The Pantheon

Seven Heavens => Elysium - Gaming => Topic started by: Liana on November 06, 2007, 05:44:08 PM



Title: So let's talk Metal Max Returns...
Post by: Liana on November 06, 2007, 05:44:08 PM
Hi. :) I'm the translator for this game. I love it, unsurprisingly, I must have played it five times through and just started a new game today... and it's still not gotten old! So... if you want to talk tanks, here's the place. I'm more than happy to answer any questions about the game or the translation.

What I want is... there's, somewhere in the game, a few lines from the hunter's dad accepting money from him. I've never been able to trigger this. If someone else does, can you please please please send me a screenshot? ;)


Title: Re: So let's talk Metal Max Returns...
Post by: Tristan Kain on November 07, 2007, 08:23:52 PM
First off, good work on the translation

Now, since GameFaqs is absolutely useless for this game, my question for the expert is: Is there a way to tell when the Bounty of the Week is going to change / expire?  I've missed out on a fair amount of coin due to that spinning on me without warning, and I -really- don't want to miss out on the early-game 90G per Trader Hunter that's going right now.  Using the Dog System after every kill feels ... weird.


Title: Re: So let's talk Metal Max Returns...
Post by: Liana on November 07, 2007, 08:58:42 PM
You know, I just looked this up yesterday, and I wish I had done it much sooner...

The bounty of the week is tied to the Hunter's level. So whenever he goes up a level, if your group has killed at least one of the bounty targets, it changes. (That's why it's so horrible at the beginning, and I never figured out the trick to it on my own because I gave up on it!) So in practice, you want to start a new bounty right after the hunter's level up and cash out right before the next one. I guess you could kill him off and hunt with the teammates if you got a really rich bounty and wanted to keep it as long as you could, but I don't think I'd have the heart to.

Next question, then, is how you check your experience level from the BS-Controller... Have you found that yet? I suspect a lot of people will miss it, along with some of the other computer programs. If you haven't gotten it yet, you go back to the computer in your house that tells your experience and hit the "Load" button.


Title: Re: So let's talk Metal Max Returns...
Post by: jolly_old_saint on November 07, 2007, 09:34:49 PM
Hmm...I get the feeling this game would be a lot funner if it wasn't so needlessly tied to getting into random battles....or if I had free time and gave a rat's arse about upgrading tanks.

Well, it's a nice translation, anyway...


Title: Re: So let's talk Metal Max Returns...
Post by: Liana on November 07, 2007, 09:57:24 PM
Haha, if you're not much on random battles... well...  You can buy something for your tank that helps cut them down, but that's not until much later. Although, there aren't any penalties for running away from battles at least... Incidentally, the difficulty level from the original version was really taken down for the remake. I loaded up the NES version and played it a bit, and you could have knocked me over with a feather when the Wandering Polytank actually killed me. ;)

And yeah, tank back-and-forth can be tedious, it's somewhat like having double the party members to outfit, plus it's a pain to retire them. In theory you can customize them to have different specialties, etc., but honestly I just buy them all the most expensive stuff, upgrade the hell out of it and roll right over everything :)


Title: Re: So let's talk Metal Max Returns...
Post by: Ianator on November 08, 2007, 12:21:40 AM
Wow. Knowing about the monster bounties really helps! It's a good thing I already found the EXP meter in town by myself - now I know what it's for!


Title: Re: So let's talk Metal Max Returns...
Post by: Tristan Kain on November 08, 2007, 12:38:40 AM
At level-up, okay, good to know.  I take it it's only the "hero"'s levels that count for that, the guy at the counter's ignoring the other guy... I was wondering if there was some sort of "event marker" linked to that since it swapped after I came back from a major sortie, but killing bosses tends to gain levels, easy enough mistake to make.

Level tracker was easy to find - I found it hoping to track down an in-game tutorial!  :)
And as for killing him off - easy. I'll just avoid the inns for a bit - I've got him on foot 'cause I've only got the one tank, and those bounties -hurt- when they hit the unarmored.

I take it there was no manual for you to translate, was there?  I kinda miss the Cyber Knight and SMT patches for that feature.

side note - this thread is already more useful than GameFaqs' only guide; BIG THANK YOU :)


Title: Re: So let's talk Metal Max Returns...
Post by: Frumple on November 08, 2007, 01:21:57 AM
Whee!  Firstly, as with above, excellent work with translation, that it is.  Secondly, well, as with above (again) I'd like to ask a thing or two, out of ye' old curiosity.

First question:  Is there more than 8 tanks?  I ask 'cause, well, I already got eight and it appears there might just be space for three more...

The concept of a triad of super-tanks of doom (Not that my current trio doesn't fit that description pretty well, heh...) appeals to me.

Second question: Umm... well, any hints as to where the 11th (under locales) town, is?  I've found the rest, but...

And another: Is there any way to drive on/over water?  There's a few sunken type buildings laying around, and I wonder if there's not a way to get oneself into them...

Finally: Any hints as to where ye' old super shop of tank part doom is, if there is one?  I found the fellow that sells Kong engines (and promptly upgraded everything, teehee), but the parts list in the BScon seems to hint at another level of weight holding monstrosity above them...

Finally+1: So... weapon choice.  I'm kinda' curious as to what other folks are loading up -- I tend to completely ignore the special weapons, and only load the highest damage cannon (with damage and ammo modded as high as possible, o'course) and highest damage group targeting auxillary weapon(s), which gets the absolute most work out of any weapon I've used thus far. 

My current loadout is pretty cookie cutter:  All my tanks use 205mm cannons (Main) and Buster flutes (Two on the White Mu(u)!) (Aux), and as much hollow charge ammo as they can hold.  With a fully upgraded (I think) Kong engine and defense boosted to around 150, they all manage between 3 and 3.5k HP.

Non-tank work is much... more difficult, though understandably -- you really feel flimsy as all get out without your treaded mankiller.  Weapons on personal-scale combat tend toward whatever does the most damage... with the bazooka girl being the one out -- she uses whichever ALL hitting weapon she can get her hands on (TNT Paranoia right now -- its attack animation is pretty awesome), and still does more damage than her allies with +100 weapon damage on her, heh.  Still, better armor of some sort would be a godsend, as pretty much everything that doesn't feel 'scaled' for personal combat eats my poor fleshies alive... I've had at least one case of a bounty target tearing off 1k(!) hp in one shot, and 6-8 hundred isn't uncommon at all (They've only _got_ around 1k!)

Still, the game's awesome, no doubt at all, so I'll keep on comin' back 'till I finish... assuming Dwarf Fortress or Incursion doesn't lure me away, keheh...


Title: Re: So let's talk Metal Max Returns...
Post by: Liana on November 08, 2007, 06:39:03 AM
Let's see...
1) Just the 8, I believe, aside from the 14 rental tanks.
2) The path to the 11th location can be found near Eden.
3) I wish, I never found anything that let you fly or swim. I hate having the black spaces on the map covered up...
4) I don't know if it's a cruel joke or what, but that last space belongs to the Cooley engine family, which can be found in the trader camp north of Sol, and is not nearly as good as the Kong or Carmen engines.
5) You're going to love the laser bazooka ;)

I think I'd better translate some of the weapons lists... I get a ton of data from http://metalmaniax.com/index.php?MMR , for anyone who can poke through a little Japanese.

And yeah, I haven't found a manual for it online, although I'd be happy to translate it if one ever showed up.


Title: Re: So let's talk Metal Max Returns...
Post by: Shadow on November 08, 2007, 07:56:06 AM
Outstanding translation! The SNES RPG scene mostly forgot about the post-apocalyptic genre (hell, how many science fiction RPGs can you find on the SNES?), so this is awesome!

I've some questions:

1) How can I use the transfer system in Leorad? There's that annoying old man blocking the door and I can't move him from there.

2) Is there any way of knowing what each item does? Some are quite self-explanatory, but others aren't (I didn't know what the Dog System did till I used it).

3) I've some items that I can't sell nor know what they're supposed to do: Ant Nectar, Wobbly Seed and Ant Intestine. What are they?

4) How the HELL do I get rid of acid on my tanks?! I found the Neutralizer Cream takes care of acid on people, but I can't seem to find a way to use it on tanks.


Title: Re: So let's talk Metal Max Returns...
Post by: Liana on November 08, 2007, 08:14:44 AM
1) If you go to another town and use the TransferTron there, you can transfer back to Leorad. There's a catch, but I don't want to give everything away.. ;)
2) Check out the BS-Con: there's an items section that has a short description of everything. For some important items, too, people will tell you about them (there's a guy in the Pobre Obre bar who tells you about the Dog System), but usually the BS-Con is best.
3) Sell them to a bartender.
4) Alkali Wax short-term, and there's an Alkali Coat you can use as well to make them more resistant. Also, the Alkali Spray is a multiple-use acid remover for humans. Later on you'll find a car wash, too, and you can run them through that to get rid of acid, crap and mushrooms. (It also washes off any coat you have on, so be careful.)

