The Pantheon

Seven Heavens => Aaru - Romhacking & Translation => Topic started by: Stefan on December 18, 2012, 10:44:15 PM



Title: What game would you hack and how?
Post by: Stefan on December 18, 2012, 10:44:15 PM
I thought it might be interesting to start a topic where you can share hacking ideas, even if its a small improvement to the translation or with censorship on a certain game, or something more complex like the Dragoon X Omega games that completely change a game to a new one, or hacks that add to a game, like Chrono Trigger Coliseum. There are a lot of other types of hacks as well, but if you have an idea feel free to join in the discussion.

If I did a hack of an RPG game, either Final Fantasy or Dragon Quest - not sure which one - I would most likely do something akin to the Final Fantasy VII demake, but a demake of the Xenosaga games - I really enjoyed those. I'd also like to see a game like Blaster Master - having two separate gameplay perspectives - to create a Metroid game with both a side-scrolling and a top-down perspective. Not sure which game would be the best for that, though some of my favorite NES games that use the two perspectives are Blaster Master, Teenage Mutant Ninja Turtles, and correct me if I'm wrong, but doesn't Metal Gear have both as well?

Those are what I would enjoy the most and down the line, if I am capable, I would definitely attempt one of those hacks myself. What do you want to see or perhaps work on in the future?


Title: Re: What game would you hack and how?
Post by: JayBee on December 19, 2012, 02:50:05 AM
Quote
... correct me if I'm wrong, but doesn't Metal Gear have both as well?
Metal Gear didn't have mixed perspectives that I recall, but Snake's Revenge did, to a limited degree.
I think they made about as much use of it as Legend of Zelda.

Hmmm... what would I hack...
I guess I'd go for the quick and easy. Repair Ninja Gaiden 3's difficulty to the original J version.  Half damage and infinite continues.


Title: Re: What game would you hack and how?
Post by: Stefan on December 25, 2012, 04:54:42 AM
I was always envious of my brother being able to beat those games and me sucking at them. I'm not someone who can usually speed through a level in games like that, and they have timed levels, from what I remember.


Title: Re: What game would you hack and how?
Post by: Atrushan on December 25, 2012, 06:30:36 PM
I've had an idea for a while now about film noir-esque Pokemon hack about a detective and his clue-finding cat solving murders and robberies and stuff. Partial similarity to the Raidou Kuzunoha games is purely coincidental.


Title: Re: What game would you hack and how?
Post by: Stefan on December 26, 2012, 02:41:30 AM
Interesting. How would Pokemon and RPG elements work in a game like that?


Title: Re: What game would you hack and how?
Post by: Atrushan on December 26, 2012, 04:20:59 PM
I haven't worked that out yet, aside from the criminals having their own pokemon you'd have to fight before you could apprehend them. But unless there was a lot of petty crimes you'd pretty much never get stronger. I guess your "starter" could start at a fixed level (50 or so?) but who would want to be stuck with a level 50 Meowth.


Title: Re: What game would you hack and how?
Post by: JayBee on December 26, 2012, 09:52:00 PM
I guess your "starter" could start at a fixed level (50 or so?) but who would want to be stuck with a level 50 Meowth.
Team Rocket.


Title: Re: What game would you hack and how?
Post by: KingMike on December 27, 2012, 10:45:24 AM
I guess your "starter" could start at a fixed level (50 or so?) but who would want to be stuck with a level 50 Meowth.
With Pay Day, at least money farming should be easy.


Title: Re: What game would you hack and how?
Post by: Stefan on December 28, 2012, 05:01:54 AM
I decided that if I did a Xenosaga demake, it would make more sense to use the Cyber Knight games for a foundation, since unlike FF and DQ, it has more of the sci-fi elements in it already.

Also, if I were to make a Metroid game, I wouldn't use any Metroid game as a foundation. Instead I would be interested in seeing what a Metroid game would be like if I used either Assaults Suits Valken or Front Mission: Gun Hazard as the base. It could open up the possibility for a much more story and narrative driven Metroid / Super Metroid game.


Title: Re: What game would you hack and how?
Post by: JayBee on December 28, 2012, 07:17:52 AM
I decided that if I did a Xenosaga demake, it would make more sense to use the Cyber Knight games for a foundation, since unlike FF and DQ, it has more of the sci-fi elements in it already.
That only makes sense if you intend to use part of the original game's script, graphics, or sound. Which would get in the way of remaking Xenosaga.

