


Title: Re: Aeon Genesis Guardian Force
Post by: Andrew on October 21, 2007, 02:52:42 AM
Theoritically the Vanguard should not be too tough. It's mainly Leos and Aries after all. What I'm worried about is the leader. However, Vayeate is primaraly a long range unit, so a decent melee unit or two should be able to take it on.


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on October 21, 2007, 03:57:59 AM
Last I checked, Wing mechs do *not* use the Minovsky-based systems. How else could Heavyarms work?

I just hope I don't run out of TK Missiles.
Roger that.
Loading stock sensors on my missiles, and our odds against those Tauruses just went up.

Will deploy to the tunnel after arming.
I'll be running a hard line for communication back to base. Should allow us to keep in touch without being detected.


Title: Re: Aeon Genesis Guardian Force
Post by: Tyria on October 21, 2007, 04:56:34 AM
Lt. Tyria reporting it.

Team 2

I have tought of a plan, see if you agree with it.

It's good the operation time is set to night.

I suggest that, after team 1 makes our way to the tunnel (I think, witht their setup of units, they will use SRX-Team and ZZ to punch a hole in the enemy formation while we slip away), as soon we get out of it, me and Destiny will keep the enemy out of X-Divider and Freedom backs. If those two get a good shoot, they will whipe out many of the Virgos. With luck, we may even damage Zechs enought for him to pull back.

The catch is...if Derek is down and nearby, we have to watch out for him. We must be sure of his position, and, if needing rescue, I think at worse case, the YF-21 can pull him out before we begin the heavy-gun assault.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on October 21, 2007, 11:25:56 AM
Actually I think that our best bet is to poke a hole in the shield (created by the Virgos) so that I, Freedom, and Destiny can get in
Freedom checks for Derek and Destiny covers me while I call a microwave burst from D.O.M.E.

according to my calculations the burst should destroy the shield and disable most of the mobile doll's AI systems with out killing us then all we need to do is fight Tallgeese

Knowing Zechs he won't hide behind mobile dolls so I leave him up to the YF-21 and the Double Zeta


Title: Re: Aeon Genesis Guardian Force
Post by: Dsvaun on October 21, 2007, 12:27:46 PM
A few shots of the HTB Cannon should poke more than a few holes in their formation if the R-1's pilot aims it well enough.


Title: Re: Aeon Genesis Guardian Force
Post by: Andrew on October 21, 2007, 01:20:17 PM
It'll be kind of tough, but I'll do it.


Title: Re: Aeon Genesis Guardian Force
Post by: Tyria on October 21, 2007, 01:47:38 PM
All right them, seens we got a plan.

What will be the time of the operation again?


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on October 21, 2007, 02:03:17 PM
All right them, seens we got a plan.

What will be the time of the operation again?

Team 2 will move out at 1800 hrs

and the enemy will launch it's attack at 2100 hrs


Title: Re: Aeon Genesis Guardian Force
Post by: Dsvaun on October 21, 2007, 02:09:26 PM
2100 Hours pantheon time.
Compare it to your time to see when you should show up.


Title: Re: Aeon Genesis Guardian Force
Post by: Tyria on October 21, 2007, 02:32:39 PM
Er...Team 2 will more at 1800h pantheon Time?


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on October 21, 2007, 03:24:11 PM
Actually I think that our best bet is to poke a hole in the shield (created by the Virgos) so that I, Freedom, and Destiny can get in
Freedom checks for Derek and Destiny covers me while I call a microwave burst from D.O.M.E.

according to my calculations the burst should destroy the shield and disable most of the mobile doll's AI systems with out killing us then all we need to do is fight Tallgeese

Knowing Zechs he won't hide behind mobile dolls so I leave him up to the YF-21 and the Double Zeta
Roger that.
We'll try and take him down, but I doubt we'll succeed.
I'm gonna come in on him in GERWALK mode, though. With luck he'll assume I'm driving some sort of bastardized Aries, and I'll get a free hit while he focuses on ZZ. Not likely, but worth a shot.

Are you guys gonna move ahead and hit the Tauruses once the Virgos are down? I hadn't expected a one-shot solution to the Virgos..
Admittedly we're a small force to start, and splitting up reduces our numbers even more, but.... I don't want to see them catch up with the Tallgeese if we can avoid it. and having Freedom, Destiny, AND Justice hitting the Tauruses(No offense to Sume Gai, but the X family isn't exactly renowned for it's air-to-air capability, so you'll probably be dealing with Mercurius) means I can use my missiles on Tallgeese.. It may be a tough cookie, but equipped for anti-missile it ain't.

I'd like to see Zechs handle a Macross Missile Strike in that thing. *evil grin*


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on October 21, 2007, 04:07:50 PM
ENCODED TRANSMISSION-----------------------------------------------------

TRANSLATING-------------------------------------------------------------------

All teams at ready position

team 2 enter the tunnel

team 1 upon 1900 hrs seal this end of the tunnel

Commence Operation Underground

END TRANSMISSION------------------------------------------------------------


Title: Re: Aeon Genesis Guardian Force
Post by: Andrew on October 21, 2007, 04:55:13 PM
R-1, Ready to launch.


Title: Re: Aeon Genesis Guardian Force
Post by: Ianator on October 21, 2007, 05:10:01 PM
R-3, prepped and ready!


Title: Re: Aeon Genesis Guardian Force
Post by: Bastard king on October 21, 2007, 05:33:49 PM
R-2, on standby.


Title: Re: Aeon Genesis Guardian Force
Post by: Dsvaun on October 21, 2007, 05:53:45 PM
R-Gun reporting.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on October 21, 2007, 07:02:09 PM
AGGF Launch

projected operation end time 2300 hrs


Title: Re: Aeon Genesis Guardian Force
Post by: Dsvaun on October 21, 2007, 07:05:16 PM
R-Gun Powered.  Launching.


Title: Re: Aeon Genesis Guardian Force
Post by: Ianator on October 21, 2007, 07:09:36 PM
T-Link System, contact. R-3, launching!


Title: Re: Aeon Genesis Guardian Force
Post by: Bastard king on October 21, 2007, 07:28:05 PM
Tronium Engine functioning. R-2, launching!


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on October 21, 2007, 09:03:23 PM
*Into the hangar limps none other than Deathscythe, looking battered, bruised, and missing several armor portions and most exterior pieces of the left arm. It moves into a docking space amazingly under it's own power, shuts down, and immediately opens up as Derek climbs out, holding something. He then drops said something onto the deck and brings his foot down on it. Hard.

The radio smashes without any resistance whatsoever.*

You know, I really need to thank G if I ever see him and decide not to shoot him. Not once in the specs does it mention that 'Scythe is capable of surviving a cave-in caused as a last act of desperation to kill persuing units and throw them off your trail while you sit there and work out a plan to get away. Coincidentally, I do have to thank you guys for assuming I was either dead or whatever and just going ahead with your attack, thus causing that massive distraction I used to get back here unnoticed. Zechs certainly wasn't in any hurry to dig me out of that grave himself, but he was keeping an eye on it. Bastard knows how to deal with Gundam pilots.

While I'm on that subject though, I gotta ask. I know the radio was fracked, but did ANYONE hear me when I was requesting backup? Anyone? Cause I gotta say, performing my own funeral service and subsequent burial is NOT how I like to spend several days at time.

And, just to abruptly change the subject so you guys won't think I'm pissed off, which, you know, I have ABSOLUTELY NO REASON TO BE, I wanted to ask. How's Alex coming along? I DID go to a lot of trouble to steal that thing so we could have some more pilotable suits, you know.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on October 21, 2007, 09:21:16 PM
Good to see you back Derek; I was worried when we didn't find even wreckage of the Deathscythe  but it looks like hes pretty busted up right now

As far a the mission went 46 of the Virgos were fried by D.OM.E's blast  then I fought  the Mercurious  He was a hand full but my sabre-play was superior

It looked like the Leos and Aries were beaten badly but the Rear gaurd put up quite a fight

I not yet sure why but up  to 50% of them retreated after 2230 hrs

I'm afraid we received nothing from you after the report so I assumed the worst; had you not shown up tonight I'd have declared you MIA


Title: Re: Aeon Genesis Guardian Force
Post by: Dsvaun on October 21, 2007, 09:22:42 PM
We haven't really worked on the Alex since we tried to rush the R-Gun's deployment before the battle.

A few guys wanted to look for you in but Commander Gai was working under the worst case scenario believing you were either dead or captured and figured that sending out a search party would make things worse for the upcoming battle.

In addition to repairs, the first thing I'm going to to is upgrade your machine to Deathscythe Hell if that makes you feel any better.  If not, heres a small list of what I just said:
1.Alex: Too busy finishing the R-Gun
2.Repairs:  I'll fix Deathscythe and turn it into Deathscythe Hell
3.Lack of Rescue:  It's Gai's fault....

Good to see you back.


Title: Re: Aeon Genesis Guardian Force
Post by: Andrew on October 21, 2007, 10:04:04 PM
*Returning from sortie* SRX team, Report in. Everyone OK?


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on October 21, 2007, 10:23:37 PM
We haven't really worked on the Alex since we tried to rush the R-Gun's deployment before the battle.

A few guys wanted to look for you in but Commander Gai was working under the worst case scenario believing you were either dead or captured and figured that sending out a search party would make things worse for the upcoming battle.

In addition to repairs, the first thing I'm going to to is upgrade your machine to Deathscythe Hell if that makes you feel any better.  If not, heres a small list of what I just said:
1.Alex: Too busy finishing the R-Gun
2.Repairs:  I'll fix Deathscythe and turn it into Deathscythe Hell
3.Lack of Rescue:  It's Gai's fault....

Good to see you back.

Thanks, 'Vaun. It's always good to know people actually notice when I'm not around. Take your time with upgrading 'Scythe. I'd be off the flight line while you were doing it, unless there was another spare mech around I could use, and personally, the only one among the list of empty seats that I'd feel even halfway comfortable in IS Alex. So, yeah. Don't worry about me just yet.

In the meantime, I think I'm going to go take a very long, very hot shower. It was cold in that damn cave, and I had to turn off 'Scythe's climate control in order to reduce the heat signature.


Title: Re: Aeon Genesis Guardian Force
Post by: Ianator on October 21, 2007, 10:33:15 PM
R-3 is in good condition. The Plus module got a few scratches, and someone nearly shot the barrel off my TK Laser Cannon. I still took out at least five guys with one TK Missile though. Think I popped a gatling round or two into Zechs as well.


Title: Re: Aeon Genesis Guardian Force
Post by: Andrew on October 21, 2007, 10:36:03 PM
Good work, Ianator. Where's the R-2 and R-Gun?


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on October 21, 2007, 10:44:35 PM
3.Lack of Rescue:  It's Gai's fault....

Sometimes you have to give orders you don't like and that was one of them

I didn't like leaving you out there Derek but with an attack imminent I thought it best to engage them on our terms rather than risk starting a battle with the entire unit at once


Title: Re: Aeon Genesis Guardian Force
Post by: Andrew on October 21, 2007, 10:47:45 PM
You're alright. Thank whatever diety that was watching, you're alright.


Title: Re: Aeon Genesis Guardian Force
Post by: Bastard king on October 21, 2007, 11:20:09 PM
While I'm on that subject though, I gotta ask. I know the radio was fracked, but did ANYONE hear me when I was requesting backup? Anyone? Cause I gotta say, performing my own funeral service and subsequent burial is NOT how I like to spend several days at time.

And, just to abruptly change the subject so you guys won't think I'm pissed off, which, you know, I have ABSOLUTELY NO REASON TO BE...
But I... then I was told... and...

...

*kicks conveniently placed trashcan across the room*

I'll be in the R-2 awaiting orders. Lousy ungrateful Gundam pilots mumblemumble...


Title: Re: Aeon Genesis Guardian Force
Post by: Andrew on October 21, 2007, 11:21:19 PM
Looks like you're ok.


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on October 22, 2007, 12:07:24 AM
Hey, I'd've gone out for a search, but it was too close. I'd be returning about the time we left to fight, assuming I didn't get caught up in the same mess you did.
I DID plan to run a search concurrently with the battle. Was part of why I took team 2, since it got me closer to where your last transmission was from.
Zechs disagreed, though.


Battle report:
The microwave strike was beautiful. Sparks flying everywhere as lightning arced across the overloaded shield units.
Whoever failed to remove the hardware to call that in when they tok the satellite cannon's remants out has my thanks..

I nailed one of the surviving, shield-less Virgos with a pin-point barrier punch. Knocked it's head unit clean off.
R-1 isn't the only mech that can pull that stunt. :)


Most of my combat time was spent dealing with Zechs.
I'd've loved to get in on the Taurus dogfight, but I didn't have a chance.
Sadly but predictably, the GERWALK stunt didn't fool him for a second.

HE DODGED MY MISSILE STRIKE! COMPLETELY!
A 40-MISSILE VOLLEY!

No shield, no glancing blows, no half-hearted attempts to slash some out of the way or shoot them down with his slow-ass cannon. He just rushed them and danced through the cloud faster than they could home in.

How the HELL do you do that without a man-machine interface? I'd've had trouble with that one even using the BCS.

Bastard.



Needless to say, he got away.
We inflicted some serious damage, though. I managed to weld his left elbow into a solid mass of junk with one of my laser cannons.
And a BEAUTIFUL hit from ZZ took his right leg clean off. That one deserves a medal.


I gotta give Zechs credit, though. Under that pretty boy exterior, he's got balls of raw gundarium. He didn't even TRY to get reinforcements as near as I can tell.
Even kept on fighting after he lost the arm. And the leg.
I think he would've done the full Black Knight routine if he wasn't called back. Might've even taken us with him.

Suffice it to say we won't be seeing the Tallgeese again for a little while. I hope we DO see it again, though. Mainly because I'm not looking forward to the upgrade.
Especially if he trades for Epyon. He's already damn near unstoppable with a standard cockpit.




And just as a note, pin-point barriers don't offer full protection against the dober gun. I'm glad that shot landed to the right of my cockpit.
Ddin't too much damage to any of the variable mechanisms, so it's gonna be fairly straight-forward repairs. I should have all the dings hammered back out by the next mission.


Title: Re: Aeon Genesis Guardian Force
Post by: Tyria on October 22, 2007, 03:32:01 AM
Ouch...

Lt. Tyria reporting back.

Sorry for the delay, but I had to have a checkup on the medical facilities.

Damn Zechs, landed a direct hit on my Justice with that dammed Dobbergun. That pretty much took mu PS Armor out and melted all the armor plates on the front face of my Gundam (that's why I am reporting now, the tech guys had to cut the hatch out...), not to mention taking out my comunication antena...

It's going to be some time before it can get back into action.

By the way, since R-GUN is finished, what do you people sugest we begin to research?


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on October 22, 2007, 09:02:00 AM
before I forget  I need all of you to report to medical for NT testing during this week and Derek you're on leave till Thursday you need the break.


Title: Re: Aeon Genesis Guardian Force
Post by: Dsvaun on October 22, 2007, 11:45:10 AM
I assume current NT are exempt from testing.

Now that the battle is over I would like to transfer back into Nu Gundam.  The R-Gun is a nice machine, but it will benifit more from a psychodriver.

For research I would first like to put together the incomplete Alex that Derek brought us.  He can use it until repairs and upgrades for the Deathscythe.  In addition, for Commander Gai I would like to start construction on the Double X Gundam and a G-falcon to go with it.  Later I may play around with the idea of the Katoki version of Wing Gundam(basically a redesign) for those who don't want to take a chance with the
Zero system of Wing Zero.

Also, something that has been bothering me.  In the recent battles, whenever our men go up against the commander of whatever attacking force such the Master Gundam or Tallgese, they have always pulled out.  Such examples include the Master Gundam retreating after easily taking on some of our men or Zechs pulling out even though he was clearly more than fit for battle.  I remember Jaybee saying that he would have done the black knight routine if he wasn't called back.  We are either draining their resources more than they figured or, simply put, they're testing us.  This leads me to believe that from this point on, things are only going to get harder.


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on October 22, 2007, 11:51:56 AM
Hey, BK. I do appreciate the fact you guys were worried. Don't get me wrong on that.

My more idealistic side is just keeping in mind that I managed to take out somewhere between seventy to a hundred guys while running for my life AFTER having been hit dead on with that frelling dobergun before I finally had to drop a roof on top of myself to get them to leave me alone. If I hadn't managed that, I'd probably either be sitting in a prison cell or an actual grave right now. Cause, I gotta say, I DID turn down Zech's offer to surrender and join his side, so just getting up and walking away wasn't exactly an option anymore.

And that was a VERY long two days, hiding out under a ton of rubble with him occasionally making a stop by and firing shots into the cave to see if I'd react.

I understand the reasoning why no one backed me up. I really do. But that doesn't mean I have to like it. Maybe it just comes from being the kind of guy who'd go off to help someone even against a direct order. I dunno.

As for that leave, I think I'd much prefer to stay down only as long as my partner is. As soon as 'Scythe is back on the flight line, I'm going and taking out that supply base I was scouting last week. I don't feel like being nice, after all this.

And, yeah. 'Vaun's right. Zechs didn't have to waste the better part of a hundred suits to chase me into a hole if he was serious about killing me. He didn't send a single Virgo or either of the twins, and aside from that first shot, he was pretty content to just sit back and make commentary over my weakening comm. They're playing with us, and it seriously bothers me.


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on October 22, 2007, 01:27:19 PM
I say it's time we play back!

Did we get any reaction warheads with that Monster?
I say we march that sucker out to the nearest base and nuke the living daylights outta the suckers.

....
Okay, so that's probably not the best idea, and I just wanna nuke something. Sue me.


Title: Re: Aeon Genesis Guardian Force
Post by: Andrew on October 22, 2007, 04:25:06 PM
before I forget  I need all of you to report to medical for NT testing during this week and Derek you're on leave till Thursday you need the break.

How about me? You already confirmed me as an awakened newtype.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on October 22, 2007, 05:13:31 PM
Any NTs already confirmed do not need testing

but it might be nice if the Research division had some more NT data (for the Alex)


Title: Re: Aeon Genesis Guardian Force
Post by: Andrew on October 22, 2007, 05:15:17 PM
Heading on down then.


Title: Re: Aeon Genesis Guardian Force
Post by: Dsvaun on October 22, 2007, 06:16:16 PM
If I'm gonna pilot Nu than I guess it wouldn't hurt to get more data.


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on October 22, 2007, 09:18:16 PM
If anyone wants NT tests out of me, they can take them from my sim scores and 'Scythe's blackbox. I'm excersizing my leave time to get out of it.

Not fond of tests, in case it's not obvious. I'd rather hook myself up to the Zero System and do my income taxes while having teeth pulled.


Title: Re: Aeon Genesis Guardian Force
Post by: Andrew on October 22, 2007, 10:03:23 PM
That bad?


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on October 23, 2007, 12:09:00 AM
Is there any known correlation between NT and TK?
My stint in the R-1 proved I have at least some TK potential. It's probably wasted in the YF-21, but I doubt we really want to go adding a T-Link system on top of the BCS.

(Should I apologize to Gon for that T-Link Knuckle again? Last time he tried to kill me.)


Title: Re: Aeon Genesis Guardian Force
Post by: Andrew on October 23, 2007, 12:22:46 AM
(Should I apologize to Gon for that T-Link Knuckle again? Last time he tried to kill me.)

I'd say go for it, but that's because he is beginning to think that I shot him.


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on October 23, 2007, 12:38:13 AM
*sighs*
All right, but I'm doing it from the Monster. 'S got hte thickest armor we have.

...

HEY! GET BACK HERE, COWARDS!

Great. Just great. The 2 generics it came with jumped out and ran.
I guess I don't NEED anyone else if I'm just driving over to apologize, but it'd sure make me feel better.to have a gunner.


I'll report to the lab for newtype testing if I come back.


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on October 23, 2007, 03:07:22 AM
*The Monster enters the hanger. Armor is seriously gouged, several pieces are missing completely. Sparks pour from the wounds, and it shudders more than usual with every step. It grinds to a halt, the ahtch pops open, and smoke pours out*



COUGHCOUGH!
Well, Andrew, rest assured that Gon isn't holding it against you.
He's not very verbal, but he IS good at communicating in his own way.
He made it very clear that he doesn't want explanations or reparations. He wants blood. Lots of it. All donated by yours truly.

I'm staying the hell away from him unless I'm sure I can kill him.

I'm truly sorry about the Monster.
But not sorry enough that I'm taking a less armored mech if I ever visit that crazy dinosaur again.
 I greatly prefer living. And thus our most durable mech  is reduced to a really ugly lawn ornament.


Now if you'll excuse me, I'm gonna stop by the medical bay, get these cuts and burns treated, grab some sedatives. and take a nap.
I'll report for newtype testing as soon as I wake up. Assuming my heart rate's returned to normal by then.


And if a angry non-verbal lizard calls, I am most emphatically not home.


Title: Re: Aeon Genesis Guardian Force
Post by: Tyria on October 23, 2007, 04:02:27 AM
Lt. Tyria reporting for NT test.

Hmn...Gon must have a powerfull Animal Instinct...maybe we could make the Beast Machine Squadron, and put him in the lead, it would be a great weapon of massive and indiscriminate destruction, right?



Title: Re: Aeon Genesis Guardian Force
Post by: Derek on October 23, 2007, 08:10:48 AM
Better idea. Anytime we need Gon's help, we have JayBee punch him, and then run as fast as he can straight into the enemy lines. Someone will have to be there to save him, of course, but the plus side is that Gon will probably tear his way through the entire unit before he realizes Jay's not there anymore.

I haven't thought of how to keep Gon from going on a homicidal rampage on the rest of us as a result, though. Ideas?


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on October 23, 2007, 10:32:15 AM
The only one who can truly control Gon is Gideon Zhi and having gon attack is considered a war crime

 On another note I should have the results back on the NT test tomorrow evening

and to clarify TK is a just different use of NT technology (It can be used be non Newtypes but to less effect)


Title: Re: Aeon Genesis Guardian Force
Post by: Ianator on October 23, 2007, 02:45:49 PM
Aww... and I'd thought we'd finally found a match for Zechs-

Er... Lt. Ianator, reporting for NT testing.


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on October 23, 2007, 04:51:51 PM
I would like to remind you all that the Monster was built to withstand a nearby nuclear explosion, mainly due to it's ability to deliver said nukes to nearby targets. It's in a class shared by the GP-02 and.... the GP-02.

Gon shredded it like tin foil.



Find your own bait. I'm not doing it.


Title: Re: Aeon Genesis Guardian Force
Post by: Corsair on October 23, 2007, 05:31:26 PM
*pops out from random rit*

uuuh..hheyy..guuuys....


I managed to get zapped into a parallell and there's this soul sucking octopus creature stuck to the side of my mech....

It's calling itself ARAYAA and it says something about seeking retribution for some wrong that was committed in millenias past...anybody know anything about that?


I don't know, I think we should ust blow it up. The problem is, that it's taken complete control of  the double zeta and is augmenting it's abilities with some sort of unspeakable blasphemous power....
(The thing is firing rays of pure, concentrated chaos energy and has fleshy growths all over if. you know. that kind of blasphemy)


*hops in atropos*


KILL IT! KILL IT NOW! I CAN FEEL IT PRYING INTO MY THOUGHTS!


Title: Re: Aeon Genesis Guardian Force
Post by: Dsvaun on October 23, 2007, 06:01:50 PM
I say we nuke the thing and start work on the FAZZ to replace it.
......
Probably right NOW.


Title: Re: Aeon Genesis Guardian Force
Post by: Tyria on October 23, 2007, 06:11:19 PM
Look at that...you don't see it everyday, even in the bizzarre world of Super Robot...

It's night right now, just Satelite Cannon it and be done.
And...maybe if we get some bits of it, we could try making a DEVIL GUNDAM!


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on October 23, 2007, 06:16:06 PM
Look at that...you don't see it everyday, even in the bizzarre world of Super Robot...

It's night right now, just Satelite Cannon it and be done.
And...maybe if we get some bits of it, we could try making a DEVIL GUNDAM!
Problems with your plan:
1. The X Divider doesn't HAVE a satellite cannon.
2. The Devil Gundam is a Very Bad Idea(TM)


I second, third, fourth, and fifth the nuke plan.
Load some reaction warheads onto my hardpoints and we'll see how it likes hot thermonuclear death.
I can deliver four portable suns into the thing's face and we'll call it a day... night... time period!


Title: Re: Aeon Genesis Guardian Force
Post by: Andrew on October 23, 2007, 06:19:08 PM
I'll start evacuating the area. Remember to seal off the room.


Title: Re: Aeon Genesis Guardian Force
Post by: Tyria on October 23, 2007, 06:30:33 PM
All right, forgot that for a moment...nuke it is...

Of course the Devil Gundam is a Very Bad Idea(TM), but
I need some good references to join the Mad Researcher For The Good Guys (TM).


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on October 23, 2007, 06:51:34 PM
Wait, I ACTUALLY get to nuke something?
SWEET!
Pity it's home sweet home, though.

Operation Sledgehammer to commence ASAP. The hammer falls at 2130. Y'all best be evacuated by then, and take your mechs with you. Load 'em down with all the gear, spare parts, incomplete prototypes, etc you can fit.


I'll fly straight out, u-turn, and sling all 4 missiles into the hanger.
Don't watch if you value your eyesight.



Someone help me mount these missiles!


Title: Re: Aeon Genesis Guardian Force
Post by: Andrew on October 23, 2007, 07:28:54 PM
*Over the PA* Attention all pilots! Attention all pilots! Due to an emergency, we are being forced to nuke the hanger! Remove your MS from the hanger and gather all the equipment you can carry! I repeat, we are being forced to nuke the hanger! Remove your MS from the hanger and gather all the equipment you can carry! This is not a drill! I repeat this is not a drill! *PA clicks off*


Title: Re: Aeon Genesis Guardian Force
Post by: Dsvaun on October 23, 2007, 07:34:16 PM
I'll move my Nu and try to get deathscythe and Alex out with thier appropriate parts.


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on October 23, 2007, 07:37:30 PM
The hanger may be hardened for just this sort of event(Althena knows we've had enough experimental weapons go wrong to justify it), but  I'd rather not take any chances.

*opens a comm channel from the cockpit*
Attention all personnel. Due to alien infestation of the hanger, a nuclear strike on the base is imminent.  Please evacuate immediately.
I repeat:  NUCLEAR STRIKE IMMINENT. ALL PERSONNEL EVACUATE IMMEDIATLY.

Sorry about dinner, Chef. I was looking forward to it.


Omega 1, taking off.
*closes comm channel*


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on October 23, 2007, 07:39:12 PM
All right, forgot that for a moment...nuke it is...

Of course the Devil Gundam is a Very Bad Idea(TM), but
I need some good references to join the Mad Researcher For The Good Guys (TM).

we're outta nukes

how bout this though *hands off portable gamma ray emitter*

And I'm insulted the X Divider does have a satellite cannon (how do you think I used D.O.M.E.)


Title: Re: Aeon Genesis Guardian Force
Post by: Andrew on October 23, 2007, 07:39:43 PM
I'm moving the R-1 and R-Gun out. I don't think I can carry any more.


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on October 23, 2007, 07:40:16 PM
*Is currently busting his ass to get 'Scythe loaded onto the mech carrier, along with all the pieces and parts of it that have been removed/fallen off since it was brought back*

I am NOT letting my suit get blown up just because we believe there's no such thing as overkill!


Title: Re: Aeon Genesis Guardian Force
Post by: Tyria on October 23, 2007, 07:45:36 PM
Remember to evac Gon.

He shoul be sleeping merrily, digesting all that armor plates he chomped off earlier today, if he so much as awakens because of the explosion, he'll come and kill us all.


Title: Re: Aeon Genesis Guardian Force
Post by: Dsvaun on October 23, 2007, 07:48:32 PM
The X divider is an upgraded type that had the satalite cannon damaged beyond use.  As for how you did use it,
GX-bits.


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on October 23, 2007, 08:00:38 PM
Screw Gon. The crazy little bastage can rejoin the rest of the dinosaurs.
...
Assuming he CAN be killed. I think he's actually not a being so much as a physical manifestation of a force of nature.


we're outta nukes

how bout this though *hands off portable gamma ray emitter*

And I'm insulted the X Divider does have a satellite cannon (how do you think I used D.O.M.E.)
What do I have on my hardpoints, then?!?!
I swear, if those ferengi traders stuffed cotton candy into some cans that said "reaction warhead" again... well, I probably won't be around to beat them senseless.



And not by specs the XDiv doesn't.
Didn't realize your's was further customized.
I assumed it was a (very useful) oversight that left the DOME call hardware in place after the retrofit.

But that's good to know. If these warheads are duds, it gives us a backup.


But for the love of Althena, get out of the hanger people! I'm already airborne!


Title: Re: Aeon Genesis Guardian Force
Post by: Dsvaun on October 23, 2007, 08:12:50 PM
For Tyria

If you want a less psyhcotic approach, then I suggest machine cells.  They work the same way, but won't go insane assuming the computer working them works correctly.


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on October 23, 2007, 09:00:10 PM
*thoughts the comm open*

Omega One to all AGGF personnel: The tenatcle monster is approaching the hanger door. I can't hold this strike off any longer.

Hammer 1 through 4 fire-linked, 1-second delay between firings.

If you are not in a mech and are still inside evacuation line DELTA, then duck and cover. If you are still inside the hanger, then I'll see you on the other side.
If you're Gon or the tentacle monster, I'LL SEE YOU IN HELL!

It's hammer time.

*presses trigger*


One after another, 4 cruise missiles lance out from the wings of the YF-21. The first catches the monster in the chest as it exits the hanger, carries it back inside, then detonates. The second, third, and fourth follow into the inferno. The hanger shudders with each successive detonation, collapsing as the 4th missile enters the hatch

I count three detonations. Spectroscope reported traces of cotton candy as the 4th missile entered the hanger.
The ferengi will pay for that!


I can't see anything through this smoke! And the nukes flooded my sensors!
Omega One Requesting confirmation of target destruction. Repeat, Omega One requesting confirmation of target destruction.


X Div Kai, stand by for satellite cannon.


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on October 23, 2007, 09:03:44 PM
*Sitting back at a safe distance with the carriers with 'Scythe and Alex nearby, eating popcorn*

You know, even though this is pretty much ruining any chances of us actually repairing our equipment before the next battle, it's a pretty decent show.

So, did anyone look into the budget about a secondary hangar bay for use in case of emergencies?


Title: Re: Aeon Genesis Guardian Force
Post by: Dsvaun on October 23, 2007, 09:04:09 PM
Take no chance.
Fire the satalite cannon at the hanger whether you see anything or not as soon as it is charged.

If there isn't an extra hanger we could always capture one of the other bases if they have a hanger.


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on October 23, 2007, 09:24:36 PM
Filps over to GERWALK mode, lands with the rest of the crowd


So.... any bets on how bright we'll glow if we go home?


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on October 23, 2007, 09:25:56 PM
fine  but

*FIRES Satellite cannon*

How bout rather than building a new hanger/base we get a new one from the enemy


Title: Re: Aeon Genesis Guardian Force
Post by: Andrew on October 23, 2007, 09:42:59 PM
Works for me. Also, I was able to get all of the R-units out when I found a useable carrier. So the SRX and HTB cannon are still intact.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on October 23, 2007, 09:51:08 PM
 everything but ZZ got out intact

but, so help me Corsair,  if you ever bring something like that back again I will not get you out of the mech before we destroy it


Title: Re: Aeon Genesis Guardian Force
Post by: Dsvaun on October 23, 2007, 09:57:15 PM
I second that.


Title: Re: Aeon Genesis Guardian Force
Post by: Andrew on October 23, 2007, 09:59:21 PM
I third it.


Title: Re: Aeon Genesis Guardian Force
Post by: Dsvaun on October 23, 2007, 10:19:59 PM
As for the capture of the nearest base, I have a simple proposition.  Using the SRX's HTB cannon and X's satalite cannon we make a simple deal, they either surrender the base or we wipe it off whatever maps its on.  If it doesn't work, we just blow up an enemy base and we go back to making a new hanger for our old base.  If they happen to strike us during that time.....well we can always live in the caves.


Title: Re: Aeon Genesis Guardian Force
Post by: Ianator on October 23, 2007, 10:33:30 PM
You blowed up my cotton candy...


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on October 23, 2007, 10:57:38 PM
You blowed up my cotton candy...
It was for a good cause.
Too bad sugar doesn't undergo fusion quite as readily as hydrogen and helium do.


...


Does this story arc mean Corsair is Excellen?


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on October 24, 2007, 12:00:36 AM
Does this story arc mean Corsair is Excellen?

No, just really, really unlucky

as far as capturing the base goes I'll think up the plan
(cotton candy Nukes are never a good idea)

I hate to say it Derek but I looks like I need you back on active today

and a note on nukes, in the future, before one can be launched you require my or Gideon's permission.


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on October 24, 2007, 12:04:08 AM
Awww....

What if I find hte ferengi that sold me the cotton candy missile? Can I at least nuke THEM?


Title: Re: Aeon Genesis Guardian Force
Post by: Dsvaun on October 24, 2007, 12:09:38 AM
Sorry for not requesting permission, but under the circumstances a disposal was necessary and I didn't want to risk all of our machines with infection of whatever it was. 


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on October 24, 2007, 12:20:29 AM
Awww....

What if I find hte ferengi that sold me the cotton candy missile? Can I at least nuke THEM?

try strapping him onto your wing and going for a ride through the stratosphere  that should do the trick


Title: Re: Aeon Genesis Guardian Force
Post by: Andrew on October 24, 2007, 12:38:42 AM
I'm not entirely sure who the ranking member of the SRX team is, but I'd like all of them to meet up with me in the simulator for training.


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on October 24, 2007, 12:56:41 AM
Awww....

What if I find hte ferengi that sold me the cotton candy missile? Can I at least nuke THEM?

try strapping him onto your wing and going for a ride through the stratosphere  that should do the trick
Mmmmm.... that sounds like fun.


Anyways, the important thing is we killed the monster before it could rape more of our hardware. And got most of our gear and all our men out.
Heck, we didn't even do too much damage to the base in the process.
....
I'm still surprised that hanger stood as long as it did.
Gives me a lot more faith in the things.

But if that hadn't worked, I only know one other way to deal with tentacle monsters. And you don't want to hear me sing. Makes the nukes look tame.


Title: Re: Aeon Genesis Guardian Force
Post by: Ianator on October 24, 2007, 12:59:42 AM
I'm not entirely sure who the ranking member of the SRX team is, but I'd like all of them to meet up with me in the simulator for training.
Sure thing. What'ya got in mind?


Title: Re: Aeon Genesis Guardian Force
Post by: Tyria on October 24, 2007, 04:11:11 AM
Well...my Justice will be a bit more vulnerable for the time beign. While I managed to get the stuff out to repair the PS Armor, I couldn't bring with me most of the armor plates that needed to be replaced. But, at least it should be about 80% repaired, PS Armor included.

Hmn...working with machine cells...do we have a super computer handy to act as main control?


Title: Re: Aeon Genesis Guardian Force
Post by: Tyria on October 24, 2007, 04:14:12 AM
Oh...before I forget again...will the results of our NT tests be delayed by last night's show?


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on October 24, 2007, 08:55:13 AM
no I should know late tonight


Glad I opted for the portable Command and Control system

I'll post our status at the same time (roster, active mechs etc.)

the only thing is we'll have to delay Deathscythe's and Alex's  modifications/repairs till we find a new base (although the shell is intact most of the buildings are on the verge of collapse)

after I take stock I'll order a scouting mission to determine which base we hit


Title: Re: Aeon Genesis Guardian Force
Post by: Dsvaun on October 24, 2007, 11:08:50 AM
Hmn...working with machine cells...do we have a super computer handy to act as main control?

At the moment, I'd say we'd have some trouble getting our hands on one.  Any should do, as long as the name of it isn't Magus.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on October 24, 2007, 11:37:36 AM
Hate to burst your bubble but Machine cells / DG cells are way too dangerous for us to even try to control;  right now we are in need of a base so hold off research Ideas for a while


Title: Re: Aeon Genesis Guardian Force
Post by: Corsair on October 24, 2007, 11:53:33 AM
I hate to burst your bbble but the lovecraftian terror *feeds* on nuclar energy.

Whenyou nuked it you only made i stronger!

I think the only way we can properly eal with this menace is good old fashined fraggin'

As far as reapirs go, come hither and let the atropos tie your MS's threads of fate, and it'll be feeling as good as new in no time (hell it only takes me one round to supply and repair in full)

But 'till then...


I think ishould apologize for graddind unspeakable horrors into the universe, although I *think* we should at least try to salvage some of the organic material for use in weapon components...provided we can separate it from it's sentience....

And without further adieu....

*hops in the atropos and begins firing fragmenation rounds at the Thing*


Title: Re: Aeon Genesis Guardian Force
Post by: Dsvaun on October 24, 2007, 12:17:22 PM
Hate to burst your bubble but Machine cells / DG cells are way too dangerous for us to even try to control;  right now we are in need of a base so hold off research Ideas for a while
Machine cells can go out of control if abused, but there are perfectly good applications of machine cells such as the Gungust Type 3 Zankantou.


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on October 24, 2007, 12:54:47 PM
With 'Scythe still off the flight line, I'm not exactly in much shape for any steath ops at the moment.

Though, that one base I checked out last week is probably usable for our purposes. We just have to go through a hundred guys, their boss, and a 'Doc, and it's ours. See my previous report on it for details on the enemy units.

You kids have fun with that. I'm gonna go organize the transports so we'll be ready to go, once we have somewhere to go to.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on October 24, 2007, 01:57:39 PM
Corsair if you realize we didn't nuke him; What JayBee thought was a nuke was really a missile stuffed w/ cotton candy.
we are past the "thing" now (not many things survive a Satellite Cannon)

 let's forget this ever happened and move on, please


Title: Re: Aeon Genesis Guardian Force
Post by: Andrew on October 24, 2007, 03:17:28 PM
I'm not entirely sure who the ranking member of the SRX team is, but I'd like all of them to meet up with me in the simulator for training.
Sure thing. What'ya got in mind?

Formation work primarily. Teamwork and communication, second. Finally, target practice.


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on October 24, 2007, 03:24:02 PM
But I... it...
Ah, whatever.

The important part is we ARE in need of a new base.
And I just came back from patrol with some interesting news.

There's a supply depot nestled in those mountains over there. Small place, minimal defense force. Entirely too little to be of use to us.

BUT.... they have a good-sized space port, and there's currently a carrier docked for resupply.
I'm not sure on the exact specs, but it seems roomy enough to hold all of us comfortably. 


It's also in need of some repairs.
Based on the comm signals I intercepted, it seems it was in an ugly skirmish fairly recently, and it took a beating.
It's not space-worthy right now, but it IS air-worthy.
Most of it's mechs are damaged beyond repair, too.  So much the better for us
They're gonna be there for about a week taking on supplies and conducting repairs to make it space-worthy again. Then they head out to a base that can replace their lost mecha and pilots.


Enemy defenses are light. Looked to be about seventy Zakus and a dozen Defender destroids for air defense. Easy pickings.

I think the time is right for us to upgrade to a mobile base.



Added perk: They have a VB-6 K├Ânig Monster (http://macross.anime.net/mecha/united_nations/variable/vb6/index.html)  just sitting there. Sounds like they lost the crew in their last battle, and it's unmanned right now.

Between Gon and the tentacle monster incident(I'm pretty sure no one bothered to haul the thing out, given it looked irreperable), it'd be nice to replace our old artillery piece.
And if we can upgrade to the next generation while we're at it... nothin' says lovin' like a variable Monster.




So.... anyone wanna go house-shopping?


Title: Re: Aeon Genesis Guardian Force
Post by: Andrew on October 24, 2007, 03:24:59 PM
Before I forget, I should mention that we should aquire a ship like the Hagane/Hiryu Custom/whatever, in case we need to go long range or make a quick escape.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on October 24, 2007, 06:51:30 PM
It's time for a status report
we've ended up losing alot this past week between a scouting mission gone wrong an incident w/ Gon and what I will refer to from this point on as the Corsair Incident but regardless our staff are still intact

 
Leader
Gideon Zhi (NT)
---

Knights (appointed by Leader)
---

Officers (20 post minimum)
Sume Gai (C) (NT)
Derek (I)
Jaybee (I)
Dsvaun (R) (NT)
Ianator (I) (NT)
Tyria (R)
Andrew(C) (NT)
Basterd King () (NT)
Corsair (C)
---

Regulars (10 post minimum)
AuraBattler ()
---

Recruits
Jolty ()
Kaji ()
---

since pretty much everyone has moved up to officer I'll have to make some new ranks

on a note the letters beside your names stand for your department or NT for an awakened newtype


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on October 24, 2007, 06:59:19 PM
as stated before we have lost quite a few Mechs so as a stop gap I brought in a new unit with rather unknown abilities the Virtue

Destiny-Jolty
Freedom-AuraBattler
Justice-Tyria
Nu Gundam-Dsvaun
Gundam X Divider-Sume Gai
Lancelot-Kaji
R-1-Andrew
R-2 (Powered)- Basterd King
R-3 (Powered)- Ianator
YF-21-JayBee
(Sword/Launcher/Aile) Strike-
Shining Gundam-
R-Gun (Powered)-
Gundam Virtue-
Atropos-Corsair

Arc Gurren-Lagann-Gideon Zhi

in development (suspended until we find a new base)
DeathScythe Hell
Gundam Alex

Derek, Corsair please select you temporary mechs


Title: Re: Aeon Genesis Guardian Force
Post by: Dsvaun on October 24, 2007, 07:12:02 PM
Jaybee
I would love nothing more more than to forget it.  Even if it was barely alive it won't be in any shape to follow us.  If it doesn't die out before enemy searches the base, it's their problem.
Commander Gai
I would also like address the line up you listed.  Derek has stated before that the AI Boundock is at one of the enemy bases.  We do not currently have it in our possesion.

As for the ranks you could base it off of time in service and actions performed during that service.


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on October 24, 2007, 07:34:01 PM
As for the ranks you could base it off of time in service and actions performed during that service.
Why do I suspect that this system will see me busted back to latrine scrubber for attempting to reduce our base to so much glass?


Title: Re: Aeon Genesis Guardian Force
Post by: Dsvaun on October 24, 2007, 07:42:40 PM
As for the ranks you could base it off of time in service and actions performed during that service.
Why do I suspect that this system will see me busted back to latrine scrubber for attempting to reduce our base to so much glass?
Nah.  I'd worry more about Corsair.


Title: Re: Aeon Genesis Guardian Force
Post by: Andrew on October 24, 2007, 08:02:17 PM
As for the ranks you could base it off of time in service and actions performed during that service.
Why do I suspect that this system will see me busted back to latrine scrubber for attempting to reduce our base to so much glass?
Nah.  I'd worry more about Corsair.

Yeah, bringing in what looked like an Einst was a VERY foolish move. We lost a perfectly good base that way.


Title: Re: Aeon Genesis Guardian Force
Post by: Corsair on October 24, 2007, 10:12:10 PM
as stated before we have lost quite a few Mechs so as a stop gap I brought in a new unit with rather unknown abilities the Virtue

Destiny-Jolty
Freedom-AuraBattler
Justice-Tyria
Nu Gundam-Dsvaun
Gundam X Divider-Sume Gai
Lancelot-Kaji
R-1-Andrew
R-2 (Powered)- Basterd King
R-3 (Powered)- Ianator
YF-21-JayBee
(Sword/Launcher/Aile) Strike-
Shining Gundam-
R-Gun (Powered)-
Gundam Virtue-

Arc Gurren-Lagann-Gideon Zhi

AI controlled
Boundock

in development (suspended until we find a new base)
DeathScythe Hell
Gundam Alex

Derek, Corsair please select you temporary mechs

Look, I can't be held responsible for getting sucked into a hole in space/time and coming out being stalked by unfathomable terrors from outside of the observable universe....
He's still around just so y'all know. all we managed to do was piss it off even more...

At any rate i'm currently in my custom mech I call Atropos, Which is basically an extremely heavily modified guntank, With an updated and far more powerful pair of high-caliber cannons moved to where the arms would normally be situated, with a high efficiency hovering module in place of treads.
A plasma core cannon situated in the chest which is heinously overpowered but it sucks all the juice out of the machine so it's best used in emergency situations only.
More armor than is even remotely practical. Of course this makes for a bumpy and not entirely fast paced ride,  But the thing can ake a few wallops before I even need to worry about maneuvering.
So while it might not have a great deal of combat versatility, It's role is simple. stay back and blow stuff up real nice-like.

It can also be outfitted with a repair or supply module, which slows it down even more, If i'm placed in the proper position in formation it won't really make a big difference.

It's a no frills kind of machine but it gets the job done and then some.


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on October 24, 2007, 11:45:09 PM
He's still around just so y'all know. all we managed to do was piss it off even more...
Say that again and I WILL start singing!
I'll even steal the VF-19 Kai to do it in.

*digs out "The Best of Fire Bomber Karaoke Collection" and an electric guitar*


If it worked for Basara, it can work for me. Right?


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on October 24, 2007, 11:52:36 PM
IF it is still around I'll ask Gid to let Gon have a go at it (nothing survives that)

But right now is not the time to start fighting monsters that follow you home from the sixth dimension, Corsair

honestly though how did you even get sucked into a different dimension; you were piloting the ZZ for god sakes.

I've granted your request to use the Atropos, on the condition; you stay in this dimension



Title: Re: Aeon Genesis Guardian Force
Post by: Dsvaun on October 25, 2007, 12:48:08 AM
He's still around just so y'all know. all we managed to do was piss it off even more...
Say that again and I WILL start singing!
I'll even steal the VF-19 Kai to do it in.

*digs out "The Best of Fire Bomber Karaoke Collection" and an electric guitar*


If it worked for Basara, it can work for me. Right?
Can you play holy lonely night?

Like I said, whatever the thing was it is its not our problem anymore.


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on October 25, 2007, 02:12:24 AM
He's still around just so y'all know. all we managed to do was piss it off even more...
Say that again and I WILL start singing!
I'll even steal the VF-19 Kai to do it in.

*digs out "The Best of Fire Bomber Karaoke Collection" and an electric guitar*


If it worked for Basara, it can work for me. Right?
Can you play holy lonely night?

Like I said, whatever it is its not our problem anymore.
If by "play" you mean "horribly abuse until your ears bleed, and the tree next to you grows ears just for the sake of bleeding from them" then yes, I CAN play Holy Lonely Night.


But I was gonna go with Planet Dance. Mainly because it was so overplayed that almost everyone ALREADY hates it.


Title: Re: Aeon Genesis Guardian Force
Post by: Ianator on October 25, 2007, 02:34:45 AM
Holy Lonely LIGHT.

Fix'd. Can I use bold and italic tags on this thing?


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on October 25, 2007, 11:02:13 AM
Holy Lonely LIGHT.

Fix'd. Can I use bold and italic tags on this thing?

yes!! just use the html tags


Title: Re: Aeon Genesis Guardian Force
Post by: Corsair on October 25, 2007, 12:50:52 PM
IF it is still around I'll ask Gid to let Gon have a go at it (nothing survives that)

But right now is not the time to start fighting monsters that follow you home from the sixth dimension, Corsair

honestly though how did you even get sucked into a different dimension; you were piloting the ZZ for god sakes.

I've granted your request to use the Atropos, on the condition; you stay in this dimension



Wrong place, wrong time type of thing, I think. I just happened to let off every gun weapon at my disposal on a place where a few leylines crossed or something along those lines...or maybe the bio sensor picked up on something outside of the  MS and it alerted whatever it was that dragged me there in the first place....

Although more probably Ijust got caught in some kind of quantum hiccup. One way or another, the odds of such a thing happening again are pretty much astronomical.
...Trouble has a tendency to chase me aroundbut it's mostly nothing that can't be dealt with...most of the time..

Hm. I think it's time we start giving ourselves theme music.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on October 25, 2007, 02:49:41 PM
Theme music you say

how bout JAM Project's Hagane no MESSIAH (if I remember correctly that translates to Messiah of Steel)


Title: Re: Aeon Genesis Guardian Force
Post by: Ianator on October 25, 2007, 03:03:06 PM
in before SKILL-

I've always had a soft spot for Meikyuu no PRISONER myself...


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on October 25, 2007, 03:04:17 PM
I was thinkin' about  using Information High, but only for big events.


Dunno what I'd use for everyday combat.


Title: Re: Aeon Genesis Guardian Force
Post by: Corsair on October 25, 2007, 03:38:52 PM
For my in-battle music....

Italian powermetal band They majestie's Maiden of steel, But
Awe of She (guilty gear XX soundtrack. I thin kthe artist is daisuke ishiwatari?) would aldo be good.... considering my insistence on my RMV having a definite female persona...plus big impressive overcompensatory guns :)


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on October 25, 2007, 03:44:00 PM
hey just for reference put up a link to your song/s 

here is  Hagane no Messiah (http://youtube.com/watch?v=OU-DJKqI08g)


Title: Re: Aeon Genesis Guardian Force
Post by: Dsvaun on October 25, 2007, 03:48:26 PM
I supose if we get a choice, I'll choose vanishing trooper.  May not fit my mech exactly, but it's a perfect example of what we're fighting for.
http://www.youtube.com/watch?v=hT_-w0Gra8w

Of course the guys in the SRX would probably choose Spirits of Steel.  Here a link for the song as it is sung.
http://www.youtube.com/watch?v=bIb3f5IA9Jk


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on October 25, 2007, 04:06:47 PM
Before I forget may I suggest (for anyone to take)

Code AtA (http://www.youtube.com/watch?v=71IwyIWHSs4)
DRAGON (http://youtube.com/watch?v=Ho7D5_IVueY)
Dark Prison (http://www.youtube.com/watch?v=b0aNOjIpq-0)
Beowulf (http://youtube.com/watch?v=Yw4AwoDAQ0g)



Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on October 25, 2007, 04:12:57 PM
http://youtube.com/watch?v=NMczRJh_OeI
Information High.


And I think I'll use Time to Come for my regular music.
http://youtube.com/watch?v=-135p90ArbY


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on October 25, 2007, 04:22:05 PM
If you guys absolutely have to put me in one for the time being, I'll take Shining Gundam. I'm probably not all that qualified for it, but I'd rather use that than one of the SEED suits.

As for a theme song, I have two words. Falling Down. http://gh.ffshrine.org/song/1931/17

Now, if anyone wants my opinion, I say we should go for that ship that JayBee found. Given that we're basically just sitting here having these meetings while sitting around on the mech transports throwing sticks onto the campfire, I'm all for getting a new base ASAP. The one I was scouting the other day is nice and all, but really, you can't argue with a weakly defended battleship just ASKING to be stolen.

So yeah, I feel like going house shopping.


Title: Re: Aeon Genesis Guardian Force
Post by: Corsair on October 25, 2007, 04:30:55 PM
Before I forget may I suggest (for anyone to take)

Code AtA (http://www.youtube.com/watch?v=71IwyIWHSs4)
DRAGON (http://youtube.com/watch?v=Ho7D5_IVueY)
Dark Prison (http://www.youtube.com/watch?v=b0aNOjIpq-0)
Beowulf (http://youtube.com/watch?v=Yw4AwoDAQ0g)


Maiden of steel - http://www.youtube.com/watch?v=bhUiWDrGDNQ

Awe of she - http://www.youtube.com/watch?v=F3BSSNxKjDk




Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on October 25, 2007, 04:34:52 PM
Sorry To take so long to decide but I propose we split up and go for both the small base and the ship Friday afternoon

IF we just took the ship we would have to worry about running out of supplies

If we just took the base we would only maintain the status quo of them attacking and us defending

so what do you all think
 


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on October 25, 2007, 04:43:50 PM
Since I've been pretty much in charge of the transports since we lost the old base, I'll go with the ship gang. Also, I seriously doubt my ability to fight a prolonged battle in Shining, so it'd probably be better if I did go with the easier fight.

And the sooner we take control of that ship, the sooner we can start fixing 'Scythe. Even if all we do is repairs, it'll get me back to full capacity that much quicker.


Title: Re: Aeon Genesis Guardian Force
Post by: Tyria on October 25, 2007, 04:54:12 PM
I'll take Ace Attacker as my theme.

I will go with the team that will assault the base.
My unit may not be fully repaired, but it still has a large operation time and a lot of firepower. (What are the expected units defending the base?)


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on October 25, 2007, 05:20:23 PM
I was hoping you'd say that Derek I want you to command the ship team

Here is a virus that you can use to take over the ship's computer system, I'll leave the actual plan of engagement to you

as for the base it had at last scout 25 Zakus, 25 Leos, 10 GMs, 10 Aries,  15 Marassai's ,15 Tauruses a Gaplant and a Boundoc

but I 'm betting that Zechs left an additional 75 Tauruses after his retreat
the main problem is we want to leave the facilities intact so no using the HTB or Satellite Cannon . It will be a very close quarters battle   


Title: Re: Aeon Genesis Guardian Force
Post by: Corsair on October 25, 2007, 05:34:44 PM
I was hoping you'd say that Derek I want you to command the ship team

Here is a virus that you can use to take over the ship's computer system, I'll leave the actual plan of engagement to you

as for the base it had at last scout 25 Zakus, 25 Leos, 10 GMs, 10 Aries,  15 Marassai's ,15 Tauruses a Gaplant and a Boundoc

but I 'm betting that Zechs left an additional 75 Tauruses after his retreat
the main problem is we want to leave the facilities intact so no using the HTB or Satellite Cannon . It will be a very close quarters battle   

IF it's not too much of a hassle i'd like to take the Virtue - Atropos Isn't well suited for close quarters indoor type scenarios, especially if you're looking to take the base, rather than...you know. blow it up...

I figure i can just stick with melee weapons if it has untested abilities...don't want to accidentally knock out a power generator or three...


Title: Re: Aeon Genesis Guardian Force
Post by: Tyria on October 25, 2007, 06:08:50 PM
Hmn...close quarter massacre with beam weapons...my Justice got a job cut for it.


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on October 25, 2007, 06:25:04 PM
I was hoping you'd say that Derek I want you to command the ship team

Here is a virus that you can use to take over the ship's computer system, I'll leave the actual plan of engagement to you

as for the base it had at last scout 25 Zakus, 25 Leos, 10 GMs, 10 Aries,  15 Marassai's ,15 Tauruses a Gaplant and a Boundoc

but I 'm betting that Zechs left an additional 75 Tauruses after his retreat
the main problem is we want to leave the facilities intact so no using the HTB or Satellite Cannon . It will be a very close quarters battle   

Heh. Right man for the right job, eh Commander? Leave it to me. I could probably hack my way in even without a virus, but hey, whatever makes things easier for us.

So, who wants to help participate in pirating, SRW style?


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on October 25, 2007, 06:44:08 PM
I'd like to be on the carrier team.


My mech isn't really built for close combat, barrier punch or not. It's lightweight and doesn't have any melee weapons(though the forearm lasers are quite usable at close range).
And betwen the thin armor and elaborate transformation, it's a bit  more fragile than the typical mobile suit(or even most transforming mobile suits), so I'd rather not be in a situation where my ability to dodge is limited.

...

I wouldn't mind a chance to remind the Taurus pilots which franchise is the master of the skies. They get uppity if us Valk pilots don't shoot a few of 'em down every so often.
Crazy Gundam pilots think anything with wings is a fighterplane.


But strategy takes priority over pride.
Besides, I found the carrier, I wanna be one of the first to set foot on it. :P


Title: Re: Aeon Genesis Guardian Force
Post by: Dsvaun on October 25, 2007, 06:56:25 PM
I'll be part of the base forces.  The Fin Funnels on Nu are more than enough to handle precision as apposed to mass attacks.


Title: Re: Aeon Genesis Guardian Force
Post by: Ianator on October 25, 2007, 07:21:37 PM
I'm really not sure which force would be best suited to a 20-meter-wide flight module with a high-powered laser cannon and smashy-smashy "Funnels"...


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on October 25, 2007, 08:06:04 PM
I'm really not sure which force would be best suited to a 20-meter-wide flight module with a high-powered laser cannon and smashy-smashy "Funnels"...

If you ask me, the entire SRX team should be a part of the base assault.
Given the enemy forces, there's a good chance the raw power of SRX will be appreciated, regardless of the HTB's viability in this operation.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on October 25, 2007, 08:13:31 PM
I figure i can just stick with melee weapons if it has untested abilities...don't want to accidentally knock out a power generator or three...

The Virtue (http://www.mahq.net/mecha/gundam/00/gn-005.htm) is a heavy gunner model from 00


Title: Re: Aeon Genesis Guardian Force
Post by: Dsvaun on October 25, 2007, 08:13:42 PM
I agree with Jaybee, though variable formation isn't necessarily required.  The SRX pilots should work on fighting as single units, maybe even practice the R-Formation attack.


Title: Re: Aeon Genesis Guardian Force
Post by: Andrew on October 25, 2007, 09:38:28 PM
I'm really not sure which force would be best suited to a 20-meter-wide flight module with a high-powered laser cannon and smashy-smashy "Funnels"...

If you ask me, the entire SRX team should be a part of the base assault.
Given the enemy forces, there's a good chance the raw power of SRX will be appreciated, regardless of the HTB's viability in this operation.

He's right. Even if we don't combine, only the R-1 is really suited for close range.


Title: Re: Aeon Genesis Guardian Force
Post by: Ianator on October 25, 2007, 11:02:32 PM
He's right. Even if we don't combine, only the R-1 is really suited for close range.
True, that. Actually, if R-1 still has its Boosted Rifle equipped, we could make a decent ranged support element.

Of course, I've been meaning to try out the R-Formation exercises for a while now.


Title: Re: Aeon Genesis Guardian Force
Post by: Corsair on October 25, 2007, 11:12:58 PM
I figure i can just stick with melee weapons if it has untested abilities...don't want to accidentally knock out a power generator or three...

The Virtue (http://www.mahq.net/mecha/gundam/00/gn-005.htm) is a heavy gunner model from 00

Well shoot, I might just have to sit this one out. Shame the base got FUBAR'd else i'd just tinker with the atropos a bit, and replace the main guns with a pair of manipulators,reroute the power from the other cannons and snap in a couple of rayblades...Stick the arms out and set the hover module to spin and i'll be like s hurriacine of DOOM!! Plus all that extra armor would be a bit of a boon in tight quarters where a lighter frame would be more of a liability.

But seeing as we seem to be lacking the proper resources at the moment...

I could pick off some of the outdoor guards and thin the ranks thereto make i a tad easierfor the main force to do thier thing,
Or join up with the second squad...wherever you think i'd b most useful, sir.


Title: Re: Aeon Genesis Guardian Force
Post by: Andrew on October 25, 2007, 11:17:16 PM
He's right. Even if we don't combine, only the R-1 is really suited for close range.
True, that. Actually, if R-1 still has its Boosted Rifle equipped, we could make a decent ranged support element.

Of course, I've been meaning to try out the R-Formation exercises for a while now.

Granted, but any missed shot runs the risk of damaging the surroundings, which is something we DON'T want.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on October 25, 2007, 11:39:44 PM
Don't be too worried I plan to draw about 65% of the enemies out of the base before we move in for the assault

some of you will need to handle these enemies; you can go to town so long as you are mindful of your aim and don't start using attacks w/ high collateral risk (Like the HTB)


Title: Re: Aeon Genesis Guardian Force
Post by: Corsair on October 26, 2007, 12:10:45 AM
GOt it. no big explosives or fragmentation devices.

I'll be hitting the outside guys using precision beams and big slugs rather than rockets and missiles...

I tell ya though  a solid metal slug doesn't sound all that impressive 'till you see it make contact with an enemy mobile suit. it's like watching a foot soldier trying to catch a cannonball. it just doesn't happen.


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on October 26, 2007, 12:19:51 AM
Is anyone on R-Gun duty right now?
The last pilot roster doesn't have anyone assigned to it.


If not...
Corsair, you could probably take R-Gun out on this mission.
It's not OPTIMAL for close combat, but it IS capable of it.
And provided you don't go wild with Metal Genocider mode or talk the SRX team into  HTB'ing the base against orders, it should be fairly safe to play with the guns.


Title: Re: Aeon Genesis Guardian Force
Post by: Andrew on October 26, 2007, 12:20:44 AM
Mentioning the HTB cannon is academic at this point, as the R-Gun does not have a pilot at this time.


Title: Re: Aeon Genesis Guardian Force
Post by: Ianator on October 26, 2007, 03:13:52 AM
It's like watching a foot soldier trying to catch a cannonball. it just doesn't happen.
Is there anybody else here who would just love to see this?


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on October 26, 2007, 11:16:10 AM
Okay. JayBee and anyone else who's going with us, get to the transports and prepare to leave immediately. Our plan is basically going to be to take out as many mechs as possible while I work my way onto the ship and take over. From there, we'll load any supplies and equipment from that base that hasn't been blown up in the battle onto the ship and make our way to the other team. All told, we should be there a little after the other team has captured the base.

Ready? Let's move out.


Title: Re: Aeon Genesis Guardian Force
Post by: Andrew on October 26, 2007, 01:11:10 PM
R-1, awating orders from Commander Gai. Are we cleared to launch?


Title: Re: Aeon Genesis Guardian Force
Post by: Tyria on October 26, 2007, 01:30:50 PM
Lt. Tyria and Justice reporting in.

Awaiting orders.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on October 26, 2007, 01:58:22 PM
Base team; move out!!

Our strategy is simple we draw the enemy out then R-1, Justice, and I move in to capture the command and control center

R-1, Justice I leave the Gaplant up to you

Virtue R-2 and R-3,  take out the enemy outside the base quickly once the capture team moves in  then pull back and let us handle everything till I give the All Clear

Secondary objective---
If possible try not to damage the AI Boundoc I beloieve I can take remote control from the command center

any one who is not in the raid teams standby w/ the carriers


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on October 26, 2007, 03:44:00 PM
The base is ours, I repeat, the base is ours

all units move in and report


Title: Re: Aeon Genesis Guardian Force
Post by: Tyria on October 26, 2007, 04:12:03 PM
Lt. Tyria reporting in.

Me and Andrew succeded in destroying the Gaplant, I took a few hits from it's beam cannons, but the PS Armor held out.