I hate acid! I must have had a good ten minutes of sheer panic, playing through in Japanese the first time and not knowing why my screen was flashing red. I run away from Acid Ants without shame. (And how glad I am that this game lets you run and die without any punishment...)


Title: Re: So let's talk Metal Max Returns...
Post by: Shadow on November 08, 2007, 08:29:49 AM
Thanks for the answers! :D

MILD SPOILER:

Yeah, the catch is the door's also locked from the other side. You can teleport to Leorad, but can't exit the transfer building. @_@

PS: Ah, nevermind. A certain item fixes that. :D


Title: Re: So let's talk Metal Max Returns...
Post by: JayBee on November 08, 2007, 04:14:38 PM
Fun game. Nothin' like driving around in your own custom-built rolling death machine.



One big huge extremely glaring issue, though...
2 more characters in the tank names and I could be driving around in Bonaparte. 1 more for Bonapart, which is close enough.

I haven't been this traumatized since I realized there was no way to get "DeLorean" onto Chrono Trigger's time machine.


Title: Re: So let's talk Metal Max Returns...
Post by: Word on the Wind on November 08, 2007, 09:03:12 PM
Urgh...

How much does that jackass in Port Slum want for that tank? Or is it even a matter of price?


Title: Re: So let's talk Metal Max Returns...
Post by: Liana on November 08, 2007, 09:20:09 PM
Hm... I wish this board had a spoiler marking feature....
What I understand is that the seller determines at random what the lowest limit he'll accept is each time you talk to him. The lowest people have got him to go is 12,000, but that's really rare: 40,000 -- 20,000 is more likely.


Title: Re: So let's talk Metal Max Returns...
Post by: Word on the Wind on November 08, 2007, 09:35:00 PM
The lowest people have got him to go is 12,000, but that's really rare: 40,000 -- 20,000 is more likely.

Absurdly rare, apparently. I offered 30K and he didn't budge.

Is this roll made every time ye enter the place or preset from the start of the game (Like I suspect the ally names are)


Title: Re: So let's talk Metal Max Returns...
Post by: Liana on November 08, 2007, 09:45:34 PM
The page I'm looking at is saying it's determined every time you talk to him. I never really played with it... I always went back with a ton of money and threw it at him. Gomez had the right idea. ;)


Title: Re: So let's talk Metal Max Returns...
Post by: Ianator on November 08, 2007, 09:46:44 PM
I wound up using the lots-o-money code in that one walkthrough on GameFAQs. I paid way too much (I think 160k!), even though I was maxed out.

Perfectly worth it, though. The Abrams rocks!


Title: Re: So let's talk Metal Max Returns...
Post by: Word on the Wind on November 08, 2007, 09:50:00 PM
Well, then, with that in mind,Ii shall out-stubborn him and see about gettin' 15K.

Thanks for the answer.

Though, quick question, any way to rename the allies? "Cloe" bothers me as the name of a character I find excessively allurin' (Long story) due to the fact that my niece, whom ain't even a year old and whom I can hear cryin' as I type this, has the same name. >_>


Title: Re: So let's talk Metal Max Returns...
Post by: Derek on November 08, 2007, 10:06:55 PM
And on a slightly unrelated note, that Life Sciences Lab near Pobre Obre. Who do I have to sleep with to get into that thing?


Title: Re: So let's talk Metal Max Returns...
Post by: Galanthos on November 08, 2007, 10:47:29 PM
Hm... I wish this board had a spoiler marking feature....
What I understand is that the seller determines at random what the lowest limit he'll accept is each time you talk to him. The lowest people have got him to go is 12,000, but that's really rare: 40,000 -- 20,000 is more likely.

Has anyone tried offering 12501 for it? That was the offer that worked 100% of the time in Metal Saga, and is supposedly some sort of reference to the other games in the series.


Title: Re: So let's talk Metal Max Returns...
Post by: Liana on November 08, 2007, 11:37:26 PM
Maybe it's strange, but I feel quite proud at having brought to English speakers a character that at least one human out there finds so captivating. Seriously. I love her, she was damn fun to translate. I don't think you can change their names, though.

And you don't have to sleep with anyone, but you might do well to buy a couple of bar girls a drink for a bit of a hint... ;)

From what I can gather, the 12501 price is a reference to a tank you can buy in the Famicom MM, but I'm going to guess it didn't carry over to MMR, because I don't see anything about it in anything referring to that tank. Although I'd certainly like to know if it works...


Title: Re: So let's talk Metal Max Returns...
Post by: Zadey on November 09, 2007, 06:20:50 AM
yay for this thing being translated at last, ive spent the last few days playing :P

a few questions though, that the guide on gamefaqs just doesnt help with

how do you use the Laser from the satilite?

what are the different computer programs, ive no idea how it works, and i really wanna know what the noah computer, and guide, and support, i've got my tiger being towed..heh
when does the game end? the guide says it doesnt end until you go home to your father and ask him to come home
the bird thing in dr-Minces lab, ive managed to hatch him, does it do anything after that?


Title: Re: So let's talk Metal Max Returns...
Post by: Liana on November 09, 2007, 08:54:02 AM
To use the BS Laser, 'use' the BS-Con in battle and wait about three or four turns.
The different programs, a couple of them require a corresponding BS-Con program you have to find. The Support system, I think you just have to have that C-Unit loaded on the towed vehicle and equip that vehicle with the proper cannon and it'll back you up in battle. The Noah system... *evil grin* what does it do indeed. Try it out. Save first.
The guide has it right. MMR isn't about completing a goal, it's about becoming the best hunter you want to be. When you feel you're at that point, go home. Your family misses you, don't you know? ;)
And nope, the gold eaters just walk around and look cute. There's more, too, did you find them?


Title: Re: So let's talk Metal Max Returns...
Post by: Derek on November 09, 2007, 12:54:29 PM
I'm such a horrible person. Seriously, I'm a total psychopath. That's gotta be the only explanation for why, upon finding the ambulance, I gave in to my Gundam urges and named it the Yuy, then went and had a flamethrower attached to it. All while laughing maniacally.


Title: Re: So let's talk Metal Max Returns...
Post by: Shadow on November 09, 2007, 02:59:40 PM
And on a slightly unrelated note, that Life Sciences Lab near Pobre Obre. Who do I have to sleep with to get into that thing?
If you really want to know...

I'm not sure what the conditions are, but one particular time I went into a Transfer capsule, the teleportation failed and I ended up in the Transfer Room of the Life Sciences centre.

I absolutely LOVE the certain mysterious atmosphere in some places. :D


Title: Re: So let's talk Metal Max Returns...
Post by: jtrainor on November 09, 2007, 03:30:23 PM
How do I keep gas from getting inside the tank? I thought the AC system might since it said something about ventilation, but it doesn't appear to do anything.

...also, is there any use for the LAV? I've found the Buggy to generally be better. >_>


Title: Re: So let's talk Metal Max Returns...
Post by: Shadow on November 09, 2007, 03:36:21 PM
There's a tank tool called Ventilation System. That's probably it. You've to turn it on once it's in the tank. I don't know why would you ever have it off...

Oh, I got the Abrams from the girl/guy at Port Slum for 20000g. After a lot of save-state reloading, that is. I read on this topic that the minimum price is calculated whenever you start a conversation with the person, so it took a while. =P

By the way, I've a question: is there any way to find out the 'secret' properties of some weapons? For example, the Laser Rifle's beam can be reflected and hit one of your guys instead of the target. I don't know if the weapon's power is everything, given this little detail. I'm about to buy the Beam Scanner (Aux tank weapon, Group), so I'd hate to see my tanks blasting each other on occasion. I use Aux weapons extensively, of course, so this could be a problem.

...also, is there any use for the LAV? I've found the Buggy to generally be better. >_>

I haven't seen the LAV in the game yet, but I know the Buggy can't have a primary weapon in the Main slot. According to my real-life military knowledge, the LAV can. =D


Title: Re: So let's talk Metal Max Returns...
Post by: Liana on November 09, 2007, 04:32:56 PM
You know, I totally didn't know that about the Laser Rifle myself. ;) I suppose that if the BS-Con doesn't mention things like that, the best you can do is experiment and see if someone writes a FAQ. It's all there in Japanese on the Metal Maniax wiki, probably, but... ah... I need to move on and, you know, finish that pesky last semester of grad school ;)

And the mysterious atmosphere is -precisely- what I love about it. I love that there's so much that's not spelled out. You climb up endless flights of stairs, you piece together bits of information, you peer at  strange output on computer screens. If you play a solo game with just the hunter, it's downright eerie.

I just love that people are enjoying this game! If I think about it, I first got in contact with Gid about this around January 06, and that's when I started playing it as well... I've loved the game all this time and had no one to talk about it with. This is a delight. :)


Title: Re: So let's talk Metal Max Returns...
Post by: Shadow on November 09, 2007, 05:17:46 PM
And the mysterious atmosphere is -precisely- what I love about it. I love that there's so much that's not spelled out. You climb up endless flights of stairs, you piece together bits of information, you peer at  strange output on computer screens. If you play a solo game with just the hunter, it's downright eerie.