Better to just consider what game has the technical capabilities and assume you're replacing everything related to the setting anyways.
Granted, in the SNES' case, a case can be easily made for re-using audio samples, but...



Oooh, idea! An FF1 rawmhax that creates a prequel adventure set in the world of the ancient civilization that created the floating tower and the airship. 
I would call it Fantasy Star!


Title: Re: What game would you hack and how?
Post by: Killmore on December 29, 2012, 11:20:26 AM
Wouldn't be difficult to demake Xenosaga 1 at least, given how it consists of little more than a few corridors, a few dungeons, and ambient noise. But then again, it's already been done on the DS along with the second game.

If anything I'd like to see somebody reverse hack The Seventh Saga to make it playable again. RPGs aren't exactly the type of genre that does challenge very well.

Alternatively, I'd like to see somebody remake Firestriker/Holy Striker or at least update it. Arkanoid + RPG? Yes please.


Title: Re: What game would you hack and how?
Post by: Atrushan on December 29, 2012, 05:41:58 PM
If anything I'd like to see somebody reverse hack The Seventh Saga to make it playable again. RPGs aren't exactly the type of genre that does challenge very well.

You mean like this?
http://www.romhacking.net/hacks/264/
http://www.romhacking.net/hacks/421/
http://www.romhacking.net/hacks/656/


Title: Re: What game would you hack and how?
Post by: Stefan on December 30, 2012, 12:06:23 PM
Wouldn't be difficult to demake Xenosaga 1 at least, given how it consists of little more than a few corridors, a few dungeons, and ambient noise. But then again, it's already been done on the DS along with the second game.

If anything I'd like to see somebody reverse hack The Seventh Saga to make it playable again. RPGs aren't exactly the type of genre that does challenge very well.

Alternatively, I'd like to see somebody remake Firestriker/Holy Striker or at least update it. Arkanoid + RPG? Yes please.

What do you think would be the best NES game to hack for a Xenosaga 1 remake where cinematics is concerned? I know the Ninja Gaiden games have great cinematics but am not sure how realistic it would be to hack that into an RPG like Xenosaga.


Title: Re: What game would you hack and how?
Post by: Killmore on December 31, 2012, 04:01:49 PM
The short answer would be Phantasy Star IV since that game had great cutscenes in a rather unique style with RPG gameplay fully present and accounted for. But that's not a NES game and there really aren't any good NES era games that have a cutscene::gameplay ratio similar to that of Xenosaga Ep.I.

The long answer would be something like a visual novel such as JESUS: Kyoufu no Bio Monster since there really aren't any NES games that do complicated cutscenes and by hacking a preexisting game you're limiting yourself to only what that game could do. An NES style visual novel however just needs you to provide the spritework, the sound (or lack there of in XS1's case), and the appropriate text and flags. And don't forget that while the amount is quaint by today's standards, when XS1 was first released it had an unprecedented amount of content dedicated to cutscenes and that was fresh off the heels of the PSX generation.

And that's not even touching the gameplay aspects of XS1. The best substitutes, in my opinion, are either Final Fantasy III or Castlevania III.


Title: Re: What game would you hack and how?
Post by: Stefan on January 01, 2013, 04:12:45 AM
The short answer would be Phantasy Star IV since that game had great cutscenes in a rather unique style with RPG gameplay fully present and accounted for. But that's not a NES game and there really aren't any good NES era games that have a cutscene::gameplay ratio similar to that of Xenosaga Ep.I.

The long answer would be something like a visual novel such as JESUS: Kyoufu no Bio Monster since there really aren't any NES games that do complicated cutscenes and by hacking a preexisting game you're limiting yourself to only what that game could do. An NES style visual novel however just needs you to provide the spritework, the sound (or lack there of in XS1's case), and the appropriate text and flags. And don't forget that while the amount is quaint by today's standards, when XS1 was first released it had an unprecedented amount of content dedicated to cutscenes and that was fresh off the heels of the PSX generation.

And that's not even touching the gameplay aspects of XS1. The best substitutes, in my opinion, are either Final Fantasy III or Castlevania III.

So I guess the best question would be what game - from the older generations - would work the best as a foundation or base if the hacker was talented enough to turn a game from a different genre into something entirely different?