Also, the Boundoc was capturated, but it suffered some heavy damage (main camera destroyed as well as both hands), so it may be a while before we get it on line.

I found some kind of storage area with several disasembled mecha parts, I'll proceed to investisgate them...as far as I can tell, most of it is standard MS spare parts, but there may be some good stuff in here...report back on it in 1 hour.


Title: Re: Aeon Genesis Guardian Force
Post by: Tyria on October 26, 2007, 05:18:29 PM
Tyria reporing on my findings...

All right...the good news is that most of the storage are really just standard MS spare parts (that shall do for most of our repair needs), but there is some interesting stuff here too.

The bad is that it seens most of the hot toys down here were destroyed beyhond repair when they realizated the base would fall.

I found several insect-like parts that I belive may be a Aura Battler's (still don't know the kind, but appears to be either a  Billbine or a Sirbine), it appears they were disassembling it in order to dispatch it to another base, for research, most of the parts were pried open. The aura converter was badly damaged, I think the only thing they had time to damage was it, since it wasn't disasembled and loaded in the containers.
I can make it whole again, but it will take at least a month to repair the damage and put it togheter.

I also found some MD circuits, but they were also thrashed.

Still, it's a nice find for a small supply base like this one...wonder where they found it!


Title: Re: Aeon Genesis Guardian Force
Post by: Andrew on October 26, 2007, 06:27:03 PM
I'm going to check the main computer. Do we have any good hackers with us?


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on October 26, 2007, 06:29:49 PM
No need I've already removed all enemy security programs

I'll set up a new OS for us after Derek returns and I finish extracting data


Title: Re: Aeon Genesis Guardian Force
Post by: Ianator on October 26, 2007, 08:49:01 PM
R-3 Powered, debriefing.

I had some fun with a couple of patrolling GMs... I poked them with my strike shields a few times, made them turn towards each other, then whacked the back of their heads... priceless!

Anyways, most of it was rather simple. Maybe a bit too simple... Seriously, I shouldn't have any TK Missile pods left, but there's still one primed and ready. Maybe I'm just getting too skillful with the Laser Cannon?


Title: Re: Aeon Genesis Guardian Force
Post by: Bastard king on October 26, 2007, 10:21:46 PM
R-2, reporting in.

I had to bust out the beam saber for most of the battle, since the base apparently has EVA-esque launch cages situated around the base. While I thought we'd be fighting with mostly ranged weaponry, the entire Leos force decided to come up from below/behind us, and that wasn't fun. I'll go ahead and mention that the R-2 in close combat is about as lovely to watch as to whino's going at it on a bumpy train.

On a side note, it's nice to know that we now have launch cages.


Title: Re: Aeon Genesis Guardian Force
Post by: Dsvaun on October 26, 2007, 11:23:36 PM
Nu Gundam reporting.

Fin funnels were useful in throwing off the enemy at first.  By the time they realized what was going on, I got a good portion of them and had started using the beam rifle.  Anyone that got too close was dispatched with a saber.

BK, did you use the beam chakram to take out anyone trying to get close?.



Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on October 27, 2007, 12:02:52 AM
A carrier sails in, escorted by a lone fighter

Jaybee here. We have a ship!
I still have no idea what kind. Carriers just aren't my thing.
I'm sure Derek can tell you after he lands this sucker and gets it locked down.

Perhaps interestingly, we have the bridge crew in the brig.
I doubt they actually KNOW anything, but it never hurts to check.


I almost felt sorry for all the cannon fodder we mowed through.  Almost.
They weren't ready for a fight. Their pilots must've been fresh out of training. I doubt they had an hour of combat experience across the entire squad.

It was downright comical once Derek got in and took over the computer. He turned the functional anti-mech weapons on the remaining Zakus(there wasn't a singled Defender left at that point), and everyone just flat-out panicked.

About a dozen just dropped their guns and ran... four of them into each other.

A couple of them just FROZE. I think they were trying to figure out how to turn a heat axe into a white flag.

I think there were only three of them kept cool enough to figure out that their ship was no longer their's AND remembered I was still shooting at them.



I intend to burn the visual sensor logs to a DVD, if anyone's interested.


Title: Re: Aeon Genesis Guardian Force
Post by: Tyria on October 27, 2007, 04:03:09 AM
I want a copy! I must see that!!


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on October 27, 2007, 08:21:42 AM
Well gang, in case it isn't obvious yet from the ship design, we're now the proud owners of our very own Argama. And if I knew why an Argama was setting up at a base almost entirely defended by Zakus, I'd tell you. Either way, it's ours.

Also, I should note since JayBee didn't clarify, that aside from the first two or three warning shots to make them panic, I didn't bother to shoot any of those kids. No honor in killing such ill-prepared children, and besides, it was funnier to watch their reactions.

We DID hold them all at gunpoint, strip them of their weaponry and equipment, and put them on a shuttle headed way the hell out of our way, though. All the surrendered Zakus and gear are sitting in the cargo bay, waiting to be disassembled for parts or whatever we're gonna do with them.

The other Monster, 'Scythe, and Alex are already loaded in and ready for 'Vaun to get in there and do his thing with them, and the other troop transports are ready to either be loaded or unloaded as we need.

So, let's get this party started!


Title: Re: Aeon Genesis Guardian Force
Post by: Andrew on October 27, 2007, 10:38:06 AM
All right, we should repair all our units first. We should also see what the bridge crew of the Argama know. Who's going down to talk to them?


Title: Re: Aeon Genesis Guardian Force
Post by: Dsvaun on October 27, 2007, 11:24:09 AM
I'll put the Alex together first of all since it seems like they did most of the work already.  After that I'll upgrade Deathscythe and try to start on the Double X.  I'll start on the FAZZ for Corsair unless I come up with something else. 

Most likely I will.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on October 27, 2007, 12:27:03 PM
I've got all the base systems up and running so right now we are the proud owners of a small base and Argama class space battleship (It needs a name)

Good work all

right now I nthink it would be prudent to split our supplies between the base and Battleship.  I believe the enemy will not stand by after our attack so we need to expect an attack rather soon (and a big one at that)


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on October 27, 2007, 02:07:27 PM
Might as well do this, then.

*Sets up a table in the lounge with a clipboard and empty list paper with a notice nearby that says "NAME DRIVE: Please help give our home a name! Cool ideas only, please."*

I'll start. We could try calling it the Pantheon. What'cha guys think?

Also, I'd like to see them try for coming up with a big enough force that we wouldn't spot LONG before they'd be within attacking range of us.

That reminds me. Can we get an updated roster list, Commander?


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on October 27, 2007, 02:13:49 PM
It will take a while for the chaos from the take-over/move-in to die down

so it will either be tomorrow or Monday before I can give you guys a status report

by the way My suggestion for the name is "Valiant"


Title: Re: Aeon Genesis Guardian Force
Post by: Bastard king on October 27, 2007, 04:34:47 PM
Howzabout "The Durageiz"?


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on October 27, 2007, 04:56:33 PM
What does that name mean, BK?


Title: Re: Aeon Genesis Guardian Force
Post by: Bastard king on October 27, 2007, 06:25:27 PM
It means I looked at my desk, saw a Duracell battery, saw my copy of Ehrgeiz, and did some verbal alchemy. =P

Although if anything, it sounds like a more fitting name for the Argama class cruiser.


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on October 27, 2007, 06:40:11 PM
It really does. And I thought of Ehrgeiz when I heard it, too.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on October 27, 2007, 10:27:53 PM
I like it
if I don't hear anything better by Tuesday the ship will be named "The Durageiz"


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on October 27, 2007, 11:34:19 PM
I propose Daedalus.
Maybe due to greek mythology.


Title: Re: Aeon Genesis Guardian Force
Post by: Tyria on October 28, 2007, 08:09:41 AM
I vote on The Durageiz.

It's a original name at least...


Title: Re: Aeon Genesis Guardian Force
Post by: Ianator on October 28, 2007, 01:11:41 PM
Durageiz... Yes, very original.


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on October 29, 2007, 01:22:34 AM
How about Gon's Fang?


Title: Re: Aeon Genesis Guardian Force
Post by: Andrew on October 29, 2007, 01:46:36 AM
You might want to clear that with Gon first.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on October 29, 2007, 09:18:38 AM
How about Gon's Fang?

that can only be the name of a weapon (one that should never ever be used)


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on October 30, 2007, 11:45:34 AM
So, we're sticking with the name Durageiz, then? Sounds good to me.

So, I've been having various "chats" with the bridge crew down in the brig, which, despite ANYTHING they may say to the contrary, did NOT involve me putting the same ZB-34 handgun with the custom ammunitions system to switch between armor-piercing bullets and low-grade beam shots capable of tearing through tank armor that I originally held them all at gunpoint with when I first took over this ship to their faces, setting the full-auto lock on, and asking them very nicely to explain everything they know about how to drive this nice carrier ship they so willingly handed over to us in the first place.

.....Anyway, point is, they've answered all my questions about any tricks in the controls or otherwise interesting tidbits that we might want to know before we try taking this thing out of dry dock without the auto-pilot on. So we just need to either find a way to ensure these guys' loyalty, or we can just go ahead and train a new crew and send these guys back home in one or more pieces. Suggestions?

And, I should probably mention, if we do decide to just off the crew, you guys can have fun with that. I may wave the gun around while running an interrogation, but I don't believe in shooting people if they're not trying to shoot me back. Personal philosophy, really.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on October 30, 2007, 01:52:04 PM
I don't think offing them would be very honorable, but just sending them over to the enemy is our worst option.

We can't guarantee their loyalty either

How bout we hold them and wait to see what happens in the future

as for a crew I found someone to captain it and he says he will bring some crew; I'm sure most of you know him at least by reputation

Capt. Bright Noa.


Title: Re: Aeon Genesis Guardian Force
Post by: Andrew on October 30, 2007, 03:30:29 PM
Wow, someone familiar with the Argama class. I'm kinda disappointed, though. I was hoping for Capt. Tetsuya Onodera.


Title: Re: Aeon Genesis Guardian Force
Post by: Dsvaun on October 30, 2007, 04:43:40 PM
Bright has alot more experience in battle.  He was involved in the Zeon conflicts from the One Year War up until the second Neo-Zeon uprising led by Char.  I think it's fair to say he got the best captain there is.
.................
Speaking of which how did you get him to help us?


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on October 30, 2007, 06:17:54 PM
I assume that Bright simply could not sit idly by while we fought against our oppressors, and chose to stand up and help us fight for justice, like any other awesome guy familiar with SRW would do.

Or there was money involved. That's my belief.


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on October 30, 2007, 06:29:10 PM
Wow, someone familiar with the Argama class. I'm kinda disappointed, though. I was hoping for Capt. Tetsuya Onodera.
I was hoping for Max.
...
But then, he probably wouldn't stay put, and then I'd sidelined when he stole my jet to fight.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on October 30, 2007, 06:58:12 PM
I've been in touch with him since the beginning and he couldn't resist the opportunity to command an argama class again

sorry I'm taking so long w/  the status report things are hectic in every way possible on my end


Title: Re: Aeon Genesis Guardian Force
Post by: Andrew on October 30, 2007, 09:57:54 PM
Change of subject, but was anybody expecting a couple of Ferengi to show up at our doorstep claiming to be selling weapons?


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on October 31, 2007, 12:05:06 AM
I believe that would be for me...

*equips BrickSock*
Brief screams can be heard, followed by a few thunking noises.

...

Sooo.... anyone wanna help duct tape a few not-really-weapon traders to my wings?


Title: Re: Aeon Genesis Guardian Force
Post by: Andrew on October 31, 2007, 12:14:35 AM
Can we also attach a video camera so we can see their faces during their "ride"?


Title: Re: Aeon Genesis Guardian Force
Post by: Andrew on November 03, 2007, 12:44:12 AM
When is the next mission?


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on November 03, 2007, 02:11:15 AM
*chucks some battered, bruised, and slightly scorched Ferengi traders out the door*
AND IF I SEE YOU AGAIN, I'M MECH-STOMPING YOU!


You're right.
It's been quiet lately... TOO quiet.
</cliche>

I don't think they really tucked their tails between their legs and ran just because we stole a battered cruiser and captured a base.
They're planning something. something big.

I've heard rumors the enemy's been recruiting mercenaries. Including a meltrandi team.
Personally, I'm hoping rumor is all it is. Quedluun Raus are scary mechs. Add a few 30-foot genetically-engineered warrior women with superiority complexes and... well, they get a little scarier.

A force of mass-produced Wing Zeros and Epyons with fully-fuctioning Zero systems all piloted by .clones of Zechs? No sweat.
Army of nuclear-equipped kamikaze Zakus? Bring on the glowy radioactive death.
Crazy alien chicks in powered armor? No way I wanna get within 12 parsecs of that shit.


Title: Re: Aeon Genesis Guardian Force
Post by: Dsvaun on November 03, 2007, 02:09:55 PM
I've finished putting the Alex together.  It should be functioning at the moment.

Been working on deathscythe's upgrades.  Hopefully they will be done soon.


Title: Re: Aeon Genesis Guardian Force
Post by: Bastard king on November 03, 2007, 02:38:39 PM
I've installed a Tesla Drive on the R-2. The entire SRX team is now capable of flight.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on November 03, 2007, 03:12:39 PM
Sorry it has taken me so long to get to this report, I Hope you all have kept up with your simulator training.  Without furthur ado here is the Personnel report.


Leader
Gideon Zhi (NT)
---

Knights (appointed by Leader)
---

Masters (120 post minimum)
---

Commanders (100 post minimum)
---

Captains (60 post Minimum)
Sume Gai (C) (NT)
Jaybee (I)
Derek (I)
---

Lieutenants (40 post Minimum)
Dsvaun (R) (NT)
Andrew(C) (NT)
---

Officers (20 post minimum)
Ianator (I) (NT)
Tyria (R)
Bastard King () (NT)
Corsair (C)
---

Regulars (10 post minimum)
AuraBattler ()
---

Recruits
Jolty ()
Kaji ()
---

Other (Characters not controlled by board members)
Bright Noa
---

as you can see I've added new ranks a place for other characters

I've also managed to get into an enemy com satellite and I've learned they are unsure of what to do because we are stronger than they expected.  In addition Zechs and Master Asia are receiving punishment for their failures (we won't see them for a while)


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on November 03, 2007, 03:20:34 PM
Here are our current combat resources

Destiny-Jolty
Freedom-AuraBattler
Justice-Tyria
Nu Gundam-Dsvaun
Gundam X Divider-Sume Gai
Lancelot-Kaji
R-1-Andrew
R-2 (Powered)- Basterd King
R-3 (Powered)- Ianator
YF-21-JayBee
(Sword/Launcher/Aile) Strike-
Shining Gundam-
R-Gun (Powered)-
Gundam Virtue-
Atropos-Corsair
Gundam Alex-Derek

Arc Gurren-Lagann-Gideon Zhi

Battleship(s)
Durageiz - Argama Class - Bright Noa


in development (should be done by Monday)
DeathScythe Hell




Title: Re: Aeon Genesis Guardian Force
Post by: Tyria on November 03, 2007, 04:29:47 PM
Good...that means we have some time to rest...

I'll see if I can assemble that Aura Battler I found on my spare time. It shouldl take a lot of time since I am the only one working on it and also mostly on my spare time


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on November 03, 2007, 05:32:39 PM
Captain Barona. I ALWAYS love hearing the sound of that.

Oh wait, of course I would. I've gone by that title before.

Anyway, now that I've got Alex, I'm gonna go scouting. There's a border town called Kyris just inside the next territory that would probably be willing to help us out, assuming it's not occupied. Which, of course, it probably is. So, naturally, I'm gonna go check and see how many enemies are there.

....Or rather, that's what I WOULD be saying, except that I know for a FACT that Alex is not as steath-oriented as 'Scythe is, and I really don't feel like repeating that episode with Zechs. Who wants to come with me?


Title: Re: Aeon Genesis Guardian Force
Post by: Tyria on November 03, 2007, 05:47:21 PM
I'm a bit bored, so sure, I will come to cover you if things take a turn for the worse.


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on November 03, 2007, 06:15:32 PM
I plan on taking some extra precautions to avoid that. Specifically, I'm bringing an MS-size flare bomb in case we need to make a hasty exit.

I learn from my screw-ups!

So, let's get going. It's just gonna be a quick pop in, pop out job, so we oughta be back before too long. Two or three hours, tops.

Unless we get spotted and bring the entire enemy force down on us. In that case, be ready to start digging a grave. Self-burial's saved my ass once, it'll do so again.


Title: Re: Aeon Genesis Guardian Force
Post by: Tyria on November 03, 2007, 06:27:43 PM
Let's get going them!


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on November 03, 2007, 06:37:38 PM
Mission approved

Report to Durageiz catapult deck when ready

also be careful I hear that there are mines along the border


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on November 03, 2007, 06:54:50 PM
Roger that. Gundam Alex, launching.


Title: Re: Aeon Genesis Guardian Force
Post by: Tyria on November 03, 2007, 06:55:26 PM
Roger. Tyria, Justice launching!


Title: Re: Aeon Genesis Guardian Force
Post by: Ianator on November 03, 2007, 07:32:27 PM
Ooh, fun time!

Ianator, R-3 Powered. Launching!


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on November 03, 2007, 09:59:49 PM
*Alex returns into the hangar bay, looking completely undamaged. A first for the pilot, no doubt. Derek calmly jumps out of the cockpit, and then casually pulls out his ZB-34 and fires out the open hangar doors with the beam option*

I'm going to be nice. *Blam blam blam* And NOT shoot at him with anything more powerful than this. *Blam blam blam blam*

I'll give the report in a few minutes. Just as soon as I'm done having a little chat with Ianator about why you should NOT DECIDE TO RANDOMLY JOIN IN ON THE RECON MISSIONS AFTER THEY'VE ALREADY STARTED OR WALK DIRECTLY UP ON THE GUY SCANNING FOR POTENTIAL THREATS! *Blam blam blam blam blam blam blam*


Title: Re: Aeon Genesis Guardian Force
Post by: Andrew on November 03, 2007, 10:06:01 PM
Let me talk to Ianator. I am the superior officer for the SRX team and he should have talked to me as well before taking the R-3. Don't worry, I have a good idea about what I want to do.


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on November 03, 2007, 10:43:31 PM
*Stops firing*

Fair enough. You can explain how close he came to testing Alex's gatling guns at point blank range. I'm gonna go give my report.

Oh, and you guys'll probably want to get those beam shot damages fixed. I'm a damn-near perfect shot with this thing, and low-grade beam damage is still beam damage.

Now, about my report. I was right about Kyris being occupied. I counted roughly two hundred suits total, about half of them being Doms, and the other half being comprised of a few Zakus, some Hizacks, Marasais, and about ten Zaku IIIs. Most of them are at their base camp near the town, but they seem to have a circulating patrol around and through the town, so collateral damage would be a very bad idea, to say the least.

And just to make things even better, there's a Dabude class battleship at their base camp, positioned in just such a way that they could fire just one volley from the starboard side and level half the town. Obviously, that makes our job even more difficult.

I think it's pretty obvious that the Dubude takes priority if we don't want to get this town completely leveled during the fighting. The trick is, though, that somewhere between thirty to forty of those suits are within firing range of the town at any given time. Statistically speaking, at least a few of those guys are gonna hold the town hostage once it becomes obvious that we're trying not to destroy it. That's gonna put us in a bad spot to be in during a firefight.

I'm not a big fan of the town itself, but I do know people who live there. If there's ANY way we can do this with absolutely zero civilian casulties, I'm all for it. Fortunately for us, despite Ianator's showing up and nearly getting my gun shoved through his cockpit, we weren't spotted. They have no idea that we were there. We've got time to think of something.

I have one idea, but...well. I want to hear if anyone's got something in mind before I try coming up with anything. So, do we have any suggestions?


Title: Re: Aeon Genesis Guardian Force
Post by: Andrew on November 03, 2007, 11:09:47 PM
Ianator, we need to talk.  First, tell your teammates before you fly off on a mission. Second, Don't risk the primary combining part of the SRX while doing said mission. And third, when you do go on a mission, LISTEN TO THE GUY WHO OBVIOUSLY HAS MORE EXPERIENCE THAN YOU DO, ON THAT MISSION! Your punishment is to clean all the SRX units, including the R-Gun, by hand and I mean CLEAN. I want to see my face in the R-3's strike shields when you're done.


Title: Re: Aeon Genesis Guardian Force
Post by: Dsvaun on November 03, 2007, 11:37:25 PM
If you want to avoid casualties, stealth is a must so I suggest waiting for the deathscythe to be ready before going off to the town.

In order to get to the ship without them noticing us we may need a distraction.  This may or may not include using Ianator as a decoy for them to shoot at.  Depends on the plan.

As for the actual plan, I don't really have one so I'll leave the details to Commander Gai.  These are just some suggestions for the next mission.


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on November 03, 2007, 11:47:23 PM
No QRaus?
*breathes a sigh of relief*


Dsvaun, I am INSULTED at your insinuation that the Deathscythe is our only stealth unit.


As for plans....
*pulls up Dabude specs*
Only 4 gun turrets? We're WORRIED about this?

Pre-fight setup. Fly the carrier out. Land a safe distance away, deploy the main force. They hike to just outside sensor range, and settle in. Flying units, stay low to the ground. Don't want anybody popping up on radar early.


I'm not in the main force. As our only high-stealth mech until Deathscythe is up again,  I'm the only unit on first strike. I leave before the carrier lands, FAST packs mounted.

With the active stealthy system maxed, I fly in solo.
That SHOULD let me get in range before  they notice me, especially with the gross inferiority of Gundamverse sensors.


First strike: I dump every missile I have onto their battleship. Wanna make darn sure I bust some of that pretty-looking armor. Besides, with all these minovsky particles, locking onto the battleship from max range means I'm basically gonna be carpet-bombing their camp, with a loose focus on the frickin' tank.
So I'll be sure to fire my laser cannons right at those pretty little slots in the armor for cannon elevation.


Soon as my missiles and their turrets are gone, I jettison the FAST packs and go to ground. I REALLY don't wanna be in the sky with (the surviving majority of) 200 angry mobile suits pointing guns at me. There won't be another target in the skies at that particular instant, but if I land they at least have to worry about friendly fire accidents. From there it's a knock-down drag-out brawl.


Main force: 
I want to time this so that the patrol is nearing our main force when all hell breaks loose at their base camp.
When I open fire, you guys jump out and rush them before they have a chance to sort out all the panicked comm chatter. Take 'em out fast, and head straight for the base, because I'm gonna need JUST A LITTLE help.



There's no way in hell they're expecting a solo fighter blitz on their base camp. It's insane, reckless, suicidal, and only a complete idiot would try it.
Fortunately, I'm a complete idiot with the most advanced aerial assault platform known to man.
That initial missile storm is gonna throw them into complete chaos, and buy us enough time to rip into their forces like so much tinfoil.



This sound good?
It removes the single biggest threat to the civilians immediately after the battle starts and leaves the enemy with very little time to even sort out what's going on, much less enact any sort of plan.


Title: Re: Aeon Genesis Guardian Force
Post by: Dsvaun on November 03, 2007, 11:54:24 PM
I wasn't saying deathscythe was the only stealth unit.  I was directing that  conversation towards Derek.


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on November 04, 2007, 12:10:50 AM
The battleship was never a major worry as far as firepower went. Any one of us could probably fry the thing with two or three shots. The problem is, though, that doing so alerts the suits in town, and vice versa.

Personally, I agree with the both of you on a few points. The first one being that they really wouldn't expect a suicidal maniac to go up against an entire occupation force by themselves, and the second one being that 'Scythe would come in real handy right about now. JayBee's got the right idea for how to start things off, but unless we can cause some problems on both sides of the field, someone's gonna start taking potshots at buildings. Bad End.

So, now that we've got a few ideas out on the table, here's mine. It's pretty much just the other side to what JayBee's thinking, really.

'Vaun, I need you to get 'Scythe up and running as soon as humanly or inhumanly possible. Once we've got the absurd stealth capabilities that Deathscythe Hell has at our disposal, I can very easily just sneak into town with him, wait for my chance, and start disabling the suits in suitable ninja fashion. Hell, given enough time to get in there and get set up, I could probably get hold of my contacts in the town and start some sort of organized uprising, thus further disrupting the enemy forces and giving us a bit more breathing room. You guys hit the camp and play with the guys over there, and I take out the enemy forces inside the town.

Sound about right to you guys?


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on November 04, 2007, 12:15:49 AM
Pity I'm not suited for urban ops. All that ninja'ing sounds like fun.


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on November 04, 2007, 12:17:26 AM
Fun like a tightrope walk over a volcano. If I screw up even once, they're gonna start firing all through town trying to hit me.


Title: Re: Aeon Genesis Guardian Force
Post by: Dsvaun on November 04, 2007, 01:07:23 AM
According to commander Gai, the earliest i can get it ready is Monday.  I'll see if I can make it any faster.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on November 04, 2007, 01:54:38 AM
Good to hear the planning is underway; I like most of the ideas I'm hearing.

It turns out the person who gave me the Virtue is in that town. and he's recently developed an Exia model.  I' m hoping to  use this to our advantage.

In the interest of stealth we should bring as few units as possible and we plan on a muti-day operation.  I believe it would be best to limit our unit total to eight (and a spare pilot to use the Exia)

I  believe it'd be best to divide into four teams of two and JayBee (who will later join a team)


three teams will set up out side town with cameo nets and wait for the attack to begin (JayBee will be stationed with the team closest mto the enemy ship and join Derek's group when the fighting starts) and the Exia pilot and Derek (the 4th  team) will set up in town with the help of my contact. 

then in a simultaneous move all the teams will strike.  The first things to go will be the the ship and any enemies in town then we will advance on the base focusing our fire on their communications and  the higher ranked units (most likely the Zaku III's) if done correctly the enemy will be in total confusion and it should be a simple task to finish things


Title: Re: Aeon Genesis Guardian Force
Post by: Andrew on November 04, 2007, 02:04:53 AM
Ianator, your punishment has been delayed. You don't have to clean the SRX units until after the operation. *chuckles darkly*


Title: Re: Aeon Genesis Guardian Force
Post by: Tyria on November 04, 2007, 03:21:16 AM
Ouch...dammit...I don't belive I feel sleep once I returned...the cockpit is confortable and all, but IT WASNT'T MEANT TO BE SLEPT INTO!

By the way, Tyria reporing his return!

I'll be taking al shower, if anyone wants me, I'll be on the simulator training urbam warfare...


Title: Re: Aeon Genesis Guardian Force
Post by: Ianator on November 04, 2007, 03:25:14 AM
...Wait, what?

Sorry, guys. It's felt like so long since the last mission. When some of you guys passed me in the hall, ready to sortie out, I thought we'd detected enemy recon units scouting our defenses for an attack. I'll remember to check the mission roster more closely before I head out next time - I won't let this happen again.

On a lighter note, I'd like to make it up to you guys by assisting with some of the camouflage. Don't forget, the R-3's pretty compact when it's not being carried around by a big flying shoebox!

Seriously, though... I usually check the back-posts a little more carefully.


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on November 04, 2007, 12:00:11 PM
Alright. I'm gonna pop back out there for a bit and see if I can get any more info on their movements and such. Who knows, I might just luck out and find some kind of totally exploitable crack in their armor, so to speak.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on November 04, 2007, 12:16:35 PM
Be very careful if you are seen it could blow our whole plan out of the water


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on November 04, 2007, 12:32:33 PM
And it's for that very reason that I'm taking a sniper rifle this time. Massive distance scope for the win.

Alright. Gundam Alex, launching.


Title: Re: Aeon Genesis Guardian Force
Post by: Andrew on November 04, 2007, 06:46:27 PM
How soon before we know the teams?


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on November 04, 2007, 09:05:42 PM
I have to know who's going before I assign teams

right now the list is
Derek
JayBee
Sume Gai

we need six more people (including a pilot for the Exia)


Title: Re: Aeon Genesis Guardian Force
Post by: Andrew on November 04, 2007, 09:18:17 PM
I'll go in the R-1.


Title: Re: Aeon Genesis Guardian Force
Post by: Ianator on November 04, 2007, 09:45:04 PM
If you need me, I can take R-3. Considering this is a stealth mission, would I need my Plus Parts?

And yes, I promise to be a good boy this time.


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on November 04, 2007, 10:09:15 PM
I'm back, and I've got both good news and bad. Good news first, I figured out the weakest points in their patrol schedules, so it should be a snap to move in and out of town at will, once 'Scythe is up and running.

Bad news time. While I was hacking their comms to help figure out said weakpoints in the schedule, I caught a message for that Dubude. Apparently, a Zanzibar class is on it's way with about thirty more suits. From what I could tell, it's likely all Marasais.

That part doesn't bother me, but the Zanzi is escorting a Fat Uncle transport as well. From what I can tell, though, it's only carrying cargo. That, along with the fact that good ol' Bask Om's name came up during the message at one point, worries me. I don't think I need to explain why.

The two of them are roughly two days out from Kyris right now. If we want to hit them before they reach the town without giving them the chance to alert anybody, now's our chance.

As soon as 'Scythe's ready, I'm taking whoever's taking the new mech and getting over to the town. If Bask's thinking what I'm sure he is, there's no time to waste if we want to save these people.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on November 04, 2007, 11:27:01 PM
JayBee assemble a team and take that Zanzi group out

I think a three or four man team will be able to take care of this; with luck we can capture this "cargo"

you launch tomarrow afternoon


we will move into position to retake the town Tuesday (the actual op will be Wednesday night) and I still need an Exia pilot

town team
Derek
JayBee
Sume Gai
Andrew
Ianator


Title: Re: Aeon Genesis Guardian Force
Post by: Andrew on November 05, 2007, 12:26:48 AM
Should be enough time to get my suit tuned up, then. Oh, and Ianator, I need to talk with you, soon.


Title: Re: Aeon Genesis Guardian Force
Post by: Ianator on November 05, 2007, 01:07:34 AM
Sure thing. What's on your mind?


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on November 05, 2007, 01:28:55 AM
Roger, Sume Gai.
We'll nail these suckers, reload, and take up positions in town. They won't even know what hit 'em.


Who wants to be part of the exclusive pre-order bonus mission? Along with the extra experience, you get a limited-edition Minmay plushie!

...

If I don't get some volunteers, I'm drafting people. One kamikaze run per operation is quite enough for me.
And yes, I know it was my idea in the first place. Don't remind me.

I'd like a heavy firepower unit to crack these silly Zanzibars like the eggs they are. Preferably BEFORE all their mechs deploy.
I'd strap into the R-Gun and do it myself if we weren't operating on a tight schedule here. I don't have time to practice with it, much less get the poor neglected thing ready for combat.
Especially not since I have the mother of all Itano Circuses scripted for the main event, and the YF-21 isn't fully prepped yet.



Speaking of which, someone get down here to the hanger and give me a hand loading the FAST packs!
The auto-loader's being finicky, so I'm filling these last two launchers manually. It takes a while, and I could use an assist.

The plot-particle... err, minovsky-safe missiles are in the blue crates. Leave the red ones boxed up if you value your mecha!




Also, I was looking at the mech asignments, and noticed the Konig Monster is missing. Did we accidentally drop it off the deck while we were moving in, or has it just been lost in the paperwork?


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on November 05, 2007, 03:57:51 AM
*wipes hands off*
All right, that's the last of the missiles. We'll mount the FAST packs right before takeoff.


I realize it's early, and many would-be volunteers are in bed, so I'm just gonna drop a preliminary plan here. This isn't final unless I don't have volunteers before launch.



Corsair, your Atropops is big, gaudy and custom. It sticks out like a sore thumb, everyone knows exactly who it belongs to, and it's completely useless in a stealth operation like Main Event.

It's also perfect for busting battleships open. You're coming with me. Park yourself in the rear and blast those Zanzibarbarians out of the sky.
If they get too many mechs on the ground, start pulling back. Your mech isn't built for close combat, and I odon't want to see you get mobbed.



Bastard King, similar logic. Those Hi-Zol launchers should make a good mess of the carriers.
And R-2 has enough smaller weaponry that  it's still useful after the enemy gets some 'bots on the ground. So you get to do double-duty.
Crack the shell, and any loose nuts that look like they're headed your way.


Dsvaun, I want you and Nu Gundam to round things out. We've got our ship-busters, but I'm betting we won't down them fast enough to keep the ground clean. You and me take any mechs that get out before their carrier goes up in smoke.


I'll drop some ECM packages on the way in. Should scramble their radio nicely. Let 'em try and call for help.



We'll kick down the doors on the transport once we've got the carriers down and thinned the mech population. If it looks like they're about to cut and run, blast their engines. A grounded transport full of toys and/or weapons of mass destruction is better than an escaped transport full of toys and/or weapons of mass destruction.

With 2 of 4 Preview team members being newtype, I assume we'll have a little advance warning of any traps.



If all goes well, we should be back with plenty of time for Main Event.





Now I'm packing in for the night.


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on November 05, 2007, 08:26:29 AM
Be careful out there, guys. We all know Bask's track record when it comes to nasty surprises. If you see any blinking lights on the cargo, run first and ask questions AFTER the explosion.

Also, I gave you a little something extra to go with the ECMs, Jay. Why settle for frying just their comms when you can take out their entire sensor set?


Title: Re: Aeon Genesis Guardian Force
Post by: Andrew on November 05, 2007, 08:53:24 AM
Sure thing. What's on your mind?

It's about what you did. However, it can wait until the mission is over.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on November 05, 2007, 10:36:51 AM
JayBee, we do have the monster but It's not combat ready; I had to special order most of the ammo for it and someone was able to put a (very destructive) worm in the OS, so it will take some time before we can use it


Title: Re: Aeon Genesis Guardian Force
Post by: Corsair on November 05, 2007, 12:45:42 PM



Corsair, your Atropops is big, gaudy and custom. It sticks out like a sore thumb, everyone knows exactly who it belongs to, and it's completely useless in a stealth operation like Main Event.


:(

It's not realy *that* big..i mean it's only somewhat more bulky than a plain-jane guntank....
But I suppose you're right...

*sits out another* one*

Why can't we ever get involved in open areas?

Whatever the case I picked up a rumor a little while back about a small storehouse with a bunch of obsolete Gouf MS's not too far from here...a little bit to the south. I could check that out and feasibly hijack one. I'm pretty handy with a wrench and if you give me the space and the time to find a decent crew, i could probably have it souped up, set to standards and ready for battle in no time. It's amazing how much waste it's engineers put unto the design and with a few minor modifications it could theoretically be made into a little bit of hell on earth. It's a perfect close range unit that I or someone else could use when a pair of cannons isn't really what the situation calls for, and in terms of terrain, is fairly versatile.

Also If we come across any of the more advanced Dom type units, i'd like at least one to have it's thrusters intact for salvage. i've got a few ideas....


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on November 05, 2007, 02:08:07 PM
JayBee the time of your mission is 1700 hrs Pantheon time

I give you permission to sortie at any time after that


and BTW

the town group now contains

Derek
JayBee
Sume Gai
Andrew
Ianator

we still need 4 pilots including someone to handle the Exia (if no volunteers I'll do it)  and don't think taking part in JayBees sortie disqualifies you from participating


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on November 05, 2007, 02:17:45 PM



Corsair, your Atropops is big, gaudy and custom. It sticks out like a sore thumb, everyone knows exactly who it belongs to, and it's completely useless in a stealth operation like Main Event.


:(

It's not realy *that* big..i mean it's only somewhat more bulky than a plain-jane guntank....
But I suppose you're right...

*sits out another* one*

Why can't we ever get involved in open areas?
Hey, read the next sentence before you go back to bed!
I invited you to the REAL fun. Did you honestly want to just sit around under a tarp in the city all week?

If you want some action, get your mech ready.
Like I said, I need you to help bust some carriers.


We can get you that Gouf later. It never hurts to have another mech.



Derek, thanks for the sensor scramblers. We'll make good use of 'em.


Title: Re: Aeon Genesis Guardian Force
Post by: Dsvaun on November 05, 2007, 02:49:16 PM
I'll tag along for the attack on the transport.  The Nu may be good against troops, but that doesn't mean it can't do anything against a ship.  Nu doesn't carry a Hyper Bazooka to look tough.


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on November 05, 2007, 03:37:11 PM
All right.
For some REAL fun, wait until a mech hatch opens, then lob a bazooka shell in through the guy in the door. Why bother piercing the armor when they already did it for you? :D

Until they get some emchs on the ground, I'll be blasting their ships' guns. Trying to conserve missiles for a change. I should have time to reload once we're home, but with my loader acting up, I don't want to count on it..



Dsvaun, Bastard King Corsair, I've got the  crew prepping your mechs. We launch in a half-hour.
I don't expect us to get back until some time tomorrow afternoon so pack something to eat.
Once we're back, we feast in celebration.
And then those of us on the Main Event team reload and head to town.
...
Yeah, it's gonna be busy for a little while.


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on November 05, 2007, 03:57:08 PM
I'm gonna spent a little time recalibrating 'Scythe and getting used to all the extra little gizmos that 'Scythe Hell brings to the table. After that, I'm gonna go back to Kyris and get in touch with my friends there, so we'll have some of our work set up for us ahead of time. Now that I've got 'Scythe back, it should be child's play to move in and out of town on my own. Plus, it gives me another chance to check out the occupation there, and see if there's anything else we should watch out for.

On my way back, I think I'll check out this storehouse rumor, and see what that's all about. Even if the suits are just junk, we can always use spare parts.

I should be back sometime tonight, more than early enough to pick up the Exia pilot and take them into town. From there, we'll go as we need to.


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on November 05, 2007, 11:03:48 PM
Alright, I'm back. Good news, I got ahold of Haruka, my friend in Kyris. She's gonna get things taken care of on her end, and help us out with our infiltration.

Speaking of, she and I had a nice little conversation about that Dubude's sensory network. Apparently, that thing saw the same fight that the Durageiz did, and actually had to park here near town to get their "assistance" in repairing the thing. That's why they've got such an overbearing presence here, actually. Bask's just been sending guys in to make sure nothing funny happens while they get repairs. Point is, they're having to rely on a pretty flimsy radar tower that they built on the spot to cover themselves while they fixed the sensory suite on that Dubude. And as it stands, they're still not having any luck with it. There's a good chance that some replacement parts to the thing is on that transport as well.

Anyway, to make a long story short, Haruka explained to me that, while the radar tower itself could very likely fall over if someone just sneezed hard enough at it, it's actually fairly powerful. Certainly not enough to spot 'Scythe or even Alex from the distance I was parked at yesterday, but possibly strong enough to nail us if we continue with the plan as is. Obviously, that needs to be fixed, and I have an idea how.

Haruka can get me a disguise to get into the basecamp. From there, I just find the radar tower, hack the thing, and either give us some blind spots in the system, or just rig something up on remote so that an "accidental" system failure occurs right while we're getting ready. Radar tower's down, we continue with the operation.

For me to have that kind of time, though, I'm gonna need to leave again pretty soon. And since I'm the Exia pilot's ride, that pretty much means that whoever's going needs to get ready. We leave, and I take care of the tower while they get the new suit. If I don't have a volunteer soon, I'm gonna have to leave without them, and I can't guarantee that I'll have a chance to come back before the op starts tomorrow.

So, who's the lucky test pilot?


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on November 06, 2007, 01:29:26 AM
Well I guess I am

let's see Andrew you're in charge while we're gone

I've drafted the rest of the list because we don't have time to wait for volunteers

Derek-1
JayBee-1
Sume Gai-1
Andrew-2
Ianator-2
Bastard King-3
Tyria-3
Jolty-4
Dsvaun-4

the given number is your team number
2 will take up post to the NW
3 will take the NE
4 will take the South-JayBee will launch his first strike from this position then join team 1 in clearing the town


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on November 06, 2007, 08:02:23 AM
Alright then, I guess we're on, Commander.

Deathscythe, launching.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on November 06, 2007, 01:03:52 PM
KZZZZZZZZT

testing testing this is Infiltration team testing wired communications

With this we should even be able to communicate when we start jamming and the enemy can't overhear us when

I'm putting operational orders into effect

move out for the town and be in place for "Operation Liberty One" by 2100 hrs tonight

We will strike at 1800 hrs tomorrow; I leave the commencement signal to JayBee

End Transmission


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on November 06, 2007, 04:58:16 PM
*lands, heads to mess hall*
Whoo!

I love Zeon carrier design. Whatever idiot thought that mechs should just line up and leap from a hatch one by one should be given a medal. It makes our lives so much easier.



The transport tried to cut and run as soon as we showed up. A pair of micromissiles up the tailpipe fixed that. Yes folks, I CAN . practice restraint.

The lead Zanzibar never even got it's mech hatch open before it went up in smoke.
The other 4 did only marginally better.They got a few mobile suits on the ground, but we picked them off almost as fast as they landed.
I'm pretty sure they were counting on advance warning so they could get some 'suits deployed BEFORE we started shooting at them. Because otherwise that's the worst escort ever.


The transport WAS booby-trapped, by the way. Not well enough to keep us from stealing anything, but enough to keep us from stealing the big stuff.

Haven't checked the crates too closely, since we were kinda in a hurry. I only scanned 'em close enough to make sure there weren't any explosives, bioweapons, transmitters, or troops in the boxes. But I'm pretty sure it's not missile casings full of cotton candy.

Worst case scenario, we stole a lifetime supply of self-sealing stem bolts.I'm hoping it's more along the lines of upgrade modukes. You can never have enough tesla drives, right?



*finishes lunch, heads back out to park at the south encampment*


Title: Re: Aeon Genesis Guardian Force
Post by: Andrew on November 06, 2007, 08:03:00 PM
Everyone ready? Then everyone that is going on this mission launch and get into position.

R-1 Launch.


Title: Re: Aeon Genesis Guardian Force
Post by: Ianator on November 06, 2007, 08:20:03 PM
Alright, this time's for real. I gotta work twice as hard now for screwing up before.

*deep breath*

R-3, launch!


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on November 07, 2007, 09:39:18 AM
AGGF TRANSMISSION DETECTED FROM UNIT 00-02 TO ALL FRIENDLY UNITS. CONNECTION ESTABLISHED.

"Okay guys, status update. I've got the radar tower running a continuous loop of "All Clear", so we're good on that end. And in case it's not obvious from the fact that I'm even transmitting, I managed to sneak onto the Dubude and hack their comm system enough so that they can't pick up our frequency. Gives us a little extra maneuvering room while we set up shop.

Haruka's going around and making sure that the civvies know we're coming and will be ready to find shelter once the fighting starts, so that's another good thing in our favor. I need to remember to buy that woman a drink when this is over.

This oughta be simple, but watch your backs, guys. We never know what might happen. Barona, out."

TRANSMISSION ENDED.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on November 07, 2007, 09:53:15 AM
Before we attack I'd like each team to report it's status

Just one member per team over our wired com array if you please


Title: Re: Aeon Genesis Guardian Force
Post by: Dsvaun on November 07, 2007, 12:06:06 PM
Nu Gundam reporting.  I am positioned south of the town awaiting orders.


Title: Re: Aeon Genesis Guardian Force
Post by: Tyria on November 07, 2007, 01:12:32 PM
Gundam Justice reporting in. We are in position and waiting orders.


Title: Re: Aeon Genesis Guardian Force
Post by: Andrew on November 07, 2007, 02:01:06 PM
R-1 waiting on the NW edge of town. Awaiting orders, commander.


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on November 07, 2007, 03:24:08 PM
Barona here, ready when you guys are. You'll know I'm here when suits start breaking for no apparent reason.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on November 07, 2007, 05:03:23 PM
All units move out when JayBee makes his move


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on November 07, 2007, 05:21:35 PM
All right! Let's get this party started!
*takes off*

*clicks on an open comm*
HEY UGLIES!  EAT MISSILE!
*fires about a bajillion micromissiles, switches to GERWALK, and hits the cratered pockmarked deck, dodging like a mad man*

HEY, YOU MONKEYS EVER TRY AIMING? IT WORKS WONDERS! LIKE THIS!
*lasers a mech's head off*


*blocks a shot with tailfin shield *
YOU WANNA PIECE OF ME?!?! BARRIER PUNCH!
*crushes a mech's torso*



*back on the AGGF frequency*
Ummm, yeah.... I think they're mad at me.


Title: Re: Aeon Genesis Guardian Force
Post by: Tyria on November 07, 2007, 05:29:38 PM
This is Justice, comencing attack!

Come on you stupid Old Zaku, I want to see you get a piece of me! Hahahahah!

*FZZZK* Dam-*FZZZK*Zak-*FZZZK*

An-*FZZZK*na d*FZZZK**FZZZK**FZZZK*,able to*FZZZK*ke-*FZZZK* going on mi-*FZZZK*.

<TRANSMISSION LOST>


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on November 07, 2007, 05:57:02 PM
everyone move on and take the base I'm going to back up Tyria

with any luck we should be though in about an hour

KEEP FIGHTING!!!


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on November 07, 2007, 07:07:02 PM
BWAHAHA!!!!
Come and.... huff... get me,  you ....huff...  bastards!

...

Hello?

*looks around*

Well guys, I think... we're out of targets... finally.

*pauses to catch breath*

I'd flip back to fighter and do a last sweep over the city to make sure, but I... ummm.... seem to have lost a wing in the brawl.... when did that happen?


*looks to the south*
I can't BELIEVE that hideous pile of scrap survived the rain of death!
*blasts a laser into the big ugly radar tower, watches it fall*
There. That's more like it.


Title: Re: Aeon Genesis Guardian Force
Post by: Tyria on November 07, 2007, 07:13:52 PM
*FZZZZZZK*

Tyr-*FZZZZZZK*n...I thin-*FZZZZZZK*?
*FZZZZZZK*s hear me?*FZZZZZZK*

Now...that should have done the trick.
Sorry for the scare, I just took a bad hit on the antena and main camera, it scared the hell out of me, but despite that I am just fine. That will teach me to taunt a cornered Old Zaku...damn bastard was without any weapons, the thing just got that damn large rock that was nearby and hit Justice's head....

But even so, all enemy units are down, this area is clear.



Title: Re: Aeon Genesis Guardian Force
Post by: Andrew on November 07, 2007, 07:21:08 PM
I'm going to go over the area once more, just to be on the safe side. I'd rather not have to deal with nasty surprises.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on November 07, 2007, 07:33:00 PM
Good to hear from you all I've had to deactivate my mech to send this message  cause I couldn't find a place to use the wired array (Didn't take much damage so I'll be back in town soon)

 I was wondering why I didn't see you at the spot of your last transmission Tyria; Oh well alls well that ends well right

Derek get in touch with Haruka and see if there were any civilian loses; I think you'll be glad to know that I managed to capture a visual of that of one kill when the Zaku charged me only to find his head removed, scythed from behind, and the rest of him on the end of my blade.

the rest of you report in 

The Duragriez is on it's way to pick us up


Title: Re: Aeon Genesis Guardian Force
Post by: Tyria on November 07, 2007, 07:44:49 PM
Arrg...I will have to stay most of the night up to repair the antena and main camera...


Title: Re: Aeon Genesis Guardian Force
Post by: Ianator on November 07, 2007, 07:51:25 PM
Phew... that was... *huff* crazy.

Seriously. Forget polishing my Strike Shields - they need to be banged back into shape! I actually had to pull out my plasma cutter a few times. R-3 was not meant for melee combat, I tells ya!

Now I swear there was a blue Zaku around here somewhere...


Title: Re: Aeon Genesis Guardian Force
Post by: Dsvaun on November 07, 2007, 08:12:41 PM
Damn, this has been a rough night.

As soon as we get back to a hanger, I would like to start work on the Double X gundam for you commander.  After that I might start on the METEOR packs for Justice and Freedom.  Like before I might start on the FAZZ unless I come up with something else.

Again, chances are I will Corsair.


Title: Re: Aeon Genesis Guardian Force
Post by: Andrew on November 07, 2007, 08:20:30 PM
Phew... that was... *huff* crazy.

Seriously. Forget polishing my Strike Shields - they need to be banged back into shape! I actually had to pull out my plasma cutter a few times. R-3 was not meant for melee combat, I tells ya!

Now I swear there was a blue Zaku around here somewhere...

You don't have to do repair work. You will have to wash and wax the R-Units afterwards, though.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on November 07, 2007, 09:54:08 PM
About the Double X; hold off for now.  I'd rather we find some GX bits

I'd suggest you focus on upgrades for now since we seem to be lacking in pilots. 


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on November 07, 2007, 09:55:06 PM
Just got word from Haruka, casualty count is officially zero. I'd say we pulled this one off perfectly, gang.

I'm gonna take the night off. I've got some reminiscing to do with my old subordinate over a whiskey on the rocks. If there's anything you need me for, it can wait till tomorrow. Night, gang.

Captain...Been so long since I heard her call me that...


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on November 08, 2007, 12:30:36 AM
I'm gonna hop in the sim and practice with the RGun.
I think I'm over-specializing. As much as I love them, Valks just aren't perfect for everything.


Title: Re: Aeon Genesis Guardian Force
Post by: Ianator on November 08, 2007, 12:36:58 AM
Alright, my mech is now secure onboard the Durageiz. Give me two hours and I'll shine up R-1's shield so well, you could blind an Einst with the reflection!


Title: Re: Aeon Genesis Guardian Force
Post by: Andrew on November 08, 2007, 03:01:58 PM
*Checking out SRX units*

Wow, I can see my self. Good job Ianator.


Title: Re: Aeon Genesis Guardian Force
Post by: Ianator on November 08, 2007, 03:55:56 PM
What can I say? I like to pay back in spades. I'm sure one day, when I'm a grizzled old veteran, I'm going to look back on this and have a good laugh.

Until then, though, I'm just glad I didn't royally screw the mission over.


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on November 08, 2007, 04:48:40 PM
Okay, I'm back on the clock. Sorry about the abruptness of that night off, guys, but you all know how it goes. Meet an old friend, eliminate an occupation force, go out for a few drinks afterwards. I'm entitled to that just as much as anyone else.

Anyway, I headed out early this morning to go check up on that rumor Corsair heard about, since we didn't have time before the operation. Turns out, he was pretty spot on with it. The warehouse in question is about three kilometers south of base, nestled in a small forested area near where the river runs past. The place itself is small and totally abandoned, and holds the remains of about four Goufs, one of them about mostly intact and the other three in various states of not so intact, as well as the various weapons and gear for them all.

So really, we've got a free Gouf and parts for it plus other random supplies, seeing as how the place was totally abandoned. The only thing guarding the place was a very basic autogun security system with an alarm that would, ironically, alert our base that someone was trying to swipe things. Naturally, I took care of that in a way that would completely avoid any unnecessary destruction.

It's amazing what a simple On/Off can do. So as long as no one's dumb enough to trip that when they go pick the stuff up, you're fine.

Anyway, now that I've got that marked off the list, I'm gonna go start looking over the gear that JayBee got from that transport. If you hear any major alarms go off, that's probably why. Have fun driving out and picking that gear up, guys.


Title: Re: Aeon Genesis Guardian Force
Post by: Corsair on November 09, 2007, 02:19:28 AM
(shoot, i'm gone for one day and i miss all the action. I even had my faTHWHOOOOOOOOOOOM sound effect for firing a slug out of my overcompensator cannons)

Anyway, i'm going to snag one of the gou'fs heat rods and fix 'er to the canoons. Any solid slugs become superheated and occasionally liquify in midair. This more or less prevents any shrapnel from damaging nearby friendly units and since it doesn't armorpeirce it's relatively safe to use against enemy MS's without having to hold back aiming away from the cockpit. Of course you might ahve to pry the guy out afterwards, but it's a helluva lot safer than driving a beam sabre through the torso.

Problem is,  there's still a *little* bit of splash, and this stuff will just eat through a good bit of any normal armor reliably. Where this becomes an issue is when you're firing into friendly range and somebody's joints get fused. it wouldn't take much. Of course this really only applies to old fashioned iron and lead slugs (even if they are the size  of your arm). newer composite materials will just get really hot and become more dangerous to use if you're trying to keep your enemy pilot from..you know. giving up the ghost.

Since the manufacture of such a cannon is relatively simple, given the proper facilities, I could rig most anyone up with one of these things...provided i ahve the proper parts. Now that I know the mechanics of the heat rod, any heat related weapon parts will do the trick. A zaku's hatchet/axe for example.

This works best for large slugs, not smaller ones, as would be used in a vulcan. that would be too dangerous for the user.

As far as other potential technologies go, that machete lookin' sabre that the gouf uses is actually quite effective. I've tuned it up so it hits a higher vibration frequency that will cut just about as well as a beam sabre, but uses about half of the energy. Of course it *weighs* more, but this is war and it's not like we have infinite resources at our disposal. Damaged mechs can be repaired, but they won't be pretty. You can think of that replacement part as a battle scar!

Whatever the case, I freely admit that my value as a soldier isn't the greatest. my real talent lies in repair and upgrades. I thnk i'd be more useful to the force as a greasemonkey.

Custom parts, should you desire them, i'll be more than willing to supply. just give me your salvage, tell me what you want done to your weapon of choice and ill do the best i can. Again, it migh not be pretty, but i feel confident that when you see that enemy MS's armor flayed to ash, you'd be lying if you told me you didn't get a kick out of it.

'cause while your stock machines are nice, and there are a few here i doubt i could do much to improve, there's always room for a little customization. All the big players from wars past have had personalized, tweaked up one-of-a-kind mobile suits...why not you?


Title: Re: Aeon Genesis Guardian Force
Post by: Andrew on November 09, 2007, 02:40:53 AM
I wonder if you can do something with the R-1's Assault knife. It's good and all, but very weak.


Title: Re: Aeon Genesis Guardian Force
Post by: Corsair on November 09, 2007, 04:10:00 AM
I wonder if you can do something with the R-1's Assault knife. It's good and all, but very weak.

well just to show i'm not bluffing, i've got a couple of models here to flaunt:
(Both drawn in mspaint. i'm rather proud of myself,actually)

(http://img100.imageshack.us/img100/7886/hrvh8.jpg)
I've made one of these so far.
and...
(http://img62.imageshack.us/img62/2531/hsfb0.jpg)
I've made two of these.

have a gander. If your machine can handle the added weight, I could probably rig you up with the heat sabre. I don't know the exact specs of your MS, but i see no reason why it wouldn't be able to. The expenditures are higher tha your combat knife, but as long as you don't overuse the sabre you oughtta be fine. I'll work on the knife in the meantime and see if i can't do something with it using these gouf parts. all i ahve at my disposal at the moment are a couple more heat rods, but that gives me a terriffic idea...

(if anyone wants one of these i can make a little card kinda like those above. it might take me a minute or two to get to your request, but i'll do it as long as I don' get swamped. take in mind this isn't exclusive to weapons. you can also request armor plates, improved thrusters, or basically any part as long as it's been salvaged. I can't work with what I don't have ;))



Title: Re: Aeon Genesis Guardian Force
Post by: Derek on November 09, 2007, 01:41:21 PM
Well, THAT was fun.

Gotta love Bask's idea of thanking people for their help. There was a tactical nuke mixed in with all the gear on that transport, large enough to completely level everything in a kilometer and a half radius around Kyris, if it had been used. I made a point of disabling the control mechanism as soon as I saw it, along with checking the rest of it for any remote activation circuits. All clear on that end, thank Luna. The bastard seriously intended on having this place wiped off the map when they left.

Other than that, the rest of the gear is just parts and ammo and stuff. I did find that sensor equipment for the Dubude, too. Looks like it was all pretty basic stuff, really.

Well, it was all pretty basic *cargo*, anyway. As everyone knows, loot is not always limited to just what you can steal out of the hold. I have to thank JayBee for indeed showing his restraint when he brought the transport down, as it allowed for the cockpit to be almost completely undamaged in the struggle, which in turn allowed us to get our hands on it's nav computer. I spent some time going over it, and I'm proud to say I've gotten pinpoints of approximately four enemy supply bases of varying sizes in the rest of the La Meina territory here, and even more important than that, I found something else.

There's a mining operation in the mountain range near the center of this territory that, judging from the size of it, serves as the main command center for all of La Meina's operations. If we can take it out, we'll not only cripple their entire hold on the region, but we'll be doing damage to their infrastructure as well, since it looks like a pretty big mining op.

I looked over the map and compared it with the locations of the bases. It doesn't look like trying to just charge in and take the mines is any kind of intelligent at all, so we're gonna have to take care of the other bases in the area first. And if Bask is indeed the one controlling this region, he won't just sit by as we pick off his forces bit by bit, so we can probably expect an attack at some point as well.

It looks to me like the southeastern most supply base is the weakest link in the chain. Smallest one, farthest from the others, and probably where the transports shipped out from. It'd probably be smart of us to hit that one first, but I don't want to speak for everybody. Anyone want to toss in anything?


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on November 09, 2007, 02:34:32 PM
Corsair, don't sell yourself short.
You were pretty useful last time.


I looked over the map and compared it with the locations of the bases. It doesn't look like trying to just charge in and take the mines is any kind of intelligent at all...
But it's so FUN!


Ah well.... What's the first target look like? I'd hate to fly in expecting clear skies and run right into a curtain of anti-aircraft fire.




Sorry about the nuke, BTW. Thought I'd screened the crates better than that.
But at least I  I left the stuff outside instead of dragging it back into the hanger where they could gut our shiny new battleship.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on November 09, 2007, 02:53:35 PM
I'm afraid I'll be gone for a few days; I have to go on a mission alone and move fast and stealthily so I'm taking the Exia. (no one better mess with the X divider while I'm gone, or else)

I should return Sunday or Monday, depending on how many enemies I have to get by.

Until I return Derek, you and JayBee are in charge, I want some recon done on the two weakest bases in the area.     


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on November 09, 2007, 03:02:08 PM
I'm afraid I'll be gone for a few days; I have to go on a mission alone and move fast and stealthily so I'm taking the Exia. (no one better mess with the X divider while I'm gone, or else)
Okie-dokie.

*hides the big bucket of yellow paint and smiley-face stencil*


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on November 09, 2007, 03:37:22 PM
I'm afraid I'll be gone for a few days; I have to go on a mission alone and move fast and stealthily so I'm taking the Exia. (no one better mess with the X divider while I'm gone, or else)

I should return Sunday or Monday, depending on how many enemies I have to get by.

Until I return Derek, you and JayBee are in charge, I want some recon done on the two weakest bases in the area.     

*Breathes in deeply*

Ahhh, that's the sweet sweet scent of being the one in charge. How I have missed you, old friend.

Egomania aside, we'll take care of it. And I promise, no pink and/or lavender paintjob will be applied to X Divider. I make no promises about fushia, though.

And don't sweat it on the nuke, JayBee. It was set up to be a tactical use weapon instead of a trap, so it wouldn't have gone off on us unless someone told it to. And as of this moment, the only person who could possibly do that is *me*.

This does not bode well for our enemies. ^_^

Anyway, as far as that base goes, I haven't got a clue. All I can tell from the data is that it's either the smallest or weakest of the four. Recon is obviously the next point to go on, but I wanted to see if anyone else had anything to say before I shanghai'd someone to go with me.


Title: Re: Aeon Genesis Guardian Force
Post by: Corsair on November 09, 2007, 07:44:43 PM
Alright andrew, Here's your knife:
(http://img219.imageshack.us/img219/7244/ssjm5.jpg)

Have fun with it but be very careful, you don't want to trip yourself or stab yourself in the arm. (I was actually a little hesitant to do this job, at first but i'm satisfied with the results. It might take a little getting used to so you might want to do a little field practice.

Is there any way i can load it's data into the simulator?


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on November 09, 2007, 08:30:23 PM
The access computer just inside the simulator room should have an upload slot. You can run basic checks on the data from there before actually trying it in the sim.

Speaking of, here's a minor challenge for you. Think you can create a possible upgrade for my beam scythe with your system? Just the design, mind you. I want to see what you're capable of before I let you do anything potentially permanent to my weaponry.


Title: Re: Aeon Genesis Guardian Force
Post by: Andrew on November 09, 2007, 08:56:35 PM
Hitting the Sim now. There should also be a backup knife somewhere if this doesn't work out.


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on November 10, 2007, 12:59:01 AM
And don't sweat it on the nuke, JayBee. It was set up to be a tactical use weapon instead of a trap, so it wouldn't have gone off on us unless someone told it to. And as of this moment, the only person who could possibly do that is *me*.

This does not bode well for our enemies. ^_^
MWAHAHAHAHAHAHAHA!!!!!!!!!!!!


Quote
Anyway, as far as that base goes, I haven't got a clue. All I can tell from the data is that it's either the smallest or weakest of the four. Recon is obviously the next point to go on, but I wanted to see if anyone else had anything to say before I shanghai'd someone to go with me.
I'll tag along. 

If there's no objections, I'd like to take the R-Gun until the YF-21 is patched up. They tell me it'll be a few more days, what with the complexity of those wings.

Getting hands-on practice with something (mildly) more conventional than a VF is good too.


The T-Link boomerang is a pretty neat weapon, by the way. I could get used to this...


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on November 10, 2007, 08:04:12 AM
That works for me. I've always held that these missions should consist of the actual recon guy and someone capable of nuking the place should the recon guy be spotted.

Speaking of, 'Vaun and Andrew are in charge while we're out, and I want 'Vaun and Corsair to get together and see if they can rig up some sort of 'Scythe-usable missile launcher capable of firing that nuke. You know, for just in case.

Hey JayBee, when we get back from this, drinks are on me at that bar Angel, in Kyris. Sound good?


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on November 10, 2007, 01:58:29 PM
Feeling the GP-02 envy, huh? :)

And yeah, that sounds great. Free drinks is always good.


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on November 10, 2007, 02:27:03 PM
Fight fire with fire, I say. With a guy like Bask, I have no qualms about playing just as dirty as he does. Besides, the look on his face if he realized we'd used his own nuke against him would be PRICELESS.

C'mon, let's get going. I want to have this place checked out by tonight.

Gundam Deathscythe, launching.


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on November 10, 2007, 02:34:28 PM
Roger that.

R-Gun, heading out.


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on November 11, 2007, 12:07:24 AM
Wow...I'm actually really glad we opted to go for drinks. After what we just saw, I don't want to be sober.

I'll let JayBee go over the specifics of it once he's, well, done running up my tab at Haruka's. But I will say this.