EXACTLY!

I specially liked the 2300 AD part of Chrono Trigger for the same reason, and I wished I could explore more of the world in that time period.


Title: Re: So let's talk Metal Max Returns...
Post by: Liana on November 09, 2007, 05:38:03 PM
Yeah, or the radios in Secret of Mana...


Title: Re: So let's talk Metal Max Returns...
Post by: Zadey on November 10, 2007, 02:39:26 AM
ill give a slight rundown of the vehicle Weapon setups, i actually used the Van quite extensivly, its light, and the way you can configure its slots rules, i used it till i found the Muu, even over the wolf

M=Main Gun, Aux=Aux gun, SE=Special weapons, in terms of slots

Mosquito: M=Cannon Aux=Autogun SE=SE
Buggy: M=None Aux=Autogun SE=SE/Cannon
Tiger: M=Cannon Aux=Autogun SE=SE
Van: M=Cannon/SE Aux=Autogun/SE SE=2 SE/Autogun
Abrams: M=Cannon Aux=Autogun SE=2 SE
LAV: M=Cannon/SE Aux=Autogun SE=2 SE
Wolf: M=Cannon Aux=Autogun SE=2 SE
Muu M=Cannon Aux=2 Autogun SE=2 SE

i used the van alot, since you could get two Autoguns firing quite early, two group Vulcans is sweet.

for those who havent gotten the LAV, its in Sol, and you have to go thru the sewers and beat the alligator down there, and i think come out the other side as well

for the Muu/Wolf/Abrams, to get their second slots i belive you have to goto the mod shop and close them, and re-open them again

im still not sure how Support works, but Guide can be nifty, if you have an engine in it, you can order the satilite to move it around for you, perfect if your upgrading them all, move them to ill Migra:P. but i belive it only works if they are on the world map, and not inside a parking lot

still havent figured out what noah does, it says 'Danzai(what i named the muu) attacks, but Danzai has become completely uncontrollable' but it doesnt really do anything,

couple more questions though

on my BS-Con, theres a button below Laser, any hints as to what occupies that?
also what does Auto Escape Do? :P
and lastly, is their an optimal placing for the lenses to max the power of the laser bazooka? :P


Title: Re: So let's talk Metal Max Returns...
Post by: Liana on November 10, 2007, 06:15:09 AM
1) I'd have to know what your other buttons were... Did you get the Rental system? It might be that.
2) I haven't really used it a lot, so I'm not sure, but I -think- that it lets your tanks go back to a town automatically when they take too much damage. But I'm really not at all sure about that one! The programs are something I honestly never figured out all that well.
3) oh yes. ;)
500 damage for one target:
Ruby / Solar / Camera / Glasses
420 for a group:/
Glasses / Ruby / Camera / Solar or Ruby / Glasses / Camera / Solar
4) and that's exactly what the Noah system program does. ;)


Title: Re: So let's talk Metal Max Returns...
Post by: Ianator on November 10, 2007, 07:27:28 AM
If you're towing a tank with the Support ability active, it'll intercept certain enemy attacks. It's really neat to see!

I haven't gotten the satellite yet... Are that and the EXP meter the only upgrades for the BS-thingy?


Title: Re: So let's talk Metal Max Returns...
Post by: Liana on November 10, 2007, 07:31:57 AM
There are six programs that you can download to the BS-Con.


Title: Re: So let's talk Metal Max Returns...
Post by: Novacat on November 10, 2007, 08:01:24 AM
I was modding the buggy, turning that SE into a cannon when I realised that while it could fire special shells if equipped... I couldn't actually fire the equipped main gun on the buggy.

 Now the rocket shells are nice and all, but I'm wondering if there are any cannons the little guy can actually equip and use normally?


Title: Re: So let's talk Metal Max Returns...
Post by: Shadow on November 10, 2007, 09:13:30 AM
Oh, what's the point of having more than one Autogun on a vehicle? I had a couple once on the same tank, but I couldn't get them to fire at the same time. As far as I know, one can act as a backup in case the other's damaged. There must be a way to link their fire... =/


Title: Re: So let's talk Metal Max Returns...
Post by: Liana on November 10, 2007, 12:22:45 PM
When it comes to modding tanks, you all are rapidly exceeding my knowledge on the subject. That makes me happy, but I can't help much ;) I will do some translation, though...


Title: Re: So let's talk Metal Max Returns...
Post by: Derek on November 10, 2007, 03:53:36 PM
Okay, that does it, you guys have officially become my walking FAQ.

I can't figure out how to get the hell on to the next area from Rocca. I'm pretty sure it has something to do with that tidal bay whatever, but nothing I do seems to do anything. Any help?


Title: Re: So let's talk Metal Max Returns...
Post by: Shadow on November 10, 2007, 04:42:24 PM
Check the bay northeast of the town. There's a cave in the middle of the water, but sometimes (I don't know what regulates this) there's a sandy path to it.

Good luck!


Title: Re: So let's talk Metal Max Returns...
Post by: Liana on November 10, 2007, 04:43:02 PM
You just have to wait and hope the tides turn in your favor... I don't know exactly what triggers it, but I found that entering Rocco and leaving again sometimes changed it.


Title: Re: So let's talk Metal Max Returns...
Post by: Zadey on November 10, 2007, 05:29:10 PM
with the buggy being modded to use a cannon, you fire it by selecting the 'SE' button on the dashboard, thats the slot its firing from :P

the Rental System, didnt know you could get one of those, any hints where to get it? i noticed a terminal stating that a the boss on the ferry, was a vip for renting vehicles

as for the double weapons, and having multiple Autoguns, both guns will fire if they are in the same slot, like for instance you modded the Vans SE slots to hold autoguns, the same goes for SE weapons, great for when your holding two group or even all weapons in those slots, hell, even two high damage weapons in the same slot can work, for single target obliteration

theres even a rental tank that has two cannon slots, i wonder if theres a code to let you mod rentals, hehe

with such things though, you need to press the button of the slot, not the weapon to fire it (in terms of the buggy having its SE slot modded to carry cannons) it can get confusing, when youve swapped the weapons on your van around, having to press SE to fire autoguns and Aux to fire your missles :P

the Solar Lens, that must be in the earth relief center

heh, if thats all the noah computer does ill just stick to the ones you get in the secret trader camp

the thing thats been bugging me is the huge building in Sol, any hints on whether it has purpose or just eye candy?


Title: Re: So let's talk Metal Max Returns...
Post by: Liana on November 10, 2007, 05:52:14 PM
1) Rental system: you've just given yourself a hint ;) Can a proper hunter let a bad guy outdo him in anything, even in number of tanks rented?
2) The building in Sol is definitely worth a look, but if you try to get into it from inside Sol, you're locked out. Ah, but there's another way in...


Title: Re: So let's talk Metal Max Returns...
Post by: Ianator on November 10, 2007, 08:39:31 PM
I was wondering about the VIP rental thing too-... Ah, now I see... This may be the excuse I need to rent that tank with two main guns!

As for the building in Sol, I could use a hand getting in there too. I don't think it's from the sewer...


Title: Re: So let's talk Metal Max Returns...
Post by: Liana on November 10, 2007, 08:45:49 PM
Nope, not from inside the sewer. Try leaving the city...


Title: Re: So let's talk Metal Max Returns...
Post by: Zadey on November 10, 2007, 09:17:19 PM
hehe, i see now, when i went to kill the zepplin i didnt realize i was in the sol tower :P

with the VIP Remote rental system, you can rent a few different ones, even a tractor :P and also, you can rent the same vehicle more then once


Title: Re: So let's talk Metal Max Returns...
Post by: jtrainor on November 10, 2007, 09:19:07 PM
This is kinda neat. I rented a Panzer IV that had a C-unit with support capability, and am towing it around. Now it sometimes shoots down enemy attacks :D


Title: Re: So let's talk Metal Max Returns...
Post by: Word on the Wind on November 10, 2007, 09:45:10 PM
Is there any fanart for this game? Particularly of the magnificent tank lady? >_>


Title: Re: So let's talk Metal Max Returns...
Post by: jtrainor on November 10, 2007, 09:53:08 PM
I'm having a bug after beating Noah. Basically, when the screen turns white and he says "Is this my downfall?" the second time, a new box shows up with the letter "i" in it and then the game freezes.


Title: Re: So let's talk Metal Max Returns...
Post by: Shadow on November 10, 2007, 10:02:25 PM
I almost panicked right there. D:

You just have to wait a bit more, and the cutscene will continue.

PS: I'm missing one of the six downloadable BS-Con programs. I've got Level, Signal, Escape, Guide and Laser. Also, what does the Signal program do?


Title: Re: So let's talk Metal Max Returns...
Post by: Liana on November 10, 2007, 10:18:00 PM
With the Noah thing, it looks like one of the last things we fixed before releasing broke it again. ;) It'll be fixed in the next patch... you're not missing anything but a corruption of the line before that, and it shouldn't lock up entirely.  (Didn't for me, at least... Is it for you?)