Title: Re: What game would you hack and how?
Post by: JayBee on January 01, 2013, 08:36:56 AM
If you can turn a game into something entirely different, the best choice is to save yourself the effort and start from scratch.

Generally speaking, you want to hack a game that's somewhat close in mechanics to what you want out of the end result. Past a certain point, it's actually MORE work to hack an existing game than to write a new one.


Cutscene-wise, I think some realism is in order. You have very limited space available to do cutscenes. While FMV obviously won't happen, there's also a limit on how many Ninja Gaiden/Phantasy Star/ETC-style still or mostly-still frames you can put in.
If you want something more dynamic, you should really consider having sprites act it out in a scripted event, like Final Fantasy 6's opera scene. It's a much lower-cost way to do a cutscene.


Title: Re: What game would you hack and how?
Post by: Stefan on January 03, 2013, 03:20:13 AM
Those are some really good points. Did you like any of the Xenosaga games? While its a different series, I still haven't finished Xenoblade, which is great as well. I think Monolith Soft is one of the better rpg developers out there, as all the ones they've released tend to be favorites of mine, including Soma Bringer.


Title: Re: What game would you hack and how?
Post by: JayBee on January 05, 2013, 02:13:00 AM
I didn't play any of the Xenosaga games. I liked Xenogears, though.


Title: Re: What game would you hack and how?
Post by: Stefan on January 07, 2013, 03:06:05 PM
I really enjoyed Xenogears as well. I think I enjoyed Xenosaga more though, as I loved the gameplay and the cinematics, as well as the story.


Title: Re: What game would you hack and how?
Post by: Stefan on January 09, 2013, 01:22:37 PM
I've been playing a lot of Picross DS and I've almost completed every puzzle that came with the game. I'm not sure if you can still get the Puzzle Packs, but I doubt it, so I think it would be cool to have a hack that I'll just call Picross DS Complete, where all the Puzzle Packs, as well as the puzzles that are exclusive to the Japanese version and the Korean version as well.


Title: Re: What game would you hack and how?
Post by: Hee-ho! on January 17, 2013, 02:44:17 AM
I'd hack Bare Knuckle III's English patch to finish the motorcycle level and change the names to the SoR3 ones, as well as adding an "Insane" difficulty mirroring SoR3's hardest.

Another game I'd do would be the Genesis version of Exile, removing all experience points and retranslating the script, as well as adding in scenes from the original XZR 2 and making stage layouts less confusing.


Title: Re: What game would you hack and how?
Post by: alaras on January 17, 2013, 04:32:30 PM
Probably Dual Orb for the SNES.  After playing the translation for Dual Orb II, I really want to see the first one in English...


Title: Re: What game would you hack and how?
Post by: Stefan on January 18, 2013, 07:18:17 AM
My interest in hacking games has increased dramatically since creating this thread and talking about ideas for specific games, as well as hacking itself.  I have been playing Mega Man 9 recently, which has reminded me how much I love the series. 

I've also been attempting to play through all the main entries in the Metroid, Castlevania, and Final Fantasy franchises, while also playing Street Fighter X Mega Man, Super Mario Bros. Crossover, and reading the sprite comic strip Heroes Inc, I've been inspired to attempt a huge, but awesome undertaking.

I am going to try planning and developing a Mega Man series that is a spin-off of the main entries - I'll draw from the Mega Man X games as well, but in the end this series will be very different than both series.  It is going to be a hybrid of Final Fantasy and Mega Man, with elements of Super Metroid and Castlevania: Symphony of the Night. Think of it like Dissidia Final Fantasy, but combined with Mega Man.

Each entry would follow the story of the Final Fantasy game it crosses over with, starting with the original.  Dungeons would become Mega Man levels, the bosses would work like what would expect from Mega Man bosses, but with more depth from the gameplay additions.

These additions is where a game like Symphony of the Night comes in.  In the same way SOTN added RPG elements to the series, this Mega Man Series would do the same, and with a much more complexity to items than in Mega Man 9 and 10.  Bolts would still act like currency, but killing enemies would now give you experience too.  The different weapons you would use be based on the magic system in Final Fantasy, like Fire or Blizzard, but you would obtain the upgraded version of these spells, Fire becoming, Fira, then Firaga.

In terms of experience and gaining levels, each entry would be related to the Final Fantasy game that it is crossing over with. With each level you would gain health and weapon energy.  Obtaining weapons, spells, or abilities would be more complex then the original Mega Man.  Depending on the bosses you are able to obtain new weapons and spells that are exclusive to the boss, while you buy the other spells in Towns; sometimes bosses would give you abilities instead of weapons, like the ability to slide or dash.