We found those QRaus.

....

....Yeah, I'm gonna go back to the bar. If you'll excuse me...


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on November 11, 2007, 02:22:59 AM
Oh, suuuhure.... leave me wif da bag....
*takes a deep breath, pops an UnDrunk pill*
...
All right. I'm good for a little while.
I'll tell you the bad news, then I'm gonna go run Derek's tab up a little... scratch that a LOT more.

So, before this pill wears off and lets me drink our troubles away again...
.

For those of you not well-versed in Macross mecha...
THIS (http://mahq.net/mecha/macross/dyrl/queadluun-rau.htm) is a Queadluun Rau 
Its not a mech in the conventional sense. It's closer to powered armor, conceptually speaking. just powered armor for REALLY big people.
It carries enough micromissiles to make my own trigger-happy clouds look like the epitome of restraint. And a bunch of guns. And it's got enough thrust to zip through the air as fast and nimbly as anything we have.
In short, it's a bat out of hell with a gatling bazooka.

But that's not the bad part.
The BAD part is that the QRau is designed to accomodate one female zentradi warrior.
The zentradi are a race of 30-foot giants genetically engineered for warefare. They're big, mean, and their entire society is nothing but a single giant military. Needless to say, they're NOT people you want to pick a fight with..

And the female zentradi are their elite special ops force. Where the men tend to apply brute force and overwhelm you with large numbers of relatively crappy mecha, the women send small numbers of highly-trained pilots in high-performance vehicles.

One QRau, piloted by one of these psycho bitches from hell, can rip through a squadron of fighter pilots like tinfoil.



They hired four of these, ahem,  charming young ladies.




AND IT GETS BETTER!

The QRaus aren't their only defenses. There's a small squad of mobile suits stationed at the base too.
It's not a particularly impressive force, save for one small detail..

They have a dozen Virgos.
About twenty Zaku 3s, another dozen Hizacks and seven Doms.
Nothing we can't handle, if we ignore the fucking QRaus taking potshots at us. The Virgos are a pain, but we've dealt with them before.

But... there seems to be a prototype being tuned on in the hanger. Signs point towards it being the Sazabi. Which means Char's there too.


When it rains, it pours.




Now if you'll excuse me, I've got a date with some high-proof booze.


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on November 11, 2007, 09:44:18 AM
Well, I think JayBee about covered everything before going and getting himself blitzed. If anyone has any suggestions for how to go about this one, bring them to the sim. I'm gonna go see just how effective 'Scythe's stealth gear is at avoiding large amounts of high explosives.


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on November 11, 2007, 02:45:18 PM
Good idea...
*clutches head*
I'm gonna be running a Focker in my sim.  See how many people I can shoot down with a raging hangover.



I say we take off and nuke the site from orbit.
Ripley was a master tactician.
....
Meh. Char'll probably see that one coming. Frickin' newtypes.



Everyone oughta get some sim practice. I've loaded the QRau data up.

I want aerial pilots to be practicing 1 pilot VS 1 QRau. Get a feel for what it can do, and what it can do to you.
And if they decide to take it personally when you tag them in a real battle, you'll be ready. These girls have egos to match their stature, and they hold grudges..


A few pointers:
Anti-missile weapons are your friend. Gundams, this means head vulcans. It's a fairly weak weapon with a rapid fire rate that's always at the ready. Hacking them away with a beam saber LOOKS cool, but it doesn't work. They tend to blow up and take your arm off.
Those shields mobile suit designers are so fond of are great if there's only a few missiles left, but don't count on them for a full swarm.

Learn to love your radar. You can expect a missile to come in from any direction at any time until she's out of ammo.

But you'll more likely see a missile coming from every direction all at once. When you get swarmed, pick a direction. Jet forward, shooting missiles to open a path. Once you're out of the cloud, spin around and start taking out the leftovers.

Prioritize the nearest missiles, obviously. But also go for missiles that are grouped close together. When one goes up, there's a chance it'll take others with it. It's probably the only time you'll love shrapnel.

Keep the pressure on. They've been known to panic when they aren't in control.


That's it for pointers. Now a bit of fortune-telling.
If we don't kill them before this fight is over, we can expect to see them again. They're gonna want to avenge their defeat.
 Like I said, they hold grudges.


Title: Re: Aeon Genesis Guardian Force
Post by: Ianator on November 11, 2007, 04:51:26 PM
My R-3 Powered would be the biggest target - it'll be fun times trying to evade and intercept all those missiles with naught but my head vulcans, plasma cutter, and whatever else I choose to bring along.

...Hey, do we have a few spare M95's?


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on November 11, 2007, 05:21:09 PM
Beats me. Might want to ask the Commander when he gets back.

Okay, so I've learned two things from my trip through the sim. One, 'Scythe's stealth gear saves me from about 26% percent of one of those ladies' missiles. Roughly one out of four is not bad at all. Combined with my own dodging ability and nack for knowing which hole to duck into at the right time, my total evasion rate against just missiles was around 43%.

The second thing I learned is that 'Scythe can take exactly that many micromissiles before he shuts down. I know this because I had a lot of chances to count it.

Who's the genius who programmed a Game Over screen into the simulator, anyway?


Title: Re: Aeon Genesis Guardian Force
Post by: Dsvaun on November 11, 2007, 07:27:23 PM
The good news with the Nu's Fin Funnels is that they also work to put up a barrier that can essentialy be used against whatever attack comes my way.  I'll just have to practice timing so that setting up a small barrier will almost be almost instant.


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on November 11, 2007, 08:17:19 PM
So, assuming I can manage to improve my game on this a bit, which I easily can, given that I wasn't actually firing back during the sim, that currently makes two to three people who can play with the Meltrandi girls during this. I say two to three, cause let's face it, JayBee's shown a complete phobia to those chicks, even though he knows the most about them.

Either way, I think our best bet would be to focus our concerns on them. Mainly, the ones who know they won't be slaughtered outright would run interference while everyone else takes care of the rest of the base.

The only snag in that plan would be, naturally, Char. And at the moment, about the only idea I have for dealing with him outside of launching that nuke at him during the battle would be to do my Solid Snake impression and take out Sazabi somehow. Any other suggestions?


Title: Re: Aeon Genesis Guardian Force
Post by: Dsvaun on November 11, 2007, 10:36:01 PM
I think it's because he knows about them that he has developed a phobia of them because, lets face it, they do sound scary to me.  After all, hell hath no fury.....you know the rest.

On another note, you can be sure that I'll finish them off, after all, I may be single, but I'm not that desperate to meet women.

As for Char, teaming up against him is a no-no.  They don't call him the Red Comet for nothing.  The only thing I can think of is going against him with Nu Gundam.  I don't know if I'm good enough, but I'll probably find out.


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on November 12, 2007, 12:12:22 AM
Personally, I'd feel a lot better knowing that we wouldn't have to fight him at all. I mean, I don't know about you guys, but I know I certainly wouldn't want to go up against him without an ace up my sleeve, and I do this sort of thing for a living.

Either way, we do need to pick up more intel. Even considering the QRaus and Char himself, roughly fifty or so units guarding a base like this seems a little low to me. Even if we take into consideration those Marasais you guys shot out of the sky, that puts the total around eighty or so, and that's still way too few men guarding the base. I mean, our base right here had a hundred guys watching it, and it's even smaller.

I'm gonna go on a night recon run in a little bit, so if anyone has anything they need or want to run past me, now's the chance.


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on November 12, 2007, 01:20:23 AM
Dsvaun's right. Ignorance is bliss.

My YF-21 integrates a good bit of meltrandi technology.  Battroid mode is based heavily on the QRau design. And as a Macross fanboy, I've got an excessive bit of knowledge.

I know what they can do, I know the appropriate countermeasures, and I was praying to about six different dieties that I wouldn't have to test them.
I'm not Max. I won't come out of it with a hot wife.



Who's the genius who programmed a Game Over screen into the simulator, anyway?
Me, of course. Ryusei isn't the only nut out there.
Just be glad Minmay isn't trotting out and ringing a gong to start the level.... yet.



BTW, I have a Sazabi sim up and running.
This took longer than the QRau sim because I wanted to make it more authentic than the existing AI routines allowed.
Just getting the Sazabi's specs and pilot profile in wasn't enough for a good practice session..

Long story short, after a bit of coding and creating a few new libraries, I managed to connect the sim's psycommu unit to the enemy AI routines.
We have a functional "newtype" AI ability now, and it should more properly model what we'll ACTUALLY see from Char than a straight tactical data dump.

So if you're not getting enough abuse in the QRau sim, load up the Sazabi profile.


I've also got a tentative full-battle mode, with our map of the enemy base and all the units we know of in place. I recommend not trying to solo this. You won't last long enough to justify the boot time. My personal best is 2 minutes, 12 seconds in the YF-21. The BCS helped a lot with the micromissiles, but Sazabi entered at 1 minute 45 seconds, and it went downhill rather rapidly.

In the R-Gun, I get capped at 1:30 tops.


And if you're REALLY masochistic, there's a switch to turn the battlefield from a base map to a single large crater. And deploy everything we know they have all at once instead of staggering the enemy launches.
So 4 QRaus and a "newtype" Sazabi + that extra cannon-fodder crap we don't really care about and NO cover.
I don't really EXPECT anyone to try this, but it's there.
12 seconds was my first, last, and only run.



I'm working on controls to adjust the mecha population up. You'll even be able to throw in some of the silly Zeon superweapons like Big Zam if you're so inclined.


Title: Re: Aeon Genesis Guardian Force
Post by: Ianator on November 12, 2007, 01:49:17 AM
Twenty Zaku-IIIs, twelve Hizacks, seven Doms, four Queadlunn Raus with Meltrandi pilots, and a Sazabi probably piloted by Char.

Sounds like fun. Someone remind me to tune up my TK Field before we sortie. Just one question... what's our objective? Are we simply defeating all opposition, or is there something inside that base that we need to take (or take out)?


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on November 12, 2007, 01:58:18 AM
Sounds like a blast. I'll have to check it out when I get back. In the meantime, see about helping 'Vaun with that rocket launcher, would you? If possible, I wouldn't mind making it something I could use on a more regular basis than when we want to drop nuclear hellfire on our foes, but that part does take priority.

I should be back sometime in the morning with more intel. Till then, you guys are in charge.

Gundam Deathscythe, launching.


Title: Re: Aeon Genesis Guardian Force
Post by: Andrew on November 12, 2007, 02:21:53 AM
SRX team, which includes the R-Gun pilot, we are going to start practicing formation, transformation, and general team strategy. Meet me in the sim at 1500 hours today.


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on November 12, 2007, 02:33:55 AM
R-Gun is currently pilotless. I'm not using it on a standard basis, and you can bet your sweet little bippy that I'm not wading into this mess without my beloved YF-21.

I recommend NOT combining, however. The SRX isn't nimble enough, and it's too powerful to be ignored, even if it WOULDN'T make for one heck of a feather in someone's cap.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on November 12, 2007, 10:17:11 AM
I'm back.


*walks into hanger dragging a large crate*

Jaybee I "picked up" some parts on the way back I think you should take stock of them

*reaches into crate and removes a dismembered QRau arm then drops it back in*

the real surprises are coming via "air mail" later (I'll need 3 volunteers to help me catch them) 

so let's see whats happened  over the last few days

*reads reports*

So you are worried about some QRaus and Char Well I've got some good news for you then. First Char wouldn't touch Bask with a 1000 meter pole; that Sazabi is an incomplete copy Bask is building on his own. 

Second, I have a good Idea of what to do against QRaus; A key point is that they along with most Macross mechs lack one thing....close range capabilities.  What you need to do is get in their face and keep them from pulling away then hack them to pieces. 

Now some bad news we have few mechs that can match a QRau's mobility and even if you can you need to avoid missiles long enough to get in range.

In short don't worry bout Char; he won't be there.  However, do worry about the QRaus we need to practice getting in their faces and staying there


Title: Re: Aeon Genesis Guardian Force
Post by: Corsair on November 12, 2007, 11:38:38 AM
Well it took me far longer than I had anticipated, But here she is:

(http://img160.imageshack.us/img160/8439/bshk5.jpg)

removed the second blade, added three more
I haven't actually applied any of these changes yet, but i have it worked out so i could more or less redisgn the scythe in just a few hours. We don't have the resources to just build up another one, or I would, but once again, i'm satisfied with what i've accomplished.

It's more or less designed to allow for numerous fighting styles - you can even shut off all of the modules but one and funnel all the unused power through that, but i DO NOT reccomend doin this as you risk burning out the module. they're hardy but not designed for that kind of abuse. I've also left the thruster there because it consumes barely any resources and rerouting it's power would only be a hinderance.

I've developed a console that can be easily fitted to th deathscythe's cockpit so you can control the power of each individual beam. just be careful and don't put all of thm at full blast at once because that will run out it's power supply within five minutes.

the tail of the scythe can be repositioned as well. perpendicular to the shaft or parallelle with it...and everything in between. this is also adjustable from the console.

I ran this all through the sim - the console is easy to use but it can be distracting to use in the heat of the action - i reccomend only doing so beore you engage. and get some practice in the sim. it's balance is significantly altered so it might take a little getting used to.

Also, Andrew, how's the shocksnap working out for you?


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on November 12, 2007, 02:34:15 PM
No Char makes me VERY happy!
And I see you've been playing with the meltrandi. With a fair bit of success. 
I assume that means there's only three QRaus for the moment? That makes me happy too. But not as happy as no-Char.


I wouldn't count on being able to stay inside their comfort area. And at extreme close-range they have a pretty nasty fist. The design's simple enough that they have the durability for brawling, even if they don't carry melee weapons.
But it keeps the pressure on in a big way, and they aren't used to not being in control.

...

So.... are we gonna do anything with the gun on that arm?
Those pulse lasers are sweet little weapons once they're mounted on something.


Title: Re: Aeon Genesis Guardian Force
Post by: Tyria on November 12, 2007, 02:42:39 PM
If that Sazabi isn't Char's them maybe we could try getting it (mostly) in one piece?


Title: Re: Aeon Genesis Guardian Force
Post by: Dsvaun on November 12, 2007, 03:04:11 PM
Hey Corsair,
If you want to upgrade the hyper bazooka, I was thinking of making it into a hyper mega bazooka.  Not as creative as some of your ideas, but it's effective.  Enough power put in it can blow off a piece of Axis.  Nu gundam probably won't have enough power to do that, but it's a good start until I build Hi-Nu.  In the meantime, I'd still like to work on the METEOR packs for Freedom and Justice and then move to the HWS for Nu.


Title: Re: Aeon Genesis Guardian Force
Post by: Andrew on November 12, 2007, 04:11:25 PM
The Shocksnap was interesting to use at first, but I like it.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on November 12, 2007, 04:30:25 PM
Jaybee, those QRau parts were from a different area so we still have four to deal with at the base, however that punch isn't that bad (your's is far worst)

By the way I still need some (3) volunteers to help me catch our presents by late tomorrow evening


Title: Re: Aeon Genesis Guardian Force
Post by: Dsvaun on November 12, 2007, 08:39:40 PM
I guess I'll play catch.  I'll get whatever is arriving.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on November 12, 2007, 10:55:35 PM
Thanks 'vaun can you get two of the Duragriez'es luna-steel landing nets (we shouldn't need them but better to be safe than sorry) 

We might be able to pull this off with just the two of us but I'd still like two others to help


Title: Re: Aeon Genesis Guardian Force
Post by: Ianator on November 12, 2007, 11:49:29 PM
I'm done tuning my mech, and it sounds like you could use a heavy-duty flier like my R-3 Powered. Count me in.


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on November 13, 2007, 12:53:51 AM
Jaybee, those QRau parts were from a different area so we still have four to deal with at the base, however that punch isn't that bad (your's is far worst)
Ah well...
Still leaves us with a nice little gun.

I'd figure they had the better punch. I guess I underestimated what a good pin-point barrier can do.
I still don't wanna be on the wrong side of one, given they can rip a hole in a battleship.


Quote
By the way I still need some (3) volunteers to help me catch our presents by late tomorrow evening
I'm game.
One last trip in the R-Gun before my normal ride is up and running again.


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on November 13, 2007, 09:29:52 AM
Okay, I'm back. I have good news, bad news, and some funny news.

First, the good news. That disguise that Haruka gave me came in handy again, as I was able to sneak into the base and scope it out up close. Bask either doesn't have the resources to give the place a lot of defenses or he just doesn't care. Either way, I can officially say that this base has quite literally nothing defending it aside from the mechs stationed there.

Bad news is, they appear to have figured out that we took out the group occupying Kyris, so they're starting to tighten up said defenses. I got myself in to play guard duty in the command center for a few hours, and listened in on a few transmissions. We should probably expect the number of Hizacks and Marasais to go up by ten or twenty over the next few days. Second piece of bad news, I checked out the Sazabi. It's being built as a mobile doll. Specifically, the AI had already been hardwired into it and there isn't even a cockpit in the thing. So stealing it is, unfortunately, not a valid idea.

Particularly once you hear the funny news. Turns out I wasn't the only person sneaking around the base unauthorized. The Commander was wrong about Char not being around. We had a nice little guns drawn on each other moment when both of us realized the other one was there, but that went away pretty quick when Char put his away and offered a truce for the time being. He apparently had heard some sort of rumor about this thing being built and, knowing that Bask would deny it's existance, espcially to him, snuck in to take a look for himself.

I'm really glad that those two hate each other, honestly. Otherwise, Char probably wouldn't have asked if I wanted to help him rig the thing to blow up as casually as he did. We ended up setting a good few hidden explosives on the thing before he tossed me the detonator and walked away. I've still got it on me, ready to set them off when we start this attack.

The only snag I hit during this entire thing was that I got spotted and stopped by one of those Meltrandi women when I was looking around, but all that ended up as was me being ordered to go run an errand for her for a few minutes. No problems there, though I see why JayBee has problems with them. Real sociable ladies. When we hit this place, the QRau with a white right shoulder is mine. I like to return favors to people.

I'm gonna go take a nap, and then I'll check out this new scythe design in the sim. Close quarters is one of my specialties, but this thing looks like it'd take some getting used to, if I went with it. I'll decide once I've tried it out.


Title: Re: Aeon Genesis Guardian Force
Post by: Corsair on November 13, 2007, 11:53:12 AM
Well  since the Q-Rau arm is at my disposal...
(http://img232.imageshack.us/img232/5969/qbwh6.jpg)

I spent a good 5 hours trying to figure out how to make the zentraedi circuitry compatible with our own and i figured...why do that?

This is basically a housing for the pulse laser with a good bit of reinforcing,  and removing the manipulator entirely.
There's a reason for that, and i'll explain in a second.

First off, without a central power source to power ir, the manipulator would have had to run off the secondary power source for the arm. The seconary power sources, i found act like a batteries when separated from the main power of the q-rau. Which is quite brilliant, actually and works in our favor for this. Removing the manipulator allowed more power to go directly to the blaster, which means those little annoying beam pellets now act more like a barrage of destructive hailstones.

The great thing about this design, is that it's totally self contained. you just wear it like a glove, and since it's basically a trigger mechanism it can be mounted pretty much anywhere on your MS with zero problems and zero energy drain. At full charge it will dispell 125 burst of three pulses - not too shabby, but might be somewhat limiting in a drawn-out battle.

Which is why it's reinforced. It's *VERY* sturdy. it was hardy to begin with and the added inches of plate make it mostly indestructable to all but the most powerful attacks.

the battery was easy to modify to be chargable. If your MS has a charger mounted to it ( most gundams do. GM's also have them but...it's a GM...) the ammunition capacity becomes even less of a problem.

Honestly, this is a weapon any of you could theoretically carry as long as you have a free mounting point. and the added weight is mostly negligible. This is a good way for melee oriented MS's to get a little more range, and for low-armor units to add a little protection.

The only real drawback is that they're time consuming to produce and we're just not outfitted to mass-produce them.

so this is the only one we ahve 'till more Q-rau salvage comes in.

I'll get to working on that hyper-mega bazooka once i've put this through a few more sim trials to see just how sturdy it is.

------edit------

After a few trials...i's al I had expected and more; I found that it'd be possible (and easy) to add an armored, retractable cover for the barrels - basically turning it into a big fist.

I figure i could also do something to expend a few charges to make it punch *really* hard. give me a little time with that and you'd  have an extremely versatile weapon.

the onl rel drawback is th recoil. It's not *too* bad but it's bad enough to throw you off if you're not prepared for it. As with any weapon, train in the sim before using.


Title: Re: Aeon Genesis Guardian Force
Post by: Tyria on November 13, 2007, 02:02:10 PM
Hmn...I wonder if we can make a prototype of this Meltrandy Gun-Arm for that Aura Battler I found. Yyeah, it will take a lot of time to put it togheter, but I am working on it almost all the time, with luck, I may be able to finish putting it up togheter by the first week of next month, and having a weapon like that would make it the bane of all MS.


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on November 13, 2007, 04:00:54 PM
Trust Corsair to turn a gatling gun into a handcannon. :)

Seriously, that's an impressive piece of kit. If I weren't so big on integral-weapon mechs, I'd take it for a spin myself.


Hmn...I wonder if we can make a prototype of this Meltrandy Gun-Arm for that Aura Battler I found. Yyeah, it will take a lot of time to put it togheter, but I am working on it almost all the time, with luck, I may be able to finish putting it up togheter by the first week of next month, and having a weapon like that would make it the bane of all MS.
As long as it's under construction, may as well see if you can get a few pulse blasters to integrate into the design itself.
Better to add the weapons in now than try to kludge 'em on later.

I know the aura battlers are kinda weird from an engineering standpoint(to understate things drastically), but I think one of my maintenance guys is qualified to lend a hand.
He's a little.... odd.... but if anyone can rig a way to convert aura to electricity, it's him.


And an aura battler with gatling lasers would be downright terrifying. I'm glad you're on our side.


Title: Re: Aeon Genesis Guardian Force
Post by: Tyria on November 13, 2007, 04:26:04 PM
Yes! And I am pretty sure that Beam Coating and E-Field have no effect on Aura-energy shoots...Mobile Armor's, Tremble!


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on November 13, 2007, 05:06:36 PM
Alright catch team we need to be in place by 2100 hrs I'm going ahead to double check my calculations and make sure the area is clear;

Sume Gai, Gundam Exia, Launching. 


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on November 13, 2007, 05:56:18 PM
Alright, I gave it a try. To be perfectly honest, I'm glad that I believe in trying out possible upgrades before spending the time having them made. The concept is nice, Corsair. Don't get me wrong on that. I can imagine how much of a freakout point it'd be to activate all the blades at the same time in front of someone. But that's just it. That many killpoints on the scythe is too many, especially considering the power restraints that occur as a result. They LOOK impressive, but they don't accomplish anything more than that if I want to actually use them on a regular basis. Sorry Corsair, but don't quit your day job. I'll pass.

Now, it WOULD be nice if you and 'Vaun got together and worked on that rocket launcher I asked for.


Title: Re: Aeon Genesis Guardian Force
Post by: Corsair on November 13, 2007, 06:46:16 PM
Alright, I gave it a try. To be perfectly honest, I'm glad that I believe in trying out possible upgrades before spending the time having them made. The concept is nice, Corsair. Don't get me wrong on that. I can imagine how much of a freakout point it'd be to activate all the blades at the same time in front of someone. But that's just it. That many killpoints on the scythe is too many, especially considering the power restraints that occur as a result. They LOOK impressive, but they don't accomplish anything more than that if I want to actually use them on a regular basis. Sorry Corsair, but don't quit your day job. I'll pass.

Now, it WOULD be nice if you and 'Vaun got together and worked on that rocket launcher I asked for.

Meh. I'm a tinkerer, not an engineer. the guy that designed that thing knew what he was doing. it's hard to improve upon something that doesn't neccesarily need it.

As for explosive launchers, I can do that. as i said earlier when I rolled out the Q-blaster, i'm working on it.


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on November 13, 2007, 07:26:21 PM
Oh, good! That hypercom I was waiting for came in.

*steps out, comes back a little later with a clenched fist*

I didn't want to say anything until I confirmed it with my old mentor, but it turns out there might be some personal issues between me and one of the QRau pilots, even if she doesn't know it yet.

I didn't THINK there were too many meltrandi flying red machines, but I wanted to confirm it with my old flight school teacher first. 
As it happens, the pretender out there has gone WELL above and beyond paintjobs in trying to steal her reputation. She's actually been advertising herself as THE Millia Fallyna.
Needless to say, the real one isn't happy. Neither is anyone else.
Wish I'd seen her advertising beforehand. Could've saved myself a comm bill.

Anyways, I've offered to knock that mercenary down a few pegs for her since I'm here and she's not. I may not exactly be a Jenius, but I've trained with some of the best and I'll be damned if some 2-bit imposter is gonna keep slurring my mentor's name.

The engineering team is gonna be throwing some blue paint and white stripes on my plane before we hit the base. If she knows ANYTHING about who she's claiming to be, it'll be immediatly obvious I'm coming for her.
If not, well... I have a comm unit. I intended to call her on it publically anyways.  But a little symbolism never hurt anyone.


Derek can have the white-shouldered QRau, but the solid red one's mine.

...

And to think I was worried about THEM taking US personally.







Anyways.... I'm gonna go check the mail. R-Gun heading out.


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on November 13, 2007, 07:47:25 PM
I'll go with you guys. An extra set of hands is never a bad idea, and I don't have much else to do at the moment. Besides, THAT just now from JayBee got my attention. Something tells me I'm gonna want to hear more about this one.

Gundamn Deathscythe, heading out.


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on November 13, 2007, 08:09:35 PM
There's not really a lot to tell.

After joining the humans, Millia wound up teaching in the UNSpacy flight school for a while. Most of the truly elite post-war pilots in the UNS came out of her classes. And a lot more better-than-average scrubs, like your's truly.


But that whole former zentradi ace thing still pops up every now and again, even though she's long since proven her loyalty.
This is just one of the more offensive incidents.

I really thought meltrandi had more pride than this. Amazing what "culture" does to some of them.


Title: Re: Aeon Genesis Guardian Force
Post by: Ianator on November 13, 2007, 08:25:04 PM
Sounds like this next battle's going to be interesting. R-3 Powered, in position.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on November 13, 2007, 08:34:05 PM
incoming pod from Blue-Delta

Jaybee you and Dsvaun catch that that one in the net, try to keep it from hitting the ground.

Derek keep your eyes pealed for the other pod me and Ianator will get it; it should come from the same direction 


Title: Re: Aeon Genesis Guardian Force
Post by: Dsvaun on November 13, 2007, 08:36:46 PM
I got it.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on November 13, 2007, 08:43:48 PM
good job you two get back to base I'll open it when we bring the other one back


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on November 13, 2007, 09:04:03 PM
I I was sorta like a training wheel on a tricycle here...

*throws T-Link Boomerang into a tree, watches it fall*
Ah well...





(Out of character: I'll try to quit Macross-nerding quite so much.)


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on November 13, 2007, 09:09:19 PM
I see. I remember sitting in on one of those classes one time, actually. She's a pretty good teacher. To be honest, I just like hearing people's stories. One of my hobbies, you know.

Oop, here's the pod. Coming in at eight o'clock high.

(Hey, nothing wrong with giving yourself backstory. I'm actually trying to tone mine down.)


Title: Re: Aeon Genesis Guardian Force
Post by: Ianator on November 13, 2007, 10:26:04 PM
Pod #2 is secure and en-route to base. Anything else?


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on November 13, 2007, 10:43:38 PM
Alright time to show you our presents

first we have an R-blade a prototype close range combat suit equiped with blade tonfas head vulcans ans a G-railgun (this thing is made for extra gear)

and I'm a little worried about the other one it's well...

It's the Huckebein 008L; and I'm worried we may not be able to control and maintain it's engine but I thought it best we have it rather than our enemies


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on November 13, 2007, 11:00:45 PM
Hmm. Interesting.

On that note, think we can get a roster update, Commander?


Title: Re: Aeon Genesis Guardian Force
Post by: Dsvaun on November 13, 2007, 11:21:11 PM
How the hell did we manage to get our hands on the Vanishing Trooper!!!!!!??....

You know what, I don't want to know.  Whatever you did I want plausable deniability.

On a positive note: Huckebein EX anyone?


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on November 13, 2007, 11:44:38 PM
I'll tell you anyway

Well when I left i headed to an enemy research base in which I had a "friend" working.  I really only wanted to know about what was going on behind the scenes.

When I got there and snook in (They are surprisingly lax with ID checks in their science division) he told me he was worried about letting the R-Blade going into mass production, and had heard talk of the 008L being put into service.  He practically begged me to steal them. 

So we worked out a plan to get them off base.  I used the Exia to get the enemy's attention (no QRaus that time but plenty of Gelgoogs and a few Gapants), while he rigged up pods and put the mechs on a catapult, While i was doing my best to avoid death, he launched the R-Blade and Huckebein into space.

After I escaped I learned he had to flee after nearly getting captured and is now on the run. Hopefully he'll make it to Kyris and I can Introduce you all to him.

the rest of the story is fairly obvious; I ran into a pair of QRaus and some GMs on the way back. and tonight we caught the mechs (I think he really just wanted to destroy them) 

as for a roster update It will be soon and I'll introduce a new idea, but I can't get to it before thursday


Title: Re: Aeon Genesis Guardian Force
Post by: Dsvaun on November 14, 2007, 12:02:46 AM
Right now I think we should try to get more pilots.  So far we're getting alot of good machines, but we don't really have anyone to use them.


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on November 14, 2007, 01:17:35 AM
*whistles*
By the Matrix... THE Huckebein.

You bring home the sweetest toys.

...

What? The 8R was sabotaged, and we all know it.


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on November 14, 2007, 11:46:00 PM
Alright. After, well, an absurd amount of time running through Missile Dodging 101, 201, and Advanced Studies in the sim, I can safely say that I would not be horribly overpowered in a one on one fight with a QRau.

I still lose every single time, but I've actually been doing damage now. Took off an arm with the last one.

Anyway, I think I figured out the problem. 'Scythe's got the speed, but he doesn't have enough durability. Forty-three missiles and I'm out isn't enough, against these girls. Sure, I'm good, but I'm not perfect. I take way too many of those missiles before I ever get close. Even a small increase in the amount of damage I could take would be helpful in this situation.

Any ideas, 'Vaun?


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on November 15, 2007, 01:00:29 AM
how about an extra "burst ECM" module and/or we could drop a chaff bomb

I think my GN particles are pretty good at messing with missile guidance system so I could try to increase the dispersion pattern to cover all four of us at a lower density (makes my job harder but I can still do it)

anyone got other Ideas ?


Title: Re: Aeon Genesis Guardian Force
Post by: Dsvaun on November 15, 2007, 01:06:00 AM
Not much.  One idea is to outfit the carapace(wings) with a sort of armor, similar to the jacket armor on the wildwurger, when they are down.  If it gets too damaged you can always just toss it off.  It may slow you down, but hopefully the stealth can get you close enough to where you can do some damage if you need to purge it.  That should add a few more missles to your count.


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on November 15, 2007, 01:09:50 AM
That's the sort of thing I was thinking, actually. Either that or some kind of general upgrade to 'Scythe's armor alloys, though that would probably take a lot longer to do.

How long would it take you to set some wing armor up?


Title: Re: Aeon Genesis Guardian Force
Post by: Dsvaun on November 15, 2007, 01:19:21 AM
I start on it tonight.  It should be ready tommorow or the day after.  After working on the armor for possibly two days straight I'm going to take a long rest that involves booze and porn.

Just kidding.  I don't drink.

Seriously, after that I'm gonna try to finish up the METEORs by Friday or Saturday.  Afterwards, I'm going to work on HWS for Nu which will probably take another week.  Hopefully less though.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on November 15, 2007, 01:27:44 AM
Derek I really don't think more armor is the best way to handle this if you can't move as well then you'll nullify the advantage of the extra hits you can take

before you start this I'd suggest you do a few sim runs (try program Q47 to try a QRau with extra chaff in the air or Q78 for a high concentration of GN particles)

Dsvaun I think itd be best if you left this wing armor up to Corsair (It seems more his kind of thing and we will need the meteors soon)



Title: Re: Aeon Genesis Guardian Force
Post by: Dsvaun on November 15, 2007, 01:29:09 AM
Understood.


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on November 15, 2007, 01:39:44 AM
With all due respect, Commander, I'd rather have 'Vaun's help on this, seeing as how he's the one who upgraded Deathscythe to Hell in the first place. Having said that, I should also mention that I've run both of those sims and neither one affects my chances for the better even to the smallest degree. If anything, it just helps to screw up the wingmen I have in the program who do the job of keeping the other mobile suits off my back while I battle the QRau. Even beyond that 'Scythe quite literally already has all the anti-tracking equipment I can possibly put on him without having to re-adjust what other kinds of equipment or weaponry I can take into a fight with me. At this point, the only thing I DON'T have a lot of is durability.

I admit normally being one to favor speed over power, but after no less than 77 runs, I have come to terms with the fact that I just can't dodge every single missile that comes my way from these things. So the way I figure it, if I'm going to take hits anyway, it won't matter if I'm a little bit slower. If I'm gonna get hit whether or not I dodge, I'd rather be capable of taking the hit than capable of dodging it.

Having said that, do me a favor 'Vaun, and don't kill yourself working on the armor for my sake. I'm pretty liable to lose the extra gear in mid-battle anyway, so don't worry about making it fancy. Just being able to take a few extra hits will be the accomplishment we're going for. There's always time to improve the design later on.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on November 15, 2007, 01:57:37 AM
I understand your sentiments Derek and I really can't say no; after all it's your suit.

I'd like to make a suggestion, it may take more time but the weight vs endurance factor will be optimized and you may still be able to use your optical cameo.

i think I'd be best to use PS armor as the wing armor gear, and perhaps you can install Mirage Colloid, in addition  there should be enough space under the wings for a Micro-Minovsky Reactor thus maintaining your radar stealth and allowing the PS to run w/o draining your power source

In fact it may be best to make these panels interchangeable with you current ones


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on November 15, 2007, 02:23:24 AM
I'm with Sume Gai here. Durability isn't the issue.


It looks like the swarms are getting you most of the time. You can't just dodge those under normal circumstances, though I admit you've gotten pretty good at it.
Especially for a non-newtype in a conventional cockpit. That's some seriously dedicated dodging there.

But for Primus' sake, use your head vulcans!

Lead is cheap, and every missile you shoot down is one you don't need to worry about dodging. Especially since you can usually set off a chain reaction in a large swarm.
It doesn't look half as slick as dancing between missiles and praying you're faster than the proximity fuses, but a stylish dead guy is still a dead guy.



I'd look into getting a targeting system added to your flight helmet. Given the 'Scythe's short-range specialization, you may never use it again. But it'll pay for itself in this fight.

I'm partial to eye-tracking systems myself. You can designate a target just by looking at it. Point your eye, press the button, move to the next target. They're an absolute godsend for anti-missile fire.

...

Actually, I'd recommend leaving the aerial combat to the aerial units, but I don't think you'll listen anyways.
I gotta say, I've never seen a ground unit get QUITE so much air before. If they start a Mechanized Basketball League, you're gonna be first draft, I guarantee.


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on November 15, 2007, 08:50:28 AM
That's actually a really good idea, JayBee. Thanks. I do use the vulcans from time to time, but I usually put more stock in my evasion skills. Given how well those are working out, I think a change of strategy would be perfectly acceptable for this situation. And I can always keep the targeter and use it next time I take Alex out.

And on a side note, I tossed in one of the other simulation programs we have of dedicated range units just for the hell of it. I didn't get hit even ONCE, and they had me surrounded for most of it.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on November 15, 2007, 11:47:59 AM
if you really need to maximize the use of the Vulcan there is always "Option ZERO" but only if you think you can handle it...

I checked and we still have alot of PS plates from when we got the Strike


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on November 15, 2007, 01:15:53 PM
if you really need to maximize the use of the Vulcan there is always "Option ZERO" but only if you think you can handle it...

Heh....yeah....

I'm not THAT desperate.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on November 15, 2007, 01:37:42 PM
I figured as much, but I've just gotten some bad news Bask is shipping out a Psyco Gundam to the base next week,  we can't afford to take on 4 QRaus and a Psyco Gundam at once. 

We need to solve this problem and take out the base before Monday!!
 



Title: Re: Aeon Genesis Guardian Force
Post by: Tyria on November 15, 2007, 03:35:06 PM
If things take a turn to worse and we can't take the base out by next Monday, them I sugest we wait untill I finish putting togheter that Aura Battler, it's a ideal unit to take it down with a fast strike on the cockpit (and it will help a lot with the QRaus if we mange to rig it up with that arm-cannon properly).


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on November 15, 2007, 04:01:34 PM
We are nearly ready, we just need Derek to find a way to beat the fourth QRau.

I think it is now time to reveal part of my plan

there are, including the Mining base, a total of seven enemy fortifications in the region.  Two small bases like this one guarded mainly by Mercenaries; two Large bases with warship depots; a Research base a Large Storage Depot and the Large Mining base.

I have a tentative plan to take them all out over 3-5 weeks. the first base will be our foothold in the region; from here we will scout and attack the other bases in succession

this plan is now under the code name Campaign Seven Swords (C7S) and our attack on the base is now called Operation Shishio   


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on November 15, 2007, 05:20:47 PM
Alright. After a little bit of tinkering with my blue-tint combat visor, indespensible when you consider the fact that I don't use a flight helmet, and I now have working auto-target gear. Now, to go do training in the sim comparable to that of a shounen manga until I get used to the thing. Don't expect to see me again tonight.


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on November 15, 2007, 05:24:53 PM
*Fake TV commercial voice*
We've secretly replaced his regular QRaus with a swarm of jibbering ewoks and crude log traps. Let's see if he can tell the difference.




Yeah, yeah.... I'll revert it in a few minutes.


Title: Re: Aeon Genesis Guardian Force
Post by: Andrew on November 15, 2007, 06:08:11 PM
*Fake TV commercial voice*
We've secretly replaced his regular QRaus with a swarm of jibbering ewoks and crude log traps. Let's see if he can tell the difference.




Yeah, yeah.... I'll revert it in a few minutes.

Are you the one who leaves the safety off after he's done?


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on November 15, 2007, 07:16:46 PM
*Fake TV commercial voice*
We've secretly replaced his regular QRaus with a swarm of jibbering ewoks and crude log traps. Let's see if he can tell the difference.




Yeah, yeah.... I'll revert it in a few minutes.

Are you the one who leaves the safety off after he's done?
We have a safety?


Title: Re: Aeon Genesis Guardian Force
Post by: Andrew on November 15, 2007, 10:17:19 PM
*Fake TV commercial voice*
We've secretly replaced his regular QRaus with a swarm of jibbering ewoks and crude log traps. Let's see if he can tell the difference.




Yeah, yeah.... I'll revert it in a few minutes.

Are you the one who leaves the safety off after he's done?
We have a safety?
Yes, It is what keeps the pilots from getting injured in the holo-simulator. Someone keeps turning it off and leaving it off.


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on November 15, 2007, 10:37:57 PM
*Fake TV commercial voice*
We've secretly replaced his regular QRaus with a swarm of jibbering ewoks and crude log traps. Let's see if he can tell the difference.




Yeah, yeah.... I'll revert it in a few minutes.

Are you the one who leaves the safety off after he's done?
We have a safety?
Yes, It is what keeps the pilots from getting injured in the holo-simulator. Someone keeps turning it off and leaving it off.
We have a HOLODECK?!?!?!?!
Why didn't anyone TELL ME?!?!?!?!

Not that I would use it for practice. I far prefer a conventional stand-alone cockpit sim.
But THINK OF THE PORN!!!!!
...
I may have just answered my own question.


Title: Re: Aeon Genesis Guardian Force
Post by: Andrew on November 15, 2007, 10:52:50 PM
Ok, It's not you. Oh! Crap, I wasn't supposed to tell anyone that didn't know. I'm sorry JayBee, but I need to use my amnesia device.

(Picks up a large baseball bat and takes a few practice swings.)


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on November 16, 2007, 12:02:46 AM
Shit!
*grabs a MOSPEADA helmet off the shelf, hesitates, puts it on*

I swear, if you scuff my helmet with that brainbuster, I'm gonna give your KNEECAPS amnesia. Do you know how hard it is to find these suits nowadays? Especially this close to mint!


Title: Re: Aeon Genesis Guardian Force
Post by: Andrew on November 16, 2007, 12:12:36 AM
Ok, we need to come to an arrangement, I won't give you a massive concussion, and you don't talk about the holo-simulator.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on November 16, 2007, 12:33:12 AM
Andrew, The simulator is no secret (who ever told you other wise was joking)

as for the safety; last time, you were the one who turned it off, during start up.

and besides Jaybee needs to be ready to fight with a QRau on Sunday and I doubt receiving a concussion will help


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on November 16, 2007, 12:39:48 AM
So I can put my helmet back up?
*takes it off, puts it back on the rack with the rest of the suit*
Hmmm, I need to dust more often...




I'm gonna go hit the sim. The old-fashioned one.
'Sides, a holodeck would be wasted on YF-21 practice.

Taking the Sazabi out of the equation really upped my survival time on the mission sim.
But it's not really beatable solo. One Gunstar against the whole armada? It'll be a slaughter!


As far as artificial situations go.... I can take 3 QRaus at once now, with an average AI level. Still working on 4.

I'm doing better than I expected to against a solo QRau at max, which is based on the REAL Millia's combat data.
I never COULD best her back at the academy, but god knows I tried hard enough. I've gotten a bit better since then.

Not that I intend to take her on again. I know from practice at the academy that AI falls a bit short of the real thing. But I'd love to see the look on her face if I could hit her just once in an all-out dogfight.
Back when we were training, all-out usually meant someone was being used as a practice dummy in the day's lesson. That or it was squadron VS teacher day.
Either way, it never ended well for us.
....
Not even that day she brought her old VF-1 in. You'd think a squad of VF-11s could get ONE good hit in on an aged relic like that.
You would be wrong. You would be oh so very wrong.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on November 16, 2007, 01:24:45 AM
just be glad you never fought Max; best I ever did back then was scratch his wing while he was half asleep at the controls (compared to when I got both of Millia's arms)

man that was too long ago. 

Ah well, He and Millia went their way and I went to work with the PTX team.  (you really have no Idea how good Elzam's cooking is until you actually have it)

 


Title: Re: Aeon Genesis Guardian Force
Post by: Dsvaun on November 16, 2007, 02:01:30 AM
Don't you mean "Ratsel"?

I'm sure he still goes by that name.


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on November 16, 2007, 02:54:46 AM
just be glad you never fought Max; best I ever did back then was scratch his wing while he was half asleep at the controls (compared to when I got both of Millia's arms)
Personally, from what I've seen they're about equal.
And when they're flying together, it's more like they're one person that just HAPPENS to be in 2 places at once. If I didn't know better, I'd say the both of them were psychic.
Though I can't really say I "fought the pair of them" so much as "was in the same sim as them for a few seconds"

Kind of a funny story....
One of the guys in our class.... apparently he was a racist bastard, thought all zentradi were vicious brutes and if they weren't killing you now, they would be later. We were headed out of our first lecture, and he said we needed to learn everything we could from her before she went feral and tried to knife us in the back.
OF COURSE he was also too stupid to look behind him to see exactly who was in earshot. Mrs. Jenius isn't two foot away from him. She clears her throat, he turns around and goes white as a sheet.
She didn't say a word. Just gave him a look that could shatter concrete and went on out while we stared at him.  I figured she was just used to that sort of bullshit and wasn't going to waste the effort on a larger response..
...
A week later we got tag-teamed in the sim.  


The twelve of us were flying a set of "skills evaluation" sims, allegedly to see what our strengths were, how well we worked together, and who needed to be pulling extra hours in the sim.
Not that any of us was a slouch in the cockpit at that point, or we wouldn't have BEEN in Millia's class.

The third sim deviated rather wildly from the scheduled program(hostage rescue, I think it was supposed to be) when a pair of QRaus popped up over a ridge in trademark blue and red shortly after the sim started.

10 seconds later, the first shots were fired.
20 seconds after that, the only one of us that was in the air was the guy that mouthed off. 0 missiles fired, just the arm cannons.

They proceeded to play with the xenophobic moron for a while before they went for the "kill."
They'd put the pressure on, pop a few holes in the plane, back off and let him try something, then slap him down and blast a few more holes.
Finally, Milla landed on his terminally battered VF, ripped the cockpit out, and crushed it in her QRau's hand.

It was like a scene in DYRL went horribly horribly wrong.


Mr. Jenius came in the locker room while we were cleaning up afterwards. Walked up to the guy, told him "Never say that about my wife again" and left. Perfectly calm, cool, and collected.
Wasn't any malice in his voice, no barely restrained rage, nothing.  Just a simple matter-of-fact statement.
It was SCARY. AS. HELL.

Kid was transferred out of our class the next day.
I think he wound up doing destroid maintenance on some backwater colony in the middle of nowhere. Can't say if it was politics(face it, you just DON'T talk about a war hero/war hero's wife that way) or if they broke him in the sim.


Anyways, NEVER make one of them mad.
You either won't live to regret it, or you'll live to regret it for a very looooong time.


Title: Re: Aeon Genesis Guardian Force
Post by: Dsvaun on November 16, 2007, 03:21:02 AM
I'd say it was the sim.  From the way he said it, it was like he was warning him like you would warn someone about to stick their hand in a fire.

YOU JUST DON"T DO IT.


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on November 16, 2007, 07:49:37 AM
But it's not really beatable solo. One Gunstar against the whole armada? It'll be a slaughter!

Interesting name you picked for us, JayBee. I got dibs on Seven Force, even though green isn't my color.

I'm really glad I leave the radio on when I go train. Otherwise, I'd never have been able to hear that story. Sounds like the two of them, alright.

Okay, after pretty much my entire night spent in the sim, I FINALLY beat the damn thing. Mind you, I've been fighting them on max level this entire time. Realistically speaking, you'd have to be a fool to train solely against the AI units and expect to be capable of taking a real opponent. So "Millia"'s been treating me to a few private lessons in how to survive missile warfare.

I wouldn't say I passed with flying colors, given that it seriously took all I had to beat "her". But dammit, I won for once, even if it was just because I'm a REALLY good at desperation fighting. And those AI units are practically fodder against me, now.

*Rubs his shoulder gently* Just remind me to not turn the safety off next time.


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on November 16, 2007, 01:56:35 PM
But it's not really beatable solo. One Gunstar against the whole armada? It'll be a slaughter!

Interesting name you picked for us, JayBee. I got dibs on Seven Force, even though green isn't my color.
But does it have a Death Blossom?

I really wish that quote was a tad more generic. I really have to try to find a use for it, but it's just SO fun to say!


Quote
I wouldn't say I passed with flying colors, given that it seriously took all I had to beat "her". But dammit, I won for once, even if it was just because I'm a REALLY good at desperation fighting. And those AI units are practically fodder against me, now.
Congrats!
Even an AI sim of Millia is a pretty tough cookie. I've dropped a good bit of damage into the computer on that level, but I've never managed to beat it.

*splices in a few subroutines*
There's a new difficulty in there now, if you want to try "newtype Millia." Needless to say, I'm not testing this one myself. It runs and that's good enough for me.
...
I REALLY shouldn't be allowed near a programming terminal some days.


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on November 16, 2007, 02:14:04 PM
Seriously.

By "beat it", I mean "she" was about half a second away from firing the arm cannon straight into my cockpit at point blank range, and the only reason I didn't get aced right there was because I'd thrown my scythe up into the air at just an angle that it's spin came back down and implanted the blade directly through "her" cockpit from behind. The funny part was that I'd missed my original throw, and that was just how it landed. With the blade starting to burn away MY cockpit after it had fallen through "her".

Yeah.

I'm not trying that thing again, and I'm praying to Luna that these girls we're going after aren't NEARLY as good as she is.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on November 16, 2007, 02:31:32 PM
Jaybee back in Millia's days at the academy Max and I were working together on mech development and testing and I'm sure during those days that Max was the better pilot (the guy once told how he met and married millia, craziest story I've ever heard) . 

but I digress, good job Derek, I think we may be ready to attack tomorrow I want you, me, Dsvaun And Jaybee to run a sim against four QRaus on hard. if we win we will be ready to attack.


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on November 16, 2007, 02:33:35 PM
Roger that. I'll go get my spot.


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on November 16, 2007, 09:17:34 PM
Jaybee back in Millia's days at the academy Max and I were working together on mech development and testing and I'm sure during those days that Max was the better pilot (the guy once told how he met and married millia, craziest story I've ever heard) . 
Parts of that story are legendary.
And proof that people do some REALLY dumb shit for hormones.

No offense to the Jeniuses, but that has to be the WORST reason to get married I've ever seen..
"Hey, you just tried to kill me, but you're a gamer and you're hot... let's get married!"
"Okay. Sounds good. Whatever it means."


We actually analyzed their "first date" in class. It's a good high-level dogfight.

Of course, our first run through the data, they masked the fight's identity. We got a wire-frame city a second VF-1 in place of the QRau, and they changed the paint jobs.
Then we were supposed to pick out the points where control of the fight shifted, major mistakes both sides made, and at what point the second pilot panicked(which correlates closely to the big turning point in the fight).
Then we compared our versions to the Jeniuses' own recollections.


We kept coming back to it to run variations on the scenario, trying to improve the stalemate time, score a kill, or reduce damage to the city.
Occasionally one of the Jeniuses would drop into the sim and take control of whichever side the student in the sim wasn't flying. Usually when it was obvious we were exploiting the AI's holes.
...
I NEVER want to see a sim of Old Macross City again.



It's kinda creepy to see a couple getting nostalgic about trying to kill each other.

Quote
but I digress, good job Derek, I think we may be ready to attack tomorrow I want you, me, Dsvaun And Jaybee to run a sim against four QRaus on hard. if we win we will be ready to attack.
All right, let's do it!

I wanna hit these ladies ASAP.


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on November 16, 2007, 10:00:54 PM
I saw the two of them in combat once, myself. Your line about one really good pilot being in two different places at once was pretty spot on. Mind you, I was doing fairly good myself, but I have no shame in admitting that I was playing a supporting role to the two of them. Ah well. I was young at the time. This was back when I had just started out, so I wasn't exactly as good as I am now.

Anyway, I'm ready when you guys are.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on November 16, 2007, 10:10:07 PM
well I don't think we have time to wait for 'vaun so I'll replace the 4th QRau with six Marasai's (should  be about as hard as 4 QRs vs 4 of us)

I think that will be sufficient 

Simulation set

time limit 40 mins

and Launch.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on November 16, 2007, 11:06:41 PM
well that was tough but we did it.  I think we are ready for this

I finished mine of in about 20 mins then  took out the Marasais

then i went to find the others but the sim timed out shortly after.

so how'd you two do


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on November 16, 2007, 11:10:14 PM
JayBee and I were sitting off on the other side of the field making witty banter while we were tagteaming. After we were finished, we figured you had the other ones, so we just started practicing against each other to kill the rest of the time.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on November 16, 2007, 11:14:21 PM
Sounds like you guys did fairly well I'll take a look at the sim data and then outline the plan for operation Shshio


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on November 17, 2007, 12:48:40 AM
I generally take the assumption in a low-unit encounter like this that if it's not over in a few minutes, it's not gonna end well for you.
I took 5 minutes.  Most of which was before she emptied her missiles.

Hit 'em hard and hit 'em fast.

Was kinda wondering where the Marasais were. I never saw them.
Guess it was a quirk of the spawn pattern.


Title: Re: Aeon Genesis Guardian Force
Post by: Dsvaun on November 17, 2007, 01:13:11 AM
Sorry I was MIA.  Had a rough day.  That probably isn't a good excuse.  Good news is that the METEORs are finished.  I'm taking requests right now for upgrades.

Again, sorry for being late.  Awaiting orders Commander Gai.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on November 17, 2007, 01:36:06 AM
I didn't run into any problems during my fight, (I took alot of extra  time getting to my target (yeah I should have chosen a smaller battle field)  and I wasted  more time shooting down her stray missiles (didn't want either of you to get shot in the back if one got away)

Jaybee you got in a really good hit early which nearly crippled her mech do that next time and we'll be in good shape. I don't think you really need much improvement (I guess you can thank Millia for that much)

Derek your practice really shows you held your own very well; the only thing is you might want to be more aggressive during the actual fight. If you can get closer faster it will likely put her off balance. (you don't need to but if you think you can handle it)

Dsvaun I've checked your sim results you should be fin with "liberal" use of your barrier and bits

now onto the plan

Operation Shishio-----------------

this operation will not be a full force deployment but rather will be handled by a group of 8-9 pilots

the pilots will consist of the four who will take on the QRaus (Jaybee, Derek, Dsvaun and myself) 2 'snipers' and 2 to 3 'cleaners'

the snipers will start the attack from long range taking out any units not in cover.  The Q-team will move in as soon as the enemy starts to deploy and we will attack our targets (Derek will destroy the Sazabi shortly after they launch it) .  The cleaners will move in soon afterwards to take out any units that the snipers or Q-team have yet to get.

After we secure the base Duragreiz will move in and we will set up fortifications to make the base our foothold in the region

after we set up we will decide who will stay there and who will watch our main base


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on November 17, 2007, 01:44:04 AM
Sounds good to me. From what I could tell when I snuck in, those four Meltrandi were here specifically to guard the Sazabi while it was being worked on out here. Technically speaking, blowing that up will pretty much "defeat" them, in the sense that they won't have any more reason to stick around and fight us, particularly if we're already winning at the time. So we probably shouldn't be surprised if they do decide to bail out on us midway.


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on November 17, 2007, 03:43:25 AM
I wouldn't count on it. The meltrandi LOVE a good fight, merc or not. They won't cut and run just because they no longer have an official target to guard.  They'd be more likely to leave the Sazabi unguarded under the argument that the best defense is a good offense.


'Sides, the red one can't cut and run. I intend to shame her publicly when I call her on her lies throught eh joy of an open comm frequency. If she just takes off, she's neither meltrandi nor mercenary.

*cracks knuckles*
That lyin' bastard is goin' down, any way you slice it.


Title: Re: Aeon Genesis Guardian Force
Post by: Tyria on November 17, 2007, 09:33:33 AM
Lt Tyria requesting permission to take out the Meteor on a test-flight and hunt a enemy patrol for a live-combat test.


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on November 17, 2007, 11:37:57 AM
Alright, if anyone needs me, I'll be tuning up 'Scythe and doublechecking the targeter. Never hurts to be careful.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on November 17, 2007, 02:28:49 PM
Tyria permission granted there  should be a patrol in sector SW-46615

I was hoping to launch this evening but I doubt i could find the 2 snipers and cleaners so I'm setting the operation start to Sunday at 1500 hrs (I didn't see night fighting giving us  an advantage this time)


Title: Re: Aeon Genesis Guardian Force
Post by: Tyria on November 17, 2007, 02:54:19 PM
Roger.

Lt. Tyria, Gundam Justice, heading out!!


Title: Re: Aeon Genesis Guardian Force
Post by: Dsvaun on November 17, 2007, 05:12:49 PM
Since no one has made any requests so far, I would like to start on the HWS for Nu Gundam.  I don't plan on finishing it by the operation tommorow, but I would at least like to have it ready to start when we get back.

I don't plan to spend the whole time prior to the operation on the development.  I intend to catch up on time missed on the sim tonight.  I am getting better with controlling the funnels and am practicing so I don't need to rely on them.  But as the commander said, at this point, "liberal" use of the barrier is probably the only thing that will keep my machine in one piece the next battle.


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on November 17, 2007, 05:21:02 PM
Since no one has made any requests so far, I would like to start on the HWS for Nu Gundam. I don't plan on finishing it by the operation tommorow, but I would at least like to have it ready to start when we get back.

I don't plan to spend the whole time prior to the operation on the development. I intend to catch up on time missed on the sim tonight. I am getting better with controlling the funnels and am practicing so I don't need to rely on them. But as the commander said, at this point, "liberal" use of the barrier is probably the only thing that will keep my machine in one piece the next battle.

Hey, a sim buddy. We can run co-op if you want.

And if you're really in need of a project, I DID mention repeatedly about wanting to play arms race with GP-02...


Title: Re: Aeon Genesis Guardian Force
Post by: Tyria on November 17, 2007, 05:34:56 PM
Hello everybody, I am back!
The Meteor is working just fine!

I managed to find a enemy patrol...they detected me just as I finished locking-on them and firing all weapons...but one guy managed to escape it and made a run for it...I took care of him...at least now I discovered what happens if you use a Anti-Warship Beam Saber and hits the enemy with the "flat" side of it...I pounded the poor Rick Domu in the ground...almost felt sorry for it...


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on November 17, 2007, 05:55:20 PM
hey if Jaybee's up to it we can run the full sim that was intended last night

tyria good job would you like to join tomorrow's raid (you could be a great cleaner)

I think I'd like to have Corsair and Bastard king as snipers and maybe Ianator and Andrew to be the other cleaners but If anyone wants to take their places just let me know


Title: Re: Aeon Genesis Guardian Force
Post by: Dsvaun on November 17, 2007, 06:41:03 PM
Derek:
If you want something for the nuke, maybe I can lend a hyper bazooka to Corsair so he can try to figure something out with it.

As for the sim, I'd certainly be up to it if you guys wanted to.

On another note, I have an idea for a sim.  Using data on us at certain periods of this war we can can do one of a few things.  We can reattempt battles to try to obtain a better result, we can create new scenarios based on certain aspects of previous battles, or we can go head-to-head against ourselves.  Either you against yourself or you against another pilot.

That or we can just play Super Robot Wars.


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on November 17, 2007, 06:55:45 PM
That last option never fails, by my standards.


Title: Re: Aeon Genesis Guardian Force
Post by: Tyria on November 17, 2007, 07:16:15 PM
Hmn...I am not sure if I will be able to go on the raid, I am trying to finally put togheter that Aura Converter, and there are jsut some things that is better not stoping before finishing, but I will try.


Title: Re: Aeon Genesis Guardian Force
Post by: Dsvaun on November 17, 2007, 08:26:13 PM
Well, in the meantime I'll try out the sim and try to catch up.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on November 17, 2007, 09:04:24 PM
Dsvaun Derek I think you two should go ahead and do the co-op sim I something I've been meaning to do 

I've modified it to run w/ 2 QRaus and 8 Gaplants on a smaller arena


Title: Re: Aeon Genesis Guardian Force
Post by: Ianator on November 17, 2007, 11:02:22 PM
I'd be glad to run cleanup. I'd like something relatively easy. Which helps, because I had a weird dream last night. I've just got this feeling that something very bad is going to be revealed tomorrow...


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on November 18, 2007, 12:55:50 AM
I'd be glad to run cleanup. I'd like something relatively easy. Which helps, because I had a weird dream last night. I've just got this feeling that something very bad is going to be revealed tomorrow...
I don't place much stock in dream prophecies.

The only thing we're gonna be revealing is some meltrandi innards, unless they concede defeat before things reach that stage.


Anyways, I'm hitting the sims.
If no one wants to partner, I'm just gonna screw around. Load it up with lots of low-level targets and see how close I can come to a Death Blossom.


Title: Re: Aeon Genesis Guardian Force
Post by: Dsvaun on November 18, 2007, 01:06:39 AM
Good news is I don't have to rely on fin funnels....as much.  I am surviving the sim, now I just have to cut the time.


Title: Re: Aeon Genesis Guardian Force
Post by: Ianator on November 18, 2007, 03:21:31 AM
Sure, sure. I haven't been spending as much time in the sims as I should; I guess I could set my Strike Shield ammo to "lots" and see how many you can smack out of the sky in a minute.

(Seriously, I just saw that movie today!)


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on November 18, 2007, 03:56:04 AM
Sounds good to me.
Target practice is go!

*waggles the thrust vector nozzles in anticipation*


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on November 18, 2007, 10:11:45 AM
Hey, a sim party without me? What's the world coming to?

Also, do you think we can get a roster update before the start of this op, Commander?


Title: Re: Aeon Genesis Guardian Force
Post by: Chaostic on November 18, 2007, 01:18:16 PM
INCOMING TRANSMISSION

This is Corporal Chaostic in the in the G Boomer requesting permission to land


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on November 18, 2007, 01:43:16 PM
Chaostic if you want to join you're going to have to use one of our mechs

R-Gun (Powered)
Gundam Virtue
Gundam Alex
R-blade
Shining Gundam
(Sword/Launcher/Aile) Strike


we also have a Huckebein 008L but I'm not starting that thing up unless  we are in real trouble

we're about to start an operation if your good with range take the Virtue or R-Gun and join us

everyone else mount up and move out!

time of Start 1500
Time of Operatiion end 1600


Title: Re: Aeon Genesis Guardian Force
Post by: Dsvaun on November 18, 2007, 01:52:54 PM
Nu Gundam ready to launch.


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on November 18, 2007, 02:04:29 PM
YF-21 ready.

And you guys might be glad to know I tweaked my missiles some more. I can get most of the accuracy of thes tandard sensor packagein a minovsky field now, at the cost of some range..


Title: Re: Aeon Genesis Guardian Force
Post by: Chaostic on November 18, 2007, 02:06:14 PM
I'll pilot the virtue


Title: Re: Aeon Genesis Guardian Force
Post by: Tyria on November 18, 2007, 02:07:03 PM
Tyria, Gundam Jsutice, ready to go!


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on November 18, 2007, 02:14:15 PM
Chaostic stay back and hit any units you can (except us)

every one else move i n as planed


Title: Re: Aeon Genesis Guardian Force
Post by: Chaostic on November 18, 2007, 02:42:36 PM
Roger that  Virtue, Clp.Chaostic Taking off


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on November 18, 2007, 03:01:19 PM
*flips the BCS system from standby to full*
FUUUUUUUUUUUUUUUUUUUUSION!!!!!!!!!!!!!!!!!!!!
*gets a few "huh"s, "what"s, and such on the comm*
Ummm....
Errr....
That is....
I meant...
*ahem*
YF-21, launching.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on November 18, 2007, 03:18:36 PM
Looks like we cleared them out

Duragreiz move in and begin setting up fortifications

alright everyone report in


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on November 18, 2007, 03:27:11 PM
Well, my bait seemed effective on that red QRau.