I think the Signal program is supposed to help you track bosses that might run away from you -- you throw the transmitter at them and then you can see where they are. But I always missed, to be honest.

And you're missing the Rental one.

Hm.
http://retrogames.jog.buttobi.net/img/me017.png
Here's an ambulance all properly done up...

http://retrogames.jog.buttobi.net/img/me010.jpg
I <3 the hunter... right, right, not your type

http://retrogames.jog.buttobi.net/img/me072.jpg
Wonderful picture with the Broadcast Tower

http://en.wikipedia.org/wiki/Image:MetalMaxReturnsBoxArt.JPG
The official box art for MMR

http://www.crea-tech.net/GAMES/metal/MM_graph/MM1_P01.JPG
and the official box art for MM (so technically the same gal)

http://www.crea-tech.net/GAMES/metal/MM_graph/MM2_b03.jpg
Another official picture

http://www.crea-tech.net/GAMES/metal/MM_graph/mmrc03.gif
The soldier from MM2; I think they look very similar, although I haven't played MM2 and have no idea how the personality translates. There's more MM2 pictures on the Crea Tech site too.

http://bacalogue.txt-nifty.com/ayucow/images/mmax.jpg
*giggles*

http://www.h3.dion.ne.jp/~roias/trunk/mm/2004.jpg
I think that's based off of MM2, but what the hell ,she's cute.

http://www.h3.dion.ne.jp/~roias/trunk/mm/k12-cyber.jpg
Also probably based off of MM2, but, again, what the hell. ;)


Title: Re: So let's talk Metal Max Returns...
Post by: Word on the Wind on November 10, 2007, 10:25:13 PM
I almost panicked right there. D:

You just have to wait a bit more, and the cutscene will continue.

PS: I'm missing one of the six downloadable BS-Con programs. I've got Level, Signal, Escape, Guide and Laser. Also, what does the Signal program do?

Ye can toss signal beacons onto enemies and the signal will track it, displayin' what area the traced target is in on the world map. I've only tossed it onto bounties, dun seem to let ye resume any progress ye made against them if ye bail. Might be useable for weekly hunt enemies and trackin' their groups, though, that's just speculation..

Edit: Wootz. Though, the first three give me what I assume to be "Don't link to these" messages.


Title: Re: So let's talk Metal Max Returns...
Post by: Shadow on November 10, 2007, 10:28:39 PM
The first three links return a 403 error. =(

Oh, also, a couple of bugs I noticed:

- When using the Dog System and putting the cursor over the Broadcast Tower number icon, the text itself on the lower portion of the screen isn't centered, and ovelaps the right edge of the box.

- When checking the latest news in the bounty hunter office, the text messed up a bit on a couple of occasions, making lines overlap and letters exceed the box.


Title: Re: So let's talk Metal Max Returns...
Post by: Liana on November 10, 2007, 10:31:59 PM
Drat.. to see the first three, then, go to http://retrogames.jog.buttobi.net/ and on the left frame, click on the symbol that's seven down, four to the right. Should be me02.html. Then scroll down to find Metal Max. There are a couple others, too, but those were my favorites. ;)

The one in Pobre Obre with Dr Rafflesia we found, which other ones have you seen?


Title: Re: So let's talk Metal Max Returns...
Post by: Shadow on November 10, 2007, 10:38:40 PM
Ack, sorry, I don't remember. >_<

I already killed most of them, so I can't check again...


Title: Re: So let's talk Metal Max Returns...
Post by: Liana on November 10, 2007, 10:40:32 PM
That's OK, either someone will point it out or I'll check. I started a new game with the full knowledge of how the weekly bounties work. 10K before beating the cannons, good times. :D


Title: Re: So let's talk Metal Max Returns...
Post by: Shadow on November 10, 2007, 10:41:45 PM
Oh, one more thing, a minor detail coming from a sort-of military buff: the acronym ATM for 'Anti-Tank Missile' isn't the one used. The right one is ATGM (Anti-Tank Guided Missile). Perhaps to differentiate from cash machines, I don't know. =P


Title: Re: So let's talk Metal Max Returns...
Post by: Liana on November 10, 2007, 10:50:32 PM
Haha, thanks, I'll take details of that sort gladly. I'm not at all a tank / military buff, actually, so I'm sure there are other things like that that aren't quite right.


Title: Re: So let's talk Metal Max Returns...
Post by: Shadow on November 10, 2007, 10:58:32 PM
I'll double-check some stuff. There's the shell department: for example, the Blast Shell would be a HEAT (High Explosive Anti-Tank) round, whereas the Piercing Shell would be an APFSDS (Armour-Piercing Fin-Stabilised Discarding Sabot) one, but it's best to keep the terms as basic as possible for the average gamer to understand. ^^;

Besides, I'm sure those complicated terms got lost in time after the fall of civilization. And by the way, what happens if you donate money to the school in Pobre Obre? And what if you donate a LOT (i.e. 400K)? =P


Title: Re: So let's talk Metal Max Returns...
Post by: Liana on November 10, 2007, 11:03:26 PM
At 1000 you get a statue of yourself out front; I don't think there's anything else. Maria doesn't get anything else to say, for example. One funny thing about that -- I think it's tied to the number of bounties, but the further along you go, the more money she'll accept from you at one time. I get the same feeling from her as I do from Hunter's father... "You don't want this thousand gold? Fine, little Euro looks hungry..."


Title: Re: So let's talk Metal Max Returns...
Post by: jtrainor on November 10, 2007, 11:25:12 PM
What do I do with the VIP Rental computer in Sol? Nothing seems to work.


Title: Re: So let's talk Metal Max Returns...
Post by: Word on the Wind on November 11, 2007, 12:12:41 AM
Here's a better question. How much bloody life does the Brass Banshee have? Twenty thousand?


Title: Re: So let's talk Metal Max Returns...
Post by: Derek on November 11, 2007, 01:40:24 AM
Well, it's obviously over nine thousand.

*Breaks a Scouter*


Title: Re: So let's talk Metal Max Returns...
Post by: Word on the Wind on November 11, 2007, 01:44:36 AM
Well, it's obviously over nine thousand.

*Breaks a Scouter*

Ye, Sir, have just made my evenin'.


Title: Re: So let's talk Metal Max Returns...
Post by: Derek on November 11, 2007, 01:46:27 AM
*Takes a bow*


Title: Re: So let's talk Metal Max Returns...
Post by: Ianator on November 11, 2007, 03:10:57 AM
*punches EI-02 in the face*

Alright, two questions.
1) What's the Escape system? I'm sure it's pretty self explanatory, but...
2) How do I get the relevant doobie for my "Bi-Ess" thingy?


Title: Re: So let's talk Metal Max Returns...
Post by: Zadey on November 11, 2007, 03:39:19 AM
once your name is displayed on the Rental VIP Computer, your able to load it into your BS-Con

and im not sure what you mean by bi-ess ;_;


Title: Re: So let's talk Metal Max Returns...
Post by: Ianator on November 11, 2007, 04:15:06 AM
Once you get to the radio tower place and reach the 5th floor, there's a guy next to your computer talking about the legendary "Be-Ess Laizer" - basically, the Laser mod for your BS Comp.


Title: re
Post by: Xeno on November 11, 2007, 05:19:20 AM
Hey everyone.
First off, this game is great! I've been hooked on it since the patch first came out.
Anyway, I've noticed a few things while playing like...
(http://i237.photobucket.com/albums/ff258/Geon_X/Metal_Max_Returns_J_00005.jpg)
For some reason...instead of saying area, it says LzUB.

(http://i237.photobucket.com/albums/ff258/Geon_X/Metal_Max_Returns_J_00001.jpg)
This one has ZjB where fast should be.

(http://i237.photobucket.com/albums/ff258/Geon_X/Metal_Max_Returns_J_00003.jpg)
(http://i237.photobucket.com/albums/ff258/Geon_X/Metal_Max_Returns_J_00004.jpg)
And this just seems odd.
And yeah....I named my first tank Lancer...

I've seen more little things while playing but didn't get a chance to get a picture.
One more thing, what was with the Brass Banshee? I killed it in three hits...I thought it would be stronger. u_u


Title: Re: So let's talk Metal Max Returns...
Post by: Liana on November 11, 2007, 06:17:47 AM
Thanks for the screenshots, those were a couple I didn't have. I'll add them to the list. :)


Title: Re: So let's talk Metal Max Returns...
Post by: Shadow on November 11, 2007, 08:00:41 AM
Here's a better question. How much bloody life does the Brass Banshee have? Twenty thousand?

I don't know how much life it has. It's a mid-range bounty monster, and you should evade it whenever it shows up in the Corona building. It'll later show up when you're outside, in your tanks, and will be much easier to defeat there. =)

By the way, I've another question, but I don't want to majorly spoil a bunch of people here. What should I do? Is there a PM system in this forum, or a way to colour text black so it can't be read unless highlighted?