Now, on to items.  Energy Tanks wouldn't be in the game.  Instead they would be replaced by two types of potions, one for Health and the other for Mana or weapon energy.  The sprite for an extra life wouldn't be Mega Man's face, but that of a Phoenix Down.  The game would also have the status ailments of FF 1, as well as the buffs, and you would need items like Antidote to cure Poison if you don't have the spell for it, and the same goes for using buffs.

Lastly, the level layout would be much more complex.  It would be more like Gargoyle's Quest, having the Final Fantasy 1 World Map, with Towns and Dungeons.  Towns would have the same layout, but Dungeons would be play like the typical Mega Man level, but with more non-linear elements, since dungeons don't always have a straight path, other paths leading to chests or dead ends.  On the World Map random encounters would be very similar to random encounters in Gargoyle's Quest and Zelda II, having a small 2D layout with a select number of enemies.

With each game, the mechanics would be changed or added to reflect that Final Fantasy game.  An example would be in the game Final Fantasy X Mega Man III - using the FF name first because Street Fighter came first in that crossover - would introduce Summons to the gameplay, while Final Fantasy X Mega Man VII would introduce Materia.

I hope you like this idea.  I'm going to try working on this, starting with planning out the entire design mechanics and concepts.  Once I'm satisfied with the results I'll attempt getting an actual group together if people are interested in working on it with me, but I'll still go solo if need be.


Title: Re: What game would you hack and how?
Post by: Hee-ho! on January 18, 2013, 08:22:14 AM
Good luck, man! It sounds like an awesome idea.


Title: Re: What game would you hack and how?
Post by: Stefan on January 18, 2013, 11:20:37 PM
Thanks.  I understand how big of an undertaking it is, so it is a very long term goal.  And since it is such a huge departure for both games, it would make more sense create a game from scratch, but using the same tiles and sprites whenever I can.  I know its going to be hard, long haul, but in these days if you want to play a new Mega Man game you need to either make it yourself or play another fan creation, as we all know Capcom isn't going to do it anytime soon.


Title: Re: What game would you hack and how?
Post by: Hee-ho! on January 28, 2013, 06:02:02 AM
I've got three games I'd love to see translated. I'm not sure if this goes here, but it technically would involve hacking.

Personally, I loved Popful Mail on the Sega CD, so it'd be interesting to see the other versions translated, especially the PC Engine CD one.

Another one I'd wanna see  would be the original XZR games, because Exile is seemingly a watered-down version of the second one.

Oh, and the Playstation version of SMT1. :3


Title: Re: What game would you hack and how?
Post by: Stefan on January 30, 2013, 07:03:36 PM
Instead of actually trying to create a hack about a Mega Man and Final Fantasy crossover, let me know if anyone would be interested in adding to the ideas at hand, so we could have some fun with it and explore the potential for such a game.  This wouldn't be an actual development project, but more of something fun to write about.


Title: Re: What game would you hack and how?
Post by: Hee-ho! on January 31, 2013, 02:13:40 AM
I'm thinking that should be a new topic somewhere else on the site, or on a more active one.


Title: Re: What game would you hack and how?
Post by: Stefan on February 04, 2013, 12:46:08 AM
Perhaps.  But, to make sure everybody understands, when I say make a game out of it, I don't mean make an actual hack, but just talk about what we would do to truly make the best type of game for that.  If anyone is interested in trying it out, let me know here, and we can look into starting a new thread here or somewhere else.


Title: Re: What game would you hack and how?
Post by: Killmore on February 21, 2013, 01:32:56 AM
So wait. Are you looking to make a Megaman style Final Fantasy game or a Final Fantasy style Megaman game? Because that wall o' post was all over the place.

Plus, the Megaman franchise did a lot of that already. The Zero series started out with weapons needing uses&|kills to gain additional functionality like being able to charge to higher levels, attack in longer combos, or to speed up the rate of charge. The ZX series was practically a poor man's Metroidvania. The Legends series was a 3D Metroidvania long before anybody else came close to replicating the style. And Command Mission was for all intents and purposes, a reskined Breath of Fire game which itself started out as a Dragon Quest/Final Fantasy clone.