She rushed straight at me before I even opened the comm to bait her. I spent the entire battle dueling her.

She's good. DAMN good. Dunno why she's trying to steal Millia's name instead of making her own.
If she'd been calm enough to think straight, I don't think I'd be here now.

She left, but not before a lucky barrier punch knocked her sensor array off and peeled back part of the chest armor.

We'll be seeing her again. And she'll be out for blood.
...
She's hot, too. So I wouldn't exactly mind the seeing part. It's just the subsequent eat-flaming-death part that bothers me.


Title: Re: Aeon Genesis Guardian Force
Post by: Tyria on November 18, 2007, 03:34:11 PM
Lt Tyria reporting in.

No problems found, just took one glancing hit, but...there is something I think is a bit disturbing.
That Sazabi was suppoded to be AI controled, right!?
Before it blew up, the thing was attacking using Funnels!! (That is from where I got that hit.)
Not only that, but the attack came fast, I barelly had time to dodge it!!


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on November 18, 2007, 03:43:22 PM
Well, it's not that surprising for an AI system to control funnel bits. Computers are funny like that.

Sorry about the delay on that, by the way. I was busy trying to talk my "partner" out of committing effective suicide by continuing our little dance after I'd taken off both arms and done some pretty serious damage to the rest of her mech. She seemed to get the message after I set off the explosives. That's two Meltrandi that escaped, but I don't really mind. I don't do executions.


Title: Re: Aeon Genesis Guardian Force
Post by: Dsvaun on November 18, 2007, 04:16:45 PM
I'm still in one piece more or less.  Took alot more damage than I would of liked, but not enough to put me down.  She took me for a rookie at first glance and decided to drag it out.  She decided  to finish me with a punch but I blocked it with what was left of my shield and suprised her with the saber. I aimed for the head but she managed to dodge and I got the shoulder instead.  After that I remember her knocking me back and a large explosion which must have been the Sazabi.  She left along with the the others so I guess that makes three for three.

On another note, while corsair deals with the hyper bazooka nuke, I'm going to start on the HWS system for Nu.  Seems like a nice way of celebrating not getting killed.


Title: Re: Aeon Genesis Guardian Force
Post by: Chaostic on November 18, 2007, 04:39:16 PM
Chaostic reporting in.

Thanks to the G.N Particles I managed to stay off radar I then proceeded with a long range bombardment of the base.

I am now relocating before the enemy makes my position.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on November 18, 2007, 05:41:34 PM
Good news is I got my Mentardi she just wouldn't retreat even after I had removed her arms and avoided "all" of her missiles. she's not going to fight us again.

Chaostic come back to the Duragreiz (the argama class that moved into the base) and tell us about your self


Title: Re: Aeon Genesis Guardian Force
Post by: Ianator on November 18, 2007, 06:01:03 PM
Ianator, reporting in. I'm happy to report that all remaining enemy forces have been neutralized. I also got quite the show, watching you guys versus those mega-sized ladies.

Always a pleasure to have a new ally, Chaostic.


Title: Re: Aeon Genesis Guardian Force
Post by: Andrew on November 18, 2007, 06:35:10 PM
[R-1 smoking and limping slightly]

Andrew reporting in. If you need me, I'll be in the medical bay for a while.

[limps off painfully]


Title: Re: Aeon Genesis Guardian Force
Post by: Dsvaun on November 18, 2007, 07:32:22 PM
Great, I'm probably gonna see her again.  After having a normal girlfriend for a month I can say it's too much of a hassle.  I am seriously not looking forward to a Meltrandi hunting me down.  Like I said before, I'm not that desperate for a girl.


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on November 18, 2007, 07:42:54 PM
Don't worry, 'Vaun. It'll be a joint attempt at assassination, at least. Me and JayBee'll be there to watch your back.

Hey, since we're now actually making progress into this territory, I'm gonna go back to the border and pay Haruka a business call. Anyone want to come with me?


Title: Re: Aeon Genesis Guardian Force
Post by: Dsvaun on November 18, 2007, 08:00:07 PM
I'd really like to go, but I'm suprised the arm on Nu is even attached at this point. 
(A loud crash goes off in the hanger)
.....And there it goes.
I'd better get on repairs and get back on the HWS.

By the way, I've been playing around with the idea of making the GP-03 Dendrobium.  Not all at once.  I figured I could make the Stamen, the mobile suit itself, then work on the Orchis, the mobile armor portion.


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on November 18, 2007, 08:52:50 PM
If we can, I'd say stick with 01, first. Much as I like the thought of that thing flying around under our banner, it's not really a viable concept unless we can expand out into zero G.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on November 18, 2007, 09:25:08 PM
ah yes Orchis, the original Meteor, truly awe inspiring but if we had it it would just sit around gathering dust.

how about instead we look at super robot development (we need some mechs that can take some hits

also I suppose the Nu and the R-1 are out of commission for the week (I can understand the Nu took some hits from the QRau but what happened to the R-1 that left it so beat up), I'll ask Astonage to get right on that


Title: Re: Aeon Genesis Guardian Force
Post by: Andrew on November 18, 2007, 10:36:39 PM
I ran out of ammo for the boosted rifle and saw what looked like an opportunity to take down a Q Raus. Long story short, it wasn't. I was lucky to do the damage that I did, but I barely escaped with my life. I can understand why people would be so afraid of them.


Title: Re: Aeon Genesis Guardian Force
Post by: Dsvaun on November 18, 2007, 10:39:47 PM
The Stamen replaces the head vulcans with special sensors and the cockpit is similar to the Alex.  Other than that there isn't too much of a difference between the Stamen and the RX-78GP-01 (Not the GP-01Fb).  But as you said, maybe it's time to move onto super robots.  In which case if you want to get something simple I would get one of the Grungast series.

Either way I guess I'll be working on repairs and the HWS for now.  If we need to deploy I'll pilot the R-Gun, though hopefully it will just be a title.


Title: Re: Aeon Genesis Guardian Force
Post by: Chaostic on November 18, 2007, 11:17:27 PM
Hello my name is Ian "Chaostic" PK I'm a merc a pair of weapon merchants are paying me fortune.It seems the more you fight the more profit they make.

As for my skills while most of my formal training was in a Veratech fighter I can hold my own in a MS just fine. Now would someone mind giving me a tour of this ship?


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on November 18, 2007, 11:42:49 PM
Welcome to the team Chaostic

The Duragreiz is a basic Argama class battle ship which Bright Noa has volunteered to captain for us if you want to know more our database is open to you

I'll give a status report on Wednesday containing a list of mechs and personal

as of now we are moving into a region controlled by Bask for mining in Campaign Seven Swords.  this most recent mission was Operation Shishio, an attempt to gain a foothold in the region   from here on we will strike the other bases in succession.

on that matter Jaybee please assemble a scouting party and check out the large storage base. 


Title: Re: Aeon Genesis Guardian Force
Post by: Andrew on November 19, 2007, 12:00:05 AM
[limping out of Medical]
First, I'll be walking fine in a couple days.  Second, Chaostic, are those weapon dealers Ferengi? We've had bad experences with Ferengi weapons dealers and they've had bad experences with us as well.


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on November 19, 2007, 01:20:13 AM
Don't worry, 'Vaun. It'll be a joint attempt at assassination, at least. Me and JayBee'll be there to watch your back.
Speakin' of which....

While we don't exactly have a city parked in the Durageiz' hold(not that I know of, anyways), we DO seem to have a good number of civilian contractors between our base and the ship(and I guess will at the new base too.

If it's not too much trouble, could everyone keep an eye out for any suspicious faces.
I'd like some WARNING before a crazy bitch comes at me with a knife.


Hello my name is Ian "Chaostic" PK I'm a merc a pair of weapon merchants are paying me fortune.It seems the more you fight the more profit they make.

As for my skills while most of my formal training was in a Veratech fighter I can hold my own in a MS just fine. Now would someone mind giving me a tour of this ship?
Ahhh.... that guy might can give you a tour, but I'm kinda busy... doing.... ummm.... things.
It's nothin' personal, but I can get my VF license revoked for associating with Robotechies too much.



Anyways.... I'm gonna wander around our new base.
See if there's any other fun toys tucked away besides that smoking crater of a Sazabi.


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on November 19, 2007, 03:06:13 AM
So the armory can basically be summed up like this...
Beam saber, beam saber, beam saber, heat axe, beem saber, sharp pointy thing, sharp pointy thing, sharp pointy thing, sharp pointy thing, sharp pointy thing, sharp pointy thing...
What IS it with mobile suit pilots, anyways? To look at their arsenal you'd think we were still in the middle ages.

Ah well, at least those meltrandi mercs left a few crates of missiles when they scattered. 
No particularly fun spare parts. All servos and actuators and such. Not a spare gun in sight.


Now HERE'S where things get fun....
Apparently the base commander was a collector.
There's a climate-controlled room off teh hanger with a bunch of vintage infantry energy weapons. Look like most've never been used.
There was also a nice, shiny motorcycle.... only it wasn't a motorcycycle.
IT's a freaking BLOWSPERIOR! (http://members.optusnet.com.au/~cyc01/vr-40h.htm)
Looks to be from the first production run, according to the serial plate. Which is just crazy! The only 6 of that run known to hacve survived are on Mars. 2 in the NeoSmithsonian. No one thought any of those MADE it off-planet.
So not only is it the seventh known 1st-run Blowsperior, it's the ONLY known off-Mars one!

...

Yes, I KNOW it's tiny, underarmed, and COMPLETELY ill-suited to our purposes

I wasn't SUGGESTING it be used as such. This thing goes in my personal collection. I finally have a MOSPEADA to go with my body armor! And what a bike!


Now if you'll excuse me...
*runs off to the nearest PC, holocam in hand*
Finds like this MUST be bragged about at the earliest opportunity! With pictures for proof!
*logs on to the PowerSuitCollectors.com forum, starts typing furiously*




Oh yeah, there might've been a couple guns in the armory next to all those penis compensators...  Think I saw an ion cannon.... the Blowsperior pretty much overrides all that.


*runs to quarters, comes back in body armor*
I'm gonna go play with my new toy. Back later!
*VROOOOM!!!!!!!!!!*


Title: Re: Aeon Genesis Guardian Force
Post by: Ianator on November 19, 2007, 03:48:07 AM
Wow. Just... wow.

Looks like it's up to me to be the tour guide. Not like I really mind or anything... Anyways, I'm Lt. Ianator (ha ha we have two Ians now), pilot of the R-3. I was going to pilot the Strike Gundam, but the Striker Packs disappeared somewhere. I suppose they're gathering dust in the hold at Main HQ. Maybe I should see about requisitioning the Impulse...

Oh yeah, I think there might be a YF-19 around here somewhere. You'll have to ask someone else to know for sure, though...


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on November 19, 2007, 04:44:31 AM
*gets back, parks the Blowsperior, takes helmet off*
WHOO!
Man, why are there not more transforming motorbikes? Best vehicles in the galaxy!

*stops by the bar*

*heads to quarters, bumps into Ianator and Chaostic*
Hey.
*looks around to make sure no one else is around*
Yeah.... sorry about earlier.
Truth is, I'm kinda on probation with my VF license. Pulled a few stunts lately that don't sit well with the licensing board. I think the last straw was when I started riding around on a Gundam battleship, though they aren't gonna state it directly..
A few of the board members are die-hard Macross purists. They'll kill me if I'm seen being too friendly with the Robotech side of the fanbase.
I'm probably gonna take hell for my little MOSPEADA habit as it is, once they hear about it.

So it really ISN'T anything personal.
Just to prove it, I'll buy you some drinks. When you guys get to the bar, tell Anny that the Blue Comet's treating you.


I'll have a talk with the YF-21 support crew after I shower.
Whether you call it a variable fighter or a veritech, they're the most qualified guys on the ship to repair it. And if we DO have that YF-19, they'll be working on it pretty much by default.
They try, but there's only a few of the mobile suit mechanics that really "get" the more complex VFs, and they aren't always available.  'S why I hired  my own guys in the first place.

They don't have any series-specific licenses to worry about, so I don't anticipate any issues. And they're officially hired and paid by the AGGF, so there's no visible connections to me.
But I AM gonna have to pretend I'm not happy about it.  I just wanna make sure they're clear it's all an act. We've become a fairly tight group, and I don't want them thinking I'm serious about this whole anti-new-guy kick. Especially since I'm asking them to double their workload.


Speaking of tight groups... We hit the bar friday afternoons if there's no scheduling conflicts. You're welcome to join us any time.
Even the hardasses at the licensing board have to accept that we're all friends when the booze is flowing. It's part of the board charter. Section 7, paragraph 3: The Focker Clause.


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on November 19, 2007, 05:07:08 AM
Oh shit, I have work!
Sorry, Sume Gai. You know how it is with hobbies, right?


So.... now taking volunteers for the scouting party.
Requesting you come in something that's moderately stealthy.

Or maybe I should just assume it's me and Derek again. That seems to work well.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on November 19, 2007, 10:06:50 AM
Jaybee I have another mission for Derek when he returns Why not show Chaostic the ropes, the Virtue is invisible to radar

Andrew get some rest the R-1 is in really bad shape; Astonage says it won't be ready to fight again till the end of the week. (you'll have to use something else Wed-Sun)

 Ianator the strike is available (with it's packs) you might as well use it for the week with the R-1 out of commission. 

unfortunately we don't have a YF-19 around (I am considering developing it after we get the Grungust out of the gate)


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on November 19, 2007, 02:54:05 PM
Any objections, Chaostic?
Just to give you an idea of what this entails...

Our surveillance ops typically use 2-man teams.
One gets in as close as possible to do data collection while the other watches from a bit further back so he can warn infiltrator if someone's getting too close..

If we need to sneak into the base, both mechs are parked at the lookout location and the lookout watches the infiltrator's  mech until he gets back, as well as alerting him to suspicious activity outside.

And if we get discovered, it's the lookout's responsibility to shoot the hell out of everything to provide cover while the infiltrator pulls back.
Then we both run like the wind.
If the wind was on steroids.
And meth.

Given it's your first mission, I'll be the infiltrator, and you'll be lookout.

Sound like fun?
If there's no problems, we launch tomorrow, at 1600.


Title: Re: Aeon Genesis Guardian Force
Post by: Chaostic on November 19, 2007, 04:14:13 PM
No objections here. As for my employers they are not Ferengi but I do hear that a pair of them got their hands on an Iota Gundam.

If anyone needs me I'll be preparing for the mission.

*heads for the hanger*


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on November 19, 2007, 06:01:35 PM
I have returned, both from the bar and from making a few adjustments to my visor again.

Orders, Commander?


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on November 19, 2007, 06:43:14 PM
good to see you back Derek, as I've already said I have a mission for you; I want you to scout the other small base in the area

do your magic however you feel like, but I'd like that intel on Wednesday evening

I give you permission to draft whomever you need/want for the mission


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on November 19, 2007, 08:08:09 PM
Understood. I'll get right on it.

Though, really, I'm gonna need that roster if I want an actual idea of what I have at my disposal.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on November 19, 2007, 09:04:48 PM
I've had an unexpected bout of free time so I think I'll go ahead and give the status report (sorry things get busy this time of year)

our personal are doing well we even found a new member however it seems Andrew will be out of commission till Wednesday. so with out further adieu here are our members:

Leader
Gideon Zhi (NT)
---

Knights (appointed by Leader)
---

Masters (120 post minimum)
Sume Gai (C) (NT)
Jaybee (I)
Derek (I)
---

Commanders (100 post minimum)
---

Captains (60 post Minimum)
Andrew(C) (NT)
Dsvaun (R) (NT)
---

Lieutenants (40 post Minimum)
Ianator (I) (NT)
Corsair (C)
Tyria (R)
---

Officers (20 post minimum)
Bastard King () (NT)
---

Regulars (10 post minimum)
AuraBattler ()
---

Recruits
Chaostic ()
Jolty ()
Kaji ()
---

Mech report coming in  a few moments


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on November 19, 2007, 09:15:35 PM
our Mechs are being well cared for by Astonage and the Duragreiz deck crew how ever it looks like a few of them will be out of service for the week

Destiny-Jolty
Freedom-AuraBattler
Justice-Tyria
Gundam X Divider-Sume Gai
Lancelot-Kaji
R-2 (Powered)- Basterd King
R-3 (Powered)- Ianator
YF-21-JayBee
Gundam Virtue-Chaostic
Atropos-Corsair
DeathScythe Hell-Derek
(Sword/Launcher/Aile) Strike
Shining Gundam
R-Gun (Powered)-Dsvaun
Gundam Alex
Gundam Exia
R-Blade-Andrew


Arc Gurren-Lagann-Gideon Zhi

Battleship(s)
Durageiz - Argama Class - Bright Noa

Undergoing maintenance (unusable till Monday)
Nu Gundam
R-1

Currently sealed
Huckebien 008L

in development
Nu Gundam HWS
Grungust type ?


Title: Re: Aeon Genesis Guardian Force
Post by: Andrew on November 19, 2007, 09:58:10 PM
I'll pilot the R-Blade until the R-1 is back in commision. It's the closest thing to my regular PT.


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on November 20, 2007, 01:42:41 AM
Since there's a big fat ? on the Grungust, I recommend going for a Type 2.
It's faster than the Type 1, has a good bit more reach, and should be easier to build and maintain since it's 2-mode instead of 3.

Trade-off, of course, is a bit less power and durability. But the TK field negates the durability issue.




Anyways, I'm gonna hit the sim for a little while.
Nothing serious. I'm just gonna load up the profile for a Tomahawk destroid and smack some Zakus around.
It's good clean fun for the whole family!


Title: Re: Aeon Genesis Guardian Force
Post by: Tyria on November 20, 2007, 09:24:46 AM
Now that we established a foothold on the region, I belive that we are going to separate our forces. After all, it will be of no use to get another base and them lose our HQ because all our mechs are away. Not to say that I am not happy leaving a sealed Hyuckebiene sitting there just waiting for the enemy get it.

So, who is going back? I am going for the time beign to finish working on that Aura Battler.

As for the Grungust, I would recomend going for a Type-3. It may not be as fast and versatile Type-2, but it can take down/defend a whole base alone.



Title: Re: Aeon Genesis Guardian Force
Post by: Dsvaun on November 20, 2007, 11:53:17 AM
Let's finish this campaign before dividing all our forces.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on November 20, 2007, 12:04:58 PM
actually there are people guarding the other base surely you noticed Leader and the Arc Gurren-Lagann missing at the least

the base is guarded by

Gidien Zhi
Jotly
Kaji
Aurabatller


Title: Re: Aeon Genesis Guardian Force
Post by: Tyria on November 20, 2007, 12:33:17 PM
Oh, all right them.

I'll go back there and try to finish reasembling that Aura Battler.


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on November 20, 2007, 03:28:14 PM
Alright, let's see. Andrew, wanna go with me for recon?


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on November 20, 2007, 05:38:37 PM
Me and Chaostic are in position....  Commencing surveillance.


Title: Re: Aeon Genesis Guardian Force
Post by: Andrew on November 20, 2007, 06:25:08 PM
Might as well, I have nothing better to do.


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on November 20, 2007, 06:46:00 PM
Alright. I've got something to take care of first, so I'm gonna go on ahead. When you're ready, get prepped and meet me at Point L-17, near the Seigus River. We'll proceed to the eastern base from there.

Gundam Deathscythe, launching.


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on November 20, 2007, 07:16:04 PM
*watches as a patrol mech steps into the hanger*
Hmmm, not too big a force here...
Lot of guys with custom paintjobs.

*a few minutes pass, the same mech comes out*
Guess he needed to refuel...
What the heck?!?! The computer flagged that as a new mech?!?!

*checks sensor logs*
Oh, that's CUTE... they AREN'T custom paintjobs!
Trying to fake us out, are we?

*checks a few other mechs*
Comp missed a few mech swaps.... pretty sneaky.
Too bad you guys aren't perfect, or it might've worked. Heat signature just varied too much on that last one.

Clever little trap.

I guess I'll have to sneak in to get an ACCURATE mech roster.
I wanna see if I can crack this encrypted comm stream first, though. Nasty encryption scheme, whatever they're doing...
...
Bleh.
*swaps computer mode*

Chaostic, I'm gonna turn the BDI system loose on this encryption. See if I can crack this code with some "hands-on" work. I'll probably be a little slow to respond to things.
Be back in a little bit.


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on November 20, 2007, 10:19:09 PM
And twist that, press this, and.... GOT IT!

*drops out of BDI, resets computer to normal operation*
Now let's see what this encrypted signal says...

"As per new security regulations, all sensitive material is now stored on off-line PCs and only available through sneakernet." WHAT!!!!! They pulled everything off the WAN, and even LAN?!?!?!
BASTARDS!
Well, Derek, you've impressed someone.

"For access to prototype blueprints or pilot schedules, please contact...."
Yeah, yeah.... or I can slap on a thermoptic cloak and get it myself.

I'll be back in 15 minutes.... because that's as long as a set of batteries lasts on this cloak.

I've got a throat mike and a pulse transmitter, so I should be able to talk without giving myself away. The transmitter will compress it down and send it in quick spikes. Looks like random EMI.

*hops out of the cockpit, starts running towards the base*
*toggles a switch on his hip and vanishes mid-step*
God, I love sci-fi.


*slips in the hanger, through a door*
All right, I'm in. Now to find a secluded terminal.
...
This'll do nicely.
*jacks in a PDA*
LAN mapper is running...
running...
running...
running....
still freaking running....
DONE!

And the dead zone is there.... so there I go.

*jogs down the hall, dodging the occasional person*
Wow, it's kinda creepy how they just walk right by. It's like I'm a ghost or something.

And here we are.
...
Oh, great. An old-fashioned mechanical lock next to the standard electric one.
Well, first things first...
*pulls out a toolkit, bypasses the door sensor, and then hacks the electric lock*
All right, I can open it without an alarm going off and ONE lock is open...

*pulls out some lockpicks, fiddles with the keyhole*
*fiddles some more*
*fiddles some more*
*looks both ways down the hall*
I don't have time for this.
*pulls a laser pistol and slags the door knob*
There. It's unlocked.

*walks in plugs the PDA into the computer, and starts puling files down*

Yep, research base. With a pretty sizable mech roster.
Looks like the actual plans are shipped to another base via drone for assembly.

Heading out....

Down this hall, turn here, turn here....
2 minutes left on the camo...

*snags cloak on a loose access panel*
*RIIIIIIIIIIP!

SHIT!

"INTRUDER ALERT! INTRUDER ALERT!"

*grabs laser pistol, shoots at the guy coming around the corner with a levelled gun*
*drops cloak and toolkit, runs like hell*

"INTRUDER ALERT! STOP THE INTRU-KSSK!"
Okay, so shooting the speaker doesn't help. But it makes me feel better!

Hanger doors.... 6 guys on the deck...
Gun and run!

GAH! My arm! 

One down!

*jumps on a moorcycle*
Bye, you five!

I'm out....

*stares at a Zaku machine gun, zips the bike between the mech's  legs*
*heads towards the hills at full throttle*
CHAOSTIC!!!!! OPEN FIRE!!!!!!! NOW!!!!!!!!!!!!!!!!!!


*launches the bike up a hill, leaps off as it nears the YF-21, lands, rolls, scrabbles into the cockpit*

Let's get out of here!

*fires a few missiles at the nearest mechs, takes off*

...

Good, they aren't chasing any further!


Umm.... scout team Alpha to base... we're coming home.
...
Whoops?


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on November 20, 2007, 11:02:42 PM
Jaybee good to see you made it back in one piece we'll have to act quickly if we want to make use of the data you've gathered

speaking of witch can you give us some more details on the base (number and type of mechs etc).  I heard it was mainly a storage depot but you say that they are performing  research, odd.

now we just need to wait for Derek 


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on November 21, 2007, 02:20:21 AM
The whole thing was a trap, sir.
It IS a supply base, but the supply base is actually built on top of a subterranean R&D facility. Likely as camofaluge.


They had a metric butt-load of Zakus there. All done up like they were custom paint jobs, and cycled so it looked like there were a third of of their actual Zaku supply on-site.
The hanger was cut into the ground to mask it's size. There's an entire second floor underground that can be rapidly deployed in an attack, and the mech bays on both floors are tightly packed to make up the difference..
It looked like there were about 70 Zakus, but the reality was 200.
A lot of those got shot up during our mad dash for safety. No clue how many are left.

Even if we hadn't blown a bunch of them up while we were leaving, and wrecked the hanger on top of it(Thank Chaostic for that. He fired that oversized cannon on the Virtue through a pair of Zakus and into the hanger while I was getting the YF-21 booted), they wouldn't have been enough to stop an assault. We've proven that in the past.


What we DIDN'T shoot up, though, was the "secondary" hanger. It's not visible from the surface at all, and they didn't have time to get it manned  in the few minutes between when I tore my cloak and when we got our asses out of there..
There's 50 Virgos on-site, retrofitted with G-Bit technology. And 400 Tauruses.
There's also a Virsago Gundam.

Had we launched an attack based on external appearances, the larger-than-expected Zaku force would've rapidly depleted our ammo, and the Virgos and Tauruses would have strolled  out about the time we finished with the Zakus.
It wouldn't have been pretty.

Especially since the G-Bit Virgos mean there's at least one newtype on-site. Probably the Virsago's pilot.


As for the research... it seems they're designing new weapons and mecha here, testing the prototypes in an underground firing range, then mailing the designs to another base by drone for production. There's a large test chamber underground, so they can do most of the testing underground without exposing their prototypes. Even on larger designs, as we'll be talking about shortly.


The mail drones are programmed to self-destruct if they see any unexpected mechs, so capturing them isn't likely.
BUT I have their most recent hardware designs in my PDA, so we don't need to!
Actually, I have the entire contents of their secure computer's hard drive, since I was in too much of a rush to pick and choose my files. Anyone need a copy of YMCA?

...

Unfortunately, the first file to catch my eye was titled  "Big Zam Kai Specs."



Features include:
50% more beam cannons than the original Big Zam, mounted on the underside of the shell to deter any mobile suits that try to get in close and abuse it from inside the I-field,
12 anti-mech missile launchers along the top shell(4 forward, 4 back, and 4 up),
a minovsky craft for greater mobility(not full flight capability due to limited space),
an armored shutter to protect the mega-particle cannon when not in use,
and an enhanced cooling system that removes the original's overheating problems.

It's more like a bastard-child of the Big Zam and Apsalus then a straight Big Zam upgrade.
It takes the best attributes of both machines(Big Zam's self-defense capacity and Apsalus' maneuverability and reliability) and fuses them into one design.

The status report says the design's about 70% complete. In it's current state, it's  absurdly top-heavy and pretty unstable, especially when using the main cannon. The minovsky craft eliminates the problem, but it has to be deactivated for the cannon to fire, so it's not a total solution.

Since they don't want to enlarge it further for a more powerful generator, they're revising it to add another pair of legs for stability.  And the extra legs requires them to retool the undercarriage, which requires them to rearrange the guts. So it's set development back quite a ways. It could be a few months before they have a usable prototype. That's one bright point in a pretty bleak piece of reading.

And no surprise appearance of the current prototype with a disabled main cannon. In pretty much the ONLY other piece of good news in there, they're tearing down and re-working the current proto into the 4-legged design instead of building a second one.

Freaking Gundam villains and their freaking super weapons... can't they fight an honest war with real soldiers?


There's also preliminary development on an AI drone, along the lines of UN Spacey's aborted Ghost X-9 project.
But that seems to be mainly for ferrying plans, so they don't have to blow them up so often. Seems they don't trust AI any more than I do, thankfully.


I quit reading after checking the Ghost and Big Zam Kai files. I figure whatever else they're working on couldn't top that
You're welcome to take a look at the full story. I don't need more nightmares.
*flips the PDA across the table*


Needless to say, we NEED to take this base out.
I'd say just turn it to glass with nukes and/or the X Divider Kai's satellite cannon, but that will only get the supply base. The actual research facility is buried pretty far. We'll have to storm it by blowing open some of the hidden access doors for supply trucks and getting prototypes outside for field tests.


I nabbed the floor plans for both parts of the base, so those should be a lot easier to find now that we know they exist and where to look for them.
...
Or I guess we could just wait until they start launching Tauruses and dive for that door.  But I'd rather not run INTO a hanger full of armed and operational mobile suits when there's an alternative.



If you don't need me anymore, I'll be hitting the medical bay. Get this laser burn on my arm treated and then take a nice long nap.
I need a shower, but it can wait 'till later.





By the way, as I'm supposed to be playing teacher....

Chaostic, that is EXACTLY why we send two people on recon missions. You saved my ass back there, and I owe ya one.

It's also a great example of how NOT to do infiltration.
Don't get in a rush. Pay careful attention to your surroundings, lest you blow your cover.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on November 21, 2007, 03:33:56 AM
*checks base layout and R&D test data*

this is the reason we do recon

well that is rather intimidating but nonetheless I think we have the means to take it thanks to their own weapons but I need a second Newtype to help me me with this; any volunteers?

and I'll need some one who can get into their computer systems and plant a virus w/o detection (before we attack)

I think we shouldn't worry about capturing this BZK It's too large to move via the Duragreiz (or any warship) and could take months to finish just the functional prototype.  however I'd still like to take the four large warehouses intact (if possible)


Title: Re: Aeon Genesis Guardian Force
Post by: Ianator on November 21, 2007, 03:43:13 AM
Yo.

I'm not particularly savvy about recon goes, but as far as taking out stuff both the Strike and R-3 have precision assault capabilities.


Title: Re: Aeon Genesis Guardian Force
Post by: Chaostic on November 21, 2007, 03:46:00 AM
sorry boss but I'm no newtype to my knowledge
*exasperated  sigh*
lets just pray thats the only prototype they have. Honestly I got a bad feeling about this and its getting worse
*leaves the room*


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on November 21, 2007, 04:39:02 PM
And on that lovely note, here's some actual good news. The base I checked out is guarded by about fifty or so Asshimars. Unfortunately, the bad news is they're guarded by just Asshimars because there's a Luna-damned Dogosse class ship docked there. It's not Bask himself, naturally, but that doesn't make it anything easy to deal with.

Other than that, actually, this base was pretty boring. No special suits or anything to look at for at all.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on November 21, 2007, 07:14:08 PM
boy they know how to make this tough

We'll need at least four units to take the small base (preferably with Justice Meteor and Virtue with them)

and besides myself, the second NT (Ianator I may need to modify the R-3's control system), and the infiltrator) Ill need at least 3 units to take the larger base

well time to volunteer

Ianator, you don't need to be the NT I just need to use the R-3


Title: Re: Aeon Genesis Guardian Force
Post by: Tyria on November 21, 2007, 07:33:04 PM
Work witht he Aura Battler is going fine!
I tried today a adaptation of that Arm-Cannon plugged directly ont he Aura Converter and it worked better than expected...actually, now the hangar we had the test has a nice roof ext!

As for the enemy base, just set the time for the attack and I will go assist you.


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on November 22, 2007, 12:58:43 AM
Infiltration is pretty much one of the things I'm here for, so count me in.


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on November 22, 2007, 01:46:51 AM
And on that lovely note, here's some actual good news. The base I checked out is guarded by about fifty or so Asshimars. Unfortunately, the bad news is they're guarded by just Asshimars because there's a Luna-damned Dogosse class ship docked there. It's not Bask himself, naturally, but that doesn't make it anything easy to deal with.

Other than that, actually, this base was pretty boring. No special suits or anything to look at for at all.
Heh-heh.... ass-hammer.

Sorry, I think someone in sick bay mixed up my meds. I took some antihistamines a ltitle while ago and now I'm bouncing off the walls. *


Which operation gives me the most potential to blow something up? Or are they both sneaky ninja-type operations? I've had enough of ninja for a little while.






*Out of character: This is 100% fact. Except for the sickbay part, since I'm not in the military. I bought some generic Tavist at the store where I work, and around the time my nose cleared up, I started feeling the urge to jump around and run across the front end on loose shiopping carts. Fortunately it was late and everyone sane had gone home to get ready for thanksgiving.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on November 22, 2007, 02:00:19 AM
I can promise you if my plans work both fights will be intense

but the one that will likely be most intense is the research base

if my plans go right we'll need to take out well over half the Zakus

where the other mission could be an Asshimar slaughter-fest

I think we should plan to attack on Friday evening


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on November 22, 2007, 02:48:20 AM
I'm in for the research base!

Give those Zaku pilots what-for.... trying to shoot poor defenseless little ol' me!





Ya know, tjhey might not given the chase up so easily if they'd realized what I'd stolen.


I suddenly like their no-LAN policy a lot more. :P


Title: Re: Aeon Genesis Guardian Force
Post by: Ianator on November 22, 2007, 02:56:54 AM
Which one will you need me and/or R-3 for? 'Cause I just gotta see all those Zakus. And if I'm not using my regular mech, I'll finally have an excuse to dust off my dear Strike!


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on November 22, 2007, 03:15:07 AM
I'll need it for the research base (I need to modify it to work as a psycommu, witch should be a simple adjustment)

the one in the R-3 won't be fighting directly (but I assure you they will be vital to success)


Title: Re: Aeon Genesis Guardian Force
Post by: Ianator on November 22, 2007, 03:23:46 AM
Understood. I'm gonna go polish my Schwert Gewehr before I go to bed.

...What's so funny?


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on November 22, 2007, 04:47:18 AM
Actually, on second thought I might simply sit this one out.
Doc says it may take a few days for my arm to heal, and .I don't need it breaking my concentration. Nothing like engaging a dozen Zaku at once in close-quarters combat and losing BCS sync.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on November 22, 2007, 11:30:08 AM
Jaybee if you can't fight return to our main base and send out jolty

I'll need all hands I can get for this operation

Dsvaun you'll be the second newtype this time round

before I forget I'm issuing special rations this evening, enjoy


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on November 22, 2007, 03:43:04 PM
Okie-dokie.

I'll see you guys when I'm feeling better.
Give 'em hell for me.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on November 22, 2007, 05:23:58 PM
well i think it'd time to reveal my plans

first, the small base; this plan is simple first the Virtue will walk into the base with it's GN shield at max. When the battle ship turns all it's turrets on the Virtue the the Justice Meteor will use the anti-ship sword in the most redundant way possible (to dice the ship into bits)  .as soon as this attack occurs the Virtue  will unload it's big guns onto anything nearby and the others will open fire

now, the really devious plan, to take the underground base we will use their own G-bits against them.  I've checked the R&D data and the G-Virgos are part of an experiment to combine G-bit and Mobile doll technology so their computers are connected to a central system (the system isn't accessible from outside the base but rather a terminal inside the base) I've written a virus that will remove the Psycommu ID (a program that is used to prevent outsiders from taking control of your bits) thus allowing any active Psycommu to control the bits.

However there is still the problem of the enemy NT pilot.  I will enter mental combat with him to keep him distracted, and the infiltrator (after having uploaded the virus) will kill him while he's distracted. and the Dsvaun will  control the G-Virgos.

needless to say Dsvaun will have his hands full and be unable to fight (as will I until the enemy NT is taken out)  so the other 3 will guard us from the hoards of Zaku II's and possibly a few Tauruses.


Title: Re: Aeon Genesis Guardian Force
Post by: Andrew on November 22, 2007, 09:34:41 PM
I'll back you up as much as I can. Let me know when we are going.


Title: Re: Aeon Genesis Guardian Force
Post by: Dsvaun on November 23, 2007, 12:11:22 AM
Sounds like I'm gonna be busy.

I've just been doing some overtime on the HWS.  I got some guys putting the finishing touches on it so it should be ready around noon tommorow.  Now I just have to wait for Nu to be finished.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on November 23, 2007, 01:14:54 AM
Nu won't be ready I want you to use the R-3 instead (Ive modified the control system to act as a Psycommu)

Andrew you'll be using the Strike; feel free to equip it with whatever pack you want

alright I've chosen the teams

small base
Tyira
Chaostic
Corsair
Bastard King

large base
Sume Gai (NT 1)
Dsvaun (NT 2)
Derek (infiltrator)
Andrew
Ianator
Jolty


Title: Re: Aeon Genesis Guardian Force
Post by: Ianator on November 23, 2007, 01:58:31 AM
Okay... if R-3's being used as the Psycommu, and Andrew's got my Strike, what am I flying in?


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on November 23, 2007, 02:26:10 AM
I forgot to mention, Ianator I want you in the Exia

I asked Andrew to use the Strike because the R-Blade may be too fragile for such a long fight (and after the hits he took in our last fight thought it wise to give him the toughest open mech)

I want you in the Exia because I noted  that your sim results show a rather untapped aptitude for close range battle if you want to you can both switch back to your normal mechs (Andrew in the R-Blade and you in the Strike)


Title: Re: Aeon Genesis Guardian Force
Post by: Ianator on November 23, 2007, 02:35:14 AM
I, ah... Me, in the...

I'm flattered, sir! I'm going in for some extra sim time - it wouldn't do for me to not know how to use it in the coming mission!


Title: Re: Aeon Genesis Guardian Force
Post by: Andrew on November 23, 2007, 01:27:33 PM
I should hit the sim too. Set it for Strike: Sword Pack.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on November 23, 2007, 03:00:53 PM
well all, I've decided, we're attacking at 2100 tonight

I'll be busy loading supplies to the Duragreiz before the fight, but if you need something ask away

the small base team will strike first  and then the other team will  begin operations

Derek I want your mech on base and the virus uploaded an hour before operations begin


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on November 23, 2007, 03:58:49 PM
Roger that. I suppose I better get going, then. That disguise is coming in more and more handy, lately. I'll have to remember to thank Haruka for giving me a uniform of Bask's outfit. That thing'll be good for the rest of this region, easily.

Alright. Gundam Deathscythe, launching.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on November 23, 2007, 07:04:28 PM
All units head out

operation end time 2230 hrs pantheon time


Title: Re: Aeon Genesis Guardian Force
Post by: Tyria on November 23, 2007, 07:11:11 PM
Roger!

Lt. Tyria, Gundam Justice, heading out!!


Title: Re: Aeon Genesis Guardian Force
Post by: Andrew on November 23, 2007, 07:21:42 PM
Roger!

Captain Andrew,
Gundam Strike: Sword, Launching!


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on November 23, 2007, 07:48:18 PM
INCOMING TRANSMISSION FROM UNIT 00-02. CONNECTION ESTABLISHED.

"Durageiz, this is Barona. The virus is implanted and will activate at the appropriate time. I'll finish things on my end when the time is right. Barona out."

END TRANSMISSION.


Title: Re: Aeon Genesis Guardian Force
Post by: Ianator on November 23, 2007, 07:57:16 PM
Lt. Ianator, Gundam Exia, ready to rock!


Title: Re: Aeon Genesis Guardian Force
Post by: Chaostic on November 23, 2007, 08:04:26 PM
Virtue, Clp.Chaostic Taking off


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on November 23, 2007, 09:37:35 PM
huff...huff..

whew looks like we got em all,

I want all of you to report to the Duragreiz and pick up some bombs

I want to wipe this base off the map bring back anything worthwhile to the Duragreiz leave 35 of the G-Virgos here and give the storehouses a good once over (just be careful, you know we're dealing with Bask here)

give your reports after you set the bomb we're pulling out at midnight

small base team, if you're done meet us at the staging base


Title: Re: Aeon Genesis Guardian Force
Post by: Ianator on November 23, 2007, 10:04:49 PM
That... that was way too fast! I was having fun slicing up Zakus like butter with my GN blades! 'Course, the beam rifle's pretty potent too. Anyways, there's nothing else around here (I'm very certain), so I'm on my way back.


Title: Re: Aeon Genesis Guardian Force
Post by: Chaostic on November 23, 2007, 10:05:55 PM
ok Lt.Tyria I'm position once your ready I'll rush in and be a diversion just like we planed


Title: Re: Aeon Genesis Guardian Force
Post by: Andrew on November 23, 2007, 10:32:05 PM
I need to change or recharge my pack before I do anything else. I'd rather not run out of power in the middle of battle.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on November 23, 2007, 10:33:57 PM
Chaostic i hope you're joking cause the mission should be over

I'm done planting bombs in the R&D block we're leaving at midnight (pantheon time)


Title: Re: Aeon Genesis Guardian Force
Post by: Ianator on November 23, 2007, 11:01:15 PM
Hey Chaos, lemme give you a hand. I'll hook you up to my reactor for a sec...

...There. That should do it. I already set up your bombs, which should be going off... crap, any moment! Let's get the hell outta here!


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on November 23, 2007, 11:09:16 PM
all units clear ready to detinate

setting off bombs in 5...4...3...2...1...

*loud bang and large blast*

I'll fly a patrol over tomorrow to confirm the base's destruction

for now lets have your reports


Title: Re: Aeon Genesis Guardian Force
Post by: Andrew on November 23, 2007, 11:25:44 PM
That was interesting to say the least. I don't think I've ever had that much fun on a mission. Still, I can't wait to get the R-1 back.


Title: Re: Aeon Genesis Guardian Force
Post by: Dsvaun on November 23, 2007, 11:31:24 PM
Not exactly easy to try to fight with the other psycommu to make sure the G-Virgos didn't shoot my head off.  But since everyone seems to be alive I guess it went well.


Title: Re: Aeon Genesis Guardian Force
Post by: Ianator on November 24, 2007, 12:20:41 AM
Let's just say I know what you were talking about when you mentioned "Untapped potenital for melee combat." I don't think a single unit managed to get a solid lock on me that whole time - though that could be a classic case of "A good mech helps a bad pilot!"

Er... of course, it could be me too.


Title: Re: Aeon Genesis Guardian Force
Post by: Tyria on November 24, 2007, 04:37:58 AM
Lt. Tyria reporting in.

Sorry for the delay, but Chaostic and me were in quite a run.
The diversion he meant was from a huge wave of reinforcements that arrived soon after the base fell (we planed that in case we had to fall back in a hurry, he would provide support fire and I would just tear on anything that comes too close) we were very lucky to have massacrated then that fast, the reinforcements were nothing better than Zaku II led by some Zaku III and some Gulfs, but they sure were many...we stood good part of the night tearing them appart while the others fell back.
Maybe it was a trap for us, or maybe we just had a very bad luck...but still, we took the base out before they arrived.

My Justice is all right, but my Meteor will be under repairs for good part of the week...


Title: Re: Aeon Genesis Guardian Force
Post by: Tyria on November 24, 2007, 05:27:15 AM
I have bad news...

From what I could gather from the transmissions I intercepted from the enemy reinforcements while I ran away, it appears they are the vanguard of a huge force sent to take back the base they lost, thus taking our foothold in this region.
I couldn't make up the details of when this attack will happen, but if THAT was just the 1st wave, them that means Bask is really unhappy and sending everything he can at us.

We need to find more about this.



Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on November 24, 2007, 07:38:53 PM
so no one else has anything to report

this is bad, but not unexpected 

I suggest we do some scouting to figure out what we're up against   

any volunteers?


Title: Re: Aeon Genesis Guardian Force
Post by: Ianator on November 24, 2007, 08:53:55 PM
Oh joy. Looks like we should pick up the repairs on R-1, because that sounds like a prime target for some HTB lovin'.

Much as I'd like to investigate, stealth is hardly my strong suit.


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on November 24, 2007, 08:57:41 PM
Sounds like a job for Barona Man. I'll launch immediately.

Gundam Deathscythe, launching.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on November 24, 2007, 09:52:39 PM
Well I decided I'd check the salvage myself

looks like we picked up components for G-bits (about enough for 15 units, we just need to build the actual units), a large stock of ammo, a bunch of PS armor plates (far as I can tell they were thinking.of using them on the BZK), and the most interesting find was a Type 3 blade

nothing spectacular but still very useful

Derek you are in charge of scouting and I'll be joining you in the X Divider Kai

Corsair I want you to try to build something for me I'll give you  the details as soon as you request them


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on November 25, 2007, 01:11:39 AM
*rolls shoulder around, stretches arm*
Ahhh, good as new.... I love future-tech medicine.

Sorry I missed the show. I'm back up now, though.

....

They had a Grungust 3 sword in there?
I don't like the implications of that AT ALL.




I had an idea for some short-term stalling operations, though.
We seem to have a few drones left that they didn't smash on the rush out. And we have their authentication protocols, at least for the next day or 2.

Recommend launching drones to nearby bases immediately. Package to consist of a data-tape that appears to be sent last-minute once the fall of our freshly-captured base was imminent. Preferably corrupted versions of some of the juicier toys on their server.
Actual contents would be a computer virus.

With just a little luck, we can get the file opened and the virus installed on their secure core system, and screw some stuff up royally.Won't be anything really spectacular, but we can at least be a nuisance.

If we get REALLY lucky, someone with lax security will get it, and it'll be run on a  LAN-connected  machine.
If the code is subtle enough, we could take an entire base without firing a single shot. Just wait as the virus worms it's way through the network, then laugh as it goes live and takes over every machine at once.


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on November 25, 2007, 09:45:32 AM
Well, we're back. And wait till you hear this one.

We estimated the force that Tyria and Chaostic fought off as being roughly 400 suits total, three-fifty of that being Zaku IIs and the others being the Zaku IIIs. Judging from how many there were sitting out there that looked like they'd taken some damage, plus all the wrecked ones sitting around, I gotta give props to you two for holding out as long as you did.

However, that was just the vanguard. More units have moved in since then. Currently, we counted around 50 or so Act Zakus, 50 GM Snipers, 75 GM Quels, about a hundred Hizacks, and 25 Hizack Customs, bringing the total to 600 or so at the moment, with more on the way. Bask is probably really pissed off with us right now.

After seeing that group forming up around the eastern base and knowing that more are coming, I find myself agreeing with JayBee's idea to try some stalling tactics. That virus idea doesn't sound too bad, and with a little doing we could probably start catching incoming groups of suits before they reached the main force. Not to mention, I can still fire that nuke at any time if we need to. That'd probably go a pretty good way towards wiping this problem out.

I'm gonna go see if I can put some of my computer skills to work and make a virus. Even if I can't make the kind we need, I can probably set up some kind of baseline for whoever takes over after me.


Title: Re: Aeon Genesis Guardian Force
Post by: Tyria on November 25, 2007, 03:40:21 PM
With the virus, they will know almost imediatelly that the data is no good. Yeah, they will lose some time with it but...

Still...I think it would be better if we sent some adulterated (but apparently functional) project data. It would be better on the long run, after all it will take a lot of time and effort to build prototypes and all, they would waste a lot of development time, money and with luck some scientists when whathever they make blows up.



Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on November 25, 2007, 05:16:55 PM
I think i have decoded the details of their plans

at first it seems they intend to simply attack and wipe us out, but some background knowledge of bask and some digging reveals the real truth

they intend to use G3 (regardless of the "DANGAR")....


Title: Re: Aeon Genesis Guardian Force
Post by: Dsvaun on November 25, 2007, 06:04:01 PM
I suppose gas masks are mandatory in the next battle.


Title: Re: Aeon Genesis Guardian Force
Post by: Tyria on November 25, 2007, 06:10:11 PM
Well...I suppose that means it will be some time before i get back to HQ to finish working on my Aura Battler...


Title: Re: Aeon Genesis Guardian Force
Post by: Dsvaun on November 25, 2007, 06:18:04 PM
Wait, do you mean on us or the village we recently liberated?
Because either way we should probably evacuate it since they probably won't care who gets killed.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on November 25, 2007, 07:41:20 PM
they plan to gas us but I'm not going to let them

we will capture the gas capsules en-route

they plan to use three transports to bring in the gas along with general supplies

the only info I've been able to gather so far is the date and time of these gas deliveries.

they will all occur on Wednesday at 2300 hrs Pantheon time (EST) but they will use different routes.

we'll need to intercept the deliveries before they reach the main force so we'll need to capture the gas by 2000 hrs

I can't draft for this kind of mission, only volunteers may participate so please help.


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on November 25, 2007, 08:05:34 PM
You don't even have to ask me, you know that. I'll take whichever one you want me to.


Title: Re: Aeon Genesis Guardian Force
Post by: Andrew on November 25, 2007, 08:33:00 PM
I will help in any way I can. I hate to see the innocent harmed.


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on November 26, 2007, 12:50:45 AM
I'm in.


Title: Re: Aeon Genesis Guardian Force
Post by: Dsvaun on November 26, 2007, 01:50:32 AM
I'll go.  They won't stand a chance with Nu's HWS system ready.


Title: Re: Aeon Genesis Guardian Force
Post by: Ianator on November 26, 2007, 02:11:21 AM
Ditto. I'm starting to get used to this Exia way faster than I thought I would.


Title: Re: Aeon Genesis Guardian Force
Post by: Andrew on November 26, 2007, 02:56:31 AM
Ditto. I'm starting to get used to this Exia way faster than I thought I would.

Will you be returning to the R-3 when I get the R-1 back?


Title: Re: Aeon Genesis Guardian Force
Post by: Ianator on November 26, 2007, 03:03:45 AM
Probably. It all depends on what works best for the mission.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on November 26, 2007, 10:41:35 AM
Thank you all

I think the 6 of us should be enough

I've found the routes and I know how they are transporting the gas

Bask doesn't want undue attention so he's sending the G3 by land in Samsons (http://www.mahq.net/mecha/gundam/msgundam/samson.htm) with a small escort (maybe a dozen MS per transport)

I've gotten a hold of some neutralizing agent but it can only be used before G3 is exposed to air

they enemy may have orders to use the G3 if they see fit; while we would most likely be fine in our mechs I'd rather not see the kind of damage G3 can do to the environment

we'll pair off into teams and take the transports Wednesday evening


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on November 26, 2007, 02:01:36 PM
Alright. Can you give us the information regarding the routes? I know of a few areas in this region that we could set our ambushes at. Not to mention, at least one of the potential ways to go has a bridge on it at one point. That's an easy bottleneck spot right there.


Title: Re: Aeon Genesis Guardian Force
Post by: Andrew on November 26, 2007, 02:11:36 PM
Alright. Can you give us the information regarding the routes? I know of a few areas in this region that we could set our ambushes at. Not to mention, at least one of the potential ways to go has a bridge on it at one point. That's an easy bottleneck spot right there.

Derek's right, the easeist way to win is to force them to go the route that we want them to go. After that, it's child's play in battle.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on November 26, 2007, 04:25:22 PM
I've already sent the data to each of you

I picked your teams and target transports to save time
Derek and  Andrew (NE transport)
Jaybee and Ianator (NW transport)
myself and Dsvaun (N transport)

I think it might be best for each team to come up with it's own plan of attack

'vaun if you have any ideas feel free to let me know


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on November 26, 2007, 07:51:55 PM
The northeast route....

Good. That's the one that follows and then crosses the Teliza River at a couple of points. If I remember this correctly, there's one point where the road crosses onto one side due to a collapsed area, then crosses right back over after a grand hundred feet once that collapsed part ends. Absolutely perfect place for an ambush.

C'mon, Andrew. Let's go see what we can do to make the bridges collapsing look accidental.

Gundam Deathscythe, launching.


Title: Re: Aeon Genesis Guardian Force
Post by: Andrew on November 26, 2007, 09:47:23 PM
Right behind you, Derek.

Strike Gundam: Sword, Launching.


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on November 27, 2007, 04:32:04 AM
Hmmm.... pity my first response to most situations is nuke it from orbit.

Looks like there's a canyon along the northwest route. Seems to be a dry riverbed in there.
If I were trying to slip something through un-noticed, that's certainly where I'd be driving.

...

Ianator, how good are you at controlled demolition?
I'd like to drop a large rock slide in the canyon now. Preferably if you can make it look natural(no scorch marks).


When they reach it, they'll have to stop. That's when we drop a second one behind them. Then leap into the cage with them.


I assume with only a dozen escort mechs that he's bringing the big guns. We hit 'em hard and fast, take 'em down before they get their bearings.

A task made hader by the big poison gas tank in the middle of it all. I can't just rain missiles down. :(


We'll split 'em up. One of us takes the guys in front, the other hits the rear.



Sound like a plan?


Title: Re: Aeon Genesis Guardian Force
Post by: Ianator on November 27, 2007, 07:05:54 AM
Controlled demolitions... one of my favorite pastimes. I lie the way this looks. I just hope it turns out at least this good.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on November 27, 2007, 11:03:35 AM
Dsvaun, I think our best bet is to take them in Casine Valley it is very narrow at one point. I don't plan on causing a landslide or anything but rather a simple surprise  attack from above.

We'll attack from above and take them out fast then I'll move in and kill the truck crew if they resist (I'm actually hoping none of the crews know what they are carrying, a distinct possibility with Bask)

Before I forget once the gas is secure you are free to take anything of value from the truck


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on November 27, 2007, 11:23:09 AM
Well, looks like all three of us have the same sort of idea.

The bridges on my side look absurdly easy to take care of. I even had a chat with Haruka on the way back last night, and she said there had been some kind of plans to scrap the things and build some new ones in that area in the works anyway, so there aren't any problems with us getting started on the demolitions part.

I've got a few more things to take care of on my end for this, so I'm gonna take the rest of the day off to do so. I'll be back in time for the op tomorrow.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on November 27, 2007, 02:09:38 PM
I've found some smoke dischargers and I'll be using some in my attack (I've equipped Dsvaun's and my mech with heat based targeting systems)


if you want some just ask


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on November 27, 2007, 07:39:34 PM
I think our rockslide oughta make enough dust that we don't really need smoke.
...
But some flares could leave them with the wrong impression of our location for a little while, if we do things right. Thanks for the idea!

*grabs a bunch from the armory, drops a few near Ianator's mech*

We'll lob 'em down after we drop the second rockslide, right after a chaff cartridge to scramble their radar. Between the dust and chaff, they'll probably be limited to IR imaging. The flares will look like nice shiny maneuvering rockets. :)
And then we'll dive in and bust some heads while they're trying to blast the flares.


Title: Re: Aeon Genesis Guardian Force
Post by: Ianator on November 27, 2007, 08:59:49 PM
Sounds like a plan to me. Remind me to record the fireworks show. I'm thinking the Exia's GN Particles will finish off any sensory abilities that get through the flares and chaff.


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on November 28, 2007, 03:43:35 AM
I'm gonna head out now. The darkness should make it a lot easier to set our traps up without anyone noticing.



Title: Re: Aeon Genesis Guardian Force
Post by: Derek on November 28, 2007, 12:38:37 PM
Alright, I'm back long enough to get our gear. Andrew, when you're ready, meet me at the ambush point. We'll blow the bridges, take care of the business, and you can call in for pickup of the gear while I head back to Kyris and give them my invoice for the demolition services.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on November 28, 2007, 12:55:17 PM
I'll attack at 2000 hrs Dsvaun be in position before then


Title: Re: Aeon Genesis Guardian Force
Post by: Dsvaun on November 28, 2007, 01:34:01 PM
No problem. Moving out now.


Title: Re: Aeon Genesis Guardian Force
Post by: Ianator on November 28, 2007, 03:06:14 PM
Anything I need to do before we start? I've ensured that both the Exia and R-3P are in tip-top shape.


Title: Re: Aeon Genesis Guardian Force
Post by: Andrew on November 28, 2007, 03:30:18 PM
Strike Gundam:Sword, Launch!

Derek, I'll be there in a few minutes.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on November 28, 2007, 10:14:33 PM
I back and we got our canister

not only that we found something interesting in the trailer

I'll tell you all about after the others get back


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on November 29, 2007, 12:31:35 AM
Whoa! Those GN particles really DO play havoc with sensors!
Had to shut almost everything down just so I could see again.
I'm not used to being so.... BLIND while inside my mech.

We got our canister.
Nothing particularly fun to loot on our truck. Not that I saw, anyways.
But if you want a "Side 4 High School Class of 2004" ballpoint pen... I left it behind after the truck driver threw it at me.


Title: Re: Aeon Genesis Guardian Force
Post by: Ianator on November 29, 2007, 01:58:53 AM
Sorry 'bout that... I had to make sure they had absolutely no way to get a bead on either of us, but I completely forgot your mech was susceptible to the particles as well... At least it was ultimately to our benefit, and the objective was secured with no further problems.

Here's to a new obstacle to stick into the simulators!


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on November 29, 2007, 02:33:25 AM
No prob.
It's not the first time I've had to deal with sensor-scrambling. Besides, I fired the chaff, so it's my own dang fault as much as anything else.

It's just always a bit of a shock coming down to merely human. Moreso when I'm still in the cockpit.


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on November 29, 2007, 07:37:37 AM
Wow, did Andrew's comm die out on him or something? I spent most of the night at Kyris, noticed that I hadn't heard him say anything about a pickup over my long-range radio, headed back to the site as fast as I could fearing that there might have been some kind of accident/ambush, and found everything exactly as I left it, him included.

Anyway, we got the stuff. What now?


Title: Re: Aeon Genesis Guardian Force
Post by: Andrew on November 29, 2007, 08:42:18 AM
I sent a message that I was on my way. I was worried about sending anything after I got to the ambush area. I didn't want to give up our position by accident.

Also, you said something about negotiating a price for demolishing the bridges, because the town was planning to do that anyway. I get a cut, right?


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on November 29, 2007, 11:36:29 AM
Well I've neutralized the gas so all we need to do is get rid of the canister

as for the surprise well we would have missed it if I hadn't ripped the top off the truck it turns out there was a side compartment that was hidden in the truck and inside that compartment I found...

 a Shishio Blade

in all honesty I never though I'd see such a well made mech Sword


Title: Re: Aeon Genesis Guardian Force
Post by: Dsvaun on November 29, 2007, 04:04:04 PM
Wow, first the type 3 sword, now a Shishio blade.  We're picking up a lot of good stuff. 


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on November 29, 2007, 05:36:35 PM
Now that the gas is out of the way it's time to deal with the real beast

that army numbers around 800 units plus three commanders the vanguard joined with the main body after Tyria and Chaostic took out about 75 units

right now it looks like they are made up of
-100 Marasais
-200 Ginns
-100 BaCUEs
-150 Gaplants
-150 Tauruses
-100 Gaza-C's   

and as far as the commanders go it looks like we Have a LaGOWE, a Psycho Gundam and a Messala  (It looks like the Messala is in charge)

as far as I can tell they intend to attack in three "Waves"
the first  will consist of the BaCUEs and Gaplants led by the LaGOWE
the second will contain the Gaza-Cs and Tauruses led by the Messala
and the last will be Marsais and Ginns led by the Psycho Gundam

the enemy will attack on Sunday afternoon

we will need a plan...


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on November 29, 2007, 07:08:21 PM
Dibs on that sword. Just trust me on this.

And yeah Andrew, you get a cut, as my assistant. Forty percent, and I don't haggle.


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on November 29, 2007, 07:56:05 PM
Oh boy! The transforming BOX is coming!

I don't care HOW deadly it is, I simply CANNOT take the Psycho Gundam seriously.


Also: I can't decide if group one or group two is more offensive to aviation.


I'm in for 2. Standard assumption that the most-skilled pilot is the boss, and he's in a rather heavily-armed "flight" unit. Seems a perfect place for a fighter plane.
Unless you think I'm needed to take out the Box Gundam.


Title: Re: Aeon Genesis Guardian Force
Post by: Ianator on November 29, 2007, 08:51:08 PM
I'll take 1. I just love shooting those little specks on the ground! (Not to mention, I don't think I've ever taken on a quadrupedal MS before.)


Title: Re: Aeon Genesis Guardian Force
Post by: Andrew on November 29, 2007, 08:52:20 PM
Andrew, you get a cut, as my assistant. Forty percent, and I don't haggle.

Deal.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on November 29, 2007, 10:06:41 PM
I think given the size of the force we will all need to fight together

We probably shouldn't be splitting up for each wave but rather change our strategy as each new wave moves in on us 

I think we will NEED SRX and the HTB (I may end up piloting it if no one else is willing to)

also I plan to request that Leader join us (Arc Gurren Lagann would be a tremendous help)

Tyria can we get your Meteor up and running by Sunday?


Title: Re: Aeon Genesis Guardian Force
Post by: Andrew on November 29, 2007, 10:46:37 PM
I need to get used to the R-1 again. Ianator, Bastard King, Meet me in the sim is 20 minutes.


Title: Re: Aeon Genesis Guardian Force
Post by: Ianator on November 30, 2007, 03:50:12 AM
Wow... I really need to work on my R-3 skills some more. It's amazing what two missions in a close-range mech does to your habits.

Which reminds me... I'm sure I really should remember, but have we actually used SRX yet? I think I remember a single Variable Formation, but I'm not sure...


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on November 30, 2007, 04:49:46 AM
We did.


We haven't used the HTB Cannon, though. Or the insanely-long Ryusei name attack, which is really the same thing.
There wasn't an RGun pilot at the time.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on November 30, 2007, 07:50:13 AM
I know we used the SRX twice (our first two battles) and the HTB once (our second battle)

the we had two capture missions (which the SRX isn't suited to)

and the R-1 was OoC for our last operation

Edit Sorry I forgot the Kyris Liberation it happened between our capture missions


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on November 30, 2007, 09:09:33 AM
I'm gonna be in the sim praticing with this sword, if anyone needs me.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on November 30, 2007, 10:03:37 AM
Want a sparing partner Derek? I have always been good with the sword (perhaps the only thing I was better at than Max)

on to a more pressing issue WE NEED AN R-GUN PILOT!!!!

is there anyone who is willing?


Title: Re: Aeon Genesis Guardian Force
Post by: Dsvaun on November 30, 2007, 12:23:09 PM
I piloted the R-Gun shortly after it was built.  So I guess can use again for this mission.


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on November 30, 2007, 12:48:37 PM
Sure, Gai. I'm trying to see which mech is better suited for using this thing, 'Scythe or Alex.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on November 30, 2007, 01:03:11 PM
Well I'd say the 'scythe after all it was designed for melee weapons; you may want to alter some of the fine control sub-routines to improve the efficiency but the program may already be be in there

but I'm sure the Alex could put the sword to good use


Title: Re: Aeon Genesis Guardian Force
Post by: Tyria on November 30, 2007, 01:29:11 PM
Sure, I will be cutting it close, but I am sure the Meteor will be back in tiem for the attack.


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on November 30, 2007, 01:33:57 PM
Hmm. I wanna try something slightly out of the box.