Title: Re: So let's talk Metal Max Returns...
Post by: Liana on November 11, 2007, 10:20:22 AM
I was just thinking, because I hate spoiling people, that maybe we could use a full-on-enter-at-your-own-risk thread just for things like that. I'll start one. ;)


Title: Re: So let's talk Metal Max Returns...
Post by: jtrainor on November 11, 2007, 03:20:25 PM
If you finish the game, then start a new one over your old save, then you start with max money, but cannot save. Of course with save states that's hardly a problem :)


Title: Re: So let's talk Metal Max Returns...
Post by: Liana on November 11, 2007, 03:33:51 PM
Huh, that I never tried... I know that if you have games going in all three slots and start a new game, you can get max money that way, but I didn't know about the other way.

Also: I can confirm that offering 12501 for the Abrams does NOT work every time as it did in the original Metal Max. I did get the tank for 15001, though. ;)


Title: Re: So let's talk Metal Max Returns...
Post by: Shadow on November 11, 2007, 05:16:13 PM
A random interesting fact: Red Wolf's tank is an Israeli Merkava 2.

(http://www.smallafv.nn.ru/pics/kits_merkava2_slide01.jpg)

No errors in the translation, though, as I assume he renamed the vehicle himself.


Title: Re: So let's talk Metal Max Returns...
Post by: Liana on November 11, 2007, 05:32:55 PM
Huh, cool...

Incidentally, on this page:
http://www.h3.dion.ne.jp/~roias/trunk/trunk_top.htm

There's various bits of fanart and stuff, some of which I linked to earlier. There's one guy who does, I can't tell exactly, renderings or models of the tanks.
http://www.h3.dion.ne.jp/~roias/trunk/mm/rental.jpg
a rental tank
http://www.h3.dion.ne.jp/~roias/trunk/mm/red_wolf.jpg
the Red Wolf


Title: Re: So let's talk Metal Max Returns...
Post by: Gideon Zhi on November 11, 2007, 06:24:11 PM
I want that plush :(


Title: Re: So let's talk Metal Max Returns...
Post by: Captain Vittles on November 11, 2007, 06:31:35 PM
Grrr.... I can't kill Mad Muscle!  Maybe I'm underleveled... anyone have any advice?

Anyway, this game is really impressing me.  It's a lot of fun!  I'm ashamed to admit it, but I just realized that there's stuff buried in the world map.  I wonder how much loot I've missed because of this.


Title: Re: So let's talk Metal Max Returns...
Post by: Shadow on November 11, 2007, 07:40:51 PM
Seems there are 16 buried objects in the world map. There's no way I could've found this out without Liana's info.

One thing that could be better in this otherwise remarkable game is the interface: to use the metal detector, you've to open the menu, select Party, select the guy who has it, select the item itself and select Use. Considering the detector has a 5x5 (or was it 6x6) radius and the world map is huge, repeating the process over and over to comb the entire world would be maddening to say the least... @_@

The interface's the only thing I dislike about the game. Other games have certain intuitive details this one has missed. For example, once you use/transfer/toss an item, the whole menu closes, so you've to wade through submenus once more to do the same thing. Then you needlessly have to make a choice to speak or check an object/NPC (in every other game you can do both things by pressing a single button instead of two to speak, or three if you want to check something).

Well, then there's the frequent random encounters, but that's a trademark of RPGs of the time. However, I wish there was some item I could use to stop them from happening (unless it's a bounty monster or one you absolutely need to kill) temporarily.

Anyway, I guess that in the end you get used to both things. I still like the game. A lot. =D


Title: Re: So let's talk Metal Max Returns...
Post by: Captain Vittles on November 11, 2007, 07:53:12 PM
The menu navigation annoyed me until I realized I could reassign the buttons.  I left X as talk, made Y check, L the party menu and R the tank boarding menu.  I'm finding the game much easier to handle now.

Mind you, it could be a lot worse.  At least we don't need to use the menu to go up and down stairs.


Title: Re: So let's talk Metal Max Returns...
Post by: Shadow on November 11, 2007, 08:05:53 PM
The menu navigation annoyed me until I realized I could reassign the buttons.  I left X as talk, made Y check, L the party menu and R the tank boarding menu.  I'm finding the game much easier to handle now.

...

Dammit.


Title: Re: So let's talk Metal Max Returns...
Post by: Captain Vittles on November 11, 2007, 10:20:06 PM
The one in Pobre Obre with Dr Rafflesia we found, which other ones have you seen?

Another instance of overlapping bounty info is the Mad Muscle info in Rocco.

I swear, I'll beat that bastard yet.  If only he didn't do so much damage... or if I could fight with my tanks.  >_<


Title: Re: So let's talk Metal Max Returns...
Post by: Word on the Wind on November 11, 2007, 10:29:30 PM
The one in Pobre Obre with Dr Rafflesia we found, which other ones have you seen?

Another instance of overlapping bounty info is the Mad Muscle info in Rocco.

I swear, I'll beat that bastard yet.  If only he didn't do so much damage... or if I could fight with my tanks.  >_<

The lasers, while occasionally reflected, seemed to do a dandy number on him when I threw down.

Also, if ye need some shots off, load up yer extra gear slots with protectors, wait until ye fight 'im to put 'em on (Ye can tweak yer gear around mid-fight) and when he slugs someone, he should insteadjsut break the protector, essentially givin' ye a "Dodge".


Title: Re: So let's talk Metal Max Returns...
Post by: Zadey on November 11, 2007, 11:27:54 PM
is it just me...or does the 205mm Cannon, sold in Hellsgate seem to be the best weapon? i mean, ive modded its ammo and atk to max, but the other weapons are just sooooo friggen heavy your losing alot of hp, even with a kong


Title: Re: So let's talk Metal Max Returns...
Post by: sss on November 12, 2007, 01:40:31 AM
The menu navigation annoyed me until I realized I could reassign the buttons.  I left X as talk, made Y check, L the party menu and R the tank boarding menu.  I'm finding the game much easier to handle now.

Mind you, it could be a lot worse.  At least we don't need to use the menu to go up and down stairs.

me.. I think the custom button thing is bugged..
on the L and R menus.. you are supposed to be able to customise combos like L+A, etc.. except I can't get it to work. anyone else?
snes9x 1.51 + vista

whereas if I use zsnes 1.51... save states are screwed...

incidentally... under snes9x... when I try withdrawing items from the storeroom thing the screen goes heywire. anyone else?


Title: Re: So let's talk Metal Max Returns...
Post by: Shadow on November 12, 2007, 04:33:12 AM
is it just me...or does the 205mm Cannon, sold in Hellsgate seem to be the best weapon? i mean, ive modded its ammo and atk to max, but the other weapons are just sooooo friggen heavy your losing alot of hp, even with a kong

My answer would be kind of spoil-ish, so ask on the spoiler topic. =P

me.. I think the custom button thing is bugged..
on the L and R menus.. you are supposed to be able to customise combos like L+A, etc.. except I can't get it to work. anyone else?
snes9x 1.51 + vista

whereas if I use zsnes 1.51... save states are screwed...

incidentally... under snes9x... when I try withdrawing items from the storeroom thing the screen goes heywire. anyone else?

Must be a Vista issue. I 'beat' the game with ZSNES 1.51 and didn't have any problems with the save states. I'll check the withdrawal thing later: I gotta jet to class right away. =P

EDIT: I'm having no problems with withdrawing stuff on ZSNES 1.51. Haven't tried Snes9x. Again, I bet it's a Vista problem. The last version of both emulators came out before said OS, so I guess it's not supported. Try using the compatibility modes (not sure how it works on Vista: I use WinXP Pro SP2) and see what happens.


Title: Re: So let's talk Metal Max Returns...
Post by: sss on November 12, 2007, 01:23:38 PM

Must be a Vista issue. I 'beat' the game with ZSNES 1.51 and didn't have any problems with the save states. I'll check the withdrawal thing later: I gotta jet to class right away. =P

EDIT: I'm having no problems with withdrawing stuff on ZSNES 1.51. Haven't tried Snes9x. Again, I bet it's a Vista problem. The last version of both emulators came out before said OS, so I guess it's not supported. Try using the compatibility modes (not sure how it works on Vista: I use WinXP Pro SP2) and see what happens.

I figured out the L/R+A/B/X/Y combo button problem.. namely.. you use B (ie.. cancel) after selecting the desired combo button rather than using the more logical A (accept/etc) button... and it works...
if you use A.. it says none.

... oh incidentally.. just figured out what's wrong with the savestates..... nothing... I chose pause after load XD

... not quite sure what I did to get the gfx problem with the trunk room... don't seem to happen now... weird stuff.

thanks.

-
somewhat unrelatedly.. has anyone tried the metal saga DS? is it me... or can you not actually have 1 tank per person??


Title: Re: So let's talk Metal Max Returns...
Post by: Xeno on November 12, 2007, 06:07:12 PM
Hmmm.......How do you get all the tanks in the game?
I can't find most of them! >_<;
If anyone knows and don't want to spoil it for everyone, just e-mail me.