Also, a rule of thumb I keep handy when I start looking at making a game. Don't just throw everything you like or want into a game. So how would you balance Summons with Spells in a Megaman style platformer that's also a Metroidvania? Would Summons be the Item/Gigacrush or would Limit Breaks be those? And then what would spells be, if not boss weapons? And how would you introduce Limit Breaks and Summons to characters who didn't have them originally? And how many characters would be attending this game, and how would you differentiate between them? But wait, there's more!

My best advice to dealing with such a conundrum is to take a central, core idea and build towards that while approaching the other ideas like you would with pieces in a game of Tetris.


Title: Re: What game would you hack and how?
Post by: Stefan on March 04, 2013, 07:36:17 PM
I'll try to get to all your questions and points as best as possible, to help to understand it better.


I don't want it to be one or the other.  I'll try to give a few examples for this.  Think of it like a Mega Man game where he was transported to a fantasy setting, except this setting is Final Fantasy 1.  With that in mind, think of Gargoyle's Quest.  The role-playing aspects came through when exploring the towns and the world map, talking to NPCs for quests, buying items, and getting into random encounters on the map.

Now, onto the actual combat side of things.  When you entered combat in GQ, just like in FF, the perspective and gameplay changed.  Like GQ, exploring the world map and towns would be played with the same perspective in this Mega Man game, and like GQ you would be able to talk to characters for information and quests, buy certain things, etc.  The random encounter aspect of GQ would be used as well - only on the world map and played out in a side-scrolling mini-level.  When you are in dungeons, the gameplay would be a side-scrolling action-platform like GQ's areas.  The only difference is the layout would have to take in the original Final Fantasy game's dungeons: if it was a four story dungeon in FF, it would be like a four story Mega Man level; it would also have the same chests and items, though the items would be balanced if they have to.

Next, spells and abilities.  In GQ, Firebrand had different projectile attacks, starting with his basic Fire attack, which would be Mega Man's Mega Buster.  Firebrand would go on to get the Blockbuster, Claw, and Darkfire projectile attacks, each having a certain thing to set them apart, other than the higher damage, like the Blockbuster being able to break blocks and the Claw forming a solid substance to reach new areas.

In terms of the basic element-based spells in Final Fantasy like Fire, Blizzard, and Thunder, they would be bought or learned like the typical RPG.  Since this game is using FF monsters, it would also be using their weaknesses too, so its not just the Bosses that have a certain weakness.  However, like any RPG, you need to know how to balance the use of these abilities because of energy, or MP.

Defeating a boss would give you a new abilities.  The specific boss weakness would be element based, so its not just that you are using an attack learned from another boss on them, it's that it would be the strongest attack of that element.  Also, some of these spell attacks could have certain features that would be used for exploration, like in GQ, on top of its offensive aspect, and this is where the Metroidvania and dungeon progression comes into play.  Need to get over a large expanse of water?  Freeze it by shooting the water with Blizzard.

Now on to Summons and Limit Breaks.  Final Fantasy 1 doesn't have any.

And now, to that last piece of advice.  While I know for the most part everything I want in the game, it doesn't mean I'm going to throw everything into it.  Like in any development of a game, things always change from conception through production, and it would work the same way here.  

Thank's for the comment! :)

Any other advice or comments from people is appreciated.


Title: Re: What game would you hack and how?
Post by: Stefan on March 06, 2013, 12:34:44 AM
I think I'm going to start working on a Final Fantasy hack, to get myself familiarized with the game again.  I'll let you know how it's going in the future.


Title: Re: What game would you hack and how?
Post by: Killmore on March 25, 2013, 09:45:07 AM
Alright, I have a better understanding of what you're trying to accomplish and I have one more piece of advice/wisdom I wish to share.

When making this game, remember to adjust the game's length to accommodate the added length of each encounter. Remember that a Final Fantasy game generally takes 50 hours and places players through hundreds of encounters with each encounter taking 1 minute on average to complete. I don't think many people would be interested in playing a similarly lengthy game but with each encounter replaced by a 5 minute long stage on average to complete. Maybe take a page from the Zelda 2 handbook and have encounters in the wild be a generic screen that can be entered and exited in less than 30 seconds if you're not screwing around, and include safety zones like roads to allow players areas where random encounters wont trigger any fights (you might want to add some roads or designate some kind of area that's safe to travel on without fear of random encounters early on at least, since most of FF1's overworld map is maze like wilderness). Besides, this will save you on battle arenas to design and program.