Let's see how this thing works on Shining.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on November 30, 2007, 01:51:02 PM
Now thats an I dea I can get behind

*Proceeds to paint a Shishio sheath red blue and white and another one gold*

you know we have a lot of these would you like a black one too


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on November 30, 2007, 01:57:57 PM
Blue's more my color, really.

Now, let's see how this works in the sim.


Title: Re: Aeon Genesis Guardian Force
Post by: Ianator on November 30, 2007, 05:00:04 PM
Shining? With a Shishio blade?

Dude, are you trying to break the simulators with an overdose of awesome?


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on November 30, 2007, 05:10:56 PM
I say, go with what works.

In this case, it's a relatively overpowered giant robot with an even more badass weapon, with someone used to swordfighting in a giant robot at the controls.

We get God Gundam, and you guys are gonna see some **** blow UP.

Seriously, check my last sim record against that hundred Zaku squad. Anyone think they can top that?


Title: Re: Aeon Genesis Guardian Force
Post by: Ianator on November 30, 2007, 06:48:43 PM
Point.


Title: Re: Aeon Genesis Guardian Force
Post by: Dsvaun on November 30, 2007, 11:57:48 PM
Well, since we already have a the sword,  we could build the Type 3 Grungast.  Just need the word to start.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on December 01, 2007, 12:44:39 AM
You have my permission, provided it does not interfere with battle preparations


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on December 01, 2007, 01:46:02 AM
SHINING FINGER SWOOOOOOOOOOOORD!!!!!!!!!!!!!!!!!!!!!!!!!
...
Yeah. I had too much sugar today.


Title: Re: Aeon Genesis Guardian Force
Post by: Poster X on December 01, 2007, 04:09:51 AM
This is relevant to my interests. How's a guy go about signing up for this gig?

Also, I read the original post, but is there anything else that'd be important to know? I'm kind of late to the party, but you know how it is; better that than never.

Lastly: Poster X isn't anybody you know. I just resemble them.


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on December 01, 2007, 11:14:25 AM
Alright, I can safely say that myself against two hundred of any of the three main Zeon MS units is a really unfair fight. Even with aces like the Trinary thrown in, it's still pretty sad to watch. They needed at least four hundred strong, all the aces I could put in, a few mobile armors, and Char before they even started actually HITTING me.

And I hadn't even pulled out the sword yet.

Char was the only one out of the entire lot still standing by the end, and he was missing an arm. He probably would have done worse if he hadn't been in the Zeong at the time.

Anyway, enough self-egostroking. On to the Titans MS set.


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on December 01, 2007, 02:47:53 PM
Shit, did I not fix that bug?

I think I broke something the other day while I was playing with AI profiles. The simulator's stuck on easy mode.


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on December 01, 2007, 03:11:06 PM
Not anymore. I was screwing with it last night, seeing if I could set up some sort of match against an all Gundam team. I spent a good two hours un-easy-ing it after I took off Amuro's arms in three attacks.

And I know I fixed it, cause they DID kick my ass after I was done.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on December 01, 2007, 03:56:16 PM
Hello X, more pilots are always welcome (unless they are feringi)

well we have a few free mechs just choose one and go withit

Gundam Alex
Gundam Exia (Ianator I know that you are good with this  but you'll be in the R-3 this time)
R-Blade

we have another mech but I'm keeping it sealed right now

of course if Dsvaun wans you could pilot the R-Gun in his place (we've been lookin for a dedicated pilot as vaun usually controls the Nu HWS)

right now we are preparing to drive out a large invasion force 


Title: Re: Aeon Genesis Guardian Force
Post by: Poster X on December 01, 2007, 05:24:58 PM
My expertise is in small, lightweight mecha that specialize in rapid attacks. Therefore, the R-Blade or R-Gun is fine with me. Though the R-Gun strays somewhat from rapidity of attacks, it retains fine manueverability and has ample firepower. Therefore, if you need a dedicated R-Gun pilot for the time being; I could be of service.

I can't say I know anything of the simulator being mentioned, however.


Title: Re: Aeon Genesis Guardian Force
Post by: Ianator on December 01, 2007, 05:42:19 PM
Always a pleasure to have a new pilot. Name's Ianator. I pilot the R-3 Powered, as well as the Gundam Exia on occasion. It looks like we'll be having a chance to work together very soon.


Title: Re: Aeon Genesis Guardian Force
Post by: Andrew on December 01, 2007, 06:40:45 PM
Welcome, Poster X. I'm Captain Andrew, the de facto leader of the SRX team. I'm glad to have a pilot for the R-Gun or R-Blade, which can make you a substitute pilot for the R-1 if needed. Glad to have you on the team.


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on December 01, 2007, 06:48:05 PM
Derek Zerus Barona, mercenary for hire, at your service. I think I picked up top ranking in the Intelligence department somewhere along the way, as well as current head of public relations with the nearest town.

I mainly pilot the Deathscythe, but I've been known to use Alex and Shining Gundam when the situation calls for it, or 'Scythe's in the shop.


Title: Re: Aeon Genesis Guardian Force
Post by: Dsvaun on December 01, 2007, 08:22:17 PM
Names Dsvaun.  Good to see you X.  Interested in seeing how you'll handle the R-Gun if you want it.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on December 01, 2007, 10:33:55 PM
Alright all, time to talk strategy

we are focused on defending ourselves I figure that with the required operating time we can't afford to fire the HTB more than four times

The enemy will attack around 1700 hrs

I haven't heard anything from Gideon so I guess we won't have the aid of Arc Gurren Lagann  in this fight

I think it would be best to divide into three line to meet each challenge

As most of us know, the enemy will divide into three waves.

 I will take the first (BaCUEs and Gaplants led by a LaGOWE) along with the 15 G-Virgos Dsvaun and Derek. 

The second(Gaza-Cs and Tauruses led by a Messala) will be the job of Jaybee, Chaostic Tyria and Jolty (I and the first line group will fall back join you as the second wave comes in). 

The third wave (Marasais and Ginns led by a Psycho Gundam) will be the job of the R- units (once again  the rest of us will fall back and join you as the enemy advances)

Derek I want you to deal with the LaGOWE (show him the sharpness of a Shisho blade); Jaybee you are in charge of taking on the Messala and last but not least, I want to see the SRX Rip the Psyco apart

the SRX and the Duragreiz will provide whatever cover fire they can to each group, with some luck and teamwork we might just survive.


Title: Re: Aeon Genesis Guardian Force
Post by: Dsvaun on December 01, 2007, 10:43:47 PM
I'll head to the sim to try to improve with the HWS.  I'll just have the the guys in the hanger get the grungast parts together and start after the battle.


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on December 02, 2007, 02:34:32 AM
Howdy, Poster X. Pleased to meet ya.
Name's JimBob McQuade. You can call me Jaybee.

I'm our resident Macross fanboy, fighter pilot, and trigger-happy lunatic. Or at least, that's the impression I give.
Really, most problems just look like nails in need of a hammer. A Goldion Hammer. But we seem to be terminally short of G-stones. So instead of hammers, I use missiles.
The point is I CAN show restraint, when it seems necessary. It just rarely seems necessary.

Paradoxically, I'm also part of the intelligence division.


Anyways, I usually fly the YF-21, and take great delight in my status as the AGGF's primary aerial firepower.
Any time someone tries to attack us from the skies, I'm the guy that heads out to remind some Gundam pilots and mech designers that just because you CAN make a brick fly with enough thrust doesn't mean it's actually a good idea.





Speaking of which...
Sume Gai, you've just made my day.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on December 02, 2007, 02:51:54 AM
I figured you'd enjoy taking on the Messala, but don't get too cocky if the pilot is who it might be... you won't have it easy 


Title: Re: Aeon Genesis Guardian Force
Post by: Poster X on December 02, 2007, 07:18:24 AM
With all of that said; the R-Gun it is.

*Plots and prepares.*


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on December 02, 2007, 09:04:35 AM
Well, this is gonna turn out interesting. I hope it hasn't been too long since I got into a real swordfight.


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on December 02, 2007, 02:46:09 PM
I figured you'd enjoy taking on the Messala, but don't get too cocky if the pilot is who it might be... you won't have it easy 
Roger.

For all my talk, I do make an effort to take these things seriously while I'm fighting.
....
They make it REALLY hard sometimes, though.
I mean, they built a mech that transforms into a  BOX!


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on December 02, 2007, 03:25:57 PM
OK all take up your position we have less than 40 mins now

If anyone takes heavy damage feel free to pull back to the Duragriez


Title: Re: Aeon Genesis Guardian Force
Post by: Dsvaun on December 02, 2007, 03:55:41 PM
Nu HWS launching.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on December 02, 2007, 04:03:23 PM
First wave incoming


 SRX, Duragriez FIRE!!!!!!!!!!!!!!!!!!!!!!!!


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on December 02, 2007, 04:29:43 PM
Heaven or Hell! LET'S ROCK!!


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on December 02, 2007, 04:34:50 PM
Second wave approaching,

First line, fall back

Second line, Prepare to engage!

SRX, Duragriez;, Provide cover fire


Title: Re: Aeon Genesis Guardian Force
Post by: Tyria on December 02, 2007, 04:41:23 PM
Good timing, I jsut about finished with the Meteor (told you all that I would be cutting it close)!


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on December 02, 2007, 05:03:15 PM
Final wave incoming

All groups assemble at the final line and keep fighting.


Title: Re: Aeon Genesis Guardian Force
Post by: Tyria on December 02, 2007, 05:12:58 PM
Hah! That's way too easy Psyco-Bo- *SHHHHK*

Shit! My Meteor!!

 Watch out, some of the units guarding the Psycho Gundam are trigged to make a suicide attack! They carry some explosives...I only managed to get away because I detached from the Meteor...

Just watch out for Ginns that are receiving remote control signals!


Title: Re: Aeon Genesis Guardian Force
Post by: Ianator on December 02, 2007, 05:22:31 PM
Heat levels are approaching safety margins, energy levels are nearing bottom, and there's still so many left... I think we might be able to get one more shot out. Two, if we're lucky, but that'll leave the R-Units very vulnerable... I vote that we use one more shot at the Freako Gundam, then split up and take everyone else individually.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on December 02, 2007, 05:31:27 PM
SRX use your hands if you have to

I'll assemble the G-Virgos into a sheild and give you some spare juice we need to keep fighting hard


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on December 02, 2007, 05:41:40 PM
Still so many left, and I've taken some damage. And in this thing, I can feel all of it...

Heh...hahahahahaHAHAHAHAHA!

I love this feeling! C'mon, boys and girls! It's time for another rousing game of "How Many More Kills Can I Get?" LET'S! FIND! OUT!!!!


Title: Re: Aeon Genesis Guardian Force
Post by: Tyria on December 02, 2007, 05:53:41 PM
Lt. Tyria reporting in!

I managed to pinpoint and smash the place where they were remote controling the Ginns, it was a camouflaged tank, really nasty...but now they are disabled!

All right guys, payback time! Cover me, I want to deliver a express Ginn to the Psycho-Box!!


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on December 02, 2007, 05:57:40 PM
every one the moon just came out!!!

Get back!!!!!!!!!

I'll hit the left side

but I'll be out of juice soon afterwards

Bright, have Astonage ready the R-blade


Title: Re: Aeon Genesis Guardian Force
Post by: Dsvaun on December 02, 2007, 06:25:10 PM
I can't even remember how many I've shot down with the funnels.  It's amazing how much control I have, watching the enemy figure out where the shots are coming from a second before they get shot in the back.

THATS RIGHT. DANCE PUPPETS, DANCE!!!  WHAT'S THAT?  YOU WANT A BEAM CANNON INSTEAD!  OF COURSE!!! HAHAHAHAHAHA!!

....Wow I went a little nuts there.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on December 02, 2007, 06:28:49 PM
If people are running low head back to the Duragriez the Psycho is down and I think the rest of us can take the remaining groups


Title: Re: Aeon Genesis Guardian Force
Post by: Andrew on December 02, 2007, 06:33:15 PM
How much power do we have left? Should we back off and recharge?


Title: Re: Aeon Genesis Guardian Force
Post by: Tyria on December 02, 2007, 07:05:20 PM
Ouch...managed to get back to the ship...Justice is pretty much out of action for some gooooood looooong time, but thanks to the cover fire Sume Gai provided, I managed to hit it with a bomb Ginn...I just hope the video of Psycho-Box's cockpit block beign blow away and the thing falling head-down on the earth survived, most systems are fried up..but .maybe we can even take some parts from it's remants...provided someone digs it up...

If there is any avaliable unit, I can take it and get back to the battle!


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on December 02, 2007, 07:12:07 PM
that's it, we made it

I don't know exactly how but it looks like we got them all (except the Messala; I saw him flying away as I pulled back from the third wave)

Everyone report in.

I personally hope the vid of SRX ripping the Psycho's arm off came out OK.
 


Title: Re: Aeon Genesis Guardian Force
Post by: Dsvaun on December 02, 2007, 07:45:36 PM
Nu Gundam reporting in.  Damn, I just built the METEOR a short while ago and its already trashed.

Oh well.  Back to the Grungast.


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on December 02, 2007, 07:48:45 PM
Hah...hah...

I'm...here. Been a long time...since I got into a real fight like that...hadn't realized how much I missed it...

Shining took a lot of hits, but almost nothing debilitating. Just a lot of...flesh wounds. Well...the left arm is fracked, and I wouldn't put a lot of stock in the right foot at the moment, but other than that...

Ugh...turning synchonization to 125% seemed like a good idea at the time, but...

I didn't kill the LaGOWE. Just cut his legs out from under him. Can't say the same for pretty much, well...everyone else that got in my way.

Owowowowowowowow--

Alright, enough is enough. I'm an enduring son of a gun, but this is rediculous. I'll be in the medbay.


Title: Re: Aeon Genesis Guardian Force
Post by: Tyria on December 02, 2007, 07:56:05 PM
Lt. Tyria reporting in.

I will be spending some nice 3 or 4 days on the medbay after this...my Justice will be out of action for about half a month and I am pretty sure nothing can be done about the Meteor (damn suicide Ginns, 3 of them caught up on it and blew up)...

I guess as soon as I get leave from the medbay, I will get backt o base and try to finish that Aura Battler...at least I think it will be ready for use before Justice.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on December 02, 2007, 08:05:16 PM
not good, by the look of things we have a lot of mechs out of action

We may need to acquire more

I guess I'll handle that

as for mine the X Divider Kai will be fine with some work (by Tuesday) and the R-blade can be redeployed as soon as it's reloaded/recharged. On the other hand I lost 3 of the G-Virgos

I think I can get us a few units within the week; let me see if my fried made it to Kyris.


Title: Re: Aeon Genesis Guardian Force
Post by: Dsvaun on December 02, 2007, 08:27:29 PM
In the meantime, more spare parts from the battle field.  Lets take whatever pieces are usable and sell the rest as scrap metal.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on December 02, 2007, 08:32:39 PM
anyone need 50 GINN swords? (really the things are everywhere):

Hey, Has anyone seen Jaybee I don't see the YF-21 in the hanger and I haven't heard from him since the operation started



Title: Re: Aeon Genesis Guardian Force
Post by: Ianator on December 02, 2007, 09:23:01 PM
Oh wow... I think I'm even more drained than the SRX's capacitors. The R-Units are pretty scraped up too. I'd say three days tops for R-1, but the rest... at least a week each.

Should we attach rockets and TK receptors to them GiNN swords? Instant Strike Shields!


Title: Re: Aeon Genesis Guardian Force
Post by: Dsvaun on December 02, 2007, 09:40:43 PM
Thankfully, Nu isn't as bad off as the others thanks to the extra armor.  Compared to last time, this was nothing.  It's maybe gonna need a day or two for the repairs though.  I got started on the Grungast but I'm just gonna hit the sack.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on December 03, 2007, 12:01:07 AM
I'm rather worried about Jaybee; I'm gonna take the Exia out and search for him tomorrow afternoon (With all our damages thats the earliest I can head out)



Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on December 03, 2007, 04:49:51 AM
*flies in*

Sorry.
I needed a bit of peace and quiet, so I was parked on a nearby hill.
Today was just too hectic for me to sit in the hanger afterwards.
I know I should've reported in. I just needed to unwind first.




The YF-21 is... better than it has a right to be. It needs a bit of work, but all things considered, she's in good shape.

Of course, "all things considered" means that a few missing parts is "in good shape."  My right jet intake is wasted, too. Engine almost certainly needs a good inspection after that blast.

I got beat on pretty bad at one point. Bunch of 'em managed to swarm me. 
Funny how that turned out... My new favorite meltrandi mercenary showed up to provide a little support fire. Probably the LAST person I expected to save my bacon.

Got a quick comm pulse from her. Apparently since SHE has an ax to grind, no one else gets to kill me. And she wants a fair fight, so she didn't take the opportunity to cap me while I was occupied.
So I guess there's a good side to having a psycho alien with a death grudge.

She left pretty shortly, as soon as she thought I had things under control again. Guess I should be complimented that she was that sure of my survival so early. But really, I'd've rather had the extra guns.
...
And I was just starting to think I didn't have a fairly attractive sword hanging over my head, too.


Ah well, at least I'm alive to worry about it.

I DO wish that Messala pilot couldn't say the same, though. Crowd just wouldn't thin out around me long enough to deal with it.
Every time I thought I had a shot, the pilot turned those obscenely oversized rockets on full and rushed over to some other crowded spot, so I had to deal with ANOTHER swarm while they sat their taking potshots at me.
And I SWEAR he was using his subordinates as shields. Too many "clean" shots hit stray cannon-fodders. If there's one thing I can't stand, it's a commander that throws his own people's lives away just to buy himself another day.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on December 03, 2007, 10:17:04 AM
good to hear you are OK Jaybee

I just received the report from Astonage it looks like several mechs are OoC for a while

R-2  2 weeks (looks like the tronium reactor needs an overhaul)
Shining Gundam 1 Week (various damages and hard to find parts)
Justice 2.5 weeks (the frame and armor need to be completely rebuilt)
Freedom 1.5 weeks (similar to the justice but not as bad)
R-3 1 week (the thrusters and several other key parts need replacement)
X Divider Kai - 1week (the satellite system was too much for it's worn out state)

Ianator, you are in the Exia for the time being
I'll use the R-blade for now
Derek, I guess you will use the Deathscythe
Tyria, Jolty & Bastard King we have the Alex open (fist come first serve)


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on December 03, 2007, 11:41:51 AM
I'm not gonna be doing much of anything, it seems. Medical wants me to stay the hell out of anything resembling a giant robot cockpit for a week or two, after that last battle. You shoulda seen the looks on their faces when they heard I had the synchro at 125%.

By the way, you may want to have that checked as well, if Shining's getting full repairs. I'm not sure it's even supposed to GO up to 125% without breaking.

And before anyone asks, yes, I am aware of how good a chance that I had of biting it by pushing the thing that far. Save the speeches about self-preservation till you finish tallying up my kill count. We NEEDED that extra boost.

Also, has anyone found that LaGOWE yet? I know I didn't completely obliterate it, just trash the legs and otherwise disable the thing. The pilot(s) should have been perfectly unharmed.

Anyway, I'm gonna spend some time relaxing. JayBee, you want to tell me about this lady stalker of yours in detail? I'll buy.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on December 03, 2007, 12:18:37 PM
I heading out o Kyris too (business but I'll buy the drinks if you will drive a transport truck there and back for me.)

Jaybee, Astonage and his crew will take care of repairs; you just make sure everyone gets some rest

the only ones in condition to sortie are Choastic and Corsair so make sure they are on alert


Title: Re: Aeon Genesis Guardian Force
Post by: Dsvaun on December 03, 2007, 03:27:26 PM
I'll head with you to Kyris.  I never drink, but I seriously need one (or ten) after the past few battles.  Maybe it might help get my mind off my stalker.


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on December 03, 2007, 04:30:54 PM
Alright, but no complaints about my driving. If I say we can make the jump, we're making the jump.

And I didn't know you had a stalker too, 'Vaun. Wow. Hey, anyone think MY Meltrandi dance partner may show up trying to kill me, too?


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on December 03, 2007, 04:37:18 PM
Derek, Dsvaun lets go

We'll be back late tonight

hey Derek, I got news on the LaGOWE turns out the pilot suvived and retreated but he sustained some serious injuries

I'll take the first truck Derek you take the other


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on December 03, 2007, 04:54:07 PM
Alright. You coming, JayBee?


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on December 03, 2007, 09:30:41 PM
We're back and as I hoped I've got us a a pair of new toys

First is a gift from Doctor Saix (the guy who gave us the Virtue and Exia) I asked for some more air power and his response was a Gundam Kyrios (http://www.mahq.net/mecha/gundam/00/gn-003.htm)  (Jaybee I don't have any contacts with Macross tech but this should do)

and it turns out that my friend (who gave us the Huckebien and R-blade) made it to Kyris.  Everyone, this is Rob. he has volunteered his expertise in R&D and has even given us a new mech the Blitz (he told me he had it stowed away and picked it up on his way to Kyris)


Title: Re: Aeon Genesis Guardian Force
Post by: Dsvaun on December 03, 2007, 09:35:02 PM
Uh....
Is his name Robert Ohmiya by any chance?


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on December 03, 2007, 09:42:48 PM
You've got it


Title: Re: Aeon Genesis Guardian Force
Post by: Dsvaun on December 03, 2007, 09:48:46 PM
Good, I thought I had too many drinks.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on December 04, 2007, 12:58:40 AM
I hate to say this but we don't have time to waste licking our wounds

I've just learned that group was composed entirely of Bask's own forces!  That means 80% of the defenders that were previously at Bask's bases are gone.  We must push this advantage!!!!!!!!!!!!!!!!!!!!

every one who can fight this weekend, report.


P.S. Jaybee while Derek is out of action  you are in charge of the recon division


Title: Re: Aeon Genesis Guardian Force
Post by: Dsvaun on December 04, 2007, 01:25:52 AM
Any chance of a list of whos active or on leave?


Title: Re: Aeon Genesis Guardian Force
Post by: Chaostic on December 04, 2007, 01:37:18 AM
Chaostic reporting in


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on December 04, 2007, 02:23:53 AM
I might be up for combat this weekend.
Depends on how the shakedown of the YF-21 goes after the repairs.

Not sure switching mechs right before a major offensive is a good idea, and they tell me the 21's entire right engine needs replacing.
I knew it was bad, but I was kinda hoping it wasn't THAT bad.



I have to admit, Kyrios looks like a serviceable fighter, though.
It could do with some larger control surfaces, but you can make up the difference with the maneuvering thrusters.
Pity the missile launchers aren't integrated. It loses a lot of points once you hitch the trailer onto it, and it's pretty lightly armed without it.
But I'm sure it's nothing we can't hack a fix for. 'Specially not with those lovely blades that hook around the wings. . They simply BEG for a few missile tubes to be clipped on.
I request proper FAST packs be designed for it ASAP.Should be able to fit a pair of beam cannons and .... about a dozen missiles on that sucker without too much trouble. I'll have to get a good look at the transformation sequence.


By mobile suit standards, that thing's pretty slick.
...
I really should cut the mobile suit developers some slack. They're designing for space combat, and atmospheric functionality is a plus, not a primary goal.
I'm not GONNA cut them any slack, but I really should.



Of course, what I REALLY wanna play with is that Blitz Gundam.
Those "darts"  it carries are a PERFECT compliment to that mirage colloid coating. Especially since the thing's battery-operated. No emissions, no explosions, no beams, no sign you were ever there. It's pretty much the ultimate ninja mech.

Next recon op, I'm taking that thing out if there's any way I can possibly justify it.



Derek, you still up for the tales of my psycho stalker merc?
Not a lot to say, but I could use a good drink.
She's been practicing since we last met, I'll say that much.


Title: Re: Aeon Genesis Guardian Force
Post by: Ianator on December 04, 2007, 02:37:50 AM
Thankfully, I'm in much better shape than the R-3, and the Exia seems like it'll work well enough. For all the damage we took yesterday, you'd still think this Bask fellow would know better than to use *grunt* mechs against us. Not to jinx us or anything, but he had the right idea with those Meltrandi...


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on December 04, 2007, 03:55:03 AM
From what I know, Bask IS smarter than this.

I'd place good money on him having a trap prepared in case we rush him like we're planning on.

...

I GUESS I oughta take the Blitz out and check.
Gimme another day to relax, and I'll go sniff around on Wednesday.


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on December 04, 2007, 09:39:18 AM
Pssh. Ninjas. Who needs ninjas when you already have Shinigami?

Okay, I'm just biased, so sue me. But hey, if it means you have something that can help out with the recon missions, good for you.

Now, just distract the medlab for about three minutes before you go tomorrow, and I'll back you up. I only need one arm to drive 'Scythe, as long as I'm not doing any major fighting.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on December 04, 2007, 11:02:44 AM
Bask is smarter but that doesn't change the fact that he  used his own forces in that attack (I'm betting he thought that would defeat us; which it nearly did)  He certainly will have a trap ready but knowing that we can prepare for it

I think we should hit either of the Ship Depots



Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on December 04, 2007, 03:00:47 PM
Roger that. I'm leaning towards the one to the west.
Which, knowing how my recon missions turn out, probably means it's rigged to hell and back. Let's hit the north one instead.



Derek, I'm not sure you're in good enough shape to drive a hands-free mech. Besides, the whole point of having 2 people is so if it all goes to hell we can fight our way out. If you aren't up for heavy fighting, you need to stay home.

Seriously, just relax and enjoy the vacation.
Besides, I think Shelly over there likes you. You haven't noticed she's the only nurse that's visited you since you came back? One of the perks of heroism, it seems.
If I steal you away early, I'll be paying for it next time I visit sickbay.



On the other hand, that DOES leave me short a wingman. And after last time.... yeah, I want someone with me.

*BING*
E-mail? I hardly ever use that. Who would possibly be... WHAT THE HELL? My psycho stalker has my e-mail address!
...
Okay, she's taking this obsession to an unhealthy level. And not just for me, or even just by human standards.

For the curious, the e-mail goes something like "Dear Sir, I am going to kill you. Yaddayadda glorious battle blahblah restore my honor  yakyak. See you once you and your mech recover. Sincerely, NotMillia."

*sigh*
I really AM going to have to deal with this eventually. She's getting serious.
But on the plus side, the reason we've heard so little of them is that Bask terminated their contract after they proved "utterly useless" when we fought them.  Seems he viewed that attack as going roughly like a bunch of babies defending a candy dish.

I guess Bask missed the non-stop sim overtime, mech perfomance tuning, and the sweaty cockpits during the fight. If he only knew...
It's nice to know we made it look so easy.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on December 04, 2007, 03:52:21 PM
Jaybee, would it be a  bad thing to tell you that email came from within the base....
...
...
...


On an unrelated note
everyone is now "required" to carry arms on base and report anyone suspicious immediately!!!!!!!!!


Title: Re: Aeon Genesis Guardian Force
Post by: Dsvaun on December 04, 2007, 04:20:41 PM
No need to remind me.  I've been keeping a shotgun ready and I can't remember the last time I slept without having to pass out since the batte with them.  Paranoia is a man's best friend.  Then again so are ten shots of tequila.


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on December 04, 2007, 04:27:46 PM
*Holds up the ZB* Hey, already got that one covered.

Trust me, JayBee. Shelly is exactly the reason I want you to help me get the hell back out on the flight line. One, I appreciate the attention, but I'm not the kind of guy to get into a relationship that doesn't consist of "Hey, either you and I are going to shoot at each other, or both of us are going to shoot at that guy over there." One of those habits you pick up during the mercenary life. Two, the last relationship I had that didn't go along those lines ended really badly. Not the angsty "she died in my arms because I couldn't protect her" kind of way. More towards the "She came after me with a repair bill for accidently blowing up her house" kind of way.

Three, I believe BOTH of us understand how bad an idea it is to go solo on recon, and if you're not gonna distract them for me, I'll just set a trashcan on fire or something and make my escape during the confusion. Take your pick, buddy.


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on December 04, 2007, 06:02:24 PM
Sume Gai, thanks for the heads-up. I've been carrying a sidearm since the first encounter, but it's good to know everyone's got an eye open.


Derek, if you put it that way, I guess you're coming along.




Also, I've got a little mod project I'd like to get done sometime in the near future.

As I've noted before, the YF-21 is lacking in melee capability. It's got shields, but no close-combat weapons.
I think there's room to mount a beam saber in each forearm.
Given my taste for integrated weaponry, the sabers will retract flush when not in use.

When I need to use them, I can either activate them in the storage slots and have a blade extending from the wrist area, or eject them with a pneumatic launcher where the hands can grab them.
They'd be tethered to the main body with a short length of cable that supplies power as well as a means to retract them back into their storage bays.

It's not too fancy, but it should increase my mech's versatility.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on December 04, 2007, 06:09:24 PM
Derek I'm not leting the two of you go alone with you hurt like that

the R-Blade shall be my steed

and we leave tomorrow evening

Derek, I have one condition you must sit out the actual fight this weekend (you're close enough to breaking a Tomino rule as it is)


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on December 04, 2007, 07:52:27 PM
You guys act like a few battle injuries are the end of the world. It wasn't even my good arm that got hurt. I can't count how many times I've gone into or out of a fight with my left arm injured. And let's face it, a busted leg isn't exactly debilitating when you're in a giant robot.

Besides, if I don't work, I don't get paid. And if I don't get paid, I can't....well. I'll leave that part to your imagination.


Title: Re: Aeon Genesis Guardian Force
Post by: Ianator on December 04, 2007, 08:56:57 PM
Hey JayBee, I've got an old junk-dealer friend who I think has some spare parts from a VF-17 gunpod assembly. I'll see if he can work up plans for something that'll fit into your YF-21.

He's also sending me a whole bunch of rocket boosters to stick onto those GINN swords. I'm gonna ask Rob if he can hook up some T-Link systems to 'em. Hel-lo cheap, expendable Strike Shields!


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on December 04, 2007, 09:29:12 PM
Ianator, I've got two gunpods already. I just don't use them.
Leaving them home reduces my mass, and you don't have to buy bullets for lasers.


Derek and Sume Gai: The more the merrier, right?
Deathscythe Hell, R-Blade, and Blitz Gundam. Sounds like a party.

Speaking of which.... I'm gonna be in the sim familiarizing myself with the Blitz. If something goes wrong, I'd rather not just count on the mirage colloid hiding me. Random spray kills just as well as aiming.


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on December 04, 2007, 10:08:41 PM
Random spray kills just as well as aiming.

Welcome to why I take about 85% of the damages that I do in 'Scythe. For all the stealth and ECM gear it carries, I take more hits from people freaking out and firing blindly than when they're aiming at me while in plain sight. It's rediculous.


Title: Re: Aeon Genesis Guardian Force
Post by: Ianator on December 05, 2007, 01:27:06 AM
Ianator, I've got two gunpods already. I just don't use them. Leaving them home reduces my mass, and you don't have to buy bullets for lasers.
You've... never seen how a Nightmare gets its gunpod from inside its leg into its hands? For shame, for shame!

I'd link a youtube video of what I'm suggesting, but searching for "VF-17" didn't turn up what I would've liked it to... All I can suggest is you look at a few episodes of Macross 7.


Title: Re: Aeon Genesis Guardian Force
Post by: Andrew on December 05, 2007, 11:58:36 AM
On an unrelated note
everyone is now "required" to carry arms on base and report anyone suspicious immediately!!!!!!!!!

Anyone reccoment a good sidearm? I'm not one for guns, and my bokken does have it's limits.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on December 05, 2007, 01:00:54 PM
anything light and easy to carry/use will do

I'd recommend a basic pistol or revolver (Andrew I don't think you need to worry too much because she's after Jaybee)


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on December 05, 2007, 05:03:10 PM
Ianator: Oh, that? I thought you meant the actual gun.
That migjht be getting a bit large, though. Remember, it it's too big, it starts interfering with the transformation.




Andrew: I recommend a laser pistol. They're a bit lighter and quieter than traditional gunpowder weapons, and have essentially no recoil. I doubt she's running around in a mirrored breastplate(if she WAS, we'd've caught her already), so no worries about reflection.

MOSPEADA has a few pretty nice ones that you might look into.


I'd recommend a Gallant. (http://members.optusnet.com.au/~cyc01/equip.htm#Gallant) It's light, reasonably small, and easy to learn.
Just leave the add-ons at home.

Personally, I carry a SAL-9.
I admit it's not the best firearm in the world. I just can't bear to strap something as silly-looking as the Gallant to my hip.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on December 05, 2007, 05:21:39 PM
Jaybee I'm ready to launch for recon and I've given the medbay executive orders to let Derek go with us

so we're ready to go when you give the word


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on December 05, 2007, 06:27:54 PM
All right. Let's roll out!
Or walk. Whatever.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on December 05, 2007, 06:46:02 PM
I guess we sould be back around 2300hrs


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on December 05, 2007, 07:42:47 PM
And after that, I'm hitting the bar!


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on December 05, 2007, 09:10:30 PM
The bar: For briefings, debriefings, parties, sleeping, eating, and everything else except combat. And that's only because we haven't figured out a way to get the mechs into the bar.


Title: Re: Aeon Genesis Guardian Force
Post by: Ianator on December 05, 2007, 10:00:11 PM
I'm sure someone'll figure it out eventually. Hey Bubskeep! One potato masher, if you please.

My mechanic friend says he's got a mock-up of a VF-22 frame to work his specs by. The ejection system should be worked up by tomorrow evening, and you should have your melee systems online before the weekend.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on December 05, 2007, 10:43:26 PM
Well we're back

Looks  like I was right not that many suits on base but they are very good mechs

looks like four corps of 50 each with a leader mech

one corp is made of Gaplants (all with skilled pilots) led by a Chaos Gundam
an air corp of YF-11 Thunderbolts led by a YF-17S Nightmare
a long range group of Tieren Long-Range Cannon Type  (http://www.mahq.net/mecha/gundam/00/msj-06ii-lc.htm) with a  Union Flag Graham Arce Custom (http://www.mahq.net/mecha/gundam/00/svms-01e.htm)
and a final group of Gyans led by a Gouf Custom (http://www.mahq.net/mecha/gundam/08thmsteam/ms-07b-3.htm)

Derek has details on the 4 ships at the base


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on December 05, 2007, 11:00:28 PM
I am SO taking the VF-11s.


And just as a note...
*throws a pile of electronics down*

That would be the core to a gravity mine. Not the cute "keep a battleship from taking off" kind, either. The "collapse everything within a hundred meters into a microsingularity" kind.

I think I disabled them all, but... yeesh.  He really does play with some nasty toys.
Keep a grav sensor keyed when we go in, in case I missed one.





I'm gonna head back to the hanger. See how well the YF-21's engine transplant went and take her for a test flight.
With luck, she's good as new.


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on December 06, 2007, 03:44:57 AM
*gets back*
Ahhh, she's good as new. There's a slight thrust balance issue, but that's easy to fix.

Now to go get a drink, and some sleep.

*starts walking towards the barracks*

"JAYBEE!!"
Hmm?
*turns around, to find a 6'5 beauty with a katana in one hand about 20 feet down the hall*

Awww, shit... not now...

"I AM SHARA KIS'NEY, FORMERLY OF THE LAP'LAMIZ FLEET! DEFEND YOURSELF!"

Sigh...
*draws pistol, fires*
"The katana blade falls to the floor*

First off, never bring a knife to a gunfight.
Be glad I'm a crack shot, or it'd be your chest I blasted apart instead of your sword.
Now drop the hilt. Just in case there's a surprise in it.

*the hilt clatters to the floor*

Second, how the hell did you hide that thing while you wandered around? Seriously, it's almost as tall as you!


Now.... I'm REALLY not in the mood for this. It's been a busy day, and I'm tired and irritable.
I am going to press this button here, and call security.
You will stay put until they arrive.
They will escort you to the brig.
I will follow, a safe distance behind you.
Should you try anything funny, the next shot WILL blow your chest apart.

*click*
Security to corrdor A-17, please. Security to corridor A-17.

Hey! Will you stop crying? Look this isn't...  I'm not gonna...
Oh, for pete's sake! You meltrandi are all insane!

...

SIGH!

Look, if you're so dead set on this honor duel thing, I'm sure we can work something out.  We can't just hold you forever, and I don't want to spend the rest of my life watching my back.
*notices a glint of excitement in her eye*
We'll work something out IN THE SIMULATOR. I don't kill people in cold blood. Period, end of story.


But either way, that's not right now.
Right now, you're going to the brig, where you will remain AT LEAST until after the next offensive. No great loss. Hell, we've got a nice brig. Leather couches and everything. I don't even have a leather couch in my quarters. Someone's priorities are seriously screwed up on this base.

ANYWAYS....
You are going to the brig. And once you get there, I am going to drink until my nerves stop rattling or I pass out.


*security team shows up, stares*
...
Hello, gentlemen. If you're quite done ogling our guest could you please escort her to the brig?
YES I WANT HER IN A GOD-DAMN CELL! SHE TIRED TO KILL ME!
I KNOW SHE'S HOT! THAT DOESN'T MEAN I WANT FIVE FEET OF STEEL RUN THROUGH ME!


Now then.... everybody on three.... And one and two and MARCH!


Title: Re: Aeon Genesis Guardian Force
Post by: Ianator on December 06, 2007, 03:54:40 AM
Oh bother. At this rate, I might as well just tell him to ship the whole damn Sturmvogel. Maybe I should get him started on the Impulse too...


Title: Re: Aeon Genesis Guardian Force
Post by: Dsvaun on December 06, 2007, 04:18:15 PM
*Several shots ring out through the hallway.  After a moment of silence, multiple shotgun blasts go off.  Dsvaun is then seen walking with a shotgun as though nothing is wrong*

.......
I'm not going to say anything right now except that Jaybee got the fucking sane meltrandi and I'd like to get to the medbay as soon as possible.
..........
Yes, I realize there is a knife sticking out below my chest.  Trust me, just don't touch it and I'll be fine.  I'll explain everything later.  EVERYTHING.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on December 06, 2007, 05:25:26 PM
ATTENTION::

All Personal security has chased the intruder into block C-7

She is trapped there and will be apprehended once she runs out of ammo

END MESSAGE

Hey has anyone seen Derek I know he went to sickbay after we got back but I haven't seen him since....
....
...
...
OH S*&%

every free and able hand report to Derek's Quarters


Title: Re: Aeon Genesis Guardian Force
Post by: Dsvaun on December 06, 2007, 05:44:19 PM
From Medbay:
It can't be mine.  Trust me, I made sure personally.  Again, I'll explain when my condition is reasonable.

Hope like hell Derek is okay.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on December 06, 2007, 05:59:38 PM
I can't find Derek anywhere and I looks like a pair of intact Ginns from the last operation are missing (I really hope that's not a bad thing


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on December 06, 2007, 07:36:16 PM
Dsvaun, I have just one  question.
How did she manage to throw the knife into your chest? That would seem to imply you were facing her and saw it coming.



Sume Gai, I'm in the detention center right now. I'll join the search in just a minute.

Given his injuries, he SHOULD be safe for the moment. You can't have an honor duel when the other party can't use one arm.
That's the upside to this situation, it has to be a fair fight from their point of view.

Of course, from OUR point of view, it's f'ing stupid and we should shoot the knife-wielding psycho on sight(Yes, I'm aware I didn't shoot her. I'll probably regret it later.).



If these girls were all from the Lap'Lamiz force, that explains their skill. They were the elite of the Bodol fleet. If Lap'Lamiz was called in, it meant the situation was seriously out of whack.
Milia was the best, but any one of them was more than "good enough."

*from the background, a woman can be heard shouting "Millia is a traitor!"*
Oh, shut up! You're REALLY testing my patience, and I DO still have a laser pistol!


*ahem*
Anyways, I'd heard most of the survivors went rogue after the final battle instead of assimilating, but I'd never met one until now.




My stalker is secured. Joining the search.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on December 06, 2007, 07:51:29 PM
I've been reviewing the camera footage and it looks like he was attacked in the medbay and escaped outside with his Mentardi hot in pursui.

My best Guess is that he took a working Ginn and  escaped but she followed

If Derek is hiding we won't find him; he knows more about the terrain around here than the rest of us combined.  The plus side is that if we can't find Derek odds are his Stalker can't either.

I want anyone on the search to be on the lookout for enemy patrols; the last thing we need is an unnecessarily fire fight


Title: Re: Aeon Genesis Guardian Force
Post by: Dsvaun on December 06, 2007, 07:56:46 PM
Ow...
Well I'm still alive.  Let me explain.  First off, the meltrandi, for purpose of the conversation lets call her Saiko Bechu, stabbed me in an area where I would be fine provided I didn't remove the knife.  If I did my diaphragm would of collapsed and I'd probably be dead.

I guess I'll start from the begining, the battle with the Sazabi.  I told you guys she was treating me like a rookie.  Not exactly true, but with her skill I might as well have been.  I was good, she was better.  But she did want to drag it out.  She wasn't exactly fighting for the glory as much as the blood.  This chick was a pure masochist, when I stabbed her with the saber in a suprise attack she......... well, you know the girl in alpha gaiden who orgasms when shes hit?  Saiko makes her look like shes faking.  She enjoyed it.  She probably would have kept going if I hadn't "satisfied' her for the time.  After the battle I decided to look her up.  A minute later I was puking my guts out.  The crap she does to her victims makes guro look like a kid's show.  Needless to say, this crap gave me nightmares.  (If you don't know what guro is, you don't need to.)

This began my episode of paranoia, insomnia, and drinking.  I even stayed in the closet with the shotgun with the bed full of pillows in case she came after me.  Of course, I stayed awake the whole time.

As for the attack, shortly after Jaybee's Meltrandi incident I was headed to him to see if he was okay.  Then I suddenly noticed the hallway empty, outside the CAFETERIA.  I turn around and I'm against the wall with a knife in my chest staring at Saiko.  She tell me not to try to get the knife out and goes into this stuff about how I'm the best prey and how much of a pity it will be when it's over.  Then she fucking KISSES ME!!!!  I'm scared shitless, I figured a good headbutt was in order.  She gave me one three times as hard.  She figured I was out and decided to get some various blades and tools to "go to work".  When she turned around, I unloaded my pistol's clip into her.  I managed to get myself up and pick up the shotgun with out collapsing from the pain.  However, I saw her body twitch so what was supposed to be a warning shot turned into ten or twelve.  I hadn't had a decent night of sleep and I was working under the constant fear of her, so I guess I snapped.
The meltrandi that was still wandering must have been Derek's.  Perfect timing for them to show up right before the final operation of the campaign.

Not sure how long I'll be out of commision, hopefully I'll be ready for the operation, but for now the doc is giving me something to sleep without dreaming.  First time in forever I'll get some sleeeeep.  Hope Derek is...O..kay....zzzzzz


Title: Re: Aeon Genesis Guardian Force
Post by: Ianator on December 06, 2007, 08:12:38 PM
Alright Jay, when you get back I'll start the mods to YF-19. By tomorrow afternoon your mech should be ready for extreme close-range.

...Boy, am I glad that fourth Meltrandi decided to stick it out until the end. I'd really hate to have one of those psychos sneak up on me and knock me out or something.

*poke* *poke*

Oh crap.


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on December 06, 2007, 08:15:55 PM
*Calmly moves Ianator out of the way as he walks into the lounge carrying a flask filled with something that smells REALLY serious before sitting down at a couch, opening the flask up, and kicking back the entire thing in one shot*

Ah, Haruka. I can always count on you to give me the Blue Wing Special when I need to get REALLY drunk in a short period of time. People wonder why I like going to Angel.

If anyone's looking for those GINNs, don't. The one I used is about ready for the junkheap, and...she...took off with the other one at the end, messed up as it was. I'm going to assume you guys got to play with your dance partners as well, so I'll go ahead and divulge. My girlfriend wasn't Meltrandi. Just a normal human who was using what she admitted was a very greatly modified QRau.

You heard me. There is a girl out there who actually posed as a Meltrandi without even so much as doing the thirty foot growth spurt. Why? Well, it seems rather obvious NOW, at least to me.

She was just playing along for the inevitable chance to try and kill me.

*Calmly pulls another flask out of his jacket and downs that one*

Ah, Haruka. You know me too well, what, with my propensity for alcohol in times of sorrow and regret. I wish I still had you on my payroll. Hell, I wish I still had anyone on my payroll. I miss those days.

Anyway, my story. I went back to Medical to let them know I was back and they could stop worrying about me, and then went back to my room. Two minutes later, the door buzzes, and upon asking who was there, I heard the answer...

"Blue Luna"

*Pulls out two more flasks and calmly tosses them both back in quick succession*

Blue Luna. I gave her that name, actually. You know, Luna, the Goddess of the Moon, right? It was a full moon when I first called her that. Told her she was like a goddess descended from the heavens. Of course, I was probably just trying to get into her pants at the time, but she just smiled and said it was beautiful. Added the color to the front herself. Said it matched. I was the Blue Wings, she was the Blue Luna. Laughed when she said it...I still...

If I hadn't...

I opened the door, but she wasn't there. Knowing how this game worked, I followed her to the hangar, where she took that first GINN. None of the suits I use were anywhere close enough that I could get to them before she'd be out of range, so I just grabbed one of the other GINNs and took off after her. I followed her out to some empty field about five kilometers from here, and she gave her speech...

"The Goddess of the Moon no longer smiles upon you, Black Wings. Prepare to face Luna's final judgement!"

And we fought. Simple as that. And once again, I disabled her arms and busted the gun and sword. Since these things weren't carrying anything else other than the standard armaments, I didn't have to worry about anything else. Course, that didn't stop her from kicking me a few times before she took off. My arm hurts like hell right now from the strain of the fight, but I had Haruka take a look at it for me before I came back. It hurts, and I probably shouldn't carry anything heavy for a few days, but I'm fine.

.....Okay, I'm lying like a dog. I'm NOT fine. I probably oughta be dead right now. She certainly wasn't pulling any punches just because I was hurt. I managed far more lucky hits than I usually do, and that's probably the only reason either one of us are still alive.

If anyone's ever heard of Blue Luna, they know what I'm talking about. I certainly do. I've taught her almost everything I know, over the course of our....relationship. I wish I could say I taught her some of my more creative moves while on friendly terms.

Takakura Rena. Better known on the battlefield as Blue Luna. Former member of the mercenary group "Blue Wings". And someone who's more than willing to chase me to the ends of the earth and back for the sake of revenge. She won't stop until one of us is dead....

*Pulls out one more flask out of his jacket and downs it just as quickly as the others before it*

....I'm pretty sure...it'll be me...

I'm...gonna go back to my room. Five of these is my limit, and I'll be passing out from the alcohol content shortly. If you guys want details on the base, ask Commander Gai. I'm...really...not...you understand. Or you don't. I don't really give a damn, at the moment. Good night, all.

*Slowly gets up and walks out of the room, leaving the five empty flasks on the table behind him, a silent testament to the despair of the man who had just left...*


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on December 06, 2007, 08:30:14 PM
*hops back out of the Blitz Gundam*

Cavalry was just about to come out to save your ass, too. Figured I'd flip on the mirage colloid and sneak up un-noticed.

Wasn't quite sure how I'd tell your Ginn from her's without giving my location away, though.


Title: Re: Aeon Genesis Guardian Force
Post by: Chaostic on December 06, 2007, 11:50:32 PM
Hey just what the hell is going on one minute I'm trainin' in the holodeck next I'm trapped in there my MS falls apart then a bunch of GMs show up and play hackysack with my cockpit...


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on December 06, 2007, 11:55:16 PM
Err. ..
WHAT?!

alright who's messing with the sim It's really not funny rihgt now


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on December 06, 2007, 11:58:36 PM
Wasn't me.
If he'd been rushed by a swarm of nuclear Balls, that'd be one thing. But disintegrating mechs and hackysack? That's just juvenile.

Anyways, are we still on for this weekend after all this chaos?


Title: Re: Aeon Genesis Guardian Force
Post by: Andrew on December 07, 2007, 12:27:56 AM
*Looking around base*

Did I miss something here? Something big?


Title: Re: Aeon Genesis Guardian Force
Post by: Ianator on December 07, 2007, 12:58:43 AM
Let's see... there's the local Meltrandi infestation, Derek getting some loose ends forcefully tied up, and someone messing with the holosim again.

...Nope. You didn't miss a thing.


Title: Re: Aeon Genesis Guardian Force
Post by: Dsvaun on December 07, 2007, 01:01:45 AM
Jaybee got chalenged to a duel by the meltrandi before he shot the sword out of her hand.  I got a knife stuck in me by a meltrandi with an extreme guro fetish before I unloaded a shotgun into her.  I've had the best sleep I've gotten in weeks up until you woke me up, and apparently, Derek's ex came to kill him......


Nope business as usual.


Title: Re: Aeon Genesis Guardian Force
Post by: Andrew on December 07, 2007, 01:28:01 AM
Yeesh, when you go and explore the deeper parts of the armory, you can get severely lost. However, I found a decent sidearm for when I'm not in mt PT.


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on December 07, 2007, 02:24:54 AM
*perks up*
Oh?
Firearm nuts across the system demand more info!


Title: Re: Aeon Genesis Guardian Force
Post by: Andrew on December 07, 2007, 02:36:17 AM
It's not much, just a Gallant, but the armory is HUGE. It's just way to easy to get lost when you get in the back, and some of the lights have burned out back there.


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on December 07, 2007, 03:06:05 AM
Ah, you took my advice?

Enjoy. That thing'll probably outlive you and still fire like the day it rolled off the lines.



And I always take a flashlight and a few flares when I head to the back of the armory.


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on December 07, 2007, 11:37:45 AM
I always hook my GPS into my visor to give me a minimap. The night vision takes care of the rest.

Well, I feel...like crap, might as well not BS about that. But hey, at least I'm sober. I think.

Anyway, since it would seem that no one's gone ahead and mentioned the ships, I'll get that out of the way. The four ships we're looking at are pretty simple. Two Salamis Kai class cruisers, one Alexandria class heavy cruiser, and Bask's favorite, the Dogosse. Shouldn't be too hard to take out, right?


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on December 07, 2007, 12:44:23 PM
Dsvaun do you think you will still be able to finish work on the Grungust T3 by Saturday?
If not I think I'll need a different anti-ship weapon/ plan

also I think our current pilots are

Sume Gai
Jaybee
Andrew
ianator
Bastard king
Chaostic
Corsiar
Poster X

8 pilots so I guess we will divide into teams of two and fight in pairs

I haven't recived the latest reort form medbay so I assume Derek, Dsvaun, Tyria and Jolty are OoC


Title: Re: Aeon Genesis Guardian Force
Post by: Dsvaun on December 07, 2007, 01:01:58 PM
Good news is the knife made a clean stab so it actually closed overnight.  I had to be on a machine to make sure I didn't suffocate, but I'm alive.  I made arrangements for some of the maintainance guys to work on it in case I'm ever OoC, but I'll need to do some of my own work to finish it.  The doc says I'll be fine provided I don't push it.  I should be able to finish the type 3 by either tonight or tommorow morning.  I'll try to get it ready by the operation.

Last nights events have reminded me why I never try to get a girlfriend.  I swear, if this crap happened in all normal relationships I'd probably be gay just to stay alive.

By the way Derek, any chance of letting me try that Blue Wing Special I've heard about sometime?


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on December 07, 2007, 01:30:21 PM
Next time we're at Angel, ask Haruka for it. And don't mind her disclaimer, no one's ever ACTUALLY died or been otherwise permanently incapacitated from drinking the things. The formula for making it IS considered illegal in some regions, though.

And if you can make it through the first one without passing out, the second one is free. Most people don't make it to the third one.

As far as whether or not I'm OoC, that's entirely up to you. Medical threw a fit when they heard about my encounter, but the fact that I was still able to get through a battle against someone like Blue Luna without any further injuries calmed them down pretty quickly. It's your call.


Title: Re: Aeon Genesis Guardian Force
Post by: Andrew on December 07, 2007, 01:37:39 PM
Does the Blue Wing Special have as much alcohol as the Pan Galactic Gargle-Blaster or something?


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on December 07, 2007, 01:54:14 PM
I tried that once. Too lightweight for my tastes.


Title: Re: Aeon Genesis Guardian Force
Post by: Andrew on December 07, 2007, 05:06:26 PM
For me it's academic anyway, I'm a teetotaler. I was just curious.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on December 07, 2007, 10:18:15 PM
Alright all time to discuss the plan

Now that we know his trap the attack will be simple

we will act in teams of two and each team will focus on a different group (Note: XXX means any unchosen pilot and () means any usable mech)

team 1--Sume Gai(Grungust T3) and Ianator(Gundam Exia)
Our target will be the the Gyan team and the Dogosse

team 2-Jaybee(YF-21) and XXX(Gundam Kyrios)
your Target will be the air corp(YF-11s and a YF-17S) and the Alexandria class

team 3-Chaostic(Gundam Virtue) and Poster X(R-gun)
this team will take out the Tierens and the Flag Custom along with a Salamis Kai

team 4-XXX() and XXX()
the final team will take on the Gaplants and Chaos along with the other Salamis Kai


Title: Re: Aeon Genesis Guardian Force
Post by: Dsvaun on December 07, 2007, 10:38:34 PM
Type 3 is ready.  I need booze.


Title: Re: Aeon Genesis Guardian Force
Post by: Ianator on December 07, 2007, 11:53:50 PM
YF-21's melee enhancements are complete as well. The beam sabers are ejected from a hidden compartment in the foreleg into the unit's hands. The sabers themselves are light-weight models that shouldn't interfere with your handling much, but they I haven't tethered them to the unit yet, so be careful. Their energy capacitor is also fairly limited (20 seconds, fully charged) and it'd take me a while longer to fit the 21's hands with power couplings, so I've programmed the OS to only ignite them directly before striking.

I've loaded the proper AI routines into the simulator. I suggest you try it out before the next mission and let me know if I need to make any improvements. You might need to rely on your Pinpoint Barrier system for parries.


Title: Re: Aeon Genesis Guardian Force
Post by: Andrew on December 07, 2007, 11:58:32 PM
I'll go. Just put me in the Strike.


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on December 08, 2007, 12:09:03 AM
If you guys want me, you know where to find me.

C'mon 'Vaun, I need to take these flasks back to Haruka anyway. I'll buy.


Title: Re: Aeon Genesis Guardian Force
Post by: Dsvaun on December 08, 2007, 12:12:16 AM
I'll either get a free Blue Wing or pass out on the first sip and Derek gets a free one.  Either way, I win.  Lets go.

I'll take team 4 when we get back.


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on December 08, 2007, 02:46:17 AM
*sighs*
This is why I prefer to be hands-on in the repair and modification process.

It's not that I don't appreciate all the effort you put in, but... there were reasons I specified that the sabers be mounted In the ARMS. I can't eject these in GERWALK mode, and they're extremely awkward to in battroid mode due to the location. release


Essentially, I have to take them out before combat starts. And once I do, I'm restricted to battroid and GERWALK until combat ends, because I can't put them away quickly. I have no use for anything that keeps my variable fighter out of fighter mode.

Same reason I think the GBP packages are a waste of perfectly good equipment budgets most of the time. They add a lot of armor and some BIG teeth, but you sacrifice all the advantages of a VF to do it.

I really am impressed that you got them installed that fast, though.



And for the love of....
*reverts OS to last backup*
DON'T MESS WITH MY CORE OS!!! EVER!!!
I'm sorry if I'm being excessively touchy about this point, but that thing's jacked directly into my brain. There's only a handful of people in the entire galaxy I trust anywhere near the programming port.

Just hook the hardware up to the system and tell the computer what it's looking at. Don't try to add behavioral patterns or anything. I do most of those in my head.





Sume Gai, I'd like to head out early to see if I can talk some sense into the VF squadron. I don't think they're really bad guys. They just have a crooked base commander. They've probably been fed false information about their target and who they're working with.

There's been some indicators of a disturbing amount of corruption in UN Spacey the last year or so. We think it may go all the way to the top.


We'll probably still wind up leveling a squadron, and the VF-11 has a quite functional auto-eject module, but I'd like to try anyways, if only for the commander's sake. The VF-17 eject system isn't NEARLY as robust.


Title: Re: Aeon Genesis Guardian Force
Post by: Ianator on December 08, 2007, 07:14:51 AM
Actually, I'm quite aware that any changes to the BCS OS could ultimately result in us having one less pilot. I suppose I should've made it clear that I was talking about the modular OS programmed into the weapon. I wouldn't dare look at the YF-21's core programming, let alone make any modifications without your express consent and approval signed in triplicate.

My bad on the leg thing, though. I suppose I convinced myself there wasn't room in the arms unless we took out the mounted Mauler beam guns, and I know how you are with integrated weapons. Unless I...

...Okay, new plan. The saber mounts were designed for modularity, so one half hour with me and it'll be like they were never there in the first place. I'm thinking I could integrate the emitters into the arm cannons (or at least onto; the sabers are stealth too!) , so you could have a near-seamless transition from ranged to melee. There's no fancy ejection, so you don't have to worry about compatability with transformations - just a deadly ray of light that they'll never see coming. You could probably strafe a capital ship something fierce too (y'know, like a Sword Skygrasper?) . Just let me know if you want to go through with the addition; you may just want to go without the sabers for this next mission.

Sorry I'm so elaborate with this; I may be a top-notch close-quarters fighter, but engineering has always been my secret crush. Not to mention I always have to make up for my mistakes tenfold.


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on December 08, 2007, 02:27:11 PM
M'kay.
Sorry about flying off the handle there.
Now that we've got the computer issue straightened out...

I was thinking about tucking the sabers on the opposite side of the arm cannons actually. I'm pretty sure there's room in the transformation sequence to widen the arms just a tad, and if they're mounted there, they slide right out into my hands when ejected..
I DO like the ejection option because it gives me that much more flexibility(fire it from the wrist if I need a blade NOW, or drop it into the hands to get the extra range of motion a wrist joint provides).


Failing that, there's a location NEAR your current mount that'd work well. The panels hanging off the hips in battroid mode are always on the outside(they become the bottom of the plane in fighter mode), and they're pretty much dead space. Once we rig a retractor set up, I can ust drop the sabers and they'll slide back in while the panels scissor shut. But the retractor cable will still have to reel 'em in fast, lest I rocket off while they're still dangling loose.
And it's pointing out into clear air(in the general direction of my hands, even), so they're far less awkward to deploy.

I give up a bit of deployment speed, and the option to extend the blades while in stowage, but that may work.
I'm a bit worried about bungee damage with such a long cable, and I proably wouldn't want them deployed while firing from the FAST packs in that area(actually it may require a FAST pack modification to ensure there's an exit port), but...
Beam sabers are cheap, right? Doesn't much matter if I lose a few.

The gunpod stowage in the VF-17 was always a very large doubt I had about that particular design, though with all the integrated lasers, it wasn't ever a huge concern. Never got to fly one, though. Kind of a pity.



Out of character:
I'm looking at the line art here, for the record:
http://un-spacy-qmtdb.com/Macross%20Plus/Macross%20Plus%20Index.html 

'S basically a Macross-only MAHQ(guy was working on getting some better MAHQ pages for Macross stuff, then decided after all this work, he wanted it on his own site).
He has regular and FAST pack separated into 2 sections, but the YF-21 FAST packs are pretty subtle anyways. They clip onto the underbody panels/leg fins and the tail fins/arm shields.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on December 08, 2007, 02:46:07 PM
Jaybee I doubt that the YF pilots would pull out that easily, they are in the military and as far as the work is concerned it's a matter of pride

after all if you were injured we'd be in real trouble (your infiltrations rarely go as planed)

 


Title: Re: Aeon Genesis Guardian Force
Post by: Dsvaun on December 08, 2007, 03:08:50 PM
Ugggh.....

Well, I got two sips before I passed out.  That has to be somewhat of record given that I saw people pass out just from sniffing it.  Derek must have built an immunity to it or something if he can drink three and keep going.  I think this calls for the usual "I'm never doing this again" with the added "and this time I mean it".  So of course, I'll be back after this mission.

As I've stated before, I'd like to take part in the operation in the fourth team.  What time are we moving out?


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on December 08, 2007, 05:07:36 PM
You forget, I'm the guy she usually makes these things for. I can take five of them before I've had it, but I usually reserve them for situations like, well, the other night.

And I'll go with you, JayBee. I'd prefer to reduce the amount of meaningless bloodshed as well, if possible. And I can actually back you up this time, too. Don't tell anyone in Medical, but I've been doing a little practice time in the sim with Alex and a hyper bazooka. Worse case scenario, I'll rocket-snipe for you while you make your getaway.


Title: Re: Aeon Genesis Guardian Force
Post by: Andrew on December 08, 2007, 05:28:43 PM
I'm fairly certain that I've volunteered, but if not, I'm volunteering. Put me in the Strike Gundam and I can do some good in the fourth group.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on December 08, 2007, 05:29:44 PM
Derek, Jaybee, I'd rather not  risk another infiltration but if you are SURE that these pilots can be convinced (remember we're a group of anarchists/terrorists int the eyes of the enemy) I'll give you permission

On to the operation

I really need a pilot for the Kyrios and we attack tomorrow afternoon around 1500 hrs

I want every one to keep an eye on their Graviton sensors (in case Jaybee missed a mine)

note: team 4 is Andrew and Dsvaun


Title: Re: Aeon Genesis Guardian Force
Post by: Ianator on December 08, 2007, 05:39:59 PM
Yeah, I think I can expand the arms just enough to fit one saber each with negligible effect on balance. After I get some proper retraction motors (and some nice, strong cable), you should be all set. And don't worry about earlier. I can understand one worrying about their brain.

Now that 'vaun mentions it... Commander Gai, when is this next mission going to take place?


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on December 08, 2007, 05:44:08 PM
Now that 'vaun mentions it... Commander Gai, when is this next mission going to take place?

...and we attack tomorrow afternoon around 1500 hrs


Title: Re: Aeon Genesis Guardian Force
Post by: Ianator on December 08, 2007, 06:33:23 PM
Gotcha.

Jay, when you get back from whatever (and have taken your time at the bar...), I'll have the appropriate stuff ready. Then maybe we can do this together.

Man, this takes me back...