Title: Re: So let's talk Metal Max Returns...
Post by: Shadow on November 12, 2007, 08:50:02 PM
I posted my reply on the spoiler thread. Check it out. =)


Title: Re: So let's talk Metal Max Returns...
Post by: Gideon Zhi on November 12, 2007, 09:01:28 PM
We now have a WARNING, SPOILER AHEAD! spoiler tag, by the way.


Title: Re: So let's talk Metal Max Returns...
Post by: Liana on November 12, 2007, 09:02:45 PM
I went and messed around with the Trunk Room, but couldn't get anything strange to happen... Someone mentioned it on the GameFAQs board as well, though.

I haven't played too far into the DS game... I've only got the one tank so far, but I'd be surprised if you could only get one...


Title: Re: So let's talk Metal Max Returns...
Post by: Shadow on November 12, 2007, 09:46:29 PM
Haven't tried the DS game, since it's only in Japanese as far as I know. I've been looking for Metal Saga, the PS2 game (which came out in the US), to no avail. =(

We now have a WARNING, SPOILER AHEAD! spoiler tag, by the way.

Oh, that's right. But we've already started a spoiler thread, so it seem tidier to put all the spoilery things there and the mostly regular stuff here. =P


Title: Re: So let's talk Metal Max Returns...
Post by: jtrainor on November 12, 2007, 11:53:21 PM
Holy crap is the Van ever good. You need a lot of money to trick it out properly, but once you do, it's better than the Abrahms.


Title: Re: So let's talk Metal Max Returns...
Post by: sss on November 13, 2007, 01:39:59 AM
I haven't played too far into the DS game... I've only got the one tank so far, but I'd be surprised if you could only get one...

you get more than 1 tank alright.. so far.. with 2 characters and 1 dog (think that's the limit.. strange enough) I can only have 1 active tank... 2 people can operate 2 guns of the tank though.. you can tow the other tank (tanks? don't know.. only had 2 so far)

much prefer the tank fleet possible in mmr/mm2.

going to start from scratch with zsnes... and see whether anything happens with the trunk room.. i suspect it might have something to do with savestates... if it has to do with anything.

----
thought I should say that I managed to crash zsnes XD
basically.. set the emulator at x3 speed... then head outside town and search ground.. to find stuff..... that's standing in 1 spot and hit the turbo button... the screen goes a bit.. when the dialogue popup goes up and down.. and finally the whole screen is frozen..


Title: Re: So let's talk Metal Max Returns...
Post by: Big Z on November 14, 2007, 06:20:24 PM
I found a weird secret passage near the two Big Cannon emplacements. There's a group of three rocks right before the metal platform hosting both Big Cannons that you can drive in-between. Performing a Check there will reveal a hidden cave with a few rooms and a conveyor belt. Is this cave used for anything? Can you come here later?

Edit: Here's the exact spot - http://img.photobucket.com/albums/v465/Zefnex/SecretMetalMaxtunnel.jpg


Title: Re: So let's talk Metal Max Returns...
Post by: Shadow on November 14, 2007, 06:57:58 PM
The answer to that is a spoiler, highlight the following to find out:

1) WARNING, SPOILER AHEAD! It's the secret exit of the Global Relief Center.
2) WARNING, SPOILER AHEAD! You show up there after beating the 'final' boss, Noah.


Title: Re: So let's talk Metal Max Returns...
Post by: Big Z on November 14, 2007, 07:30:30 PM
Ah, thanks Shadow. Has anybody tried playing a solo game yet? I was unhappy with my party and decided to try it, but I'm stuck at the Big Cannon battle(s). My hunter is L12 and packing the best equipment money can buy from Pobre Obre. Even if I get lucky with Piercing Shells and break the Cannon's parts I still get beaten every time. Is additional leveling in order? I feel like I'm /this/ close to proceeding and getting the Tiger.


Title: Re: So let's talk Metal Max Returns...
Post by: Liana on November 14, 2007, 07:48:04 PM
I have, but I used the trick to start with max gold and made heavy, heavy use of savestates, so it wasn't really as hardcore in my case as it might sound. ;)

That part with the cannons was probably the hardest part of the solo game, since you can't upgrade anything... I don't actually know if the HP totals of bosses like that continue past battles, but I decided to try playing as if it did, and either I got lucky or it worked. So I was able to hit the cannon with all the Piercing Shells, hit with everything else I had, run away when necessary, reload and restock and do it all over again. So to beat all two, it took me four tries. (Not counting all the other times I died.) Leveling won't help, because I don't think it is really feasible at that stage to beat the cannons without a tank. The best hope is to load up on Piercing Shells and hope that it damages the parts enough that it can't hit you back.

I'd like to play a serious solo game sometime -- no max money, no savestates. It can be a real pain later on. You get paralyzed, that's it, you're out. Luckily death is kind and it's not too hard to get back to where you are... but towards the end, I was seriously abusing the savestates ;)


Title: Re: So let's talk Metal Max Returns...
Post by: Big Z on November 14, 2007, 08:02:11 PM
So I was able to hit the cannon with all the Piercing Shells, hit with everything else I had, run away when necessary, reload and restock and do it all over again. So to beat all two, it took me four tries. (Not counting all the other times I died.) Leveling won't help, because I don't think it is really feasible at that stage to beat the cannons without a tank. The best hope is to load up on Piercing Shells and hope that it damages the parts enough that it can't hit you back.

That works?! Liana my friend you're a genius =D

Edit: Are you positive that's what you did Liana? I've unloaded every shell aboard the Mosquito into the Big Cannon three times consecutively and it stands as firmly as the day it was built.


Title: Re: So let's talk Metal Max Returns...
Post by: Word on the Wind on November 14, 2007, 09:22:59 PM
I dunno why, but I remained oblivious to the presence of piercin' shells until I got the Abrams.

What I did instead to bust the cannons was to load up on spare shells for the main tank and have the buggy have a ton of tiles. At the start of the fight, immediately have the mechanic jump out of his junk and throw his wrench at it. I believe he was 11/12 at the time, so he hit it with reasonable frequency and numbers and would occasionally wreck the guns. While doin' this, i'd have the main tank cover him, which made it soak up ALL the damage and take only half from each hit, so about 40 damage a round. Once it ran low, have gearhead get into the tile ladden buggy and have it cover the main tank while the main unloads it's rounds. Brought me to the brink of destruction, but I won.

And now I dun know why I typed all that out. Ah well.


Title: Re: So let's talk Metal Max Returns...
Post by: Liana on November 14, 2007, 09:40:48 PM
I am sure that's what I did, but that doesn't mean I wasn't just lucky. ;) I think it went like this: piercing shells, main cannon, and aux cannon until I had to flee. By the time I got to aux cannon, the enemy cannon was usually unable to hit me too much... so I spent a lot of time doing very little damage. Gosh, just remembering it, it was horrible. It -can- be done, I can tell you that, but it did take me a good long time...

and we're talking about a solo game, Arle... no mechanic, no Buggy ;)


Title: Re: So let's talk Metal Max Returns...
Post by: Big Z on November 14, 2007, 11:47:26 PM
Ooooooooooh, I see what you mean now! I had read your original post incorrectly, Liana. The way I read it I thought you'd found some kind of bug or 'feature'  that let you flee combat and return with the same amount of damage done to the Cannon. I guess there's nothing to be done but keep banging my head against that wall until it breaks, eh? ;)


Title: Re: So let's talk Metal Max Returns...
Post by: sss on November 15, 2007, 01:02:11 AM
that metalmaniax site says something (i think) about being able to attack with certain personal weapons whilst in vehicle...

... any clue how? being lazy.. haven't looked in details... thought i'll just ask 1st.

装備の車内攻撃欄は、戦闘中車内攻撃が出来るかどうかを現し、○:攻撃可能、×:攻撃不可能、となっています。


Title: Re: So let's talk Metal Max Returns...
Post by: Word on the Wind on November 15, 2007, 01:53:24 AM
and we're talking about a solo game, Arle... no mechanic, no Buggy ;)

I know. As i said before, i dun know why I typed all of that. But after spendin' ten minutes on a post, it's not like i'm jut gonna not post it.  >_>

Also, I think hittin' L or R opens the personal command window while in a tank, but I ain't been able to make any use of it.


Title: Re: So let's talk Metal Max Returns...
Post by: Xeno on November 15, 2007, 01:23:34 PM
With the buggy I was able to use the personal command window without getting out of the thing. I haven't tried it with any others yet.


Title: Re: So let's talk Metal Max Returns...
Post by: Shadow on November 15, 2007, 01:29:09 PM
By the way, getting a bit off-topic, if you loved Metal Max Returns and have a PS2, you'll certainly adore Metal Saga! It was officially released in the US last year, and while the graphics are a bit outdated for the system (hey, if you care about graphics, why are you playing MMR? =P), it's still great!

I noticed LOTS of similarities with MMR, and many of the in-game music themes are updated/remixed versions of the SNES prequel ones. The BS-Con is called Satcom in Metal Saga, and has a few more options, but it's still quite similar.