Beyond that though, my only suggestion is to take this idea of yours a step further and make it a Captain N: The Game Master game. Why stop at Final Fantasy, Mega Man, and Gargoyle's Quest when you can toss in some characters and references to Kid Icarus, Punch Out, Metroid, Castlevania, and maybe the occasional appearance by Link and Gannon? It'll be every 80's kid gamers' dream come true if you pull it off.


Title: Re: What game would you hack and how?
Post by: Stefan on March 27, 2013, 09:04:54 PM
Alright, I have a better understanding of what you're trying to accomplish and I have one more piece of advice/wisdom I wish to share.

When making this game, remember to adjust the game's length to accommodate the added length of each encounter. Remember that a Final Fantasy game generally takes 50 hours and places players through hundreds of encounters with each encounter taking 1 minute on average to complete. I don't think many people would be interested in playing a similarly lengthy game but with each encounter replaced by a 5 minute long stage on average to complete. Maybe take a page from the Zelda 2 handbook and have encounters in the wild be a generic screen that can be entered and exited in less than 30 seconds if you're not screwing around, and include safety zones like roads to allow players areas where random encounters wont trigger any fights (you might want to add some roads or designate some kind of area that's safe to travel on without fear of random encounters early on at least, since most of FF1's overworld map is maze like wilderness). Besides, this will save you on battle arenas to design and program.

Beyond that though, my only suggestion is to take this idea of yours a step further and make it a Captain N: The Game Master game. Why stop at Final Fantasy, Mega Man, and Gargoyle's Quest when you can toss in some characters and references to Kid Icarus, Punch Out, Metroid, Castlevania, and maybe the occasional appearance by Link and Gannon? It'll be every 80's kid gamers' dream come true if you pull it off.

On the topic of the length of random battles: the random battles in Gargoyle's quest were small and short as well, about the right scale for what would be in this game.  However, the variety in those levels were limited due to the size they could work with, something I hope to do better with.  I wouldn't make the stages bigger, necessarily, just more varied and interactive.

About the Captain N idea, I want to focus on incorporating just these two games right now.  However, I have thought about having the game be apart of a bigger storyline and universe, so the potential is there for more games down the line, not just Mega Man and FF.  I definitely would love to use Castlevania with another game in the future, that's for sure.

And if it turns out I'm not able to pull this off, I might still try going at it from a different angle, like a web-comic - if you want an idea of how that could work, look here heroes-comic.com


Title: Re: What game would you hack and how?
Post by: Stefan on April 23, 2013, 09:18:13 PM
Instead of only using the original Mega Man game in the first game in the Mega Man X Final Fantasy series, I think it would make more sense to use another Mega Man NES game for the foundation, since they might have better features and graphics.

Anyone know of all the NES Mega Man games, 1-6, which one would be the easiest to hack?  Perhaps one game having a better editor than another?  I'd like to start with the easiest one in that regard, in my first attempt at creating this game.


Title: Re: What game would you hack and how?
Post by: Killmore on April 27, 2013, 02:38:42 AM
Instead of only using the original Mega Man game in the first game in the Mega Man X Final Fantasy series, I think it would make more sense to use another Mega Man NES game for the foundation, since they might have better features and graphics.

Anyone know of all the NES Mega Man games, 1-6, which one would be the easiest to hack?  Perhaps one game having a better editor than another?  I'd like to start with the easiest one in that regard, in my first attempt at creating this game.

Honestly. At this point in time, I wouldn't be surprised if there was some kind of Mega/Rock Man Maker software given how many MM based fan projects there are out there.

That said, outside of 6's Rush Armors, 4 was the last NES Mega Man game to see any sort of noticeable mechanical changes with the addition of the Charge Shot, headbanging, and the inventory UI used in every NES MM game since. Really though, the NES games are almost virtually identical to each other to begin with, especially when you consider rate that Capcom cranked them out (not to mention how they repurposed the engine for their Disney licensed games, and eventually rebuilt it for MMs 9 & 10).


Title: Re: What game would you hack and how?
Post by: JayBee on April 29, 2013, 08:09:57 PM
Headbanging?

And yeah, all the NES Megamen are tweaks on a formula. A formula that works well, mind you.