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on December 08, 2007, 11:28:44 PM
I just tried the G3
..
It worked very well; the control system was flawless and the sword "Cleaves" effortlessly



Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on December 09, 2007, 01:10:53 AM
Sume Gai, don' t worry. I wasn't planning on sneaking aboard their ship. Just on a quick vidphone call to the squad's CO probably from the town, to ensure it's not tracable back(and it gives me an excuse to ride my Blowsperior!).
I don't think they signed up to assist a terrorist like Bask.


And the UN Government (unofficially, of course) views the AGGF as a valuable militia group.

After the Macross 7 incident, they began recognizing the potential threat posed by extra-dimensional threats. 
As variable fighters and destroids are ill-suited to deal with much of the stuff they find cropping up in this strange crossover world we've been thrust into, a "fundamentally good, if overly excitable" organization developing and fielding things like Grungusts and  the R series is viewed as a tactically valuable asset.
...
What, you think one-of-a-kind VF prototypes just HAPPEN to pop up for sale when you start looking for them? Believe me, you have the support of some high-ranking UNG officials.



Ianator, I'll see about lending a hand later. Right now, I've got a phone call to make.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on December 09, 2007, 01:49:21 AM
The problem isn't UN Spacy (they really lost most of their power after the Sharon Apple and Macross 7 incidents and are now only in charge of the colony fleets)

Now the EF is in charge (like before the Zeon/DC uprising) and they have label us as anarchists and terrorists particularly the Titans (the group that holds most of the political power right now) 

we wouldn't have to fight if the world was still run from Macross City but alas it isn't


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on December 09, 2007, 03:58:12 AM
Whether the UNG is the primary power isn't really relevant to my point. They're the guys officially in charge of VF squadrons, so minor terrestrial player or not, they're the guys that matter here.

Though with all the corruption in UN Spacey's top ranks these days, I'm not sure we'd really be better off if the UNG were still the dominant force in the Sol system.


Anyways I got in touch with the guy. 'S a Stephen Mason, 1st Lieutenant. We had a good long discussion.


His squadron's the Condors. 'S one of the few near-Earth squadrons that hasn't upgraded from the VF-11 to the new VF-19 yet.
Not that anyone really minds. They can fly rings around most -19 squadrons in their old Thunderbolts.
They're moving to VF-17s, but Lt. Mason is the only one with experience in the Nightmare right now.

Unfortunately, Lt. Mason won't listen to reason. He's extremely skeptical that his base commander would place him under the command of someone as insane as Bask, thinks I'm clearly full of shit, and can't figure out why no one's court-martial'ed me for my AGGF antics. Or at least moved forward with the pending court martial.
(I hold rank of captain in UN Spacey, though my records currently list me as grounded for assault of a superior, pending their investigation of my claims that "he had it coming." My records, however, are not entirely accurate for various reasons... But if I HAD assaulted a superior, I assure you he WOULD have had it coming. Anyways, it's an unfortunate choice of cover story that really bit me in the ass when he checked my credentials.).


Basically, he's too stubborn to see the truth. But there's serious potential inside that skull. If we can get those gears in his head loosened up a bit so he starts thinking for himself, he could be a fairly impressive ally later on. Or a valuable asset for the UNG.
....
God I wish the VF-17 had an auto-eject system like the Thunderbolts he's with. I REALLY don't want to kill this guy, but he's good enough that I may have to.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on December 09, 2007, 04:19:16 AM
Well I guess if worse comes to worse you could go cross-dimensional on his ass and cut his cockpit block out with a beam saber

I guess I need to appoint Corsair to the Kyrios (Unless Derek or Dsvaun think they can do it) I just wish I could get some response form the guy (I really wish Andrew had volunteered since he has more experience with variable units)


Title: Re: Aeon Genesis Guardian Force
Post by: Andrew on December 09, 2007, 04:37:48 AM
I guess I need to appoint Corsair to the Kyrios (Unless Derek or Dsvaun think they can do it) I just wish I could get some response form the guy (I really wish Andrew had volunteered since he has more experience with variable units)

What do you mean? I could help you, but I have no idea what the Kyiros is.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on December 09, 2007, 04:52:20 AM
 Here (http://www.mahq.net/mecha/gundam/00/gn-003.htm) are some specs

If you'd really rather go in the Strike I won't say no; I just think that you would be better suited for the Kyrios than Corsair and I don't want  Derek or Dsvaun to worsen their injuries


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on December 09, 2007, 07:55:28 AM
Hell with it, I'll give it a shot. Causing further injuries to myself is what mercs get paid to do, right?

JayBee can handle Mason. I'll see if I can do some creatively non-lethal damage to the rest of the Condors. If nothing else, it gives me an excuse to potentially add a new mech to my lineup, assuming I don't manage to trash this one.

Speaking of, you guys haven't had a whole lot of trouble fixing Shining, right?


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on December 09, 2007, 01:12:30 PM
Derek, you shouldn't have to worry too much about the rest. The VF-11 has an auto-eject system that blows the entire cockpit module free if the Thunderbolt takes fatal damage. And the cockpit module itself is fairly well-armored. As long as you don't blast the canopy, they should be fine.

YOU, on the other hand, are on the verge of death. Keep pushing yourself and you're gonna snap.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on December 09, 2007, 01:41:10 PM
All units launch!!!!!!


Title: Re: Aeon Genesis Guardian Force
Post by: Ianator on December 09, 2007, 01:59:15 PM
Ah, the sweet scent of fresh air! Gundam Exia, launch!


Title: Re: Aeon Genesis Guardian Force
Post by: Dsvaun on December 09, 2007, 02:01:11 PM
*Cough*
Damn fresh air.

Nu Gundam HWS, launching!


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on December 09, 2007, 02:08:46 PM
Omega One, taking off.


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on December 09, 2007, 02:45:18 PM
"VF-22 pilot, please identify yourself."

*keys comm*
Lieutenant Mason. Captain McQuade here. I wish I coudl say it was a pleasure to see you. And check your IFF. This isn't a Sturmvogel.

"The Omega One?!? How in the hell did you get THAT?!?!"

"Omega one? Wasn't that destroyed in the Sharon Apple incident?"
"I heard it was dismantled because it drove men crazy."
"Wasn't it assigned to the Phantoms?"
"De kalcha! The Phantoms aren't real!"

"Condor Squadron, cut the chatter!"

Lieutenant Mason, I'm asking you one more time. PLEASE stand down. There are things going on that you aren't aware of. You're a good man, I'd hate to see you die like this.

"I told you before, I can't do that. Certainly not without any evidence. And you've made a pretty big boast if you think you can kill me. Talk is cheap."

*sigh*
If you insist, lieutenant.

*cuts comm*


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on December 09, 2007, 03:56:35 PM
looks like we've done it (all the ships are down and I don't see any fighting)

so all units report


Title: Re: Aeon Genesis Guardian Force
Post by: Ianator on December 09, 2007, 06:37:51 PM
Ianator reporting. Those Gyans didn't stand a chance. I thought they were supposed to be high-performance melee specialists?


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on December 09, 2007, 07:53:04 PM
Neither they nor the Dogose were prepared to get so thoroughly cleaved


Title: Re: Aeon Genesis Guardian Force
Post by: Chaostic on December 09, 2007, 09:36:54 PM
GN bazooka FIRE!!!

the Salamis is is going to crash X takeout the Tierens I'll try take out the Flag back me up when you finished.


Title: Re: Aeon Genesis Guardian Force
Post by: Andrew on December 09, 2007, 11:03:20 PM
Dsvaun ,cover me. I need to change packs. I'll be back as soon as I can.


Title: Re: Aeon Genesis Guardian Force
Post by: Dsvaun on December 09, 2007, 11:04:44 PM
All right.  Covering fire.


Title: Re: Aeon Genesis Guardian Force
Post by: Andrew on December 09, 2007, 11:18:39 PM
All right. Re-launching Strike:Launcher Pack.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on December 09, 2007, 11:34:19 PM
 the Gouf is down what else needs Cleaving

(I'd love to see the look on those YF pilots' faces when they realized that their planes were lacking a rear end)


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on December 10, 2007, 01:42:08 AM
*YF-21 lands in GERWALK mode, carrying a crumpled mess that vaguely resembles the front of a VF-17. Jaybee leaps out and begins wrestling with what could possibly be construed as a canopy*

WE NEED A MEDIC ON THE FLIGHT DECK!
SOMEONE GIVE ME A HAND GETTING THIS OPEN!

*a little later*
All right, the lieutenant's in sickbay. They say he should be all right, but he got banged up pretty good.


Sume Gai, the cockpit recorders from those VF-11s are intact. You should be able to see all the pilot faces you want.

Ummm... we should be getting a squadron of Thunderbolt pilots walking in soon, by the way.
I kinda fired off a comm telling all the surviving pilots that can walk to head to the Durageiz, and they'll be given a roof and a hot meal. I'm gonna head out and recover the ones that can't in a minute. The VF-11 ejectors have radio beacons, so the Condors should be easy to find, at least. Don't think mobile suits usualy HAVE ejectors.
I'm sure it's a call you'd've made yourself, but I wanted to do this one. I think they trust me. I went out of my way to NOT kill their squad leader, after all.  Nearly got fragged for it, too. He's NOT a guy to pull punches on if you can help it.


Given we're in Bumfuck, Nowhere and their carrier's been wasted, they didn't have much of an option. Bask sure as hell isn't sending a recovery team, and their base commander's already filed a report saying the Condors launched without authorization.

My group is already working on that base commander, for the record. His report's being "lost" in the paperwork shuffle as we speak, and the actual launch orders have already been filed and backdated. The Condors are coming out of this exactly as they are: A good squadron with a bad base commander.

And I'm told the team working the commander has already found evidence of munitions from the base being skimmed off and shipped out to Bask. The brass at UN Spacey will HAVE to run him out once that comes to light. Regardless of their actual stance on the issue, they can't afford to LOOK like they support a blatantly corrupt officer.


I'll have a ride home arranged for the pilots as soon as I can, if you don't mind. We shouldn't be hosting them more than a few days.




*looks around*
Sir I'm aware that I'm not quite me looking like a clean-shaven boyscout here myself. I'll be glad to explain later if you'd like..

Right now, I've got a few pilots to rescue. Here's the beacon frequency, if anyone's up to lending a hand.
If I see any of Bask's men out there, I'll pick them up too. But personally, I think they know EXACTLY the kind of person they work for, and that doesn't exactly engender any feelings of goodwill towards them..


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on December 10, 2007, 02:32:11 AM
I'll analyze the battle data later (I'm surprised they were organized enough to fall back when the Dogose was \destroyed and then regroup and counter attack)

check the base for anything valuable and I'll set the bombs myself tomorrow before we leave

otherwise keep any enemy pilots under close watch (I doubt all these men are perfectly upright) and don't do anything dangerous

Derek Vaun I want to see both of you in sickbay till the Medical staff release you, also it wouldn't hurt to have some competent combat personnel close to this Mason in case he remains stubborn after he wakes up.

On that note, Jaybee I'll leave the Condors under your jurisdiction (put anyone else in the brig and I'll deal with them)   


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on December 10, 2007, 04:08:20 AM
Thank you, sir. 
I know I'm being a pain, and appreciate the indulgence.

Given the brig's looking a tad crowded, I set up a makeshift holding facility in one of the supply rooms. It was mostly empty, and I got the last of the stuff shuffled into some of the other rooms.
Regardless of my personal feelings, I wasn't planning on letting them run loose.

It's not what you'd call well-furnished. They'll be all right, though.


Looks like all the Condors survived. Aside from Mason, their injuries were fairly minor. Just a few bruises and broken bones.
The other teams seemed to fare less well. I found a few other guys, but not many.

I'll send for a ride as soon as Lt. Mason's well enough to move from sickbay.
Maybe I'm just getting soft, but they all seem anxious to see how he's doing and I don't really want to send them off before he's up and about.


I'd also like to speak to him when he's up.
....
I finally pegged what I see in the guy. He reminds me of me when I was younger. Same kinda straight-laced, by-the-book kind of pilot.

He needs to learn that the book isn't always right. Sometimes you need to add some notes in the margins, skip a few pages, or even throw it out and get a new book.


Title: Re: Aeon Genesis Guardian Force
Post by: Ianator on December 10, 2007, 04:57:27 AM
Or write your own.

I've always felt that The Book was a good starting place, but in the end one must remember: the enemy has read The Book as well, so sometimes you've got to... abridge it. Failing that, though, the liner notes will do.

Anyways, I look forward to meeting this new friend of yours once he's feeling better.


Title: Re: Aeon Genesis Guardian Force
Post by: Tyria on December 10, 2007, 05:35:15 AM
Lt. Tyria reporting in!

Sorry for the delay, but I finally managed to put togheter my new Aura Battler unit and I am back to stay!

As for the Aura Battler, look, isn't it beautyfull...it is a Seilbine-kai, a Mass-production model of the Billbine, it just lacked the long-range firepower of the original (that is, before I made it KAI with that Meltrandy arm-cannon).

And, for the back to stay part...it involves a funny story about a experimental Aura Battler customization, 38 "accidental" shoots of a aura-converted arm cannon and a innocent Arc Gurren-Lagann (now arm-less and full of holes in the armor) sitting right across it...either way, I won't be coming back to HQ soon.

I request permission to go out on a patrol, with luck I will manage to test my new unit on some manned mechs for a change. Also, I am open to research requests.


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on December 10, 2007, 09:40:35 AM
Doc let me go last night. Said he was getting sick and tired of trying to keep tabs on me while there were people who actually needed medical attention. So, given that I didn't have anything else to do, I did what I usually do when I'm out of things to do.

I went out on patrol.

....What, were you guys expecting me to go to the bar?


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on December 10, 2007, 10:58:28 AM
Jaybee now that I think back I think Milia once told me about you (no names were mentioned but I pretty sure it was you)

I believe her words were "has a ton of talent  but is stubborn and only learns from his own mistakes"
...
yeah, I'm sure that was you.


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on December 10, 2007, 12:30:23 PM
Heh.
Sounds about right. I gave her hell trying to gett rhough my thick skull.


Title: Re: Aeon Genesis Guardian Force
Post by: Andrew on December 10, 2007, 05:22:20 PM
Commander Gai, I'm sorry about not replying earlier about the Kyrios, but some things came up. On our next small scale mission, meaning we divide into pairs and the SRX is not available, I will use the Kyrios if no one else is using it.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on December 10, 2007, 07:39:34 PM
I've set the bombs and we're ready to go

Jaybee I'm considering letting the Condors off at Kyris (I think it's a better Idea than letting them into our staging base)

as for the other prisoners I will conduct an interrogation then decide individually (most of them will probably be put on a shuttle and sent to a neutral civilian transit depot)

Andrew, it's not a big deal after all everything worked out in the end

I'll publish a status report later this week then we can decide what to do with the remaining three bases in the region

also if anyone is willing I'd like some help with these interrogations It's not hard just ask about basic personnel data. (ie name  rank etc) and determine if letting them go is a direct threat to our goals. Also; don't worry about trying to get any military secrets knowing Bask these guys wouldn't have a clue


Title: Re: Aeon Genesis Guardian Force
Post by: Andrew on December 10, 2007, 09:35:12 PM
I'll help you out with the interrogations.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on December 10, 2007, 10:30:28 PM
take the prisoners in blocks C&D

Fill out one of these forms for each of them and I'll take it from there


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on December 10, 2007, 10:57:24 PM
Jaybee I'm considering letting the Condors off at Kyris (I think it's a better Idea than letting them into our staging base)
Sounds like a fair deal.They got a free ride back to civilization, and we weren't really obligated to supply anything.

I've put in the call for a transport. Manned by people I trust. They'll probably show up at Kyris the day after we leave.
The Condors are slated to get some R&R on New Eden, and we'll figure out where to transfer them later.




Got my chance to talk to Mason, BTW.
He actually wasn't expecting to wake up again. What with "the book" not recommending you pass up an opportunity to take down an enemy fighter and all.
Guess when he woke up he realized I could've fragged him at a dozen different points in our dogfight, and it was my idiotic sentimentality that kept him alive as much as his own skill. Which he has in spades. How he never wound up in elite training during academy is anyone's guess.
He may not consider me trustworthy, but he's pretty sure I'm a "good guy." Especially when I dumped the base commander's *ahem* "lost" report on him, and a few of the strings being pulled to get paperwork reflecting reality.

Anyways, consider the gears turning. In a few years I may be recommending him for a special ops force, if someone doesn't beat me to the punch.




Now to figure out the meltrandi honor duel....
Why must women complicate things so much?


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on December 10, 2007, 11:25:31 PM
good to hear you agree Jaybee

as for your lady friend she in solitary and being VERY quite (it's rather unnerving) I really hope you don't do what Max did....

On another note anyone got the disk of AGGF's Greatest moments I want to add the video of this Condor pilot freaking out.


Title: Re: Aeon Genesis Guardian Force
Post by: Andrew on December 10, 2007, 11:28:45 PM
Where do you want me to put these forms? Hand them directly to you or put them on your desk?


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on December 10, 2007, 11:41:49 PM
Hey, JayBee. Let me know if you need a second/witness for this duel of yours. I'm fairly experienced in affairs of single combat for the sake of redeeming honor or carrying out a grudge.

And besides, I have a few questions to ask your ladyfriend. About MY ladyfriend.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on December 11, 2007, 12:06:15 AM
Andrew leave them on my desk I'll deal with them later

also does anyone know what the deal is with the other Mentradi girl


Title: Re: Aeon Genesis Guardian Force
Post by: Andrew on December 11, 2007, 12:10:49 AM
*Leaving Sume Gai's office*

They're on your desk. I'm going to get some sleep.


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on December 11, 2007, 12:42:30 AM
good to hear you agree Jaybee

as for your lady friend she in solitary and being VERY quite (it's rather unnerving) I really hope you don't do what Max did....

On another note anyone got the disk of AGGF's Greatest moments I want to add the video of this Condor pilot freaking out.
She's probably just sulking.

I'm DEFINITELY not pulling a Max. Raging hormones and homicidal rage are NOT the foundation of a healthy marriage. Althena herself isn't sure how they made it work.



And the Greatest Hits disk is actually just a burn of one specific network directory.

Head to \\AGGF\shared\etc\hilarity\enemyvideos and add your favorite clips.


Hey, JayBee. Let me know if you need a second/witness for this duel of yours. I'm fairly experienced in affairs of single combat for the sake of redeeming honor or carrying out a grudge.

And besides, I have a few questions to ask your ladyfriend. About MY ladyfriend.
Derek, I'm gonna see if she'll go for a mech sim battle.
One of my few solid restrictions is no permanent harm.

Seeing as how I'm OUTSIDE the brig and she's INSIDE it, and I'm the one currently on top in the rankings, I have a good bit of leverage in terms and conditions.

If you hear any zentradi expletives echoing down the corridors, she took the suggestion poorly.


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on December 11, 2007, 12:58:32 AM

She's probably just sulking.

I'm DEFINITELY not pulling a Max. Raging hormones and homicidal rage are NOT the foundation of a healthy marriage. Althena herself isn't sure how they made it work.

They settled any sort of fight with sim combat. Whoever fragged the other one won the argument.

Derek, I'm gonna see if she'll go for a mech sim battle.
One of my few solid restrictions is no permanent harm.

Seeing as how I'm OUTSIDE the brig and she's INSIDE it, and I'm the one currently on top in the rankings, I have a good bit of leverage in terms and conditions.

If you hear any zentradi expletives echoing down the corridors, she took the suggestion poorly.

And if she takes it decently, then congratulations on finding the single most sane Meltrandi SINCE Millia. I'm still going to ask her my questions once you two are done, though.


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on December 11, 2007, 02:22:42 AM
Well. I was hoping on her picking up more of our culture than "Hey, you can kill people for fun AND PROFIT!"

...


Negotiations for a non-lethal way to settle the score are at an impasse.
My terms: If I win, she drops the grudge right there. Any future violence is purely professional. And she quits using Milia's name/paint scheme. Beyond that, I don't care WHAT she does.
Her terms: "When I win, I will gut you with a spoon and staple your ears to my flight suit."


All we can agree to so far is 1 VS 1 combat.
Witnesses irrelevant, so anyone that wants to see the show is not unwelcome... if there ever is a show.

She prefers on-foot bladed combat. I am 100% opposed to on-foot bladed combat, due in no small part to my complete lack of skill with said weapons and the 100% guaranteed fatality.

I prefer mecha sim, which she is completely opposed to due to the lack of death and destruction.

She will accept real mech combat with live ammo, which I am wholely opposed to due to the high death and destruction potential.
I will accept real mech combat with paint ammo, which she is wholely opposed to due to the lack of death and destruction potential.

Ditto for on-foot compromises. I won't accept any form of melee, she won't accept any form of ranged.

In short, we agree to nothing.



*stalks back into the brig*

LOOK! I HAVE ALL THE CARDS HERE! YOU HAVE NO BARGAINING LEVERAGE!

THE RULES: MECHA SIM FREE FOR ALL!
YOUR Q-RAU PROFILE HAS BEEN LOADED INTO THE SIM, ALL MODS INTACT!
VERSUS MY YF-21, SIMILARLY MODDED!

TERMS ON MY VICTORY ARE AS PREVIOUSLY STATED!
TERMS ON YOUR VICTORY ARE AS FOLLOWS: WE RELEASE YOU FROM AGGF CUSTODY! THAT IS ALL!

ANY QUESTIONS?


"So you DO have a spine... it will make a wonderful addition to my trophy case. We fight with swords. No body armor. If the winner has not scored a decisive death blow, they will deliver one immediately upon the opponent's concession!"

YOU HAVE NO NEGOTIATION ROOM!

"I CAN REFUSE YOUR TERMS!  YOU WOULD TURN THIS DUEL INTO A MOCKERY!"

I'M NOT KILLING YOU!

"WELL, I AM KILLING YOU!"

ARRRRRRRGH!!!!!!



Derek, ask your questions.
Maybe I'll just turn her over to UNSpacey when we're through. They don't view unassimilated zentraedi very kindly.

"SPINELESS BASTARD! YOU PROMISED A DUEL!"

I PROMISED NOTHING, YOU INSANE BITCH!

"STEP INTO MY CELL AND SAY TH-"

Sound-damping fields activated. GOOD NIGHT!

*spins around, storms out*





On second thought, don't ask your questions. I don't think she's in the mood to talk right now.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on December 11, 2007, 03:33:14 AM
Jaybee, we must settle this debt of honor thing somehow (trust we she WILL find you again if you just turn her over to UN Spacy)

Honestly Zentradi Women are a pain in the ass to deal with

I'd suggest you keep trying to come to an agreement, Eventually she'll get sick of staying in the cell and start to concede

I'd also suggest you start pushing personal melee combat with the winner being the first to draw blood and the winner deciding what to do to/with the loser (I'll train you personally and you should be ready to beat her when she finally accepts)

other option I can try to forge a vid of someone interfering with your bout to see if we can get her to challenge/blame someone else


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on December 11, 2007, 04:03:08 AM
At this point I'm about ready to go mech VS mech with live ammo, just to get it over with.  Just need a micloning chamber and the location of her QRau.

I already KNOW mech combat, and I'm reasonably certain I can disable the QRau without killing her, though she may have some interesting scars later.

*sigh*

I SHOULD have blown her chest open when she pulled the damn sword on me. But NOOOOO, I had to be a fancy show-off and take my assassin prisoner...


Title: Re: Aeon Genesis Guardian Force
Post by: Ianator on December 11, 2007, 06:03:15 AM
Hmm... perhaps today is a good day to hook up those beam sabers? I got some super-dextrous cable today, so I should be able to tether them to the arms.


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on December 11, 2007, 09:24:51 AM
If you need someone to practice with before you go into this, I'm here. And again, I'm always bored enough to officiate the fight for you, if you want.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on December 11, 2007, 09:59:45 AM
Derek I really doubt that would be necessary and after all, the Doctor may have released you but he said you should still take it easy this week

I know you won't but I still think i should  try to get you to rest

Dsvaun your report says you're good to go as of today (provided your condition hasn't been agitated by the battle)

I'll need a shuttle for 34 prisoners to get to Algis International Air and Space Port and two escorts any volunteers

Jaybee why don't you two use the same mech in this duel of honor (if she complains tell her "this way pilot skill will be the only difference between us")


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on December 11, 2007, 10:39:38 AM
The exact line was "Don't come crying to me if you get yourself killed doing something stupid."

Charging head on into a blaze of gunfire armed with just a combat knife? That qualifies as stupid.

Offering to wear a striped shirt while a buddy fights his psycho stalker? Not quite so far out there.


Title: Re: Aeon Genesis Guardian Force
Post by: Andrew on December 11, 2007, 11:31:44 AM
I'll go. I can test out the flight capeabilities on the new gundam while I'm out there, too.


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on December 11, 2007, 07:57:32 PM
Quote
Jaybee why don't you two use the same mech in this duel of honor (if she complains tell her "this way pilot skill will be the only difference between us")"
Arguably, it'd be a handicap on both of us.
She flies a QRau, I fly the YF-21, and neither has a conventional cockpit.

I'm honestly more fond of us using our "native" mechs. If we can agree to terms, I'm sure we can just drop her off outside her "garage."
She's already committed to a "fair fight", so there's no real reason for her to take off and run, which would be admitting defeat yet again, only with no shots ever fired.


I'm MOST fond of playing Lazer Tag, but she won't hear it.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on December 11, 2007, 08:38:31 PM
Just thought that might be easier than trying to find her Q-Rau and A micloning device

and I'm willing to bet she'll play laser tag (just not the kind where both sides walk away unharmed)

I guess in the end it's up to you and her to decide what to do.

Hey Derek do you know where an active Micloner might be (or where to ask about one)


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on December 11, 2007, 09:07:08 PM
Not off the top of my head. Zentradi tech's pretty hard to come by in this part of the world, so all things considered, the most likely one to find in this area would be the one she used to shrink down to our size in the first place.

If you guys want, I COULD try asking her personally. She's obviously not capable of holding a conversation with JayBee without threatening his life, which leads to the two of them breaking into a screaming argument, and if she's been quiet to the Commander, I doubt she'll break that just to tell us where she stashed her giant robot.

That puts me up to bat for about three reasons. One, whether she realizes it or not, she's the only remaining Meltrandi left from that group, so she really doesn't have to worry about betraying the others by giving away the positions of her supplies, especially if doing so gets her to that duel of honor that much quicker.

Two, I'm like, third in command around here as far as the ranking structure goes, which puts me just far enough under the radar that, unlike the Commander, who is fairly well known as the guy in charge around here, it wouldn't be blatantly obvious that I was trying to run an interrogation, thus causing her to clam up. My personal reputation as being a mercenary would further reinforce this. Most people wouldn't expect a lowly merc such as myself to have any kind of power in a real army, after all.

Three, I still have my own reasons for talking to her, and that would be a decent enough starting point. And if we really lucked out, answering my questions might answer the others as well.

So, what do you guys think?


Title: Re: Aeon Genesis Guardian Force
Post by: Andrew on December 11, 2007, 09:15:55 PM
Ianator, Commander Gai needs people to help escort the prisoner transport. You up for getting out of the base for a while?


Title: Re: Aeon Genesis Guardian Force
Post by: Tyria on December 12, 2007, 03:59:31 AM
I can go too, I don't have anything to do (still thinking about next research project).


Title: Re: Aeon Genesis Guardian Force
Post by: Chaostic on December 12, 2007, 05:09:06 AM
Well maybe you could make uses of the rifle X recovered from the Flag amazingly enough it was undamaged after the battle.


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on December 12, 2007, 05:12:39 AM
I wasn't even going to bother asking where the miclone chamber was, honestly. She knows where one is, and that's what matters.

*strolls into the brig*
Hey, sweetie! Wake up!

"The answer is no. And go to hell."

Aww, gee.... not a morning person?

"It's the middle of the night!"

Whatever. Look, I'm about to make an offer I'll probably regret later.  Since you're so dead-set on this death and dismemberment thing, and I'm sick of looking at you, we'll do things your way.
Real mechs, live ammunition, the whole nine yards.

"Is that what it sounds like when you grow a pair of balls?"

Just shut up.

Here's the deal....
We can go NOW, if you want to borrow a scavenged junker out of the garage.
OR we can haul your sorry ass to wherever you left your QRau and miclone chamber, and do a repeat of round 1 once you're back to el grande.

Either way, if I win, and you somehow survive the experience, then you quit using Milia Fallyna's name and paintjob. You also drop the whole death duel thing. I don't give two shits what you do beyond that, but any future combat we may have is purely professional.

If you win, and I somehow survive the experience, you gut me with a spoon, hang my spine on your wall, and staple my ears to your flight suit.

This is a one-time offer. Act now, before I think better of it.

"Deal. In our mechs, not some junkyard rejects. Give me a shuttle and I'll be back in 48 hours. Then you will die."
Gee, you really know how to sweet-talk a guy.
Those are big words for someone on a losing streak.

We'll have to see if we can spare a shuttle. If not.... meh. I'm sure you can hitch-hike.


And one final condition: Derek here has a few questions. You'll answer them before you leave.

"I will not!"
This is non-negotiable.
For someone locked in a cell, you sure are picky.

Derek, she's all your's. I'm gonna get some sleep, then hit the sims. Gotta get ready for my hot date with sweetcheeks!

"I AM GOING TO KILL YOU FOR THAT!"
You were gonna do that anyways. Or try to, at any rate. So I don't see how it makes a difference.
See ya, hot stuff! And remember, you don't get out until Derek gets his answers!
*starts walking out*
"FUCK YOU WITH A CHAINSAW, YOU DISGUSTING MICLONE!"



*catches Ianator in the hall*
I want the sabers at full operational status as soon as possible.
I will, of course, be in there to lend a hand.

Never hurts to have as many tricks in the bag as possible.


Title: Re: Aeon Genesis Guardian Force
Post by: Ianator on December 12, 2007, 05:46:51 AM
The mounts and tethers are complete; I just need your help opening the arm up and sticking the kaboodle in. It shouldn't take us more than hours to fit the both of them in. After that's done, I shouldn't have any problem escorting that transport.


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on December 12, 2007, 02:14:44 PM
Hey, that sounds like my cue.

*Walks into the brig*

Hi there.

"....."

Sheesh, tough crowd. So, let's start off on the right foot, like civilized people. With introductions. I'm Derek Barona, the Bl--

"I know who you are, Black Wings of Kyonoshi."

Ah, so you DO know her. That makes things easy.

"We talked a few times. She spoke of her mission to destroy you."

Glad to know she's still keeping up with that, though her latest attempt failed. And I was already injured, too.

"She WILL kill you, eventually. Her determination on that is absolute."

Yeah. Sooner or later, she'll pull it off, and I'll die at her feet.

"...You are not scared of your death?"

What kind of question is that? No one goes through life without a fear of death. Fear of actually dying, maybe not, but everyone fears that inevitable moment when they reach the end. To die at her hands, though...

"Then why do you resist her, if you feel that she is the one who will kill you?"

Because I still have a will to live, even if I don't deserve to. And as long as I still have that, I'll fight for my existance, like anyone else would. As long as I still have a reason to exist, I won't let her end it.

"The way you speak of it, you have no intentions of ever ending it yourself. Hardly what I expected of the infamous Captain Barona. You have always had something of a reputation for...results."

I'm a purgatory kind of guy, sadly. I'd rather be in the state of, rather than the state beyond. Closure and I aren't really friends.

"Sounds like the philosophy of a coward, to me."

I don't recall asking you. But, I will ask you one more thing about her.

"I don't know where she is or when she intends on striking you again, nor would I give up that information if I did know."

Wrong question. It's a lot more simple than that.

"Then speak. The sooner we finish this, the sooner I can get to my duel."

How...was she?

"....I don't understand what you mean."

I mean, how did she act? Was her revenge on me all that she talked about?

"She seemed...distant. Reserved. Almost unwilling to talk. After that instance where she accosted one of the base's soldiers, however, she did begin to socialize a bit more. That was when she mentioned you, and her intentions of killing you in the upcoming battle."

Really, now...

"I was surprised at her foresight. She was absolutely certain, almost as soon as that soldier had walked away, that we would be attacked, and you would be involved."

Yeah, that's what I thought. She DID see through that disguise.

"What do you mean?"

Did you ever stop to think about why that Sazabi unit was destroyed so easily? Remote explosives can do a lot of damage, when placed in the right spots.

"YOU did that?!?!"

*Smirks* I'm Derek Zerus Barona, the Blue Wings of Kyonoshi, at your service. I can do anything, if the pay's good enough. Thanks for playing along with me. We'll send someone to escort you down to a shuttle pretty soon, once we've got one ready. Ja ne!

*Walks out of the brig, then stops once he's out of earshot of it*

Well....this answered my question, at least. Till I got involved, she was...


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on December 12, 2007, 03:36:30 PM
I think it was a good thing you didn't tell her Char was actually the one who planted the explosives

Jaybee good luck in your duel (hopefully your sabers will surprise her enough to win the day)

on to other (rather fearful) matters I sent a recon drone drone over the enemy R&D base and I got some odd readings. I showed them to Rob and he thinks that they are emission traces from a Black Hole Engine...

I hope to god he's wrong about that...


Title: Re: Aeon Genesis Guardian Force
Post by: Dsvaun on December 12, 2007, 04:54:33 PM
If he isn't, lets pray they don't know what the hell they're doing.  A black hole engine is complicated and can be dangerous as the vanishing trooper incident has shown.  If they're lucky, it won't work and nothing will happen.  The only one we would have to worry about is the one used by......Crap.


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on December 12, 2007, 06:36:12 PM
*wipes some grease off his hands*
There we go!
You do good work, Ianator.



Thanks for the luck, Sume Gai.
Never hurts to have a bit of extra.


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on December 12, 2007, 07:09:24 PM
If he isn't, lets pray they don't know what the hell they're doing.  A black hole engine is complicated and can be dangerous as the vanishing trooper incident has shown.  If they're lucky, it won't work and nothing will happen.  The only one we would have to worry about is the one used by......Crap.

You'll forgive the wandering mercenary for his relative ignorance. What exactly is the Vanishing Trooper Incident? I only know the bare minimum about it, which is to say, that it had something to do with that Huckenbein we've got sitting in the far back of the hangar bay with seven different safeguards in place to make sure it doesn't go anywhere. That's about it.

And if that's the Black Hole Engine we have to worry about, fine. Wrench and screwdriver and sledgehammer time. If there's another one we should be looking out for, please feel free to tell me.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on December 12, 2007, 07:19:50 PM
Jaybee She just sent out an all wave transmission saying she'd be here in an hour or two and "will stand victorious over your crushed body soon after" (She really is confident isn't she)

Derek the vanishing trooper incident didn't involve our huckebien but rather it's brother the 008R.   During a startup test the Black Hole Engine (the first one ever made and based on Meteor 3 tech) went out of control and caused massive damage to the Mao Industries Lunar Plant then the whole unit just vanished (most assume it was crushed by it's own Black Hole Engine) the pilot ejected and still lost an arm in the incident.


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on December 12, 2007, 07:23:37 PM
Welp, time to start suiting up, I guess.

I'll launch when I see her. Then kick her ass back across the galaxy.


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on December 12, 2007, 07:42:46 PM
Alright, I'll go out there with you. If nothing else, someone's gonna need to bring back the pieces of the VF if you lose.


Title: Re: Aeon Genesis Guardian Force
Post by: Ianator on December 12, 2007, 08:17:14 PM
I hope you've taken a few moments in the sim to familiarize yourself with your *ahem* new equipment?

Oh, and Commander Gai? The 008-R is the Berserk Trooper. Just thought you'd like to know.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on December 12, 2007, 08:29:59 PM
<real life>
Depends on whether you use the official or fan romanization

I prefer vanishing because it makes more sense (the mech didn't go on a rampage it blew up)
</real life>


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on December 12, 2007, 08:43:56 PM
(OoC:Vanishing sounds a bit more romantic/badass, doesn't it?)


Title: Re: Aeon Genesis Guardian Force
Post by: Dsvaun on December 12, 2007, 08:58:29 PM
Speaking of the black hole engine, anyone know the current status on the Granzon?


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on December 12, 2007, 09:02:25 PM
THAT is what scares me no one ever knows where Shuu is.


Title: Re: Aeon Genesis Guardian Force
Post by: Andrew on December 12, 2007, 10:09:10 PM
Change of subject, when are transporting the prisoners?


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on December 12, 2007, 10:11:54 PM
At least if Shuu shows up we'll find Masaki soon


Anyways, I'm seeing a red QRau on the horizon. Suppose I'd better launch.

*looks up*
No, don't mount the FAST packs. I won't be needing the extra missiles. If the ones on-board aren't enough, it's because I just plain can't hit her with missiles.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on December 12, 2007, 10:52:48 PM
I'll send the prisoners out tomorrow around 1500 hrs


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on December 12, 2007, 11:50:45 PM
I'm launching now. Anyone who wants a show get to the nearest window.

*opens comm*

Miss Kis'ney. Sorry for the delay, I had a bit of trouble with the missile loader.

"You're far more polite than last time."

Yes, well, you haven't been grinding my nerves into the ground for the past day.

Speaking of.... that was a pretty fast macronizing. Gen2 chamber?

"Indeed. This meaningless chitchat is just delaying the inevitable."

No, I'm just wondering.... are the G2 tanks still transparent? Such a shame if they got rid of the free show.

"And here I thought you'd grown up a little. Now die."

Whoa!

*dodges laser fire, launches a pair of missiles*

"DIE!"
*The QRau rockets forward, right fist extended*

Too easy...
*catches the fist on left arm shield*
Oooops...
*backflips as lasers rip through where the 21's head module was, while barrier disks glide across the mech, wrapping the foot in green energy as it smashes into the QRau's chest*

If you wanna play that way, huh?
*ejects sabers, scissoring them up as the blades extend, cleaving the QRau's forearm in two before it rockets back*

"So you still have a few tricks. I was worried this fight would be short"

You wish, princess.

*the 2 mechs dance through the sky, firing various forms of death at each other, occasionally trading punches and stabs when they get close*

Is that the best you can do?

"Of.... of course not.. I'm just.... toying with you!"

Doesn't sound like it to me!

*kills comm*
She's better than last time... doing too much damage. If this keeps up...
Fuck it. I've still got one trick left.
*back on comm*

Speaking of toying... with people... Limiter released.

*the YF-21 lunges forward inhumanely fast, dodging laser and missile fire*

"How can he move so fast?!?!"

This ... urrr... ends...NOW!

*laser fire fries the QRau's sensor module as a sword cleaves the functional arm off, and a spinkick to the back damages the main thruster*

"IMPOSSIBLE!"

*a double overhand blow sends the QRau plummeting to the ground, followed by a missile cloud*

Huff... huff...

*as the dust settles, the torso of a QRau can be seen laying battered on the ground*

Anyone... alive... in there?

"Uhhh.... "

Good... My win is... absolute, then.

*the QRau emergency escape bolts blow, and the meltnradi warrior crawls out, battered, in a torn flightsuit*

"You didn't.... kill me..."

I told you.... not in... cold.... blood. I refuse... your dueling... standard.

"You truly are mad, small one. Such suicidal antics to spare the life of one bent on killing you. I will abide by our terms."

Milia will... be pleased. And I'll... sleep... better...

*Shara smiles*
"Go home. You can't die of injuries inflicted by your own idiocy. Not after defeating me."

Roger.... Omega one.... heading home...
Please get... medical... ready.


Title: Re: Aeon Genesis Guardian Force
Post by: Dsvaun on December 13, 2007, 12:09:22 AM
Figured I should tell you now.  I just got a message from home and I need to take care of some business.  I'll be gone around Dec 21 at least and I won't be back until next year.  Just thought I should say something ahead of time.

(OoC:  Being dragged along for a family vacation.  We're driving from California to Arizona, then to Mexico.  DRIVING!!!!  Just letting you know so that you don't kill me off when I'm gone.)


Title: Re: Aeon Genesis Guardian Force
Post by: Ianator on December 13, 2007, 12:40:57 AM
You sure know how to put on a show, Jay. Nice to know our modifications paid off. Now let's get you to sickbay...


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on December 13, 2007, 01:03:51 AM
good fight as expected let's hope no more of us find ourselves on her (or any mentradi's) bad side any time soon

Jaybee, rest up; you deserve it

I'll make sure your crew has the 21 up again by the end of the week

On another note last I heard of Masaki he was some where in eastern Europe (only a few days ago) who knows where he is now


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on December 13, 2007, 01:31:32 AM
Ianator, those swords have a hell of a bite. Is that just because they're wired, or did you hop up the power level?


Sume Gai: Thanks. But tell the crew to take their time.
That limiter's there for a reason. I took a real beating just hopping the damn thing around. Among other things it seems I sent a rib into one of my lungs.
And unlike SOME people, I don't fight with life-threatening injuries unless I absolutely have to.

Even if the 21's up by the end of the week, I won't be.




*sigh*
The pilot is the ultimate cap on a piloted vehicle's performance.
Flesh and blood is just so much more delicate than silicon and aluminum.


Title: Re: Aeon Genesis Guardian Force
Post by: Dsvaun on December 13, 2007, 01:32:55 AM
$50 Masaki is seen going over China twice before the 21 is finished.  Any takers?....

Ah forget it, it'll be a good day for him if he only does it four times a day.


Title: Re: Aeon Genesis Guardian Force
Post by: Ianator on December 13, 2007, 02:14:08 AM
Maybe this is just your first time working with Minovsky-derived beam weaponry? Even prototype beam weapons from the One-Year War were able to go through Gundarium like butter.

Now that you mention it, though, I did recalibrate the emitters shortly before launch. I made sure they were super-focused... but I didn't know they would do such a number on her powersuit.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on December 13, 2007, 02:23:36 AM
$50 Masaki is seen going over China twice before the 21 is finished.  Any takers?....

Ah forget it, it'll be a good day for him if he only does it four times a day.


the thing about that statement is the 'seen' part Masaki probably visits both poles TWICE just to get from London to France it's just no one sees him do it (Save Kuro and Shiro)


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on December 13, 2007, 02:53:09 AM
Maybe this is just your first time working with Minovsky-derived beam weaponry? Even prototype beam weapons from the One-Year War were able to go through Gundarium like butter.

Now that you mention it, though, I did recalibrate the emitters shortly before launch. I made sure they were super-focused... but I didn't know they would do such a number on her powersuit.
Maybe it's the calibration.

I wanted to be familiar with a more diverse mech roster before I came tot he AGGF, so I DID get a bit of time with a wide variety of mechs, including a sampling of the gundam multiverse.

But check the close-in footage. There's a lot of points where the plasma starts arcing out of the minovsky field. It's like it's being driven right up to the breaking point of the containment field the entire time, and that's not normal.
It's not as bad as the Epyon's blade, though. Why even BOTHER with the confinement field on that one?



$50 Masaki is seen going over China twice before the 21 is finished.  Any takers?....

Ah forget it, it'll be a good day for him if he only does it four times a day.


the thing about that statement is the 'seen' part Masaki probably visits both poles TWICE just to get from London to France it's just no one sees him do it (Save Kuro and Shiro)
*shakes head in amazement/
It takes a certain kind of person to wander aimlessly THAT much and not be noticed in the process.


Title: Re: Aeon Genesis Guardian Force
Post by: Tyria on December 13, 2007, 05:18:50 AM
Well, there is a good way to know for sure if we got a Granzon to deal with. Actually, Granzon doesn't use a Black-Hole Engine, but rather a Anti-Collapse Engine, a technology made by Shuu himself, using the BHE as basis. Also, it has a Caballa System, so it can run on astral energy.

I could load some sensors at my Seilbine and try to take a look for more specific signatures some distance from the base, so we can know if we have to begin trembling in fear.



Title: Re: Aeon Genesis Guardian Force
Post by: Ianator on December 13, 2007, 06:17:11 AM
There's a lot of points where the plasma starts arcing out of the minovsky field. It's like it's being driven right up to the breaking point of the containment field the entire time, and that's not normal.

It's not as bad as the Epyon's blade, though. Why even BOTHER with the confinement field on that one?
You're right... My friend sent me some special emitter elements to fit the sabers with - it looks like they're amplifying the power considerably. I know he's got some crazy stuff, but I never bothered asking where he got it from...

Ah well. Until you're on your feet again, let's just chalk it up to COURAGE.


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on December 13, 2007, 09:03:05 AM
I wouldn't call busting an arm and a leg to be life-threatening. Internal bleeding, sure.

Anyway, have fun in Medical. Oh, and tell Shelly I'm sorry I skipped out on our date, but as your friend, I couldn't just go about my day while you went off and had a duel to the death. She'll forgive me.

She'll probably do something to YOU, but she'll forgive me. ~_^


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on December 13, 2007, 10:45:04 AM
Tyria according to the latest reports there are only two "functional " BHEs in the world (the Anti-Collapse Engine is just a newer kind of BHE) and one is on our base

If the data I have here is right (I've checked and checked and keep coming back to the same conclusion) the other one is at the enemy R&D base

I fairly certain they aren't building a new BHE because BHEs require a rare (and very easy to track) alloy, and this base hasn't ever received any of this alloy


Title: Re: Aeon Genesis Guardian Force
Post by: Andrew on December 13, 2007, 02:33:32 PM
*Over PA*

Anyone that will be helping escort prisoners should be getting ready to leave soon.


Title: Re: Aeon Genesis Guardian Force
Post by: Andrew on December 13, 2007, 03:12:23 PM
Getting ready to transport prisoners.

Gundam Kyrios, on standby.

Launch!


Title: Re: Aeon Genesis Guardian Force
Post by: Ianator on December 13, 2007, 04:59:24 PM
Ianator, Gundam Exia reporting. We are nearing our destination. No sign of trouble so far.


Title: Re: Aeon Genesis Guardian Force
Post by: Andrew on December 13, 2007, 07:01:51 PM
Hold on, I'm getting a weird blip on my radar. It's not moving toward us, but I want to check it out. Ianator,stay with the transport.


Title: Re: Aeon Genesis Guardian Force
Post by: Andrew on December 13, 2007, 07:44:32 PM
Whatever it was, it's gone now. Ianator, remind me to have this thing's radar checked when we return to base.


Title: Re: Aeon Genesis Guardian Force
Post by: Ianator on December 13, 2007, 08:09:31 PM
If you don't mind, I'd like to do it myself. The main crew's still piecing the 21 back together. I've been working on it for the past week; I need something else to mess with.

Now that you mention it, though, I think I picked up something too. I'm worried about these guys.


Title: Re: Aeon Genesis Guardian Force
Post by: Andrew on December 13, 2007, 08:35:12 PM
No problem. How long before we can head back?


Title: Re: Aeon Genesis Guardian Force
Post by: Ianator on December 14, 2007, 12:26:18 AM
I've made sure all our friends reach their destinations safely. We can head back as soon as you're ready.


Title: Re: Aeon Genesis Guardian Force
Post by: Andrew on December 14, 2007, 01:27:39 AM
Let's go then. By air, if possible. I want to see how fast this thing can go.


Title: Re: Aeon Genesis Guardian Force
Post by: Ianator on December 14, 2007, 01:52:16 AM
Well, my Exia's actually a pretty slow flyer, so you'll definitely be faster than me. How much faster, I have no idea. Go for it; I'll try to keep up.


Title: Re: Aeon Genesis Guardian Force
Post by: Andrew on December 14, 2007, 01:59:28 AM
*Switches Kyrios into airplane mode*

See you at the base.


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on December 14, 2007, 06:46:56 PM
Uh huh. Yeah. Alright. I'll meet you there.

*Turns off the vidscreen*

Well guys, I've got something of a rather pressing matter to attend do, and some other things I need to deal with after that. So, as much as it pains me to do so, I'm gonna have to take my leave of you guys for awhile. I'll keep in contact when I can, but don't count on me showing up out of the blue to save anyone.

If an explosion just happens for no apparent reason during a battle and destroys six or seven buildings, though, that probably WILL have been my fault. Just so you know.

Later!

(OoC:Just covering my bases, here. I'm taking a vacation out at my mom's place, and I won't be back to my actual computer until Christmas day. She has net access, but my actual usage of it will probably be sporadic enough that I won't be able to check this very often. Just giving you guys warning.)


Title: Re: Aeon Genesis Guardian Force
Post by: Andrew on December 14, 2007, 07:43:36 PM
This is Andrew, reporting in. Ianator should show up soon.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on December 14, 2007, 08:53:37 PM
looks like we won't have many personnel over X-mas but I wasn't planning an attack in the near future

Over these few weeks I think it might be a good idea to cover some "World history"  and if anyone is willing to share maybe some personal back story

I think it'd be best to outline the major happenings of these vpoast few years

20 yrs ago-
The Macross crashes onto Earth triggering the One Year War
16 yrs ago-
The GP-02 is high-jacked and triggers Operation Stardust resulting in the formation of the Titans
11 yrs ago-
the Gryps conflict and first Neo-Zeon uprising occur
10 yrs ago
the Zentradi arrive and the Macross incident occurs
6 yrs ago-
the second Neo-Zeon uprising occurs but is cut short when Meteor 3 appears
3 yrs ago-
The the Macross 7 and Sharon Apple incidents remove UN Spacy form power within the Earth sphere and the Neo-Titans are formed
1 year ago
the DC Announce the existence of Aerogators and try to overthrow the EF and fal


Title: Re: Aeon Genesis Guardian Force
Post by: Ianator on December 14, 2007, 09:28:05 PM
Thankfully, it seems all our opponents are merely human as well, so I don't think we'll be seeing much in the way of attacks for a little while.

Except the ones that lost their families. We're gonna have to watch out for them.


Title: Re: Aeon Genesis Guardian Force
Post by: Andrew on December 14, 2007, 10:01:43 PM
Another problem is that the DC thought that god was on their side, which has been a universal excuse for some of the greatest atrocities in history.


Title: Re: Aeon Genesis Guardian Force
Post by: ChrisABlair on December 15, 2007, 09:51:10 AM
*A new recruit walks in and salutes his superiors* Sirs, I am Christopher Allen Blair and I have been transferred (OoC: I'm new to the forums; hi!) here from Side 4. I'd like to assist in any way I can.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on December 15, 2007, 01:53:34 PM
Hello good to meet you I plan to do a status report soon and you can choose a mech then


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on December 15, 2007, 04:03:07 PM
I said I was gonna do and I did it...

Status report time everyone

here are our personnel and ranks

Leader
Gideon Zhi (NT)
---

Lords(500 post minimum)
---

Knights (appointed by Leader or 300 posts)
---

Masters (120 post minimum)
Sume Gai (C) (NT)
Jaybee (I)
Derek (I)
Ianator (I) (NT)
Andrew(C) (NT)
Dsvaun (R) (NT)
---

Commanders (100 post minimum)
---

Captains (60 post Minimum)
Tyria (R)
---

Lieutenants (40 post Minimum)
Corsair (C)*
---

Officers (20 post minimum)
Bastard King () (NT)*
Chaostic ()
---

Regulars (10 post minimum)
AuraBattler () *
Poster  X ()
---

Recruits
Jolty ()*
Kaji ()*
ChrisABlair ()
---
(note anyone marked with a * please report in by New Years so we know you're still alive)
voluntary newtype testing is available on request.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on December 15, 2007, 04:06:42 PM
Here are our active units as of Sunday

Destiny-Jolty
Freedom-AuraBattler
Gundam X Divider-Sume Gai
Lancelot-Kaji
R-1-Andrew
R-2 (Powered)- Basterd King
R-3 (Powered)- Ianator
YF-21-JayBee
Gundam Virtue-Chaostic
Atropos-Corsair
DeathScythe Hell-Derek
R-Gun (Powered)-Poster X
Selbine-Tyria
(Sword/Launcher/Aile) Strike
Shining Gundam
Gundam Alex
Gundam Exia
R-Blade
Blitz
Gundam Kyrios
Grungust Type 3


Arc Gurren-Lagann-Gideon Zhi

Battleship(s)
Durageiz - Argama Class - Bright Noa

Undergoing maintenance
Justice

Currently sealed
Huckebien 008L

in development


Title: Re: Aeon Genesis Guardian Force
Post by: Andrew on December 15, 2007, 04:23:36 PM
*A new recruit walks in and salutes his superiors* Sirs, I am Christopher Allen Blair and I have been transferred (OoC: I'm new to the forums; hi!) here from Side 4. I'd like to assist in any way I can.

*Walks up to new Recruit*
Hello, I'm Andrew, Commander Rank and de facto leader of the SRX team. I primarily pilot the R-1, but on occasion pilot the Strike Gundam or the Kyrios. Welcome aboard.


Title: Re: Aeon Genesis Guardian Force
Post by: Ianator on December 15, 2007, 05:21:35 PM
Another talented individual! Name's Ianator, T-Link extraordinaire. I'm the one who commissioned the Strike, but most of the time I'm in the R-3 Powered and Gundam Exia. I also help with the mech repairs and outfits in my spare time. It's a pleasure to meet you.

Speaking of the Strike, I've got some new plans ready. I think I might be able to belt out the Lightning Striker Pack in a week.


Title: Re: Aeon Genesis Guardian Force
Post by: Chaostic on December 15, 2007, 10:26:58 PM
Nice to meet you I'm Chaostic, a mercenary and the pilot of the Virtue(and to that extent the Nadleeh).
Anyway,
*shakes hands with new recruit*
 welcome aboard Chris you don't mind if I call you Chris do you?


By the way specking of the Strike  I managed acquired a IWSP, it should be delivered in a week


Title: Re: Aeon Genesis Guardian Force
Post by: Ianator on December 15, 2007, 11:47:46 PM
By the way specking of the Strike  I managed acquired a IWSP, it should be delivered in a week
Nice. Took the thoughts right out of my brain.


Title: Re: Aeon Genesis Guardian Force
Post by: Andrew on December 15, 2007, 11:54:52 PM
Do we have the Kyrios' launcher attachment? Also, how long before we can develop the Exia's Avalanche upgrade?


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on December 16, 2007, 12:53:43 AM
If by launcher you mean the tow-along missile/bomb pod we have several (I convinced Rob to build a version to release the TK Ginn swords which will be done soon) as for the Avalanche (http://en.wikipedia.org/wiki/GN-001_Gundam_Exia#GN-001.2Fhs-A01_Gundam_Avalanche-Exia) I think it may be a little early for development



Title: Re: Aeon Genesis Guardian Force
Post by: ChrisABlair on December 16, 2007, 03:25:31 AM
Just so you know, I've done a little martial arts training (redbelt in both aikido and judo), and a bit of sword training under Master Rishu Togoh. Either the Shining Gundam or Type-3 will fit me well!


Title: Re: Aeon Genesis Guardian Force
Post by: ChrisABlair on December 16, 2007, 03:27:06 AM

Anyway,
*shakes hands with new recruit*
 welcome aboard Chris you don't mind if I call you Chris do you?


No problem.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on December 16, 2007, 03:45:33 AM
I can let you use the Type 3 provided you pass a simple test (more on that in a moment)

As for the Shining we'll have to wait for Derek to say yes or no (he did some custom work with the Shining  including equipping a Shishio Blade)

I'd also like to note that we have 3 optional divisions; Command (in charge of handling logistics and tactics), Research (in charge of weapon and mech development), and Intel (conducts scouting missions etc.)

as for the test you have to hit me once (in the sim) with the Type 3 Blade.   Sounds easy right?  Well, it won't be I'll be using  the Exia and if I get 3 hits on you before you hit me I'll win

This isn't standard procedure but since we won't be fighting for a while and the Type 3 can be a powerful asset (if used correctly) or a useless hunk of metal

as for what mech you can use if you fail I'll determine based on sim results (don't feel too pressured I'll give you a rematch every few days if you want)


Title: Re: Aeon Genesis Guardian Force
Post by: Chaostic on December 16, 2007, 03:53:24 AM
By the way specking of the Strike  I managed acquired a IWSP, it should be delivered in a week
Nice. Took the thoughts right out of my brain.
the lady who I got it from is a MS collector its a bit of a obsession with her it's a shame I didn't have a "MSZ-008 Z II" other wise I could have got a DCSMH-01C, a Earthgain & a Vairose out of her as well.


Title: Re: Aeon Genesis Guardian Force
Post by: ChrisABlair on December 16, 2007, 03:57:23 AM
Hmm.. I've met Sanger Zonvolt once. I sparred with him; and did I overestimate my skill. However, I'm confident in the use of the Zankantou. Hey, Commander, how about setting me up with the research team. I'm sure my ideas could wipe the floor with whatever the enemy could develop.


Title: Re: Aeon Genesis Guardian Force
Post by: Tyria on December 16, 2007, 04:39:55 AM
Hello Chris!
I am Tyria, Aura Battler pilo, also thrasher os Gundam Justice and it's Meteor and currently not daring to get back to our HQ since by now Arc our leader, Gideon Zhi must have discovered I put some holes in his Gurren-Lagann testing my latest unit.

By the way, I am also a researcher and am currently looking for a new project to work on.
 


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on December 16, 2007, 05:20:50 AM
*rolls down the hall in a wheelchiar pushed by a not-unattractive nurse, stopping at Sume Gai's door*

Thanks, Jennifer. Don't worry, I'll be back in just a little bit. And I won't push myself too hard.

*watches Jennifer walk off*
Ahhh, I do love our medical staff...
But Jenn's posterior isn't why I'm here.


*knocks on the door*
Sir? I need to have a word with you, if you don't mind.

Doc's been asking some questions about a few interesting injuries and... related stuff.
I told him I wanted to talk to you first, and wouldn't take no for an answer. I'm not really supposed to be out of bed, but since I'm being such a stubborn shit about this, they conceded the point.

Been meaning to have this talk for a while anyways.


I think it's pretty clear at this point that I'm somewhat... let's say  well-connected. I think I've flat-out said that I'm kinda fishy, so.... may as well clear the air now.

I'm a member of the Phantoms. Technically we're a division of UN Spacey, but that really only counts for budget and resource purposes.
As far as chain of command goes, we report directly to the UN Government... which means the Earth Federation would probably be pretty annoyed if they realized we had anything going on outside the colonial embassy, as they so affectionately refer to Macross City. You'd think they'd take the colonies a bit more seriously given humanity's nearly gone extinct once already.

Anyways, the point is that there's a lot of myths, rumors, and outright lies about the Phantoms, like with any secretive organization. We aren't terrorists seeking to overthrow the EF(or the UNG before them/extrasolar), we aren't mercenaries that only take high-risk high-pay jobs, and we clearly aren't non-existent.

The modern Phantoms actually arose out of the old Disciplinary Examination Committee. Right after the Space War, there was a not-unjustified bit of xenophobia running around. The DEC was formed to deal with one particular aspect of it. Lot of guys in the UN Spacey were trumping up charges on the zentradi that had enlisted with us after the war. The DEC was charged with investigating a lot of those charges, and sort out which ones were fake, which ones were skewed way out of proportion and which ones really WERE zentradi failing to assimilate. .

Given it's nature, the DEC was staffed by appointment. The original board was basically a list of war heroes. Admiral Global, the Ichijos, the Jeniuses, Britai and Exedol. Intent was to ensure that nominees to the committee were as neutral as possible.

As things turned out, once the xenophobia settled down, they had a fairly skilled task force of highly trustworthy people. And like the old US Secret Service, it was repurposed for general investigations of UNSpacey corruption.  And later still as an elite commando unit, sent to do jobs that UNS either couldn't or wouldn't do. But from day 1 it's been conceived as a check against UNS corruption, which is why it answers to the UNG.

We tend to get rather wide discretion in our operations. More than a few assignments just say "accomplish these goals by any means you deem necessary."


As far as Doc.... well, he's mainly concerned about some implants in my head.
They're "souvenirs" from my first solo op. They aren't even active now, but it was safer to leave them in than to uninstall them.

I was on the ground during the Sharon Apple incident.
We'd been keeping tabs on things, and when Sharon's creator started using neural chips, we decided it was time to act. She wasn't what you'd call stable beforehand, and we didn't want to think about the kind of havoc she could cause once she was fully-functional, especially given that neural chip AIs are notoriously unreliable.

The plan was to sneak in during the preparation for her concert on Earth, using the chaos from the Armistice Day celebration as cover, and disable her subtly but permanently. Aside from being her first public appearance after the new hardware, this also gave us a shot at fouling the the X9 Ghost's premiere. Given it used the same technology it was also dangerously unstable.

The implants were intended to protect me against the subliminal hypnotics she became famous for later. Just in case, since at the time she'd never done more than boost her own popularity with them.

But at the time she'd never been in total control before....
As you know, everything went to hell pretty fast on Armistice Day.

Some dipshit decided that jacking her directly into UN Spacey's central computer instead of just the concert systems was a good idea, and she took control of everything on Earth. No one talks much about it, but that included the galactic comm network. She could reach every established colony and colony fleet we'd ever sent out.


Of course, with things as FUBAR as they were, my own plans went down the crapper too. Our own worst-case scenario wasn't half as bad as what actually happened.
What with all the zombies with machine guns roving the Macross, and Sharon in control of most of the machinery, I was left with very few options. The only one that seemed really viable was heading to the engine room and starting a manual overload in the ship's fusion core. It would've dealt with Sharon and the Ghost, but there would've been a very large number of casualties.
But with the fate of humanity hanging in the balance....
I was most of the way to the engine room when the lights went out and the music stopped.

I still owe Dyson for that one. And Bowman, may he rest in peace.


Ya know, I SWEAR I've had infiltrations go off without a hitch before. It's just that when they blow up in my face, they do it as big as they possibly can.




Anyways, that's all I really needed...
Except for one tiny favor... You think you could push me back to sickbay?
They're gonna kill me if I wheel myself back, though being medical, I'm sure they'll bring me back after they kill me.


Title: Re: Aeon Genesis Guardian Force
Post by: ChrisABlair on December 16, 2007, 05:46:47 AM
Hello Chris!
I am Tyria, Aura Battler pilo, also thrasher os Gundam Justice and it's Meteor and currently not daring to get back to our HQ since by now Arc our leader, Gideon Zhi must have discovered I put some holes in his Gurren-Lagann testing my latest unit.

By the way, I am also a researcher and am currently looking for a new project to work on.
 