Oh, and the interface is a lot better than MMR's. =P


Title: Re: So let's talk Metal Max Returns...
Post by: sss on November 15, 2007, 02:14:37 PM
similarities...that's because it's the same series XD


Title: Re: So let's talk Metal Max Returns...
Post by: Shadow on November 15, 2007, 02:36:12 PM
Well of course, but there are sequels that change everything. Even though the hero's father (who I'd guess is the hero of MMR) is said to have destroyed WARNING, SPOILER AHEAD! Noah (spoiler, highlight at your own risk), this one isn't a clear-cut sequel, as the world and places are different. Sort-of like Final Fantasy, but with more shared elements, without necessarily being the continuation of all aspects of the SNES game.


Title: Re: So let's talk Metal Max Returns...
Post by: Liana on November 15, 2007, 02:53:07 PM
I don't remember that part about MS, actually... I just remember the hero's father in MS being a generic great hunter.... *grumble* Gid put in a spoiler tag just for things like this and I don't know how to use it. I'm going to switch to the other thread. ;)


Title: Re: So let's talk Metal Max Returns...
Post by: Tristan Kain on November 15, 2007, 11:57:11 PM
  I have no idea if this should go here or in the spoiler thread, but I'm torqued off now.  Where can I find some Injection Birds?  They've been my bounty for three or four levels because I can't $@#%^$%^ find any of them!


Title: Re: So let's talk Metal Max Returns...
Post by: Novacat on November 16, 2007, 01:42:20 AM
meh, if its been a few levels I'm about 99% sure that as soon as you kill even one they'll announce its been over all along...

I gave up on that back on frogmen, just didn't seem worth the hassle compared to just fighting some more...


Title: Re: So let's talk Metal Max Returns...
Post by: Tristan Kain on November 16, 2007, 04:08:23 AM
meh, if its been a few levels I'm about 99% sure that as soon as you kill even one they'll announce its been over all along...

I gave up on that back on frogmen, just didn't seem worth the hassle compared to just fighting some more...

Oh, I -know- it'll be over as soon as I kill one.  The chance at triple cash on a lucrative target for a level seems worth the hassle; I've noticed that the reward per kill is typically twice their normal cash drop.
C'mon, Golden Ants...


Title: Re: So let's talk Metal Max Returns...
Post by: Liana on November 16, 2007, 05:30:30 AM
I had the best chance finding injection birds at the top of one of the apartment buildings in Port Slum (the short one with the guy talking about the old civilization).


Title: Re: So let's talk Metal Max Returns...
Post by: Xeno on November 16, 2007, 07:09:22 AM
I'm almost through the enitre game and I've seen a few things...

(http://i237.photobucket.com/albums/ff258/Geon_X/metalmax0.jpg)
I was just messing around and this happened afer I picked it up and tossed it.
I can't remember where this happened...maybe in that ghost base...

(http://i237.photobucket.com/albums/ff258/Geon_X/metalmax1.jpg)

(http://i237.photobucket.com/albums/ff258/Geon_X/metalmax2.jpg)

(http://i237.photobucket.com/albums/ff258/Geon_X/metalmax3.jpg)

(http://i237.photobucket.com/albums/ff258/Geon_X/metalmax4.jpg)
I tried to rename my Tiger in port slum and this happened, I freaked out at first untill I went outside and everything went back to normal. I think it's a patch issue...couldn't rename my tank anyway...


Title: Re: So let's talk Metal Max Returns...
Post by: Tristan Kain on November 16, 2007, 08:26:45 PM
I had the best chance finding injection birds at the top of one of the apartment buildings in Port Slum (the short one with the guy talking about the old civilization).

Thanks anyways, stumbled across one outside of Freeza.  Although the roof at Port Slum would explain why I was looking for them since I got to Audrey...


Title: Re: So let's talk Metal Max Returns...
Post by: sss on November 18, 2007, 01:29:09 PM
forgot which thread i raised this.... but the attack with personal weapon inside vehicle? just managed to do this with the mechanic in the buggy... could be vehicle dependent...


Title: Re: So let's talk Metal Max Returns...
Post by: Shadow on November 18, 2007, 02:53:08 PM
I've a question: is the damage of special shells (independently of their particular properties) linked to the power of the main gun that fires them and the skill of the character doing so? I guess so, but I want some confirmation.


Title: Re: So let's talk Metal Max Returns...
Post by: Big Z on November 18, 2007, 09:08:33 PM
A couple questions here.

1) Why are Walgeryo's Flunkies so damn hard to kill? Is the crap they inject themselves with some kind of healing gunk? I've shot them eight ways to Sunday with my tank and they won't go down.

2) What's the deal with Beetla? I'm guessing that Blinding Light it shines at you reduces your damage, but I've also noticed it uses that extremely damaging Fang attack after awhile... when it gets low on health? I honestly don't know.

1*) The secret to beating them is, apparently, liberal use of your main cannon. Don't hesitate to just blast their blocks off; you can resupply between this fight and the battle against Walgeryo's Tank.  As for that fight, the trick is the Hypno-Gas Shell. Seriously. Plug Walgeryo's Tank with them until he starts getting a good nose full of the stuff and he'll spend more of the fight asleep than awake, leaving you wide open to whittle his health away to nothing and finish off his Flunky at will.

2*)The Beetla will use the Fang attack when its health hits a certain point, but also stops using the Fang attack when its health hits another certain point.


Title: Re: So let's talk Metal Max Returns...
Post by: Chaostic on November 18, 2007, 11:21:32 PM
forgot which thread i raised this.... but the attack with personal weapon inside vehicle? just managed to do this with the mechanic in the buggy... could be vehicle dependent...

well I tested this with every tank other then wolf and tiger so far only the buggy lets you do that


Title: Re: So let's talk Metal Max Returns...
Post by: Big Z on November 19, 2007, 12:12:08 AM
About using the personal menu inside a vehicle: You can use items that directly effect the driver (IE: Healing Capsule, Gas Mask) but not attack or offensive items (except in the case of the Buggy it seems).

Edit: I should amend this a bit. The personal menu within a vehicle allows you to use anything that wouldn't require physical interaction with things outside of the vehicle. You could, for example, make a character swallow a Healing Capsule or use the BS-Con (once you find the Laser program)*, but not throw Hand Grenades or Rocket Fireworks or use his/her personal attack. The exception to the above is the Buggy^.

*: Thanks to Arle for the tip.
^: An observation made by Chaostic.


Title: Re: So let's talk Metal Max Returns...
Post by: jtrainor on November 19, 2007, 03:05:09 AM
Okay, I'll bite. Where the christ is Mr. Kamikaze!? I've looked everywhere I could think of for him.


Title: Re: So let's talk Metal Max Returns...
Post by: Shadow on November 19, 2007, 06:12:54 AM
He's hard to find. Since the answer's a spoiler, highlight at your own risk!

1) WARNING, SPOILER AHEAD! He shows up along the path down to the waterfall hideout, where it intersects with the path to Eden.
2) WARNING, SPOILER AHEAD! He has a tendency to run away, so the first thing you should do in battle is throw a Signal Transmitter at him. This way you'll be able to track him on the world map (Signal option in the BS-Con) if he manages to escape. I think the battle continues where it left off.


Title: Re: So let's talk Metal Max Returns...
Post by: Word on the Wind on November 19, 2007, 06:59:15 AM
About using the personal menu inside a vehicle: You can use items that directly effect the driver (IE: Healing Capsule, Gas Mask) but not attack or offensive items (except in the case of the Buggy it seems).

I"ve used the BS Laser straight from the seat of the first tank. Just a note.


Title: Re: So let's talk Metal Max Returns...
Post by: Big Z on November 20, 2007, 10:09:22 PM
Okay, I'll bite. Where the christ is Mr. Kamikaze!? I've looked everywhere I could think of for him.

When you do find him beware his tendency to haul ass out of combat. This may go without saying, but try and blast him into next week as quickly as possible. I managed to squeeze off a lucky crit that buried him on the first turn, but I could have easily spent God knows how long chasing him around.


Title: Re: So let's talk Metal Max Returns...
Post by: Shadow on November 21, 2007, 05:18:43 AM
That's what Signal Transmitters and the Signal option in the BS-Con are for. You throw the transmitter at him, and if he escapes you should be able to pinpoint his location on the world map.

Too bad there's no such function in Metal Saga. Could definitely use it on one particular bounty monster...


Title: Re: So let's talk Metal Max Returns...
Post by: Word on the Wind on November 21, 2007, 07:05:58 AM
Now there'd be a "Fun" "Challenge" try to kill Mr. Maikaze with the BS Laser.


Title: Re: So let's talk Metal Max Returns...
Post by: Shadow on November 21, 2007, 03:31:40 PM
Nearly (if not completely) impossible, since he'd escape before the laser could be fired on him. Even if it did, perhaps a single strike wouldn't be enough. =P


Title: Re: So let's talk Metal Max Returns...
Post by: Word on the Wind on November 21, 2007, 08:36:24 PM
But ye just know some maso will do it, make a video of it and post it on YouTube.

I await this.