Also, I'm pretty sure MM3 was forced out the door incomplete. The glitched scanline in the fight with Wily Machine 1, the extended intro music with no intro cutscene to go with it, and the stationary Rush Jet that's animated like it's in constant motion(which is how the Jet Sled in MM2 and the Rush Jet in every other Megaman game ever behave) make me think there was another layer of polish that was supposed to be there.


Title: Re: What game would you hack and how?
Post by: Killmore on May 04, 2013, 04:31:46 PM
Headbanging?

And yeah, all the NES Megamen are tweaks on a formula. A formula that works well, mind you.

Also, I'm pretty sure MM3 was forced out the door incomplete. The glitched scanline in the fight with Wily Machine 1, the extended intro music with no intro cutscene to go with it, and the stationary Rush Jet that's animated like it's in constant motion(which is how the Jet Sled in MM2 and the Rush Jet in every other Megaman game ever behave) make me think there was another layer of polish that was supposed to be there.

Well as much head banging as 8-bit sprites are capable of (or more specifically, the Wire item requires you to press up so that Mega Man can look upwards to use, then you just tap Up repeatedly to get him to rock his head up and down).

But yes, MM3 was the one that was rushed out the door unfinished which is why Inafune went on record to say that it was his least favorite. It was also the last NES game to even attempt to change the formula with the revisited stages and resurrected bosses from 2 and the last classic MM game to not feature the Wily saucer as the final boss (save for MMV(GB) every other classic MM game since has ended on that exact same fight). And this was after MM2 which was made as a side project and not as something Capcom green lighted til it was finished.

The 25 and a half yearlong tl;dr is that there really hasn't been a point in the MM franchise's history where Capcom either wanted to shelve or exploit it.


Title: Re: What game would you hack and how?
Post by: Stefan on May 05, 2013, 02:08:10 AM
Headbanging?

And yeah, all the NES Megamen are tweaks on a formula. A formula that works well, mind you.

Also, I'm pretty sure MM3 was forced out the door incomplete. The glitched scanline in the fight with Wily Machine 1, the extended intro music with no intro cutscene to go with it, and the stationary Rush Jet that's animated like it's in constant motion(which is how the Jet Sled in MM2 and the Rush Jet in every other Megaman game ever behave) make me think there was another layer of polish that was supposed to be there.

Well as much head banging as 8-bit sprites are capable of (or more specifically, the Wire item requires you to press up so that Mega Man can look upwards to use, then you just tap Up repeatedly to get him to rock his head up and down).

But yes, MM3 was the one that was rushed out the door unfinished which is why Inafune went on record to say that it was his least favorite. It was also the last NES game to even attempt to change the formula with the revisited stages and resurrected bosses from 2 and the last classic MM game to not feature the Wily saucer as the final boss (save for MMV(GB) every other classic MM game since has ended on that exact same fight). And this was after MM2 which was made as a side project and not as something Capcom green lighted til it was finished.

The 25 and a half yearlong tl;dr is that there really hasn't been a point in the MM franchise's history where Capcom either wanted to shelve or exploit it.

On the last part, I have theory about the lack of games and the many cancellations.  Capcom, in my opinion, seems to be suffering an identity crisis, concerning the Japanese vs. Western game design.  It might be that they are taking there time, to figure out the best way to proceed with the franchise.  Also, did anyone read about the cancelled Mega Man FPS game which was developed by Armature Games?  Michael McWhertor wrote a great article about it here http://www.polygon.com/2013/4/9/4179628/mega-man-fps-maverick-hunter

Before I go, I need to ask one thing.  While I still want to work on the Mega Man x Final Fantasy game, I wanted to look into some simple hacking projects, be it simple music hacks or sprite hacks, or changing text.  Little projects for learning purposes.  But I also want to try hacking a SNES rpg, and wanted to know which games have the best hacking utilities and editors.


Title: Re: What game would you hack and how?
Post by: Stefan on May 18, 2013, 08:23:14 PM
For those interesting in hacking your old favorite games, I thought these two links might be interesting for you to look at:

1. http://www.gametrailers.com/full-episodes/bbcd7o/pop-fiction-episode-35--the-lost-levels

This Pop Fiction episode at GameTrailers details how you can expand the Minus World glitch in Super Mario Bros on the NES to get a total of over 200 glitch levels.

2 http://www.gametrailers.com/full-episodes/tejahe/pop-fiction-episode-32--it-s-a-secret-to-everybody

This episode has to do with the NPC character in the Legend of Zelda on the NES saying "The 10th enemy has the Bomb" and how its about killing ten enemies in a row without getting hit, and the tenth will give you a bomb.