You... PUT HOLES IN THE GURREN-LAGANN!? Sorry, I should watch my tongue. Anyways, charmed, I'm sure. As I said I'm from the colonies at Side 4, I transferred here because of a little... mishap. Y'see, I've come with information even our commander might want to hear. *Chris reaches into his uniform's lefft pant pocket and extracts a disc* Tyria, since I'm showing you this disc, I have to take you in with me to see Commander Gai. I need another researcher with me.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on December 16, 2007, 09:22:28 AM
Jaybee I had guessed you were still involved in the UNS/UNG armed forces (dropping someone like you for the reasons on your service record seemed fishy) I knew they still had forces working on earth but no idea that the rumored "Phantoms" were real(I guess thats kinda the point). I should start taking more stock in some rumors (weird thing is a good deal of them turn out to be true).

Chris I've set up the test, and let me warn you I have fought with Sanger quite a few times (i worked with the Aggressors be tween the One year war and the Gryps conflict).  we can begin when you are ready


Title: Re: Aeon Genesis Guardian Force
Post by: Chaostic on December 16, 2007, 10:04:48 AM
Do dooo do do do dooo do dooo do do de

*walks down a corridor*

Interesting, very interesting.
Who are you and what are you doing here?
I'm a new mechanic but I kinda got a little lost. Could you tell me how to get  to the mess hall?
Sure right down that hall take two right and then a left you can't miss it .Thanks

*see a device on the ground*
Hey you dropped something! What the hell is this anyway?
*fiddles with the device*
"No one talks much about it, but that included the galactic comm network. She could reach every established colony and colony fleet we'd ever sent out."
That's Jaybee's voice... That means.

*hits the silent alarm*


Title: Re: Aeon Genesis Guardian Force
Post by: Tyria on December 16, 2007, 05:11:45 PM
*sleeping in quarters*

*receive alert signal from silent alarm*

*wakes up and pick a Aura Battler Dunbine Model (but not dull)sword and a handgun*

Dammit...why the hell can't we have a proper battle! Ever since we took out that huge army from Bask we get invaded one time a week...

Maybe I should research something on the Personel Security area...with all those infiltrations we are having we sure need it.


Title: Re: Aeon Genesis Guardian Force
Post by: Dsvaun on December 16, 2007, 06:32:53 PM
Zzzzzzz
*alarm goes off*
Uh....
I swear if its another intruder I'm going to sic a killer haro on him.

That's not a bad idea actually, leave one in a hallway and let it attack anyone not identified as base staff.

(OoC: By the way I should mention, Starting Jan. I may not be here as much as I would like.  I am starting a program in school 5 days a week and chances are It will eat what little time I will have.  I will check back when I can, except for when the next SRW game comes out of course.)


Title: Re: Aeon Genesis Guardian Force
Post by: Andrew on December 16, 2007, 06:50:35 PM
*puts down book*

The alarm? I should check out what's going on.

*grabs bokken, sidearm, stock and clips.*


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on December 16, 2007, 07:14:38 PM
The situation is under control

Security caught our intruder and I'll be giving him an interrogation later (and not a pretty one either)

everyone go back to what you were doing.

I'll be upgrading security to level 3 (this means the base is locked down by sectors and mandatory ID checks) sorry for the trouble


Title: Re: Aeon Genesis Guardian Force
Post by: Tyria on December 16, 2007, 07:30:13 PM
Yes yes yes!

Full authomated Haros of indiscriminate murder!
I will work on them right away! I hope to finish a 30 batch of by the middle of the week...just remember, hang on your IDs from that time or the Haros will blow holes in you with lasers of doom coming from their eyes! (yeah, I have the designs of those Mikene eye-lasers)


Title: Re: Aeon Genesis Guardian Force
Post by: Andrew on December 16, 2007, 08:28:48 PM
Hey, Ianator, have you had the chance to look at the radar on our respective gundams, yet?


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on December 16, 2007, 10:25:29 PM
INCOMING TRANSMISSION FROM UNIT 00-02. DIRECT BURST TRANSMISSION FREQUENCY DETECTED. ESTABLISHING CONNECTION.

"Hey guys, It's Derek. Listen, I gotta make this quick. I've found a small enemy encampment hidden in the forest a bit to the east of the base. It looks like a pretty small-time operation, only three Hizacks as far as suits go, but what bothers me is that they look like they're not setting up here as an attack force. I'm seeing what looks like a comms relay set up out here. If I were to take a guess, I'd say they were monitoring or tapping us, maybe both.

Makes perfect sense, to me. I got jumped about three kilometers out from base after I left the other day by an MS squad. Only about five guys, but seeing as how all I've got is my Skychaser jet, they probably thought they had me. War stories aside, I think these guys are keeping an eye on the base and any transmissions we send out, hence the direct burst. There's still a chance they'll detect this, but they won't pick up anything of the actual content.

One or two guys coming down on this place will probably be enough to deal with it, if you're quiet enough. As much as I want to do it myself, I left 'Scythe back at base, and given that I'm supposed to be out on a personal mission and either several kilometers away from here right now or dead, it would look really suspicious if I were to go back and get him.

The camp's at Point N-26. That's my info for you guys, do what you want with it. I'll call back in a few days if I get another chance to. Barona out."

TRANSMISSION ENDED.


Title: Re: Aeon Genesis Guardian Force
Post by: Ianator on December 17, 2007, 12:38:00 AM
Well, that explains it. It shouldn't be too terribly hard to take them out. We could blow them up, or maybe we can drum up some dummy transmissions and screw with them a bit.

Commander Gai, it's up to you.


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on December 17, 2007, 01:10:02 AM
I'd like to suggest we switch to laser comms for base communications. It's almost impossible to eavesdrop on a laser.
And doing so without being noticed is even harder.

Of course, it's line-of-sight, requires a higher degree of precision than most comm techs, and environmental conditions can play hell with them pretty fast. But....

It sounds like I'm missing all the fun.


But given we've got people poking their noses where they don't belong again...

Hey, Jenn? I've got a favor I'd like to ask...
Can you head to my quarters and grab a few things for me?
Well, okay, just my SAL-9 and an energy clip. I'll sleep a lot better with a sidearm. Pretty please?

Only if I show you how to use one? Well, if that's all it takes, we've got a deal! As soon as I'm up and about we'll hit the range.
Thanks a million!


Title: Re: Aeon Genesis Guardian Force
Post by: Tyria on December 17, 2007, 04:14:37 AM
All right! Haro of Doom unit 00 is ready!

Is there a prisoner I can test it on?


Title: Re: Aeon Genesis Guardian Force
Post by: Ianator on December 17, 2007, 06:05:11 AM
Why don't you ask Commander Gai if he can use it in his interrogation? I'm sure the prisoner wouldn't hold anything back after seeing what it can do.


Title: Re: Aeon Genesis Guardian Force
Post by: Sakura77 on December 17, 2007, 10:43:45 AM
*A New Recruit appears* Sirs, I am Sakura, I have been recently transferred from the Far East Brigade to join you. I wish to help any way that I can.


Title: Re: Aeon Genesis Guardian Force
Post by: Andrew on December 17, 2007, 10:53:41 AM
*A New Recruit appears* Sirs, I am Sakura, I have been recently transferred from the Far East Brigade to join you. I wish to help any way that I can.

Hi, I'm Andrew. You might want to stay with me or another member of the AGGF until you can talk to Comander Gai, due to high security.


Title: Re: Aeon Genesis Guardian Force
Post by: Sakura77 on December 17, 2007, 11:34:53 AM
I'll stay with you for now.


Title: Re: Aeon Genesis Guardian Force
Post by: Andrew on December 17, 2007, 12:11:55 PM
He should be down by the prison area.

*At the prison area*

Is Commander Gai still nearby?


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on December 17, 2007, 01:37:12 PM
He's good I've broken 80% of the bones in his left arm and he still won't talk

I heard the Haro of doom is done and i have two questions
A is it programed to sing?
B does it have any non lethal weapons?
Either of those could help

Oh a new recruit from FE Brigade eh..how's Laker doing

I guess we need to set you up in a mech currently free are
(Sword/Launcher/Aile) Strike
Gundam Alex
Gundam Exia
R-Blade
Blitz
Gundam Kyrios

If you need specs just ask

Oh and about those spies they may be connected to our prisoner so I think it best to send false transmissions and use laser/wired communications otherwise


Title: Re: Aeon Genesis Guardian Force
Post by: Tyria on December 17, 2007, 02:18:07 PM
Yes, it can sing with default Haro voice or the drunken-like voice from Pegas (from Tekamen).

As for non-lethal weapons...the laser can be set to low intensity...it will just blow a small hole in the enemy instead of the classic total frying...it SHOULD NOT kill if it doesn't hit anything vital.

I am thinking of leaving permanantelly on non-lethal mode unless the base is at full alert.

Oh yeah, it bites too...I still am not sure what it does, but keep any prisoner wondering...


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on December 17, 2007, 02:58:19 PM
I think for the next round of torture I'll have Haro Sing the most horrible J-pop I can find and randomly fire Its laser at certain points the prison should be screaming for mercy pretty soon

then I'll get the Info I want from him

on another note who wants to take out those guys hanging around out side our base?


Title: Re: Aeon Genesis Guardian Force
Post by: Dsvaun on December 17, 2007, 03:20:41 PM
Have it sing the dubbed opening to One Piece.  That certainly sounds like shit.


Title: Re: Aeon Genesis Guardian Force
Post by: Sakura77 on December 17, 2007, 03:40:26 PM
Laker's okay but his age is catching up to him. Commander I have never heard of Gundam Exia and Kyrios. Could you show me the specs for them?


Title: Re: Aeon Genesis Guardian Force
Post by: Tyria on December 17, 2007, 03:43:56 PM
I want to go take out those guys near our base (my Seilbine still need a real battle test).

As for the Haro of Doom, I suggest putting it with US Manga theme 24 hours non-stop on the brig. It should also burn out the hands of the prisoners if they try to do anything with their ears.


Title: Re: Aeon Genesis Guardian Force
Post by: Andrew on December 17, 2007, 04:04:35 PM
Laker's okay but his age is catching up to him. Commander I have never heard of Gundam Exia and Kyrios. Could you show me the specs for them?

http://en.wikipedia.org/wiki/Gundam_Exia

And

http://en.wikipedia.org/wiki/Gundam_Kyrios#GN-003_Gundam_Kyrios

I should mention that I use the Kyrios from time to time.


Title: Re: Aeon Genesis Guardian Force
Post by: Sakura77 on December 17, 2007, 06:02:28 PM
Considering all available mechs and their abilities I would like to be assigned to Gundam Exia. Is the hs-A01 Avalanche equipment available for use?


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on December 17, 2007, 06:20:42 PM
We could develop it if R&d is willing (I think it'd be worth it if we have a permanent Exia pilot)


Title: Re: Aeon Genesis Guardian Force
Post by: Tyria on December 17, 2007, 06:26:06 PM
I could work on the parts for Exia once I finish the Haro of Doom batch I am working on, that should be in some 2 or 3 days.


Title: Re: Aeon Genesis Guardian Force
Post by: Sakura77 on December 17, 2007, 06:30:18 PM
I'll use the Exia without the parts, so there is no immediate rush to make them. Time to get used to the controls. *Heads to the Hanger to do a short training mission with Exia*


Title: Re: Aeon Genesis Guardian Force
Post by: Dsvaun on December 17, 2007, 06:45:30 PM
i'll get to work on them since I got nothing to do.


Title: Re: Aeon Genesis Guardian Force
Post by: Sakura77 on December 17, 2007, 06:51:34 PM
Commander, I am going to launch with the Exia and I plan to be back some time tomorrow, I'm planning to be using it the entire time to get adjusted to it's controls. I'll contact the base in a few hours if needed. See you later everybody.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on December 17, 2007, 09:03:14 PM
We do have Simulators If you want

but if you are going be careful while you're out there you may run into patrols


Title: Re: Aeon Genesis Guardian Force
Post by: Andrew on December 17, 2007, 09:28:45 PM
Ianator, do you have the opportunity to check out the radar on the Kyrios, yet? It's been a few days since we got thet weird reading.


Title: Re: Aeon Genesis Guardian Force
Post by: Ianator on December 18, 2007, 01:23:33 AM
Not much I can really see. Sensors detected a single size-M unit for a few seconds before it disappeared from all spectums. Signs point to a stealth system similar to one being tested at Isurugi Industries, but what we detected was too big to be part of the Lion series. I've never seen anything like it... Anything else is classified - I'll need clearance from higher up if I want to cross-reference it directly.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on December 18, 2007, 01:30:42 AM
I've go all of Isurugi's archives right here but none of their MP or X models match up, I don't think it's a stealth system tough but rather something that moves really fast (or warps)


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on December 18, 2007, 01:53:43 AM
I vote we chalk it up to a Masaki flyby and relax.
...
Though that's probably overly optimistic of me.


Title: Re: Aeon Genesis Guardian Force
Post by: Andrew on December 18, 2007, 02:16:14 AM
I was wondering if that might have been possible, but optimism can get people killed in situations like this.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on December 18, 2007, 02:53:06 AM
Actually that matches the specs perfectly

either that WAS Masaki or the enemy is testing a new mech similar to the Cybuster


Title: Re: Aeon Genesis Guardian Force
Post by: Tyria on December 18, 2007, 04:05:33 AM
I think if it warped some of our units may have caught up on traces of gravitational distortions too.


Title: Re: Aeon Genesis Guardian Force
Post by: Ianator on December 18, 2007, 04:55:21 AM
Well, I managed to get a fuzzy picture from one of the security cameras in the area. I looked at it, looked closer, enhanced it, and double-checked all the databank entries...

...Yeah, it was Masaki. I really thought I was onto something there.

Oh, by the way, has our new recruit gotten back yet?


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on December 18, 2007, 05:36:00 AM
Hey, you sighted Masaki while he was lost. That takes serious observational skill.


Title: Re: Aeon Genesis Guardian Force
Post by: Sakura77 on December 18, 2007, 12:44:36 PM
I'll be back in 2 hours, I'm just testing out the last of exia's weapons to see what recoil is there.


Title: Re: Aeon Genesis Guardian Force
Post by: Sakura77 on December 18, 2007, 02:55:51 PM
I'm back, Exia is great in all areas. She's much better than anything that I got to use at the the Far East Brigade. Anything going on?


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on December 18, 2007, 04:24:06 PM
I finally got our captive to spill the beans (you'd be surprised how talkative some one can be after five hours of 4kids One Piece and  76 laser burns)

It turns out my suspicions were correct, this guy as well as our eavesdroppers are from Bask; their job is rather Indistinct their mission is simply to gather data on our members and operating procedures.

I vote we terminate them ASAP (I really don't like spies)


Title: Re: Aeon Genesis Guardian Force
Post by: Tyria on December 18, 2007, 04:43:37 PM
Good. I suggest their executions via Haro bitting. Yeah I told you all they bite, and I really have no idea what it does (that's what I get for using EOT on a murdering Haro)...as far as I know their bite may be poisoned, do nothing or even lead to a entire alien dimension inside them...I just don't know...after all...never look inside a Haro out to kill!


Title: Re: Aeon Genesis Guardian Force
Post by: Andrew on December 18, 2007, 07:51:24 PM
never look inside a Haro out to kill!

Those are good words to live by.


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on December 18, 2007, 08:08:06 PM
never look inside a Haro out to kill!

Those are good words to live by.
If you don't, they may be words to die by.


I recommend locking them all in a soundproofed room with a choir of singing Haros until they go mad. Then returning them to Bask.


Title: Re: Aeon Genesis Guardian Force
Post by: Sakura77 on December 18, 2007, 10:05:05 PM
What a sadistic idea jaybee, just make sure it's a song that they can go mad by. Make sure there is no light inside the room at all  i.e. pitchblack.


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on December 19, 2007, 02:24:09 AM
I was thinking Rudolph the Red-Nosed Reindeer.


Title: Re: Aeon Genesis Guardian Force
Post by: Ianator on December 19, 2007, 02:59:43 AM
I've got an idea that involves a BuCUE, that song, and a really dark cargo bay... Are there any near-whole ones from that huge base attack a month ago?


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on December 19, 2007, 03:03:06 AM
it probably doesn't matter what they sing; when a Haro sings in a dark room, people go crazy.

Ianator, I have one that has an intact frame if you don't need it to move

I wonder if this is covered in the Antarctic Treaty (even if it is technically null and void)


Title: Re: Aeon Genesis Guardian Force
Post by: Ianator on December 19, 2007, 04:11:01 AM
Moving would be good, but not neccesary. Now that I think about it...

Fit a missile pod with speakers and stick a red light on the front of the head. I guarantee you those peeps staking out nearby will guarantee we're left alone for the rest of the month.


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on December 19, 2007, 06:10:30 AM
I wonder if this is covered in the Antarctic Treaty (even if it is technically null and void)
I figure as long as it doesn't try to take over the world, no one really cares what you do with your singing robots.


Anyways, I just think we should send Bask a message about stunts like this. And I think breaking some people will be more effective than dropping corpses in the river.
'Sides, he'll kill them for failure, right? End result is the same.
...
Maybe send a few Haros back with these guys. If we add some stealth routines, they could slip into the air vents, and haunt them for months.



Mmmmm, psych warfare....


Title: Re: Aeon Genesis Guardian Force
Post by: Tyria on December 19, 2007, 07:10:58 AM
Yes...that would be a good plan...and also, they have built-in video/audio recorders so they would make perfect spies.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on December 19, 2007, 11:33:35 AM
Make sure they don't have any markings and a self destruct device and I'll Okay it


Title: Re: Aeon Genesis Guardian Force
Post by: Tyria on December 19, 2007, 01:55:13 PM
Done, I took some 10 Haro of Doom from our defense batch, they are ready for infiltration and torture!

They shall self-destruct uppon kicking or beign hit by anything like a shoot.


Title: Re: Aeon Genesis Guardian Force
Post by: Andrew on December 20, 2007, 01:38:34 PM
Anyone want to do a one-on-one spar in the Sim?


Title: Re: Aeon Genesis Guardian Force
Post by: Tyria on December 20, 2007, 02:15:37 PM
Sure, I have nothing better to do.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on December 20, 2007, 08:02:35 PM
well this is unexpected

Irm just arrived, and he's brought gifts from TLI (technically his dad sent them) to the AGGF (would you believe they were probably wrapped by a Grungust)

It looks like 5 small (from a mech's perspective) ones and 3 big (by which i mean BIG) ones

I want a room prepared for Irm (he'll be staying the night) and all pilots report to the mess hall for a bit of X-mas cheer (by witch I mean food and drink)

in fact Dsvaun since you will be leaving  tomorrow why don't you open the small gift in purple and red


Title: Re: Aeon Genesis Guardian Force
Post by: Dsvaun on December 20, 2007, 08:11:06 PM
Actually I just heard back.  Seems like I was a bit off on the date.  I'll wait until the 25th to open it.

Meanwhile I have two words: FREE FOOD!!!

(OoC:Not leaving till day after X-mas.  They were vague on details but told me to expect around the 21st.  Figures.)


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on December 20, 2007, 08:13:17 PM
*rolls on out*
Medical says I'm out of the woods.

Still in this damn wheelchair, but they don't mind me wandering around on my own so much.
Just in time, if we got a party goin' on!

I'm not sure if I should hit food or drink first.


Title: Re: Aeon Genesis Guardian Force
Post by: Andrew on December 20, 2007, 08:24:47 PM
*Walking into the mess hall*

Let's see what we have to eat.  Hey, gingerbread.

*Finds a spot to sit and eat*


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on December 20, 2007, 09:24:43 PM
Who wants some of Haruka's Eggnog?

It seems someone sent us some Genji drinks anyone want any 


Title: Re: Aeon Genesis Guardian Force
Post by: Ianator on December 20, 2007, 11:34:45 PM
Yo. I could use a little something to help me nod off later - I haven't been getting to bed early enough lately.


Title: Re: Aeon Genesis Guardian Force
Post by: Ianator on December 22, 2007, 10:10:00 AM
Alright, it's time for me to take my holiday leave. I'm gonna be working on some stuff with my old friend Douglas (and working out some stuff with his daughter)... Unfortunately, I'm not sure when I'll be back, but I'll make sure it's not too terribly late.

Internet access fortune: hazy at best. At least it's during a quiet period, yeah?


Title: Re: Aeon Genesis Guardian Force
Post by: Andrew on December 22, 2007, 02:40:32 PM
I'm taking mine too. I'll be with my family for a couple of days, but I'll be nearby in case of emergency.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on December 22, 2007, 03:44:24 PM
figures this would happen; Oh well enjoy the leave

Oh and before I forget, Jaybee, a package arrived for you from UN Spacy (Apparently it was sent by Misa and Hikaru)

It's pretty big (about the size of a Valkyrie)

i'll leave it to your discretion   


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on December 23, 2007, 01:31:14 AM
figures this would happen; Oh well enjoy the leave

Oh and before I forget, Jaybee, a package arrived for you from UN Spacy (Apparently it was sent by Misa and Hikaru)

It's pretty big (about the size of a Valkyrie)

i'll leave it to your discretion   
That's... unusual, to put it mildly.
They're  MIA with the rest of the Megaroad 1 last I heard .

Not that UNS or UNG ever publicized the fact that humanity's first interpkanetary colony mission vanished with no explanation.
 'S not quite the way to encourage future efforts, which were necessary to ensure humanity's survival.


Hmmm.... Who would use the Ichijos' names to send me a package?
They had to know I'd notice....

Maybe this'll seem clearer once some of the booze from the party is out of my system. I'm afraid I celebrated the availability of not-hospital food a little too much.

!
I DO know one guy.... he's got an odd sense of humor.
Do a scan for traps, just in case, but it should be safe.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on December 23, 2007, 02:13:33 AM
It's clean.

just a note the Invoice says __-_5 as the package contents whatever that means

(my guess is the UNS/UNG used the name of the Ichijo's to remove suspicion and send you something as a Phantom operative)


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on December 23, 2007, 02:51:24 AM
Yeah, I think it's more personal than that.
An official mail would probably use a dummy name instead of a real high-profile person's name.

As for the invoice.... there's no telling. If it's from who I think it's from, I'm surprised it doesn't claim to be a case of zentradi-scale strap-ons.

*keys the crate open, rolls inside*
Oh... my...
It's an SDP-1! (http://www.un-spacy-qmtdb.com/Macross%20GA/sdp-1.htm)
HE SENT ME A STAMPEDE VALKYRIE!

*sniff*

I always wanted my own ship-cracker...


Sure it's a purely conventional cockpit, and "just" a heavily-modified VF-1 underneath those FAST packs, but....

The world needs more SDP variants. I would kill for an SDP-19. Hell, I'd kill for an SDP-11.




There's a holodisk here, too.
"hey buddy.... hear you're up to no good back on Earth. Figured you may need something to compensate for your shortcomings as a man, so I got you the biggest gun I could get my hands on. Merry Christmas."

Yup, that's him.
I really don't know how to return the favor.... I can't believe I bought him a gift certificate this year.

Seriously, a Stampede....


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on December 23, 2007, 03:28:07 AM
Nice, and here I was expecting a VF-25 (http://www.mahq.net/mecha/macross/macrossf/vf-25.htm)

but this will be very handy (we still have a Ship Depot to take out)


Title: Re: Aeon Genesis Guardian Force
Post by: Tyria on December 23, 2007, 03:42:27 AM
I will be taking a 3 week leave with high chances of no internet access, so, see you all next year!


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on December 23, 2007, 04:51:15 AM
Nice, and here I was expecting a VF-25 (http://www.mahq.net/mecha/macross/macrossf/vf-25.htm)

but this will be very handy (we still have a Ship Depot to take out)

Out of character:
Ahh, Macross F. No wonder I couldn't place where you were going.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on December 25, 2007, 05:01:47 AM
Well Merry X-mas everyone

yoday we'll be unwrapping the gifts from TLI (we have 3 big ones and 5 small ones)

I think I'll start and unwrap a big one
....
...
...
...


HOLY &*%$

It's ...it's an Alt they sent us an ALTEISEN (http://www.mahq.net/mecha/srw/og1/ptx-003c.htm)!!!


Title: Re: Aeon Genesis Guardian Force
Post by: Andrew on December 28, 2007, 09:51:37 PM
I'm back, and I come bearing gifts.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on December 28, 2007, 11:20:13 PM
another one no one is opening the ones from TLI(anyone can they just aren't)

I guess i'll go ahead and open another one from TLI; a small one this time.

That's just cool

looks like they sent us a Tesla Drive we just need to decide what should equip it

lets finish opening these gifts first we have four small ones and two big ones




Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on December 29, 2007, 12:14:46 AM
I had a physical therapy session or 3.
And an earful about why I should binge on neither food nor drink, which was a lot of the rest of my time. 'S not MY fault hospital food sucks.

Next time I decide to do something stupid like engage a QRau in an honor duel and pull my punches, remind me how much a no-limiter flight HURTS afterwards, please.



*rolls around a bit*
This larger box here looks good.

*grabs the release controls*
Ooooohhhh... a Huckebein Mk 2.
This is hot.

Not as hot as that other one, but with it deemed unsafe, this'll do.


Title: Re: Aeon Genesis Guardian Force
Post by: Dsvaun on December 29, 2007, 01:59:42 AM
Since we have an extra Tesla Drive and the Alteisen, I think an upgrade is in order.  With your permission commander, I would like to work on the Alteisen Riese.

By the way, the parts I was working on are done.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on December 29, 2007, 02:23:55 AM
we don't even know if anyone here can handle the alt itself much less the beast that is the Riese

I actually wonder if it might be a good idea to see if we can build tesla drives for some of our ground bound units (ie the G3, or the Huckies)

I guess i'll open another small one

wow a Boosted Hammer

*grin* Alt and a Boosted Hammer; I like...

gift count three small one big + whatever Andrew has


Title: Re: Aeon Genesis Guardian Force
Post by: Ianator on December 29, 2007, 07:45:19 AM
Silly Commander, Alteisen doesn't need a boosted hammer! A Neo Chakram Shooter, on the other hand... Anyways, I call the last big one!

*pulls lever*

It's a... It's a...

It's a vanilla Gespenst? It figures I'd pick the crappy one. Stupid mass-produced robot with a face and oversized feet-- Wait, what? Lemme see the model number.... PTX-007-2A Gespenst Mark 2 Strength-type...

Dude, they just sent us a Gespenst Mk-II S! Excuse me, I think I'm gonna cry~


Title: Re: Aeon Genesis Guardian Force
Post by: Andrew on December 29, 2007, 01:10:25 PM
It was accually a gift for JayBee. I got him a couple of magnifying scopes for precision work. It might help when he is doing upgrades.


Title: Re: Aeon Genesis Guardian Force
Post by: Chaostic on December 29, 2007, 01:20:34 PM
Boss anther create just arrived  the delivery guy said it would have been here soon but got lost, anyway it's from Fremont Industries looks like a MS form the size of it ah heres a invoice model number ASK-AD01 "Ashcleef (http://www.mahq.net/mecha/srw/srw64/ask-ad01.htm)". eh? Theres a letter here lets see...

"Dear AGGF... yadda yadda yadda an assault tactics unit... blah blah blah... ultimate man-machine interface... analyzes and records the pilots brain waves, and thought patterns...In addition the D.P.S. (direct projection system) relays tactics, war patterns, and suggestions for the next attack plan."

It seems they plan on using us as guinea pigs still it might come in handy if it works a oldtype in use funnel like weapons


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on December 30, 2007, 01:16:34 AM
Boss anther create just arrived  the delivery guy said it would have been here soon but got lost, anyway it's from Fremont Industries looks like a MS form the size of it ah heres a invoice model number ASK-AD01 "Ashcleef (http://www.mahq.net/mecha/srw/srw64/ask-ad01.htm)". eh? Theres a letter here lets see...

"Dear AGGF... yadda yadda yadda an assault tactics unit... blah blah blah... ultimate man-machine interface... analyzes and records the pilots brain waves, and thought patterns...In addition the D.P.S. (direct projection system) relays tactics, war patterns, and suggestions for the next attack plan."

It seems they plan on using us as guinea pigs still it might come in handy if it works a oldtype in use funnel like weapons
Gee.... sounds like someone stole the BCS schematics.
Then went overboard on the software. I hope the hint system is an option,  because that'd get annoying fast.

Seriously, just make the raw data available and leave tactics and strategy to the pilot.






Andrew: Thanks! I promise to make good use of them.
...
Possibly while doing some restoration work on my ride armor first. Been noticing a few parts in need of repair, what with being grounded so much.


So.... anyone else wanna get in on the package action, or should I hit one of the small boxes?


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on December 31, 2007, 01:09:52 AM
Guess that answers my question...

*grabs the release for a small package*
Hmmm.... a photon rifle....
Not too bad. Not the kind of heavy artillery I was hoping for, but not to bad.



Hey, are we gonna start maintaining a spare parts list alongside our mech roster?


Title: Re: Aeon Genesis Guardian Force
Post by: Lechise Inohara on December 31, 2007, 10:27:02 AM
we don't even know if anyone here can handle the alt itself much less the beast that is the Riese

I actually wonder if it might be a good idea to see if we can build tesla drives for some of our ground bound units (ie the G3, or the Huckies)

I guess i'll open another small one

wow a Boosted Hammer

*grin* Alt and a Boosted Hammer; I like...

gift count three small one big + whatever Andrew has

Yes, I know I'm about... Bah... Very late... BUTTT! I Shall take the Alt Riese!... What? I think I'm insane enough to pull it off *nod*


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on December 31, 2007, 01:49:46 PM
we will need some time to find all the parts ettc for the Reise upgrade

for now how about just using the regular Alt

as for the next gift


it's..What the?

...this is a Calion

now that is unexpected


Title: Re: Aeon Genesis Guardian Force
Post by: Ianator on December 31, 2007, 05:41:06 PM
By golly, she made it! I think she's really the best one for Alty. I think we should wait until whoever's using it actually proves they can handle it before we even think about Reise. Now we just need to find/make a Weissritter...

A Calion? Sounds nice. Nothin' like a pure fighter capable of engaging in melee combat!


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on December 31, 2007, 08:39:51 PM
we still have another small box wonder whats in it

on another note welcome to the team Lechise I plan to start operations again in a week or two

we still have an R&D base a large Ship Depot and Bask's Mining base  to deal with

and all our mechs are fully repaired and loaded (thank Astonage for that one)


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on December 31, 2007, 11:36:08 PM
we still have another small box wonder whats in it
Me too!

But I'll restrain myself from keying it open.... for the moment.


Title: Re: Aeon Genesis Guardian Force
Post by: Chaostic on January 01, 2008, 11:58:32 AM
*stares at last box*

it's calling to me...NO! Must resist.


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on January 02, 2008, 08:29:41 PM
GAH! I CAN'T WAIT ANY LONGER!

*slaps the button*
...
Oh... my...
A Graviton Launcher...
Just... wow...

Let them try and stop us now!!!! MUWAHAHAHAHAHAHAHAHAHA!!!!!!!!!!!!!!


Title: Re: Aeon Genesis Guardian Force
Post by: Tyria on January 03, 2008, 04:16:26 AM
*Proximity Alarm Sounds*

*All soldiers get to their stations and man the defenses*

Operator:Captain Bright, we got a incoming enemy, it is Tyria's Seilbine, but it got another strange signal on it!

Bright:Get me a visual, NOW!

*And so the main screen activates*

Bright:What the-

*All soldiers begin to gag after seeing a Seilbine dragging a deactivated Megirot by the tail...*

Tyria:Haro! I'm back, requesting permission to land with Meggi-chan here.

Bright:P-P-Permisison...granted...*muttering*(what the hell he is up to now...)*muttering*


Title: Re: Aeon Genesis Guardian Force
Post by: Ianator on January 03, 2008, 09:08:50 AM
I'm not even going to ask where you got that...

...

...Okay, yes I am. Where the hell did you get that?!


Title: Re: Aeon Genesis Guardian Force
Post by: Tyria on January 03, 2008, 09:16:12 AM
Well, I was sighseeing on the Moon, when some Megirots tried to attack Mao Industries for some reason.

Cutting it short, I helped them destroy most of them and then I bashed the last one's head unitll it stoped.

The guys from Mao were so happy with me that they decided to assist me in taking out the Calkeria Pulse Receiver from it, so that it cannot be remote controled from long range, build a cockpit on it's head and also provided me with a T-LINK System for my experiment with it.

Yes! The Meggi-chan Project Lives Again! I told you all that I WOULD GET A MEGIROT AND MAKE IT USEABLE FOR HUMANS! (Dramatic music and thunders and all that...)

Too bad the Mao guys didn't want to let me test it.

I will finish installing the T-LINK by next week and need a guine-- er...I mean, a brave test pilot with Excellen madness tendency to make a startup test by them.

Anyone?


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on January 03, 2008, 10:10:14 AM
i'll bet Dr. Radom hated the idea (you know how she feels about EOT)

regardless we just received another package (from Dr. Saikesin town)

*removes trap in a flourish*

figures he'd complete the set

well we are now the proud owners of a Gundam Dynames


Title: Re: Aeon Genesis Guardian Force
Post by: Lechise Inohara on January 03, 2008, 11:09:21 AM
i'll bet Dr. Radom hated the idea (you know how she feels about EOT)

regardless we just received another package (from Dr. Saikesin town)

*removes trap in a flourish*

figures he'd complete the set

well we are now the proud owners of a Gundam Dynames
Why was there a trap?


Title: Re: Aeon Genesis Guardian Force
Post by: Sakura77 on January 03, 2008, 11:22:50 AM
They probably guessed that we are so incompentent that the enemy would steal it and try to use it. At least the set is complete. Sorry for not reporting, personal problems reared their ugly head on me.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on January 03, 2008, 04:23:15 PM
yeah he's a real joker had the trap been triggered we have released 317 regular Haros in the hanger


Title: Re: Aeon Genesis Guardian Force
Post by: Ianator on January 03, 2008, 07:11:06 PM
That would've been almost as bad as three killer Haros!

I'm not sure I'm mad as Excellen, but I guess I could help you test it.


Title: Re: Aeon Genesis Guardian Force
Post by: Tyria on January 04, 2008, 04:05:45 AM
Oh yeah, I forgot to mention, but I need a Psychic as test-pilot.
I am trying to put a regular T-LINK System in the place of the receiver from the Ze-Field cristal, so it should not work for a normal pilot.

If you are Ianator, them fine, we shal be ready to test it at the begin of next week.


Title: Re: Aeon Genesis Guardian Force
Post by: Ianator on January 04, 2008, 04:46:33 AM
I pilot the R-3, remember? Once you've had your time with the Strike Shields and SRX, something like this shouldn't be too hard. Unless something happens. Which it might.

Alright, I'm-a go practice. Got a few bugs to work out with the thruster systems on the GiNN heavy blades. Once the Strike Sword is mass-produced...



Title: Re: Aeon Genesis Guardian Force
Post by: Sakura77 on January 04, 2008, 01:58:05 PM
It seems that we recieved some late xmas presents two crates of equipment, a crate from isarugi industries, one from Mao and a large (gungust or bigger) crate with no sender on it and we have a enormous beam rifle.


Title: Re: Aeon Genesis Guardian Force
Post by: Lechise Inohara on January 04, 2008, 02:17:45 PM
That would've been almost as bad as three killer Haros!

I'm not sure I'm mad as Excellen, but I guess I could help you test it.

Awww, but they are adorable!

It seems that we recieved some late xmas presents two crates of equipment, a crate from isarugi industries, one from Mao and a large (gungust or bigger) crate with no sender on it and we have a enormous beam rifle.
Mou? *Walks out of the hangar for a moment before returning in her Sazabi costume* YATTA! *She leaps into the air, delivering a flying kick to the side of the big crate, making it fall open... And leaving her to crawl out from under one of the pannels* Note to self... Never do that again...


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on January 04, 2008, 03:08:59 PM
I see.... packing peanuts... an endless sea of... packing peanuts...
Now will someone help me up? That styrofoam wave knocked me down.


Title: Re: Aeon Genesis Guardian Force
Post by: Andrew on January 04, 2008, 03:17:13 PM
*Going to help JayBee.*
How did this happen,anyway?


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on January 04, 2008, 03:20:20 PM
lets see I'll open the one from Isarugi

WOW an Armorlion (http://www.mahq.net/mecha/srw/ogs/xram-004fa.htm)

By the way is there anything in the Mao box All I see is a mountain of packing peanuts P*pulls out mech vac[tm] with X Divider Kai  and starts cleaning up*


Title: Re: Aeon Genesis Guardian Force
Post by: Ianator on January 04, 2008, 09:07:52 PM
Y'know, maybe we should just stick some functional boosters and weapons on that Nightingale costume and send Lechise at our next objective. It's like having Bonta-kun and Chuck Norris!

...Okay, I'm done now. *puts away camera*


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on January 05, 2008, 01:49:48 AM
*returns wheelchair to medical, comes out with his firearm and nurse Jennifer*

Seems I'm cleared for normal activity, as long as I don't go TOO wild.
I'm gonna be in the range, giving Jenny those lessons I promised her.


After that.... Someone slap the graviton launcher on that Huckebein Mk2, please. I wanna take it for a test drive.

*gets a look from his companion*

What? I PROMISE not to go crazy.
Just some basic maneuvers. Familiarize myself with the cockpit and weapons, get used to the T-Link again, and use the gravlauncher to carve my face in yonder mountain. Nothing that'll land me back in medical.




Anyways, I got a mail from technically-UNS. They have a firmware update for the YF-21 ready. Given our recent modifications, this one places more attention than usual on melee performance.
They'd also like to go over the airframe with a fine-toothed comb. It's a standard response to limiter-release operations, and if it hadn't been for Hanukwanzmas, they would've asked for it weeks ago. Shouldn't be out more than 3 days, given the work can be done in Macross City.
If it was just the software, we could install it ourselves, but we're not really equipped for the kind of structural examination they want.

And when it gets back, I've got another mod idea...
*puts in a request for a few spare tail fin/shield units*


Now then.... shall we go, Jenny?
I'll give you a rundown on the basic operation as we walk. This'll apply to most any laser pistol, not just my SAL-9. A lot of it applies to a conventional projectile weapon, too.
*walks off while explaining firearm operation*


Title: Re: Aeon Genesis Guardian Force
Post by: Sakura77 on January 06, 2008, 12:52:30 PM
Finishes clearing out all the peanuts, checks the mao crate: a coustwell? Well that's an odd thing to send.


Title: Re: Aeon Genesis Guardian Force
Post by: Ianator on January 06, 2008, 02:20:31 PM
Oooh, I didn't know Mao managed to get a hold of some Ashley-Kreutzer assets... I've been meaning to check out a Sytron System for a while now, not to mention some applications for the Orgone Extractor.

Jay, I've officially introduced the MkII to its new toy. You can take it out anytime. I've even found a nice target for you.


Title: Re: Aeon Genesis Guardian Force
Post by: Lechise Inohara on January 06, 2008, 03:54:19 PM
Y'know, maybe we should just stick some functional boosters and weapons on that Nightingale costume and send Lechise at our next objective. It's like having Bonta-kun and Chuck Norris!

...Okay, I'm done now. *puts away camera*
Pah! Norris has nothing on me! Though... I do like the idea of being able to funnel people on a personal scale... Hmm... Perhaps if we were to equip the Alt with funnels...


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on January 06, 2008, 03:56:56 PM
we need to know whether you even have NT capabilities first


Title: Re: Aeon Genesis Guardian Force
Post by: Sakura77 on January 06, 2008, 03:57:24 PM
Interesting idea but, could anybody here handle the Alt with such a funnel system (those funnels would have to be larger than normal or Dr. Radom will have a fit)


Title: Re: Aeon Genesis Guardian Force
Post by: Tyria on January 06, 2008, 04:42:16 PM
All right, the "Tame" Megirot test will be tomohow evening, Ianator, you will be the test pilot, so write your will and take care of all pendent business, just to be sure.

I will be attending and monitoring everything from by Sirbine-Kai, it would be good is someone with a fairly massive mecha also be avaliable in case we need to imobilize the Megirot.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on January 06, 2008, 04:50:13 PM
Will this do

*Opens large unmarked case to reveal Giganscudo*


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on January 06, 2008, 06:53:13 PM
Whoa....
There any MORE crates of pure unadulterated awesome laying around?

Jay, I've officially introduced the MkII to its new toy. You can take it out anytime. I've even found a nice target for you.
Thanks!

Don't make Jennifer mad, by the way. After seeing her in the firing range... there's a tiger hiding behind that Hippocratic oath. She's a raw, untamed predator.
And she's GOOD with a gun. She's giving me a run for my money already in target practice and sim enviroments(which is where the hunter in her really started showing). If she keeps at it, she might even push me on trick shooting.
I'm just glad she's on our side.




Now then.... let's see what we can do with this baby...
System checks green...
T-Link synchronized...
Reactor output at nominal levels...


Huckebein Mk2, launching.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on January 06, 2008, 07:11:08 PM
Whoa....
There any MORE crates of pure unadulterated awesome laying around?

just that giant rifle-ish shaped package from 'Edward Mass'

Don't make Jennifer mad, by the way. After seeing her in the firing range... there's a tiger hiding behind that Hippocratic oath. She's a raw, untamed predator.
And she's GOOD with a gun. She's giving me a run for my money already in target practice and sim enviroments(which is where the hunter in her really started showing). If she keeps at it, she might even push me on trick shooting.
I'm just glad she's on our side.

you should see what Doc Uzuki can do with a sword...


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on January 06, 2008, 08:01:49 PM
WHOOHOO!

Man, this thing is FUN!

Hmmm.... pity the G-impact cannon requires two hands. I'd kinda liek to try firing it and the graviton launcher at the same time...
Ah well.
*blows a hole through a mountain*
MWAHAHAHAHAHAHAHA!!!!!!!!!!!!


Title: Re: Aeon Genesis Guardian Force
Post by: Andrew on January 06, 2008, 08:54:33 PM
you should see what Doc Uzuki can do with a sword...

Should I be expecting the Fenrir or the Brigander to show up soon?


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on January 07, 2008, 12:30:03 AM
Okay, enough of that...
*puts away the graviton launcher, sends the G-impact cannon back to base, and admires the newly-carved Mount Jaybee*
Not a bad likeness, if I say so myself.



I guess it's time to head back.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on January 07, 2008, 12:39:16 AM
I guess no one, opened the other gift or got my 'Edward Mass' hint

so ill open it

One Mega-Bazooka-Launcher Just as I thought

I think I'll test it myself

*gets R-Blade and launches and hi-fives Huckie Mk. II on the way out*


Title: Re: Aeon Genesis Guardian Force
Post by: Dsvaun on January 07, 2008, 01:46:06 AM
*Looks through binoculars at Mount Jaybee*

Hm.... I wonder if a well placed shot to the nose can turn it into Mount Micheal Jackson....
Nah, that would as horrifying as releasing Gon.


Title: Re: Aeon Genesis Guardian Force
Post by: Ianator on January 07, 2008, 01:57:07 AM
Interesting idea but, could anybody here handle the Alt with such a funnel system (those funnels would have to be larger than normal or Dr. Radom will have a fit)
>>Alt
>>larger than normal


I fail to see the problem.

Anyways, I'm ready for tomorrow's Megillot test. What time are we starting?


Title: Re: Aeon Genesis Guardian Force
Post by: Tyria on January 07, 2008, 03:46:41 AM
The time for the test will be about 19:00 hours.

I will pass the day adjusting the T-LINk System, I should be able to make it by the time.


Title: Re: Aeon Genesis Guardian Force
Post by: Sakura77 on January 07, 2008, 11:17:09 AM
Sorry, that wasn't my main concern, I confused that with the idea that unless the funnels work like the strike shield system on the R-3 it won't follow the Alt's main theme (There are no beam weapons on the Alteisen or the Alteisen Riese)


Title: Re: Aeon Genesis Guardian Force
Post by: Chaostic on January 07, 2008, 03:03:13 PM
we'll have to thank "Casval" when we see him next


Title: Re: Aeon Genesis Guardian Force
Post by: Tyria on January 07, 2008, 03:12:15 PM
I finished the T-LINK System adjsutment.

If the personel is avaliable, we can begin the start-up test of the Megirot in one hour.


Title: Re: Aeon Genesis Guardian Force
Post by: Ianator on January 07, 2008, 03:48:29 PM
Sorry, that wasn't my main concern, I confused that with the idea that unless the funnels work like the strike shield system on the R-3 it won't follow the Alt's main theme (There are no beam weapons on the Alteisen or the Alteisen Riese)
You mean like a Strike Stake? That'd be fun.

Anyways, I'm prepped and ready for the test. Just let me know when it's time to start.


Title: Re: Aeon Genesis Guardian Force
Post by: Tyria on January 07, 2008, 05:07:54 PM
All right, we are ready to begin. Ianator, bard the cockpit and begin starting up the systems.

If they work fine, we will take some time to fine-tune the T-LINK System and if you are still all right/the Megirot is really TAME, we may be able to get it out for a test fly.

Also, if that goes well, I would like to test a riding system, it currently is setted only to my Seilbine-Kai.


Title: Re: Aeon Genesis Guardian Force
Post by: Ianator on January 07, 2008, 05:12:57 PM
Hatch secure, environmental systems are go. T-Link Contact established...

TK field is stable. The Z-Crystal isn't giving me much trouble right now. I think we might be able to bring it out for a few minutes.


Title: Re: Aeon Genesis Guardian Force
Post by: Tyria on January 07, 2008, 05:34:26 PM
All right, the T-LINK System is working fine and all systems are working as they should.

So, Ianator, if you are feeling up to it, we could go to the outside tests?


Title: Re: Aeon Genesis Guardian Force
Post by: Ianator on January 07, 2008, 06:11:49 PM
Gladly. Blast doors open, heading out.

I'm getting a little bit of feedback from the Z-Crystal, but it's not affecting the hundred meters between me and the ground just yet. No telling how soon that'll be, though, so I'm bringing it to the dirt. Think we can try the weapons?


Title: Re: Aeon Genesis Guardian Force
Post by: Tyria on January 07, 2008, 06:26:23 PM
Sure, go to weapons test, also can you verify to me if the Crystals are regenerating?



Title: Re: Aeon Genesis Guardian Force
Post by: Ianator on January 07, 2008, 06:42:28 PM
It seems like it. I'm approaching the firing range and am now engaging the first wave of practice targets. Firing Ring Laser...

*pew* *pew*

Wow, did you work on the emitter? Because this thing seems fairly potent. I got a reaction from the Z-Crystal during that last attack, so I'm going to use the Megillot's melee attacks on the second wave, then head back to base.


Title: Re: Aeon Genesis Guardian Force
Post by: Tyria on January 07, 2008, 06:47:17 PM
Well, the Megirot itself shall be fairly more potent, since with AI, it just receives TK commands from Kalkeria Receiver, while with you you actually have a full T-LINK System support on board, you know, Ze-Field tends to adapt itself to the pilot's skill.

I forgot to tell you before, but there was a small chance that they will try to replace the cockpit block with a newly-regenerated Kalkeria Pulse receiver, thus swallowing you up...but it's fine, from all data I gathered, it seens the regeneration is working and behaving just fine.




Title: Re: Aeon Genesis Guardian Force
Post by: Ianator on January 07, 2008, 07:31:45 PM
Alrighty then. That's one day's testing done. I'm bringing 'er in for the night.


Title: Re: Aeon Genesis Guardian Force
Post by: Tyria on January 07, 2008, 07:42:07 PM
Yeah, the Megirot is from now on officially avaliable for use to any TK pilot!


Title: Re: Aeon Genesis Guardian Force
Post by: Ianator on January 07, 2008, 09:17:34 PM
C'mon, people, we know you want to!

Actually, I've had my eyes set on a manned Mishlei Ach for a while now. Them bugs is tough!


Title: Re: Aeon Genesis Guardian Force
Post by: Lechise Inohara on January 07, 2008, 10:19:58 PM
Geh... How do I keep missing all the interesting crap?

we need to know whether you even have NT capabilities first
Does being a B-Rank count?

Interesting idea but, could anybody here handle the Alt with such a funnel system (those funnels would have to be larger than normal or Dr. Radom will have a fit)
Again, I would like to bring up my mention of norris having nothing on me... I might not be the smartest... Or sanest... Or most patient... of the people here... But I'm good with heavy weapons *nod nod*


Title: Re: Aeon Genesis Guardian Force
Post by: Chaostic on January 07, 2008, 10:59:24 PM
*runs thought the hall*
Hey Sakura!

There you are I been looking all over the place for you. Here this is the data for a  synchronized attack using the 00 units

*hand over a datapad*

once we have two more pilots we can use it in real battle Until then you can try it out in VR but theres no combat data for the Dynames and the data for the Kyrios is from my test flight.


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on January 08, 2008, 01:03:31 AM
Hey, did we ever unmount the graviton launcher?

The Hucky 2 already has the G-impact cannon, so it doesn't really need ANOTHER overpowered gun. May as well free it up for someone else to play with.




So, any word on when we get to bloody Bask's nose again?
Sending a crate of singing laser Haros to him is one thing, but planting two tons of metallic fist in his front door is another.


Title: Re: Aeon Genesis Guardian Force
Post by: Tyria on January 08, 2008, 04:45:01 AM
Hmn...I managed to get back some info on the Haros of Doom infiltrated...
One of them is strategically posed on Bask's Dogose Gear's bridge, ready to anoy him on a apropriate moment (remember, they blow up when kicked on full-active mode).


Title: Re: Aeon Genesis Guardian Force
Post by: Sakura77 on January 08, 2008, 02:09:05 PM
I'll analyze the data and see what I can come up with. I hope that we can get a pilot for Dynames so we can running drills on it.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on January 08, 2008, 02:19:43 PM
sorry for the absence (some CIC glitches  stopped me from communicating

I would like to start by announcing our return to operations

I'd like to start with a manned recon mission of the enemy R&D base
(read: volunteers wanted)

if possible I'd like you all to confirm or disprove the readings of a BHE we got before Christmas(and perhaps find the source of said readings)

AGGF, RESUME OPERATIONS!!


Title: Re: Aeon Genesis Guardian Force
Post by: Lechise Inohara on January 08, 2008, 02:57:59 PM
Would either involve gratuitous violence, smashing, and general carnage on our part?


Title: Re: Aeon Genesis Guardian Force
Post by: Tyria on January 08, 2008, 04:13:37 PM
I can go.
I also would ask if someone with TK could take the Megirot (it needs a real battle test), so I can acquire further data on how the Ze-Field acts up.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on January 08, 2008, 06:35:05 PM
Tyria Have you considered making the Megalot into a G-bit?

Lechise, We prefer Recon to be a stealthy operation but sometimes things do get out of hand (usually when Jaybee is leading)

(if I was unclear the BHE check is part of reconnaissance) 


Title: Re: Aeon Genesis Guardian Force
Post by: Tyria on January 08, 2008, 06:50:14 PM
I am actually considerating it, but I want to use the Megirot more and gather more data, I want to be absolutelly sure the Ze-Field regenerative capabilities won't just "repair" it's systems to original.

After that we can try to make it into a g-bit for TK users and even work on Ze-Field based alloys and mecha.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on January 08, 2008, 07:28:51 PM
I think we should have the Megilot test in a live fire exercise we even still have five functional Ginns you could use


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on January 08, 2008, 07:47:14 PM
Tyria Have you considered making the Megalot into a G-bit?

Lechise, We prefer Recon to be a stealthy operation but sometimes things do get out of hand (usually when Jaybee is leading)

(if I was unclear the BHE check is part of reconnaissance) 
I'm NEVER gonna live that one down, am I?

Ah well.... the important part was that we got what we needed, and no one on our side died in the process.



I'll go.
And I'll TRY to keep it quiet this time.

We got the YF-21 back earlier. But I'd like to take the Hucky on this op.


Title: Re: Aeon Genesis Guardian Force
Post by: Sakura77 on January 08, 2008, 08:16:37 PM
Even though Dr. Kobyashi said I had TK abilities, I'll use Exia this time to get used to her in a real battle.


Title: Re: Aeon Genesis Guardian Force
Post by: Chaostic on January 08, 2008, 10:43:16 PM
Recon eh sounds like fun I'll launch in the Kyrios

We could send in the Megalot as a diversion and sneak our people on during the chaos.


Title: Re: Aeon Genesis Guardian Force
Post by: Ianator on January 08, 2008, 11:33:58 PM
But that would entail the Megillot possibly (read: probably) getting blown up. And that'd leave the base on fairly high alert, raising the chances of our operatives being caught. So the bug is out...

Hey Jay, which crow are you taking out? The MkII, or Mister Vanishing Trooper?


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on January 08, 2008, 11:37:41 PM
the 008L is still sealed so if we are using a Huckebein it would be the Mk II

I guess we'll have Jaybee lead the team in the Huckebein Mk II

Tyria-Selbein
Chaostic-Kyrios
Sakura-Exia

that should do


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on January 09, 2008, 02:39:43 AM
Yeah. I'd LOVE to play with the 008, but...


Hey, I forgot we have the Blitz Gundam.
Oh well... me and Hucky are FRIENDS now!



Chaostic, I PROMISE this mission will be quieter than last time.
With any luck...


Title: Re: Aeon Genesis Guardian Force
Post by: Chaostic on January 09, 2008, 07:22:54 AM
Chaostic, I PROMISE this mission will be quieter than last time.
With any luck...
Why did  I suddenly start having a bad filling about this?


Anyway here Tyria, this is the a researchers uniform wearing that you can get into some of the more... "secure" areas of the base.


Title: Re: Aeon Genesis Guardian Force
Post by: Tyria on January 09, 2008, 07:41:18 AM
Good, with luck, I will be able to get close to that supposed BHE.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on January 09, 2008, 11:23:57 AM
I'll set up ECMs on the Huckebein and Selbein
I'd like this taken care of by tomorrow night


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on January 09, 2008, 05:53:31 PM
Roger.



So, Tyria, you're the infiltrator.
Me and Chaostic are cover.

I have another thermoptic cloak, if you'd like to borrow it.
Just.... watch out for snags.


Title: Re: Aeon Genesis Guardian Force
Post by: Sakura77 on January 09, 2008, 08:08:23 PM
JayBee, Why do I get the feeling that I am going to get shot? I hope nothing bad happens because I don't want to wind up in a hospital bed.


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on January 09, 2008, 09:05:55 PM
Hey, if you didn't want to get shot at, you shouldn't have joined the AGGF. There's a reason Exia has guns.
The hospital bed is a rite of initiation. :P

Besides, infiltrator is the dangerous task. We just kick back and relax until Tyria's through and/or under fire.




I really WON'T live down that last infiltration, will I?


Title: Re: Aeon Genesis Guardian Force
Post by: Andrew on January 09, 2008, 09:49:58 PM
We all make stupid mistakes. Remember when I tried to blindside that QRau?


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on January 09, 2008, 09:56:12 PM
Sakura if you want I'll lend you the Graviton Launcher (If anyone does shoot at you  they will soon regret it)


Title: Re: Aeon Genesis Guardian Force
Post by: Tyria on January 10, 2008, 05:03:19 AM
I am all ready, and yes, I want to borrow the cloak.

So, when are we going to depart?


Title: Re: Aeon Genesis Guardian Force
Post by: Chaostic on January 10, 2008, 10:48:28 AM
Roger.



So, Tyria, you're the infiltrator.
Me and Chaostic are cover.

I have another thermoptic cloak, if you'd like to borrow it.
Just.... watch out for snags.

ok then whats Sakura doing Jaybee she's coming to remember

JayBee, Why do I get the feeling that I am going to get shot? I hope nothing bad happens because I don't want to wind up in a hospital bed.

There are more painful things then being shot then again you where a civilian before joining right


Title: Re: Aeon Genesis Guardian Force
Post by: Sakura77 on January 10, 2008, 11:15:30 AM
I'm part of a military family, been training since I was ten. I just don't want to wind up in a hospital bed because I HATE that DAMN Celing! Once I tested a modified version of the wildraubier and the system failed mid-flight, woke up with a few broken ribs and a broken leg.


Title: Re: Aeon Genesis Guardian Force
Post by: Sakura77 on January 10, 2008, 11:20:04 AM
IF I'm not mistaken I wind up as target practice for the enemy. Sir, I don't believe I'll need the laucher however, thanks for offering though. I just hope we're not missing something.


Title: Re: Aeon Genesis Guardian Force
Post by: Chaostic on January 10, 2008, 12:02:32 PM
hmm if worse comes to worst  we might need a extrication plan but we can worry about that later.

oh what ever you do Tyria don't near the officers lounge, trust me on this ok.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on January 10, 2008, 12:41:30 PM
Sakura, worrying won't help you, I think unless Shu catches Tyria or something, you should be fine

on that subject Tyria, be as careful as humanly possible; if Shu does sniff you out I can't tell what he might do

Note: I don't know if Shu is or isn't there but if he is...   


Title: Re: Aeon Genesis Guardian Force
Post by: Tyria on January 10, 2008, 01:44:41 PM
To say the truth, it would be really strange if Shuu IS THERE, besides, I think even if he is, if he finds me, he will be more amused tham worrying about warning the enemy about it (there is no way he would have officially joined the enemy like that, he only works on his own agenda)


Title: Re: Aeon Genesis Guardian Force
Post by: Ianator on January 10, 2008, 02:05:49 PM
It's true.

You know how he likes to screw with people.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on January 10, 2008, 03:38:58 PM
you see it's hard to say what Shu would want at the R&D base

we know we got readings that indicate a BHE on base (before Christmas) and considering the only 2 units to employ BHEs are the 008L and the Granzon.  One can assume the Granzon is or was on the base and where ever the Granzon is you can bet you'll find Shu

Because we don't know Shu's intentions we don't know what he'll do if we confront him.

(Just a note Cybuster was sighted over India a few days ago)

 


Title: Re: Aeon Genesis Guardian Force
Post by: Tyria on January 10, 2008, 04:12:38 PM
Yes, but also, it can mean they are trying to develop a BHE (yeah, it's suicidal), and hopefully it will just blow up in due time.


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on January 10, 2008, 08:11:38 PM
Ya know, Masaki REALLY needs to learn how to ask for directions.

I'm not entirely convinced his cross-dimensional travels aren't more a result of his astonishingly bad sense of navigation than any conventional magic.



Anyways, let's roll out!


Title: Re: Aeon Genesis Guardian Force
Post by: Tyria on January 10, 2008, 08:17:12 PM
Well, he managed to get lost from SRW EX to Hero Senki once trying to get to SRW 4 (he sais he made guest apearence, I still vote he just got really lost), I mean, how can someone just get lost on another dimension altogheter?


Title: Re: Aeon Genesis Guardian Force
Post by: Chaostic on January 10, 2008, 08:25:19 PM
ok I'm launching

Chaostic. Kyrios takin' off


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on January 11, 2008, 12:00:45 AM
*a quartet of mechs stomp into the hanger*

Well, we're back.
Tyria can handle the debriefing. Was his infiltration, he gets to be the bearer of bad news.

Surveillance team to the bar. I'm buying.
Tyria, you can catch up after the debriefing. I promise to stick around.


Title: Re: Aeon Genesis Guardian Force
Post by: Tyria on January 11, 2008, 05:25:52 AM
Tyria reporting back, sorry for the delay on for the debliefing, but I stood the better part of the night cracking up some files.

Well, the infiltration was successfull, and we even didn't need JayBee to go on guns blazing before it was the time for me to go.

Now on the bad news.

I say we mount a operation to whipe out the base ASAP, there is some scary stuff udner development in there.

The base seens harmless enought on the outside, but the intnernal security was really tight inside. I got into several problems trying to get to see anything worth it, but thanks to luck, a experiment blew up several of the base systems so I managed to get inside.

The thing is a nightmare, the base goes several levels underground, we hit jackpot finding this thing, the base is nearly on the same scale with Jaburo! I got nowhere near the supposed BHE but from what I could gather there we must put it out of action as soon as possible.

Now on the details:

The outside seens as I said, harmless enought, it's lightly defended by goulfs some GINNs and a "elite" force of Daggers, not over 150 mechs total.
I could see inside it a medium-port factory (for prototypes I belive), there I found something disturbing, I got samples of a metal, but I am mainly sure (by the kind of units a found soon after) is raw Orihalconium and several hangar bays, from what I could find data, the base has a compliment of 130 Barrelions, 200 Lions. Also, I found 3 BIG ZAM CUSTOM, the nighmares are complete, lucky, I got some files that sugest 2 of them will be disabled for next week due armor reinforcements (they will be changing the main plates for Orihalconium ones), so if they get completed, cheers toss 50k more hp to the things!
I found inside some 8 Salamis-class ships and a Gramp-class (for the commander I assume) sitting on the dock bay.

Also I got acces to some of the low-profile research areas some levels below, and I saw some Enhancement and Extended labs as well as some units under production, I got the development files for them but I didn't get all the time to crack/read them.

Also I discovered the base commander is none other than Jamaican.

Now for the tatical part, I found that, like Jaburo, the base entrances consist of gates, sitting bellow security bunkers and bases.

I know that there should be at least 3 more bunkers and another "harmless base"  guarding the entrance.

We need to bring this thing down as soon as we can, but we don't have the firepower to crack it up.

Now, I suggest we make scout mission to the suggested location of the other entrances and discover the firepower they have avaliable on it, for if we get on the main complex, they are sure to relocate their forces to deffend it, or, we could try to make a Gon Droop at the base, that shall work too...


Title: Re: Aeon Genesis Guardian Force
Post by: Ianator on January 11, 2008, 07:07:16 AM
I can imagine it now...

Are we in positon? Open the bay doors! Arming system... *puts on boot* System is armed! Deploy weapon in three... two... one... *kick* Weapon deployed! Get us the hell out of here!

...Sorrry. We were saying? Maybe this'd be a good time to unleash our little Vanishing Crow?


Title: Re: Aeon Genesis Guardian Force
Post by: Sakura77 on January 11, 2008, 11:32:06 AM
The 008L would help additionallly we may have to try and get some back up since we have a week deadline. WHO is stupid enough to fight 3 Big Zam Customs especially with Orihalconium armor? Avalanche Parts would give Exia a good boost of extra fire power.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on January 11, 2008, 11:53:40 AM
this is a problem

We'll attack this weekend

I plan to unseal The 008L...

I'm going to run an activation test on it tonight

I'll use the area around Mt. Jaybee, and I will be the pilot

SRX  team you've been drafted for the operation. 


Title: Re: Aeon Genesis Guardian Force
Post by: Andrew on January 11, 2008, 12:25:34 PM
Will so, Sir. SRX team, to the simulator. Now!


Title: Re: Aeon Genesis Guardian Force
Post by: Ianator on January 11, 2008, 12:46:45 PM
Roger that.

By the way, haven't R-1 and Cybuster taught us that Orihalconium armor is notoriously fragile against solid weapons? Looks like the Strike Shields are gonna see some action.


Title: Re: Aeon Genesis Guardian Force
Post by: Andrew on January 11, 2008, 12:56:01 PM
I better get the G-revolver checked out to make sure it still works.


Title: Re: Aeon Genesis Guardian Force
Post by: Sakura77 on January 11, 2008, 01:33:35 PM
I'll be on standby just in case something happens before this weekend. Also what's the status of the hs-A01 Avalanche parts?


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on January 11, 2008, 01:36:04 PM
they've been done for a while now


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on January 11, 2008, 02:47:30 PM
Unless we have some reaction warheads no one told me about, I'm taking the Hucky 2 for this op. This op seems to call for a lot of brute force, and the G-impact cannon is nice and big.


I'll be in the sim getting some practice. Especially with G-impact docking while under fire. Anyone want to join me?
I uploaded the Big Zam Kai specs into the database back when we first captured them, but I thought we'd rendered the point moot. Either way, it might be a good idea to see what it's like first-hand.



As far as projectile weapons go... well, that's what the chakram caster is for. The trick will be getting the projectiles through the I-field.


Title: Re: Aeon Genesis Guardian Force
Post by: Sakura77 on January 11, 2008, 02:54:15 PM
I'm going to see how Avalanche Exia handles I'll be back before the 008L is tested. After testing, JayBee I'll join you in the sim to see how it handles against the Big Zam Kai.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on January 11, 2008, 03:02:29 PM
Jaybee I'll join you using the theoretical specs of the 008L

I plan to run the activation test tonight at 2000 hrs EST


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on January 11, 2008, 03:11:15 PM
*suddenly stops walking toward the sim*

Sakura! Don't run off yet! I have an idea!
Between you, me, and Sume Gai we have three powerful gravity weapons. The 008L's gravity cannon, the Hucky2's G-impact cannon, and the graviton launcher currently on the Exia.

What happens if we catch someone in a crossfire?

Personally, I'm leaning towards the totally f'ed up gravity field acting on their mech shredding it like so much tin foil. I suppose we might collapse it into a singularity too, but... same end result.
It'd make the operational BZK a lot easier to deal with either way.

Of course, we'll want to surround it for maximum effect. Get the points of impact separated as far as possible.
And timing is critical. We want all 3 fields to hit max yield at about the same time.

On a more mobile target, there wouldn't be much point to even trying. But on a Big Zam.... I think it'll work!


Do you guys wanna try it?


Title: Re: Aeon Genesis Guardian Force
Post by: Andrew on January 11, 2008, 03:22:51 PM
Ianator, do you have the "Strike Sword" working yet?


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on January 11, 2008, 03:23:18 PM
Jaybee that's just crazy enough to work...

*does some quick calculations*

if we are positioned right we could generate an extreme amount of force

Jaybee you'll be on the right I'll  be on the left and Sakura can take the center


Title: Re: Aeon Genesis Guardian Force
Post by: Sakura77 on January 11, 2008, 03:51:54 PM
I agree that it is crazy enough that it would work also since the area of fire is so large we could take down many before we would have to intercept them at close range. Great idea!


Title: Re: Aeon Genesis Guardian Force
Post by: Ianator on January 11, 2008, 04:31:08 PM
I've got about 16 Strike Swords fitted with high-power thrusters and T-Link receivers; I'll be done calibrating them in about an hour. Also, JayBee, don't forget that most I-Fields don't affect solid weapons at all.

Alright, time to figure out R-3's weapons loadout. Two M95s, beam saber - I need to readjust it to match what the 21's are like... Six strike swords, that leaves ten for anyone else who wants them...

Alright, I'm ready to take my equipment to the sims. Anyone else ready for the big pre-enactment?


Title: Re: Aeon Genesis Guardian Force
Post by: Andrew on January 11, 2008, 05:36:54 PM
Good, we need to practice R-Formation and Variable Formation.


Title: Re: Aeon Genesis Guardian Force
Post by: Chaostic on January 11, 2008, 06:51:21 PM
Commander Gai because X is in no condition to fly I request to be the pilot of the R-gun for this mission, I would also request that you assign a temporary pilot to the Type-3 .


One more thing sir for the past two weeks I been hiving these dreams about a Huckebein being destroyed by a BZK but, recently that changed the attacked was stopped by a Type-3 thats where my dream ends sir.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on January 11, 2008, 06:57:09 PM
I'm moving out for the activation test.

be back soon


Title: Re: Aeon Genesis Guardian Force
Post by: Sakura77 on January 11, 2008, 07:04:58 PM
Ouch, I guess I will only use that technique under extreme duress since the recoil is unbelievable. I tried to use both the Graviton Launcher and Avalanche's main gun at the same time. The damage to the area was astounding but, it is not worth the recoil. Commander Gai you should check out the crater after testing to see if you agree with me. I'll be in the simulator.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on January 11, 2008, 08:39:36 PM
Releasing final seal...

All pre-checks are green...

staring BHE reactions





output stabilized at 80%

ready Black Hole Gun

target locked..

FIRE!!!!!!!!!!!!!!!!!!!!!!!!!

Test successful

RTB.


Title: Re: Aeon Genesis Guardian Force
Post by: Andrew on January 11, 2008, 10:36:32 PM
WOAH! That was AWESOME! I've never seen anything like that.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on January 11, 2008, 11:29:43 PM
status report time

personel:

Leader
Gideon Zhi (NT)
---

Lords(Knight with 500 post minimum)
---

Knights (appointed by Leader and 300 posts)
---

Masters (120 post minimum)
Sume Gai (C) (NT)
Jaybee (I)
Derek (I)
Ianator (I) (NT)
Andrew(C) (NT)
Dsvaun (R) (NT)
---

Commanders (100 post minimum)
Tyria (R)
---

Captains (60 post Minimum)
---

Lieutenants (40 post Minimum)
Corsair (C)
Lechise Inohara
---

Officers (20 post minimum)
Bastard King () (NT)
Chaostic ()
Sakura77()
---

Regulars (10 post minimum)
AuraBattler ()
Poster X ()
---

Recruits
Jolty ()
Kaji ()
ChrisABlair (R)
---


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on January 11, 2008, 11:30:30 PM
mechs

Destiny-Jolty
Freedom-AuraBattler
Gundam X Divider-Sume Gai
Lancelot-Kaji
R-1-Andrew
R-2 (Powered)- Basterd King
R-3 (Powered)- Ianator
Huckebien Mk-II-JayBee
Atropos-Corsair
DeathScythe Hell-Derek
R-Gun (Powered)- Chaostic
Selbine-Tyria
Alteisen-Lechise Inohara
Gundam Exia(Avalanche)-Sakura77
Nu Gundam - Dsvaun
Justice
Gundam Virtue-
(Sword/Launcher/Aile/IWSP) Strike
Shining Gundam
Gundam Alex
R-Blade
Blitz
Gundam Kyrios
Grungust Type 3
SPD-1
YF-21
Gespenst Mk-II S
Ashcleet
Gundam Dynames
Armorlion
Coustwell
Giganscudo
Huckebien 008L

Arc Gurren-Lagann-Gideon Zhi

Battleship(s)
Durageiz - Argama Class - Bright Noa

Extra Gear
Tesla Drive
Mega-Bazooka-Launcher
Boosted Hammer
Graviton launcher


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on January 12, 2008, 01:48:39 AM
All right!

Sume Gai, Sakura, you wanna work on our timing for the Gravity Buster?
I've gotten pretty good at snagging the G-Impact. Hell, I can grab it in mid-missile cloud if I have to. Not a skill I EVER intend to need, but...


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on January 12, 2008, 02:12:01 AM
Combined Attack

Formation G-type 01

Mechs
Huckebein 008L
Huckebein Mk II
Unit Equipped with Graviton Launcher

Description-
 the two Huckebeins fly to the sides of the enemy forming a triangle, they the 008L and Mk II fire their Gravity weapons.  the unit equipped with the Launcher fire as soon as the previous weapons hit.

effective against
slow and heavy targets


Title: Re: Aeon Genesis Guardian Force
Post by: Tyria on January 12, 2008, 05:07:30 AM
All right, tome to go to the simulator to test how my Seilbine goes aganist 3 BZK. I am hopefull with it, because I made the customizations on it especialy to take on this kind of mech!


Title: Re: Aeon Genesis Guardian Force
Post by: Tyria on January 12, 2008, 08:02:54 AM
Ufh...that was some training. At least I know a good Aura-Giri will take out a BZK's cockpit, as long it isn't renforced with Orihaconium.

By the way, with my research on Ze-Fiel crystals, I modified our Megirot to act as a assault transport, it can be remote controled by any TK pilot and it contains 350 Haros of Doom, also made of Ze-Field, as long the Megirot is "alive", the Haros work.

We could use it to take down parts of the base fast, so we can lockdown parts of it, cutting out their reinforcements from other bases, entrance (not to say what it would happen if they got to their HQ).


Title: Re: Aeon Genesis Guardian Force
Post by: Sakura77 on January 12, 2008, 10:55:22 AM
Commander, do you want to do some training on the Formation G-type 01 before the battle?


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on January 12, 2008, 11:52:16 AM
yes, I'll be in the sin practicing timing

Join me if you wish


Title: Re: Aeon Genesis Guardian Force
Post by: Sakura77 on January 12, 2008, 02:51:54 PM
I'll be in the sim for six hours running several different scenarios and I will be practicing timing.


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on January 12, 2008, 11:18:45 PM
And Jaybee makes three.

GRAVITON BUSTER SHOOOOOOT!!!!!!!!!!!!!!!!!!


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on January 13, 2008, 04:22:55 PM
Well all it's time to announce my attack plans

the base is divided into three underground sectors and the main above ground area

so we will divide into three teams of four and each team will handle one sector

The sectors each contain
UG1- 80 Barrlions, 30 lions
UG2- 50 Barrlions, 60 Lions
UG3- 110 Lions, 1 Big Zam Kai
AG-50 Goufs, 50 Ginns, 50 Daggers, 8 Salamis class and 1 Gamp class

The attack is a two stage attack

Stage one
All groups will converge on the base and begin fighting above ground. ( I have uploaded schematics of the base including entrance locations for each underground sector.)  Each team will watch the entrance to their sector and when the enemy begins to deploy units from said sector, stage two will begin

Stage two
Three team members from each team will enter the enemy base and eliminate the enemies within.  The fourth member will continue to fight on the surface until all surface enemies are eliminated.

the teams are

team UG1
R-1
R-2
R-3
R-Gun*

team UG2
---
---
---
---

team UG3
Huckebein 008L
Huckebein Mk2
Gundam Exia (Avalanche)
---*

(--- means empty slot  * means this is the unit that will stay above ground)

the attack will commence Thursday at 2200 hrs EST


Title: Re: Aeon Genesis Guardian Force
Post by: Sakura77 on January 13, 2008, 04:39:35 PM
Just hope they haven't gotten a working BHE.


Title: Re: Aeon Genesis Guardian Force
Post by: Lechise Inohara on January 13, 2008, 09:20:19 PM
Heh, I've been waiting for a chance to take the Alt for a spin, count me in...


Title: Re: Aeon Genesis Guardian Force
Post by: Sakura77 on January 14, 2008, 04:07:14 PM
Tyria, have you been able to crack the development files that you got from the base? Lechise should go into UG2 Commander.


Title: Re: Aeon Genesis Guardian Force
Post by: Tyria on January 14, 2008, 04:21:48 PM
Not yet, but I think I am close to.
As far as I know, it says about 4 experimental units and another top research projects, I think by tomohow morning I shall finish them.


Title: Re: Aeon Genesis Guardian Force
Post by: Sakura77 on January 14, 2008, 04:32:29 PM
I wonder if they are building them at the base or elsewhere. If they're at the base if possible let's take them.


Title: Re: Aeon Genesis Guardian Force
Post by: Tyria on January 14, 2008, 05:06:54 PM
Hahaha!

Sorry bout that. Well, people, I cracked up on the data of one of the mechs AND a top secret research, it appears they have a BHE in nearly-functional state on their lowest test lab as for the unit, it is designed to move on the BHE...and now for the joke, the unit is a "R-0"!

All right, quick-question, who knows what unit is R-0, and who is the bastard who conceived it's completelly feasible and safe project that actually blows up when you try to activate it?


Title: Re: Aeon Genesis Guardian Force
Post by: Lechise Inohara on January 14, 2008, 05:23:16 PM
.... The only R-0 I can think of was the Granzon... So I'm guessing Shuu...


Title: Re: Aeon Genesis Guardian Force
Post by: Tyria on January 14, 2008, 05:51:10 PM
Yep, here, take a cookie.

It is actually the original project of Granzon, without that Caballa Program, that draws on Astral Energy and all the modifications that Shuu made that make it a major kick-ass (and not a ridiculously expensive Black-Hole Bomb).

I am still working on the other files, maybe I can crak another one today.


Title: Re: Aeon Genesis Guardian Force
Post by: Ianator on January 14, 2008, 07:21:56 PM
Y'know, I think Shu's enough of a jerk that the BHE will wind up malfunctioning and destroying the base before we get there.

Just a thought. I highly doubt he'd actually let us have such an easy time, but I can wish, right?


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on January 15, 2008, 01:11:51 AM
Y'know, I think Shu's enough of a jerk that the BHE will wind up malfunctioning and destroying the base before we get there.

Just a thought. I highly doubt he'd actually let us have such an easy time, but I can wish, right?
I was thinking worse, actually...

Is there a possibility that our playing with so many gravity weapons upstairs could possibly disrupt the operation of the generator downstairs?


Title: Re: Aeon Genesis Guardian Force
Post by: Tyria on January 15, 2008, 05:44:04 AM
All right, I finished cracking up all the files.

For the reseach project, it seens they are working (and are nowhere near) the process to purify Orihalconium, so no worries there.

As for the units, they are working on renewing their mass-production mechs, but adding Hyuckebine-mkII, Gungrast-Nishiki, all obviously below the original unit specs and also the *gasp* Valcion-Kai (that is nowhere as kick-ass as Bian's, that's what you get for "upgrading" it with incopetent crew) for Commander use.
All of the units have a nearly-fully operational prototype and can be stolen. Stealing the Valcion will be a great set-back to their plans, since it takes a lot of time and budget to get one of those things done, but the other two will only prove to be ninor problem for them, since they are mass-production units and all. Also, there are some files that indicate they are working on a Calion for mass-production purposes, giving them a really good assault fighter unit, but there is no indication on the status of the project, or even if there is a prototype.

Also, there is the "Granzon", but I really won't recomend even getting near it, as by the project, even if we were to finish it for them, it will only blow up in a massive void and we will begin to call it VANISHING #$@#*$!.

For the question about the effects on gravitational disturbances near the BHE I can only say one thing: LET'S START BETTING ON WHO DOES THE SHOOT WHO WILL BLOW UP WE ALL TO HELL! DO NOT USE ANY MANNER OF BIG GRAVITATIONAL DISTURBATIVE GUNS ONCE WE GET ON UNDERGROUND LEVEL 3 AND BEYOND! Also, we can use "minor" gravitational weapons, but they are forbiddem on level 9 and below, the BHE is on level 11, the lowest pit of the base.

Also, for this kind of situation, I developed and nearly finished the modules for the Megirot act as a asvanced tatical center/assault troops carrier. It only loses a little armor and can carry about 500 Haro of Doom (But will carry only about 300-380 at the time of the attack, not much time for it), with a remote control center to them as well a supplement of 75 soldiers, a fully equiped (and small) field hospital, and all kinds of sensor and eletronic warfare hardware.
The only drawback is that it's pilot need to have TK (I suppose the Bridge Bunnies team for control and operation can be easily provided, the Megirot will settle for no less and will run beserk if he doesn't have a compelte team of Bridge Bunnies), but we could use it to monitor the gravitational situation on the field so we have time to fall back if things start to act funny and also to make a ground assault of Haros, they are able to act as a AI to mecha and can also be remote controled, I was thinking of using them to get the Valcion-Kai and grab all the data we can for their computers, not to say sow confusion as we get control of some parts of the base and lockdown them.


Title: Re: Aeon Genesis Guardian Force
Post by: Sakura77 on January 15, 2008, 10:02:46 AM
One, is Avalanche considered a gravity weapon (I'm not sure if the GN Drive is gravity based or not). Two, I'm turning the Graviton Laucher off at Floor 9. Three, do we have the parts for the Altairlion or the Vegalion?


Title: Re: Aeon Genesis Guardian Force
Post by: Ianator on January 15, 2008, 10:44:22 AM
Wow, Tyria. You sure know how to break physics. I'm sure that normally a Megillot can't hold a quarter of what you stuffed into it, let alone 500 Haros, 75 troops and a miniature field hospital.

Seriously. The thing's like 12 meters long.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on January 15, 2008, 11:13:03 AM
Sakura:

one GN drives aren't considered gravity weapons

two I fully agree

three even if we did i see no reason to bother with them this close to battle (besides we don't need them or have pilots for them)

everyone:

also about the prototypes we might as well destroy them all according to Tyria's files all of them are flawed (thats what happens when you build something base on only some data)

the Mk II is lacking a Gravicon System, the Type 2 has no T-link or transformation system and the Valsion is currently just a frame with some armor and a sword(not even a proper flight component). In their current state all of them are useless to us and it would take longer to fix them to what they should be than to build them ourselves.

as for th"R-0" I think i would b best to remove the BHE and disassemble it by hand. If it is manned destroy the cockpit with a small melee weapon and if they even try to activate it get back to the surface ASAP (all of our units have G-sensors tat can detect the unit's activation) Why in hell they tried to produce a BHE is beyond me they don't even have the required materials

team UG1
R-1
R-2
R-3
R-Gun*

team UG2
Alteisen
Nu Gundam
DeathScythe Hell
Selbine

team UG3
Huckebein 008L
Huckebein Mk2
Gundam Exia (Avalanche)
Freedom*


Title: Re: Aeon Genesis Guardian Force
Post by: Lechise Inohara on January 15, 2008, 12:23:50 PM
Wow, Tyria. You sure know how to break physics. I'm sure that normally a Megillot can't hold a quarter of what you stuffed into it, let alone 500 Haros, 75 troops and a miniature field hospital.

Seriously. The thing's like 12 meters long.
The Super Robot Spirit is obviously very strong in Tyria?


Title: Re: Aeon Genesis Guardian Force
Post by: Tyria on January 15, 2008, 01:17:39 PM
The Haros are only the core, the body is made of Ze-Field on field and the soldiers and field hospital go on a external pod.
Note the field hospital isn't much, it's actually made of 12 stasis capsules and some medikits...Note that several chunks of armor were tore off AND the Megirot grew a bit...it's target is 30 metters.
Size and room aren't much problem when the alloy it's made is self replicant and controlable, I am not on the research team for nothing! I am sure it can grow quite a bit more, but I don't know if it has a limit to grow before it loses control or something like that.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on January 15, 2008, 01:28:25 PM
Tyria you realize the Haros are better suited for Psychological warfare   and besides the more you fiddle with the megillot the less I trust it (next thing we know we'll have a self aware battle centipede).


Title: Re: Aeon Genesis Guardian Force
Post by: Ianator on January 15, 2008, 02:07:20 PM
I still think we can unleash the Haros beforehand to take some mechs and wreak havoc before we get there. Also, a 30 meter Megillot is scary big. Like, Valhawk big...

...Hey! I think I know what toy I want next.


Title: Re: Aeon Genesis Guardian Force
Post by: Tyria on January 15, 2008, 04:25:05 PM
*CRASHING SOUND FOLLOWED BY EXPLOSIONS*

*ALARM SOUNDS*

*TRANSMISSION FROM TEST LAB 4*

Tyria:Er...Sume Gai, are you over there? You are, shit...well, you are going to kill me but there it goes...I was growing the Megirot's Ze-Field cells and uh...how can I say...the whole experience blew by the roof...literally...the Megirot ran ranpage and is gone...thru the roof...
Also, I was on my Seilbine in case something gone wrong and er...the thing survived get lots of holes from my unit's arm-cannon...I mean...I shoot it enought to get it reduced to rubble and it just regenerated the damage as it was nothi-

*HARO OF DOOM EYE-LASER SHOOT*

*GIRLY SCREAM OF A DYING TECHNICIAN*

Tyria:Shit!! The pieces left by it changed into Haros of Doom!

*MORE HARO OF DOOM EYE-LASER SHOOT*

Tyria:Dammit, that shoot took out a piece of my Aura Blade!
Gai, all security teans here ASAP and some units to sto-

*HARO OF DOOM EYE-LASER SHOOT ON A PART NEAR THE COCKPIT*

*TRANSMISSION LOST*


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on January 15, 2008, 04:43:12 PM
maybe it's because I'm a newtype but somehow I knew this wouldn't end well

I'll help with the R-blade...

GAH! this thing is resilent I'll have to destroy the Ze-Field Crystal

*pulls out boosted hammer*

YAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHH!


Title: Re: Aeon Genesis Guardian Force
Post by: Tyria on January 15, 2008, 07:35:48 PM

Nooooo! Don't do it!

*NUMEROUS MERCILESS CRASHES ON A SESSION OF INDISCRIMINATE MEGIROT SMASHING*

Dammit...some data here suggests that if you just break it like that, it will just keep on regenerating! Also, it seens it is going to grow a bit more...wait, look! It's going away! Let it go, we aren't equiped to take down that thing! It's regen is better than a Ismail's!!

*MEGIROT GOES AWAY*

Ufh...I am all right, I just need a new Aura Blade and repair my comns circuit. Dammit, those Haros were enhanced by it, they could tear at a MS armor with those evil eyes!
Wait a moment, I have to make a call.

*PICKS A PHONE AND DIALS A NUMBER**

Hello, Prof. Shikishima, er...I just created a aberration that refuses to die, can you give me some advice?

*LISTENS TO ADVICE*

What! You suggest to just bid my time doing something worse than it while it spreads misery and destruction to the world!?

*LISTENS SOME MORE*

Really!! Thanks a lot!

*HANG THE PHONE AND TURN TO ALL THE TECHNICAL GUYS LEFT ALIVE*

HEY! GOOD NEWS! I AM THE OUR BASE'S RESIDENT MAD CIENTIST! MY CERTIFICATE ARRIVES AFTER TOMOHOW! DRINKS ON ME THIS NIGHT!!


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on January 15, 2008, 08:02:19 PM
so I guess you'll need another mech for Thursday's operation ,eh, Tyria.?

for future reference Tyria, you are never to mess with Balmarian tech EVER again.

also you are to get to work determining how to stop the rouge prototype (which from this point on will be called the Gigallot Alpha) and DESTROY it.  There will not be an attempt to recapture it intact.  I think we got all of the Bal-Haro's (just keep an eye out for any silver ones)


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on January 15, 2008, 08:09:51 PM
so I guess you'll need another mech for Thursday's operation ,eh, Tyria.?

for future reference Tyria, you are never to mess with Balmarian tech EVER again.

also you are to get to work determining how to stop the rouge prototype (which from this point on will be called the Gigallot Alpha) and DESTROY it.  There will not be an attempt to recapture it intact.  I think we got all of the Bal-Haro's (just keep an eye out for any silver ones)
So, are we going to hunt this sucker down after we raid Bask's base? Or just hope we never see it again?


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on January 15, 2008, 09:16:53 PM
it is, sort of, our fault, so I guess that finding the Gigalot @ and exterminating it is our responsibility

Tyria will be in charge of "cleaning up"


Title: Re: Aeon Genesis Guardian Force
Post by: Lechise Inohara on January 15, 2008, 09:25:27 PM
Meh, not letting Tyria have all the fun, if we hurry up we should have this thing reduced to scrap by tomarrow...


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on January 15, 2008, 09:49:27 PM
I don't want any more mechs put out of action before we take the base

after that it's Gigalot season


Title: Re: Aeon Genesis Guardian Force
Post by: Lechise Inohara on January 15, 2008, 10:09:27 PM
Ah well, atleast I still get to smash something.


Title: Re: Aeon Genesis Guardian Force
Post by: Dsvaun on January 15, 2008, 10:44:10 PM
I think this goes without saying, but I think Tyria should be banned from coming within 200 feet of other insanely volitile technology (I.E. Devil Gundam, Machine Cells, any other crazy shit).  I don't think we should experiment too heavily on crap that can go insane without ensuring we can destroy it easily.
........
I know this is a bad time to ask, but for I while, I've been thinking about upgrading the 008L into the EX.  I was thinking of starting after the operation, provided destroying the Gigalot was done of course.

By the way, I'd keep Tyria away from the Type 3 or it's sword, just to be safe.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on January 15, 2008, 10:53:29 PM
Ah well, atleast I still get to smash something.

oh yes, there will be much Smashing

as for the EX upgrade, why not?

and don't worry about the Type-3 it's in the high security hanger (along with the Huckebein 008L and the R-2 Powered) which has biometric pilot only access.


Title: Re: Aeon Genesis Guardian Force
Post by: Andrew on January 16, 2008, 12:36:14 AM
I was about to suggest using some of the other MS/Mechs/PTs that won't be used during the mission to fight the Gigalot before the mission accually began, but I realized that pilots can get injured too.


Title: Re: Aeon Genesis Guardian Force
Post by: Tyria on January 16, 2008, 05:34:11 AM
All, right, I inserted the official code for it: HGC-00A (Hyper Giga-chan Alpha).

Umn...let me see...technology that is dangerous and can run amok...does a Aura Battle with it's Hyper capabilities enter on it? By the way, I finished repairing the damages on my Seilbine, I only need to finish repairing the blade, it will take some 3 hours.

Well...sorry for that, I belive we can use Balmar technology with a good degree of safety, it was really my fault for pushing it in a way it shouldn't, I guess if the Balmar keep a Megirot on the size it is, it's because you can't get it much bigger without risk. As for research on Machine Cells, with my Ze-Field sample running by the world, there isn't much to do...


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on January 16, 2008, 09:08:15 AM
*Sighs*

I'm gone for a month and you guys go completely nuts.

Though, I suppose I should be thankful. That freaked out whatever-the-hell-it-was managed to go stomp all over the monitoring encampment for me. You guys ARE aware that you completely forgot about actually going and getting rid of those guys, right? If I hadn't been hacking into the transmissions to send a "No new information" message to Bask, he'd know all about your new toys. Every single one of them.

Though, I imagine he has some idea about that psycho monstrosity now running rampant out there. Tyria's work, I presume?


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on January 16, 2008, 10:01:00 AM
one thing or another just came up and I doubt I could get a team together for anything


you didn't have to hack their signals; I set up a transmission interrupter that altered their signal anyway (and I thought we let loose some of Tyria's Haros on them)

but it's good to see you again Derek.


Title: Re: Aeon Genesis Guardian Force
Post by: Sakura77 on January 16, 2008, 10:19:35 AM
Wanna bet that Hyper Giga-chan Alpha appears during the attack on Bask's Base.


Title: Re: Aeon Genesis Guardian Force
Post by: Lechise Inohara on January 16, 2008, 01:26:55 PM
All, right, I inserted the official code for it: HGC-00A (Hyper Giga-chan Alpha).

Umn...let me see...technology that is dangerous and can run amok...does a Aura Battle with it's Hyper capabilities enter on it? By the way, I finished repairing the damages on my Seilbine, I only need to finish repairing the blade, it will take some 3 hours.
Hyper Giga-CHAN?  And yes... I would say Aura Battlers would fall into that category...

*Sighs*

I'm gone for a month and you guys go completely nuts.

In our defence, we were completely nuts to begin with.

Wanna bet that Hyper Giga-chan Alpha appears during the attack on Bask's Base.
I'd give it a five to one chance. *Sigh* This must be why all those cheesy movie villains put self destruct mechanisms in everything.


Title: Re: Aeon Genesis Guardian Force
Post by: Tyria on January 16, 2008, 02:26:20 PM
Well, as long it doen't hijack the R-0, assimilate it and transform it into a real monstruousity, we can't really complain...


Title: Re: Aeon Genesis Guardian Force
Post by: Lechise Inohara on January 16, 2008, 02:29:06 PM
Well, as long it doen't hijack the R-0, assimilate it and transform it into a real monstruousity, we can't really complain...
*Face palm* why did you have to say that? Now we know it's going to happen.


Title: Re: Aeon Genesis Guardian Force
Post by: Tyria on January 16, 2008, 02:38:34 PM
That's the spirit!


Title: Re: Aeon Genesis Guardian Force
Post by: Ianator on January 16, 2008, 02:41:57 PM
Look at the bright side: that only makes one thing we have to blow up! Golly, this next mission is getting more exciting by the hour!

...Oh crap, did I just say "golly?"


Title: Re: Aeon Genesis Guardian Force
Post by: Lechise Inohara on January 16, 2008, 02:46:13 PM
Yes... Yes you did... And it was Horrible...


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on January 16, 2008, 07:16:00 PM
Well, as long it doen't hijack the R-0, assimilate it and transform it into a real monstruousity, we can't really complain...
*Face palm* why did you have to say that? Now we know it's going to happen.

....Right, that does it. I'm getting out the nuke. Someone, preferably someone sane and/or intelligent, 'Vaun I'm looking at you, help me rig up a shell so I can use it in that spare Mega-Bazooka we've got in stock. I'll just turn the entire base and all of it's Frankenstein-esque lab experiments into a fine irradiated powder from a safe distance. Or point blank with a timer on the nuke to make my escape. Whichever makes a bigger boom.


Title: Re: Aeon Genesis Guardian Force
Post by: Tyria on January 16, 2008, 07:48:18 PM
Hmn...you would need to detonate it on about underground level 5 to make sure it will fully destroy the instalation to the deepest level. Also, there is a good chance you can just bury the rest of it with a "higher" explosion...


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on January 16, 2008, 07:59:32 PM
I thought we were just gonna blast the place with gravity weapons until it was a smoking crater pockmarked with microsingularity impacts...
Ah well. Nukes work too.


You could also deliver that warhead with the Konig Monster(We DID get that thing up and running eventually, right?).
Or via missile, courtesy of the Stampede Valk or YF-21.

But as Tyria points out, the base is pretty deep. A surface blast won't do it.


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on January 16, 2008, 08:06:38 PM
Hence the point blank and timer, since I apparently got volunteered for being one of the guys going into the base even though I wasn't actually here at the time. When we're down far enough to get away with it, I just pull it out, shoot it, and we all get the holy hell away from the place before it turns into cratersville.

I've had a bad month. Learning that this was waiting for me when I got back here hasn't improved my mood any. If turning a base like this into something that looks like it got hit by an Exterminatus has even a remote chance of making me feel better, then by Luna, it really sucks to be those guys right about now.

So who wants to help me with that bomb?


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on January 16, 2008, 09:18:59 PM
I guess you need me (I'm one of the only two people with "arming" codes

I think this is one of the few times this nuking a decent Idea...

this changes the plan of battle slightly

everyone but myself and a volunteer will stay above and we will plant the bomb in the central block sublevel 5  and then get the hell outta there


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on January 16, 2008, 09:27:35 PM
No 3-way with gravity buster? :(

I was really looking forward to their reaction when we one-shotted Frankenstein's Big Zam.

Ah well... More than enough fun to be had outside anyways.
We'll be sure to stomp around REALLY loud to distract 'em for ya.

*cracks knuckles*
I do hope they send some of the good stuff up.


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on January 16, 2008, 09:42:09 PM
Well, last I checked, which was about ten minutes ago while I was fitting it for a warhead, the thing was still completely disarmed under my "Psycholock" program, which quite literally has over a million and a half very different ways to keep something locked up if you don't want other people messing with it. It's a really good way to ensure that only the person who actually set the lock has an easy time getting past it, as any "wrong" attempt instantly disables all access until I can come in with the master key protocol and set it back to an active state. Call me paranoid or a control freak if you must, but hey, it's a damn nuke. Caution is about the only way to go with these things.

Considering that and the fact that it's pretty much *my* bomb, I guess I get to be the lucky volunteer. I hope they don't send TOO many of the fun things to the surface.


Title: Re: Aeon Genesis Guardian Force
Post by: Lechise Inohara on January 16, 2008, 10:11:43 PM
Ah well, if they come out, they'll be meating with a nice wall of metal balls.


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on January 16, 2008, 10:19:05 PM
Ah well, if they come out, they'll be meating with a nice wall of metal balls.

..............

*Facepalm*


Title: Re: Aeon Genesis Guardian Force
Post by: Ianator on January 16, 2008, 10:45:21 PM
I'm wondering, does the enemy have enough data on their Black Hole Engine to produce a Gravity Territory strong enough to repel a nuclear blast from six levels up? Because I've got this nagging feeling that we're still going to have to take out the Big Zams Kai and the R-0 individually.


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on January 16, 2008, 10:53:01 PM
I have no problems going down and firing the missile right into the thing's face, if distance is a problem.


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on January 16, 2008, 11:13:43 PM
Ianator, hasn't EVERY LAST ONE of your hunches so far been wrong?

Just relax.


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on January 16, 2008, 11:18:18 PM
While you guys are having fun tempting fate, I'm gonna go have a few drinks at Haruka's. Anyone wanna come with?


Title: Re: Aeon Genesis Guardian Force
Post by: Ianator on January 16, 2008, 11:24:32 PM
Ianator, hasn't EVERY LAST ONE of your hunches so far been wrong?
I don't know... how many have I had?


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on January 16, 2008, 11:33:37 PM
Ianator, hasn't EVERY LAST ONE of your hunches so far been wrong?
I don't know... how many have I had?

several and I don't remember even once hearing you say "I told you so"

Derek; that nuke was set up so that only Gideon or myself can authorize it's use (unless you found a second one). God knows if anyone here could walk in and use the nuke, I bet we'd be a LOT more worried about Gigalot @.


Title: Re: Aeon Genesis Guardian Force
Post by: Ianator on January 16, 2008, 11:39:33 PM
Then I guess I'm the anti-jinx. Now we know there's going to be nothing left when we're done.

Hmph. Some TK-er I am... Wait up, Derek.


Title: Re: Aeon Genesis Guardian Force
Post by: Dsvaun on January 16, 2008, 11:44:25 PM
I'm going.  I sniffed drain cleaner over the holidays just to build a resistance to the Blue Wing special.  Of course that means I'll go three sips before passing out instead of two.


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on January 16, 2008, 11:48:41 PM
Ianator, hasn't EVERY LAST ONE of your hunches so far been wrong?
I don't know... how many have I had?
Derek; that nuke was set up so that only Gideon or myself can authorize it's use (unless you found a second one). God knows if anyone here could walk in and use the nuke, I bet we'd be a LOT more worried about Gigalot @.

You're refering to the one we stole from Bask that he'd originally planned to use on Kyris, right? Remember, I disarmed that thing myself, fully intending on using it right back on them when the right situation presented itself. No one stepped up and said anything to me right then, when I came straight out and said I was the only one who could tell the thing when to blow up, so I never bothered altering the activation codes for anyone else's use.

Now, if you guys have ANOTHER nuke floating around the base from somewhere, feel free to correct me. In the meantime, I'm off to meet with some long out-of-touch friends named Whiskey and Scotch. C'mon, boys.


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on January 17, 2008, 02:04:01 AM
Well, we may have one or two of ferengi make left over.

But I trust those about as far as I can throw them. The last couple LOOKED like they had hydrogen in them, but...


Title: Re: Aeon Genesis Guardian Force
Post by: Andrew on January 17, 2008, 02:32:39 AM
Don't remind me about that.


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on January 17, 2008, 04:46:34 AM
*hops out of the sim*

Whee!
I think I'm about as good with the Hucky 2 as I'll be getting any time soon.

I'm gonna go hit the bar now. If anyone's still up when I get there.

*hops on the Blowsperior, drives off*


Title: Re: Aeon Genesis Guardian Force
Post by: Tyria on January 17, 2008, 05:10:30 AM
Actually, we only have to worry about R-0 IF we either detect a big gravitational surge coming from below, indicating that it's active OR the Giga-chan get's to it before we do.

As for a point-blank nuclear explosion, I hope it is able to burn out all bits of it, otherwise it will just regenerate. To say the truth, our best bet on getting Giga-chan would be making the R-0 explode into a huge blackhole, taking out the whole of Giga-chan, so it would not be able to regenerate.


Title: Re: Aeon Genesis Guardian Force
Post by: Sakura77 on January 17, 2008, 10:53:33 AM
I'll be in Exia waiting for the mission, I'm hoping to fight Giga-chan. I'm really bored and I haven't had any in months.


Title: Re: Aeon Genesis Guardian Force
Post by: Lechise Inohara on January 17, 2008, 02:21:21 PM
Ah well, if they come out, they'll be meating with a nice wall of metal balls.

..............

*Facepalm*
What?

I'll be in Exia waiting for the mission, I'm hoping to fight Giga-chan. I'm really bored and I haven't had any in months.

Sounds like a personal problem to me... Ah well... somebody call me when this thing is ready to go... I need to sleep of this health drink induced hangover... *Climbs into the alt and curls up in the pilot seat with a grumble.*


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on January 17, 2008, 08:07:51 PM
all units move out!!
attack will commence in one hour


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on January 17, 2008, 08:38:53 PM
Alright, time for me to get the nuke out. Good thing I spent that extra time prepping the mega bazooka so that 'Scythe's stealth gear would cover it, as well. I don't know about you guys, but if I detected an MS busting into my base ready to drop nuclear death at a moment's notice, I'd start throwing everything I had at it.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on January 17, 2008, 09:16:55 PM
OPEN FIRE

Derek stay back till you and I can get into the central block

*pulls out Black-Hole Cannon and fires at the east block


Title: Re: Aeon Genesis Guardian Force
Post by: Andrew on January 17, 2008, 09:54:51 PM
What's the reading on the Tromium Reactor?


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on January 17, 2008, 10:28:02 PM
Derek it's clear I'm going ahead!

stay back, we really want this to be a surprise.


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on January 17, 2008, 10:51:49 PM
Hey, I'm in no rush. No one's figured out yet what I'm hiding underneath the folded wings, so they're leaving me alone.

*Head vulcans a suit headed for him*

Well, most of them are.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on January 17, 2008, 11:06:02 PM
we're nearly there Derek!

get ready to arm it.

2 levels to go.

everyone else keep the enemy from coming back in.


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on January 17, 2008, 11:24:28 PM
Meanwhile, back on the surface*

*The Huckebein Mk2 leaps into a pack of GINNs, plasma sword and chakram caster flashing*
BAHAHAHA! Your puny weapons are no match for my G wall!

*glances at the scanner*
Ooooh....
I don't know what that big MS over there is, but I know what it's about to be!

HEY! YOU! IN THE UGLY THING WITH THE MISSILES!
*fires a few shots from the photon rifle to draw attention*
All right!

*clicks comm*
Durageiz, this is Huckey 2. Please launch the G-impact cannon.
...
*snags artillery out of the air*
Now lets see what this bad boy does to a REAL target!
*docks cannon to the Huckebein 2*
Link-up completed.
*the still-unidentified MS launches missiles*
And FIIIIIRE!
*a huge beam of gravitons rips through the incoming missiles, twisting them before they explode, then plows into the now-evading MS, crushing it's right side  into a ball of tin foil, followed by the explosion of it's microfusion reactor*
...
ME LIKE!

Computer, what did I just blow up?
"Class: mobile suit.  Model: PMX-001. Name: Pallas Athena. Optional equipme-"
Computer, cancel query.

ANYONE ELSE WANT SOME? BRING IT!
*fires a graviton beam at a Barrelion, which promptly implodes*
Awww, no explosion?
*the microsingularity evaporates, detonating as it does so*
That's more like it!

*releases G-impact cannon, sends it back to Durageiz*
Thank you, Captain Bright. I'll let you know if I need it again.

Anyone know why a fully-tricked-out Pallas Athena is... err, WAS on-site?

*whips the photon rifle around and blasts the head unit off a Gouf at point-blank range*
Oh, come ON! A Gouf?  You tried to take Huckey out with A GOUF? Shut the mech down RIGHT NOW and you may live to see another day!

*fires a Chakram at a Lion aiming it's railgun, watches as the chakram cable cleaves it in two*
Unlike that guy.

*partially deflects a beam from an unidentified assailant with the G wall*
Hey! My paintjob!

'Kay. Enough standing around.

*leaps back into the fray*


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on January 17, 2008, 11:44:16 PM
Judging from the sounds upstairs and over the comm, I think I can say for a fact that JayBee is having way too much fun for it to be legal. And for some reason, I feel much safer down here with the nuclear missile launcher attached to my arm than I would being up here while he has access to that G-Impact Cannon.

A Pallas Athena, huh? Hmmm...

Oh well, I'll think about it later. Time to start getting ready the burning fission death right now.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on January 17, 2008, 11:51:24 PM
We're here Derek put the bomb over there and set the timer for 30 mins

We're taking the Express outta here

*launches slash ripper upward cutting a hole in the ceiling, and draws beam saber*

hurry up!!


Title: Re: Aeon Genesis Guardian Force
Post by: Dsvaun on January 18, 2008, 12:00:53 AM
Everyone hold off the enemy until Derek and Commander Gai are out.

Lets see 2,3,4...he, 50 today huh?  Doesn't matter.  I won't let a SINGLE ONE through!


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on January 18, 2008, 12:04:06 AM
Judging from the sounds upstairs and over the comm, I think I can say for a fact that JayBee is having way too much fun for it to be legal. And for some reason, I feel much safer down here with the nuclear missile launcher attached to my arm than I would being up here while he has access to that G-Impact Cannon.
Hey, you asked for a distraction.
And I AM aiming!

Quote
Oh well, I'll think about it later. Time to start getting ready the burning fission death right now.
What, no one sprang for a fusion warhead?
I'd complain about our supplier being a cheapskate, but it WAS free.


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on January 18, 2008, 12:14:48 AM
Okay, now where would a good place to be...ah, control room for this floor. Here ya go, guys!

*Unfolds his wings, raises the bazooka up and fires it straight through into the room in a spectacular manner*

I feel like this would be the right time to quote Independance Day. Think they know what's about to happen to them?

Oh, not a chance in hell.

Timer set. This show goes live in less than thirty. And I suggest we start making our exit, stage left!


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on January 18, 2008, 12:20:32 AM
*a beam saber slices though the floor and the 008L and Deathscythe fly out of the newly made hole*

everyone retreat. we have 20 minutes

*fires rifle at a Barlion flying by*

try to make it look like we are running from them!

*flies backwards while firing vulcuns at an advancing Lion*

GO. GO. GO.


Title: Re: Aeon Genesis Guardian Force
Post by: Dsvaun on January 18, 2008, 12:21:46 AM
Let's get the hell out of here and hope the BHE doesn't go nuts with us in the blast radius.

EVERYONE
FALL BACK!!!


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on January 18, 2008, 12:38:57 AM
Running, I'm running, oh so very fast~

Running, I'm running, I don't want to be last~

Should be any minute now...


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on January 18, 2008, 12:46:05 AM
Wow. That was a pretty spectacular explosion, even by my standards. I think I even saw colors.

So, hey, is everyone else doing alright, after that? I think I got sunburned just from being within a few kilometers of where that thing went off, but other than that and 'Scythe having to reset a few things from the EMP shock, I'm doing good.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on January 18, 2008, 12:49:22 AM
the 008L is still stable and all systems check and I suppose since I'm still talking i must be as well

everyone else?


Title: Re: Aeon Genesis Guardian Force
Post by: Ianator on January 18, 2008, 12:55:22 AM
*huff* *huff*

My Plus Parts are pretty trashed from all those suits that wanted to play Missile Practice with me - I'm glad I brought two M95s. The Strike Shields didn't work like I wanted them to, though. Their energy reserves crapped out on me way too fast, and they're too big to sneak up on any half-aware pilot. But I think that's the least of our worries...

My sensors are detecting a large concentration of gravimetric energy at 950 meters below ground.


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on January 18, 2008, 12:59:40 AM
In other words, we want to be getting the hell away from here before the next explosion goes off. Good enough for me.

If anyone needs to be picked up and carried, now's your chance to say so before I start heading for the ship.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on January 18, 2008, 01:12:13 AM
it's too stable for an explosion

OH #$@%!!!

looks like this isn't over yet.

however y my judgment it will be a while before the BHE will be powerful enough to move (less than a day)


Title: Re: Aeon Genesis Guardian Force
Post by: Ianator on January 18, 2008, 01:35:15 AM
Well, I guess it's a good thing we planned to take that thing out singly anyways. I just ho- *CRUNCH*

GAAAH! MY HEAD-! Disconnecting T-Link system-! Switching to full manual control... gotta get my beam sword...

*SLASH*
*BOOM*

Damn, they're definitely getting smarter. As if shooting the really big one wasn't obvious enough...

Oh, my head... *thunk*


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on January 18, 2008, 01:45:17 AM
Pull back we can't fight it right now


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on January 18, 2008, 02:38:25 AM
Bright! G-impact!
*falls back while launching gravity waves at the.... thing*

Hey, someone's gotta cover our retreat!

*ducks some flying debris*
Preferably more than one of us!


Title: Re: Aeon Genesis Guardian Force
Post by: Andrew on January 18, 2008, 02:44:41 AM
Ianator, let's split and show them the R-Formation using the new Strike Sword. It might just give enough time to help the other's escape.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on January 18, 2008, 02:50:04 AM
Black hole Cannon HASSA


Title: Re: Aeon Genesis Guardian Force
Post by: Tyria on January 18, 2008, 05:51:44 AM
Tyria reporting in...er, sorry for the lack of comunication during the battle, the coms circuit broke down again soon after we began the attack, so I stayed on the surface.

Anyone need help there?


Title: Re: Aeon Genesis Guardian Force
Post by: Lechise Inohara on January 18, 2008, 09:38:46 AM
Looks like they have everything under control... though... we can't let them have all the fun, after all, the forgot to bloody wake me up!

*She smirked, cracking her knuckles before pushing the Alt forward, stake arm raised as she flew past Gai*

REVOLVER....

*She grinns maniacly as she thrusts the weapon forward, the stake piercing the head of an opposing mech*

... STAKE!

*She licked her lips brielf before firing off the weapon, the stake flying through the enemy and impaling another behind it.*


Title: Re: Aeon Genesis Guardian Force
Post by: Sakura77 on January 18, 2008, 10:07:25 AM
How thoughtful, lining up nice and perfectly for me. Here's a present.

(locks onto two hundred targets with Avalanche)

Fire!


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on January 18, 2008, 10:56:31 AM
Gah. I knew we should have gone down an extra couple of floors.

How's everybody holding up?


Title: Re: Aeon Genesis Guardian Force
Post by: Lechise Inohara on January 18, 2008, 11:06:27 AM
Meh ah well, more fun for us... And I'd say we're doing just fine... Not looking good for the enemies though hehe...

*She chuckled, the hatches of the Alt's shoulder claymores popped open, releasing a spray of heavy metal pellets*


Title: Re: Aeon Genesis Guardian Force
Post by: Ianator on January 18, 2008, 11:19:03 AM
Ugh... Oh, my head...

Wait, we're still here? How'd you two manage to hold us together while I was... no, I'll ask later.

Unfortunately, GINN Swords are not naturally made to be converted to fly like my Strike Shields do. Three of mine barely have enough energy left to make it to my hand, let alone into an enemy, and the last one broke when another GINN saw it. Like I said earlier, these things stand out way more than my Shields, so they're easier to dodge/parry.


Title: Re: Aeon Genesis Guardian Force
Post by: Lechise Inohara on January 18, 2008, 12:14:35 PM
*She shook her head slightly, one of the alt's feet atop of a prone GINN as she tried to rip one of the arms off of the opposing machine, the red giant's weight causing the metal to warp and crack*

Meh, You're supposed to swing swords not throw them...

*She grunted slightly as the alt gave a final jerk, ripping the arm off,  smacking it into a nearing gouf in the process*


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on January 18, 2008, 12:38:29 PM
You know, I'm amazed these suits are still following us. I mean, it's almost been twelve hours since we nuked the base.

I'm pretty sure that was the last one, though. I mean, we're home, now. Anything else following us can have fun with the base defenses.


Title: Re: Aeon Genesis Guardian Force
Post by: Sakura77 on January 18, 2008, 01:31:08 PM
I'll take up the rear.


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on January 18, 2008, 02:27:28 PM
I ASSUME the Zams went up in the fireball, since I never saw them.
Thank Althena for small favors.


Title: Re: Aeon Genesis Guardian Force
Post by: Tyria on January 18, 2008, 02:47:53 PM
Yeah, I think so too, one of them survived half-burned, but a Hyper Aura Cut on the control sector finished it up.


Title: Re: Aeon Genesis Guardian Force
Post by: Lechise Inohara on January 18, 2008, 04:05:35 PM
So no more fun for today?


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on January 18, 2008, 04:29:43 PM
Tyria will  start the hunt for Gigalot @..


Title: Re: Aeon Genesis Guardian Force
Post by: Tyria on January 18, 2008, 04:31:44 PM
Ugh...can't we just let it go and let it nearly destroy the world?

Besides, unless we have a BHE handy to detonate nearly it, I am not sure how we are supposed to take it down...I suppose we could also do it with one or two MASOUKISHIN. I will begin researching on something that will nulify the Ze-Field of it, but I am not sure if I can pull something without a newer sample (all we have is from the time he flew), since it's cristals are just running amok and adaptating to anything we can  throw at it...


Title: Re: Aeon Genesis Guardian Force
Post by: Andrew on January 18, 2008, 04:37:59 PM
Ugh...can't we just let it go and let it nearly destroy the world?

But, I like the world. It's where I keep my stuff.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on January 18, 2008, 04:54:46 PM
what about formation G?


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on January 18, 2008, 04:55:34 PM
Ugh...can't we just let it go and let it nearly destroy the world?

Besides, unless we have a BHE handy to detonate nearly it, I am not sure how we are supposed to take it down...I suppose we could also do it with one or two MASOUKISHIN. I will begin researching on something that will nulify the Ze-Field of it, but I am not sure if I can pull something without a newer sample (all we have is from the time he flew), since it's cristals are just running amok and adaptating to anything we can  throw at it...

Okay, I'm now officially sitting THIS one out. This thing sounds about as far out of my league as it gets.

Have fun! I'll be sitting over here doing paperwork and organizing the repair job on the roof.


Title: Re: Aeon Genesis Guardian Force
Post by: Tyria on January 18, 2008, 05:12:17 PM
Hmn...if it gives Giga-chan enought time to be distorted before reduced to nothing, then there is a good chance some cristals will be able to be blown off and survive. Unless we can counter the Ze-Field's regenerative capabilities, we have to totally anihilate it, and in a way that no parts get a chance to "escape", the better method that I could think of it generating a large black-hole near it. I am not sure about Formation G, it may work, all depends of the diameter of the black-hole and the time it takes to generate (not even a SINGLE CELL must escape). But, at worst, it will take some time for it to regenerate (maybe even months if we reduce it to some dozen of cells), that at least will prevent it from growing into a even worse menace.

Also, I think that Granzon's Black-Hole Cluster and Dimenssional Compression Cannon have the speed and power to take it down. Cybaster's Vanity Ripper with Ranbu no Tachi (with spirit possesion of couse) MAY be able to cut it's parts on a celular level, also, Cosmo Nova may be able to anihilate it or at least cause "lasting" wounds, since the damage must not be so easily regenerated because the cells on the nearby area will be totally destroyed. There are other attacks I can think of, but most are Masoukishin-finisher level.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on January 18, 2008, 05:43:40 PM
if worse comes to worse I'll use the 008L's engine to take care of this.


Title: Re: Aeon Genesis Guardian Force
Post by: Tyria on January 18, 2008, 05:48:27 PM
Yeah, that should work too.

But I want to get to it and get some samples, so I can see what can be done about it. If I don't come up with anything, them we can see what sort of big explosion we will use to take it out.


Title: Re: Aeon Genesis Guardian Force
Post by: Sakura77 on January 18, 2008, 05:50:54 PM
Would the HTB Cannon delay it enough for Formation G?


Title: Re: Aeon Genesis Guardian Force
Post by: Tyria on January 18, 2008, 06:03:24 PM
Well, to put it clear, the HTP would delay it, but the problem is parts of it beign chunked off it. As far as we know it may be able to fully regenerate from a single Ze-Field cell, it is a matter of destroying it fully (in the celular level preferabilly) AND without it losing any parts during the process.

Now if Giga-chan was the same size as a Megirot and not 40+ metters (estimated, he is more than 31m for sure), we could even put him inside the HTB's barrel and fire away! But with this size, it is just too big to be anihilated by one shoot of it.
My plan is find it, get the samples, HTB it and them monitor the area for it's regeneration. With luck we may even be able to destroy it, but it would take a LOT of luck. As for formation G, since it is a gravitational attack, it must be hit in total scynchro, formating a blackhole at least big enought to swallow it whole, if the time is off, chances are it will be "twisted and distorted", so taking some chunks off it, but at least will leave it out of action for some good time.


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on January 18, 2008, 06:39:59 PM
Well, to put it clear, the HTP would delay it, but the problem is parts of it beign chunked off it. As far as we know it may be able to fully regenerate from a single Ze-Field cell, it is a matter of destroying it fully (in the celular level preferabilly) AND without it losing any parts during the process.

Now if Giga-chan was the same size as a Megirot and not 40+ metters (estimated, he is more than 31m for sure), we could even put him inside the HTB's barrel and fire away! But with this size, it is just too big to be anihilated by one shoot of it.
My plan is find it, get the samples, HTB it and them monitor the area for it's regeneration. With luck we may even be able to destroy it, but it would take a LOT of luck. As for formation G, since it is a gravitational attack, it must be hit in total scynchro, formating a blackhole at least big enought to swallow it whole, if the time is off, chances are it will be "twisted and distorted", so taking some chunks off it, but at least will leave it out of action for some good time.

Right. Am I the only one who things we should stop letting Tyria near the lab equipment from now on? To me, this sounds like exactly the reason stuff like the Vanishing Trooper incident happens. Someone gets too overzealous with the technology that they don't know 100% everything about, gives it a push in the wrong the direction, and then people get completely taken by surprise when it blows up half the laboratory it's in and either takes off on a wild rampage or just flat out goes boom.


Title: Re: Aeon Genesis Guardian Force
Post by: Lechise Inohara on January 18, 2008, 06:46:24 PM
Don't forget Rai's hand... Anyway, should I tie him up, or do you want to Derek?


Title: Re: Aeon Genesis Guardian Force
Post by: Tyria on January 18, 2008, 06:51:36 PM
Hmn...I think I may be able to come up with a plan to contain the area that Giga-chan's pieces could fall off, that would let us finish it with a really flashy explosion, I will enter in contact with the other Mad Scientists (TM) and see if they can provide some equipament for it.

Aww...stop beign a bunch o sissies, what would be a mech pilot's life without a odd aberration to make have some real nice fight?


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on January 18, 2008, 06:57:59 PM
Your basic plan ALONE makes me lose faith in your sanity.

Basic theory of overtech, kids. If the machine/creature/horrible mixture of both decides to go berserk and apparently has an overly powered regeneration ability, you do NOT TAKE PIECES OF IT FOR STUDY TO SEE WHERE YOU WENT WRONG. You BURN it, burn the ASHES, and then mark the entire project as a failure that you will NEVER MESS WITH AGAIN, LEST YOUR COMRADES DECIDE TO SHOOT YOU FOR BEING A COMPLETE PSYCHOPATH.

Is ANY of this getting through to you, Tyria?


Title: Re: Aeon Genesis Guardian Force
Post by: Tyria on January 18, 2008, 07:09:28 PM
Yes yes yes...I know all that...that plan I am working on just make us able to blow it up and be over with it. I suppose anything I make with a sample that should work on it means MACHINE CELLS, so there is nothing more to say on that.

As for losing faith on my sanity...who told you it was required for the job?


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on January 18, 2008, 07:16:24 PM
Normally, for most of us, it's not. For the guys running the lab, though, a LITTLE sanity goes a long way.

And as for your earlier question, I'm a mercenary. I like adventure. I like drama. I even like having random challenges pop up from time to time. I do NOT, however, like the knowledge that someone nearby is crazy and/or completely idiotic enough to mess around with something like that less than half a kilometer away from where the rest of us SLEEP AT NIGHT. Adventure and challenges are all well and good, once BASIC SECURITY is taken care of. If something occurs to threaten THAT, then the problem needs to be eliminated. If it means locking someone out of a lab or locking them in the brig, I have no problems with it. If it means just shooting them and thus ensuring in a more permanent way that things will be quiet around the base, I have no problems with THAT, either.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on January 18, 2008, 07:19:28 PM
Derek, Tyria arguing will get us nowhere

we need to think of resources we can use

I would like to point out that we still have the satellite sysem


Title: Re: Aeon Genesis Guardian Force
Post by: Lechise Inohara on January 18, 2008, 07:30:46 PM
so what, are we going to drop the satellite on it... Or are we going to go the nonconventional route and fire something from the satellite at it?


Title: Re: Aeon Genesis Guardian Force
Post by: Tyria on January 18, 2008, 07:32:08 PM
Hmn...well, I will just say that I need some weapon powerfull enought to wipe out a entire area, so we can make sure nothing remains, my plan focus on restraining the area that Gigarot's particles may spray to. I was really thinking of 008L's Big Gun (Don't remember the name) because unlike others, it doesn't shoot a graviton beam but a micro black-hole that expands uppon hit on target. If we land that hit on Gigarot on a perfectelly contained area, we are sure to wipe it out, especially because it isn't a beam, we can up the containament fields once the shoot goes by, assing to the success rate. I already sent a message to Dr. Kirk Hamil and he agreed to take a look on out 008L to see if we may be able to use it. I am waiting word of DC about the containament equipament and further techs to see our 008L.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on January 18, 2008, 08:08:10 PM
so what, are we going to drop the satellite on it... Or are we going to go the nonconventional route and fire something from the satellite at it?

the satellite system is my X Divider Kai's ultimate weapon (http://youtube.com/watch?v=os2dIZJriQM)


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on January 19, 2008, 01:17:54 AM
I propose we bathe it with enough overkill that celluar debris isn't an issue.

Formation G. Good start.
X-Div Kai's satellite cannon. Good continuation.
Shining Finger Sword. Good escalation.
HTB Cannon. Good sustainment.
Giganscudo's Giga Blaster is DESIGNED to bathe a large area in hot fiery death, which makes it ideal for anti-debris.

We could have the Durageiz bombard the area.
And anything with missiles could add more flames to the fire.

SDP-1 has a reasonably big particle beam, though it's not EVEN in the same class as the rest of this stuff.

Alteisen could do some serious damage, but it carries the kind of weapons that knock chunks off by design. On the other hand, little chunks will roast easier than big chunks.

Is there a nuke left? Fission, fusion, I don't care.

Do we have any AI modules or bit adapters? I seem to recall us playing with G-bit technology a while back.



I think we have enough firepower on-hand that if we strike all-out, we can turn everything within a couple miles of our target into a smoking glassy crater. With enough ionization in the air that NOTHING will survive.


Title: Re: Aeon Genesis Guardian Force
Post by: Tyria on January 19, 2008, 04:03:43 AM
Well, the DC returned the call and said they can provide some E-Fields with some 3 large scale Inertial Cancellers. With it, we can establish a good contention perimeter, we just have to find Giga, lure it onto the field and pick our attack to anihilate it. I suppose a Satelite Cannon strike from above will be enought to finish it off.

HTB isn't a option, since we need the SRX's Tronium Engine to suppy energy to the containament.

Sume Gai, do you aprove? We can also have Kirk Hamil take a look on 008L too.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on January 19, 2008, 04:11:22 AM
fair enough

If it comes to it I'll pilot the 008L

and Jaybee you can use the X Divider Kai; if you're up to it

by the way I'll be in Doc Uzuki's office for a while if anyone needs me


Title: Re: Aeon Genesis Guardian Force
Post by: Tyria on January 19, 2008, 06:36:09 AM
All right, the equipament shall arrive in 3 or 4 days, we shall be ready for the operation by next weekend. Intill them, we must find Gigarot and prevent it from growing into something worse.


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on January 19, 2008, 01:32:18 PM
I think I can swing the X-Div Kai.


So what'll we call this? Operation Barbecue Sauce?


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on January 19, 2008, 05:18:48 PM
 how about Operation Scourge


Title: Re: Aeon Genesis Guardian Force
Post by: Derek on January 19, 2008, 06:37:11 PM
How bout Operation 15,000 Dollar Price Tag?

....Oh, and I got the estimate back on repairs to the base, boss. Not looking good.


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on January 19, 2008, 06:40:16 PM
don't worry we have a generous benefactor...


Title: Re: Aeon Genesis Guardian Force
Post by: Chaostic on January 19, 2008, 07:51:05 PM
*rolls up to Tyria on a wheelchair*
I wonder just how intelligent Gigachan is or should I say has become with all it has consumed.

Well not like it matters to me I'm being transfered to a civilian hospital to see a specialist


Title: Re: Aeon Genesis Guardian Force
Post by: Lechise Inohara on January 20, 2008, 11:51:48 AM
hmmm, would miss Radom count as a weapon since we're dealing with EOT of sorts?


Title: Re: Aeon Genesis Guardian Force
Post by: JayBee on January 21, 2008, 01:46:11 AM
Ummm... I just had a thought.
Doesn't the satellite cannon require a newtype to activate it?

I'm not NT, as far as I know.
Should I report for testing now, so we can change our plans just in case? Or does XDiv Kai not require NT?


Title: Re: Aeon Genesis Guardian Force
Post by: Sume Gai on January 21, 2008, 01:59:30 AM
Only to register it with D.O.M.E.

after it's been registered all one has to do is press the switch on the stick

Besides I couldn't ask anyone besides myself to pilot the 008L

considering the final failsafe for this operation...

but enough of that we need to find and, if possible, 'herd' the Gigalot @

I want patrols increased and if anyone sees anything report Immediately to me

Tyria I am increasing security around your lab and docking your materials access (minus special permission for materials needed to take care of Gigalot @) to level 2