Both of these were figured out by people wanting to learn the ins and outs of their favorite games, and so if you do really want to look into hacking your favorite game, I thought this might give you some inspiration, as you can get interesting results in your studies.


Title: Re: What game would you hack and how?
Post by: Killmore on May 30, 2013, 07:15:45 PM
2 http://www.gametrailers.com/full-episodes/tejahe/pop-fiction-episode-32--it-s-a-secret-to-everybody

This episode has to do with the NPC character in the Legend of Zelda on the NES saying "The 10th enemy has the Bomb" and how its about killing ten enemies in a row without getting hit, and the tenth will give you a bomb.

Both of these were figured out by people wanting to learn the ins and outs of their favorite games, and so if you do really want to look into hacking your favorite game, I thought this might give you some inspiration, as you can get interesting results in your studies.

You don't need to worry about getting hit or not. Just by going from the design docs that have cropped up over the years, there are specifically three or four enemy drop tables used throughout the game. Whenever you score a kill the game looks at the ones place on a hidden kill counter and compares it to the drop table appropriate to the enemy you just offed. Each table contains 10 items, 0-9 respectfully, before looping around again and of those tables one has bombs on it. You just have to find the enemy with the right drop table assigned to it and make it your tenth kill (or kill ten of them) and hope the RNG rolls in your favor.


Title: Re: What game would you hack and how?
Post by: Fala on January 05, 2014, 06:03:17 AM
Super Robot Wars: Dawn of Souls!

It will mainly be a skin hack FF1 and maybe FF2:

Basically:

Warrior/Knight = Mazinger/Mazinkaiser

Monk/Master Monk: Ialdabaoth/Apotheosized Ialdabaoth

Thief/Ninja = Getter Robo/Shin Getter Robo

Red Mage/Wizard = EVA Unit 01/ EVA Unit 01 with F-Type Equipment

Black Mage/Wizard: Nu/Hi-Nu Gundam

White Mage/Wizard: Either EVA Unit-00 or Aphrodite A/ Minerva X.



Title: Re: What game would you hack and how?
Post by: Killmore on February 18, 2014, 03:55:33 AM
In other words, none of the fun units. No J9 and the Space Car, no Gravion and its Maid-rush, and not even some G Gundam for some Master Asia punching out Mecha Beasts action.

Although if you do go for this, I would highly recommend using the FF:Different Dimensions filter, just for the lulz if nothing else.


Title: Re: What game would you hack and how?
Post by: JayBee on February 18, 2014, 09:22:42 AM
In other words, none of the fun units. No J9 and the Space Car, no Gravion and its Maid-rush, and not even some G Gundam for some Master Asia punching out Mecha Beasts action.
Man, you want fun, take an Eva into any map in Super Robot Wars F.

The AT field  in F actually soaks more damage than their starting hit points in 2/3s of the Evas, so they are completely immune to any attack that isn't powerful enough to 1-shot them.

Then you put a minovsky craft on Asuka's unit, throw her into a swarm and laugh as the crimson reaper(three times deadlier than a standard reaper) delivers invincible counterattack axe-murderess death from above.


Title: Re: What game would you hack and how?
Post by: Stefan on September 03, 2014, 06:37:52 PM
It's nice to see developers giving us more variety in terms of DLC now, with stand-alone expansions such as Blood Dragon, or the upcoming Saints Row IV expansion dealing with Hell.

If you could take a modern day game and create a stand-alone expansion for it, what game would you use, and how would it play?

I've been playing Mario Kart 8, and with the additional DLC coming out, I thought it would be nice to see an Adventure mode, with a hub world, like you see in Diddy Kong Racing and Crash Team Racing.


Title: Re: What game would you hack and how?
Post by: notahacker on September 07, 2015, 12:49:23 PM
In reply to the original topic question:
Maten Densetsu - Senritsu no Oparts
It's pretty interesting game taking place in some kind of post-apocalyptic Tokyo. It kinda reminds me of SMT, but with better presentation and unique art. Haven't been able to finish it (I don't speak or read Japanese).

I have no hacking skills at all, and I'm usually too busy to do any hacking, so I can't say how I'm going to go about hacking it. I'm just posting this in hopes that someone who does know how to do it take notice of this little gem.