Title: Re: So let's talk Metal Max Returns...
Post by: Ianator on November 21, 2007, 09:26:13 PM
Speaking of YouTube, I just looked up videos on Metal Max and Metal Saga. MS has a surprising amount of music from the old games - makes me want to pick it up if I have the chance. (You know every Gamestop has at least one copy somewhere.)


Title: Re: So let's talk Metal Max Returns...
Post by: Shadow on November 22, 2007, 09:38:01 AM
It does. A lot of the music themes in Metal Saga are remixed/upgraded versions of MMR's. =D


Title: Re: So let's talk Metal Max Returns...
Post by: Big Z on November 22, 2007, 05:45:58 PM
That's what Signal Transmitters and the Signal option in the BS-Con are for. You throw the transmitter at him, and if he escapes you should be able to pinpoint his location on the world map.

I did that with Dr. Rafflesia outside of Negi early in the game. Sure enough the Signal Transmitter will tell you where the target is, but not actually increase your chance of finding the target, nor will it save your damage dealt to the target. I'd go so far as to say Signal Transmitters are functionally useless since bountyheads don't wander around, it's simply a matter of random chance to encounter them again.


Title: Re: So let's talk Metal Max Returns...
Post by: Shadow on November 22, 2007, 08:23:58 PM
Damn. Well, all my knowledge about the transmitters was entirely theoretical, based on others' experiences. Never tried it myself, as I beat the game before I found out about the purpose of the Signal option. =P


Title: Re: So let's talk Metal Max Returns...
Post by: Liana on November 22, 2007, 10:57:59 PM
Oh Aaaaaaaaaaaarle...

http://yokazeto.michikusa.jp/fanart.htm

scroll down :)


Title: Re: So let's talk Metal Max Returns...
Post by: Word on the Wind on November 23, 2007, 01:23:40 AM
Yeah, I'd say that's about how it looked every time i fought somethin' on foot.

Hell, there'd be times when I'd just make her hop out of the Abrams and go nuts with her held weapon, usually doin' more then her tank. (Don't ask...)

Also, I dun think it takes much effort to guess whom was swingin' the Laser Bazooka around.  >_>

...

I wanna do a "Solo" game with the Hunter dead and just run around blastin' everythin' with her...

...

And here I thought I'd get some sleep tonight...


Title: Re: So let's talk Metal Max Returns...
Post by: Ianator on November 23, 2007, 02:01:00 AM
Those pictures are delicious! Especially the Fate Testarossa one...


Title: Re: So let's talk Metal Max Returns...
Post by: sss on November 23, 2007, 02:25:12 AM
if you are going to use your soldier that way.. why not just stick her in the buggy instead? armored buggy with no weapon.. for example.


Title: Re: So let's talk Metal Max Returns...
Post by: Word on the Wind on November 23, 2007, 02:34:15 AM
if you are going to use your soldier that way.. why not just stick her in the buggy instead? armored buggy with no weapon.. for example.

Because I would rather stick the silly mechanic in that dinky vehicle.

Besides, given what we have from her on the personality front, I woudn't be remotely surprised for her to get pissed, let out a slew of profanity, hop out of her tank and go competely insane on the opposition

Also: One-piece for the win.


Title: Re: So let's talk Metal Max Returns...
Post by: sss on November 23, 2007, 02:05:33 PM
why hop out when one can just stand on top of the buggy and shoot with personal weapons from inside?


Title: Re: So let's talk Metal Max Returns...
Post by: Word on the Wind on November 23, 2007, 04:36:06 PM
why hop out when one can just stand on top of the buggy and shoot with personal weapons from inside?

Clearly, this young learner hasn't completely grasped the concept of style through aggression.

My appologies, ye should understand eventually.


Title: Re: So let's talk Metal Max Returns...
Post by: tofudragon7 on November 23, 2007, 07:06:33 PM
I have to say, I am surprised that I only heard about this game a week ago, as it is certainly one of my favorite games ever. Here are my questions:

1) Has anyone found a way around the bug that causes the dialogue to freeze after beating Noah? I tried removing the IPS file, which worked fine until I tried to put it back afterwards and every button I pressed caused the ROM to endlessly spout "ttttttttttttttttttttttttttttttttt..."

2) What are everyone's favorite tanks? I'm restarting the game now that I've discovered the wonders of linked autoguns, but I've been using the mosquito, tiger, and red wolf, because the white muu seemed to heavy to justify itself. My personal favorite was the wolf, because it has a lot of slots and def while staying relatively light, but I haven't heard much mention of it.


Title: Re: So let's talk Metal Max Returns...
Post by: Shadow on November 23, 2007, 07:54:54 PM
1) You just have to be patient and wait (or use your emulator's fast-forward option). The cutscene eventually resumes.

2) My final tank trio was the WhiteMuu (Hunter), Abrams (Mechanic), Red Wolf (Soldier).


Title: Re: So let's talk Metal Max Returns...
Post by: Chaostic on November 23, 2007, 08:48:00 PM
I'm using the Konpuku(Abrams hunter) Symphony(LEV Soldier) Messiah(WhiteMuu Mechanic) towing the ambulance the a autogon(beamblaster I think) in the S-E slot to shoot down beams as well the standard armaments


Title: Re: So let's talk Metal Max Returns...
Post by: Ianator on November 23, 2007, 09:19:02 PM
autogon
Which level of hell, might I ask, did you dig this up from?


Title: Re: So let's talk Metal Max Returns...
Post by: Captain Vittles on November 23, 2007, 09:26:17 PM
autogon
Which level of hell, might I ask, did you dig this up from?

I don't know, but if they want it back I don't think we should argue.


Title: Re: So let's talk Metal Max Returns...
Post by: Chaostic on November 23, 2007, 10:08:53 PM
autogon
Which level of hell, might I ask, did you dig this up from?

I don't know, but if they want it back I don't think we should argue.
ack what a typo i meant autogun sorry


Title: Re: So let's talk Metal Max Returns...
Post by: tofudragon7 on November 24, 2007, 02:04:43 AM
Hell? No, it's just basic geometry. An autogon is any shape of five or more sides to which a car is forcibly affixed


Title: Re: So let's talk Metal Max Returns...
Post by: Sume Gai on November 24, 2007, 02:19:38 AM
Apparently you don't know the terror of Gon

you will soon be eaten by an orange dinosaur like thing, enjoy that


Title: Re: So let's talk Metal Max Returns...
Post by: Ianator on November 24, 2007, 02:59:37 AM
http://agtp.romhack.net/pantheon/index.php?topic=15.30

Read and be educated.


Title: Re: So let's talk Metal Max Returns...
Post by: Shadow on December 10, 2007, 12:39:41 PM
A bit off-topic, and perhaps I'm just weird, but the game has spurred my interest on the Metal Max series. I love everything about it, and it's sad this is the only place I can actively discuss the games, since I assume the English-speaking community is much smaller than the Japanese one.

I got Metal Saga (PS2, came out in the US) almost immediately after beating MMR, and now that I've beaten MS... I can't play any of the other games! Metal Max 1 is in Japanese, but MMR is supposedly a remake of it, so I'm not too interested; Metal Max 2 is a different game, but still in Japanese, so it's linguistically out of my reach. Same deal with Metal Saga: Hagane no Kisetsu, for the Nintendo DS.

As for the DS version, given Metal Saga got mediocre reviews outside Japan (for the record, the game is just as awesome as MMR, or more, but apparently not made for the mainstream gamer), I doubt Metal Saga DS will ever be (officially) translated to English.

I know AGTP is technically translating Metal Max 2, but the progress meter has been stuck at 20% for God knows how long. I know a lot of projects are being worked on at the moment and I'm oblivious of MM2's priority over the rest, so it may be a long time (probably not nearly as long as Metal Saga DS, though) before we get to play it in English, unfortunately...

Again, I might be weird, but I want more Metal Max! T_T


PS: This is where Liana pops up and breathes life into our hopes. =P


Title: Re: So let's talk Metal Max Returns...
Post by: Big Z on December 10, 2007, 02:03:33 PM
I'm with you 100% Shadow, it's a definite shame that Metal Max is so hard for western audiences to get. MMR was excellent if not a bit confusing at times, I'd love to open up to the whole series.


Title: Re: So let's talk Metal Max Returns...
Post by: Liana on December 10, 2007, 05:18:09 PM
*pops up*

*takes a deep breath*

You know, Gid did mention at one point that the DS MS game looked like it might be pretty simple to hack... I don't want to take on any projects until I finish grad school at the end of this month and find a proper job. But I'd love to do the translation for it :D


Title: Re: So let's talk Metal Max Returns...
Post by: Shadow on December 10, 2007, 07:38:09 PM
SUPERB! =D

Now, perhaps it'd be wise to finish MM2 first. But awesome news (if they can be called news) anyway!


Title: Re: So let's talk Metal Max Returns...
Post by: Ianator on December 10, 2007, 07:46:13 PM
Another possible Metal Max project? Sweet.

Now let us wait for Metal Max 2. Take your time, Gid. It'll all be worth it.


Title: Re: So let's talk Metal Max Returns...
Post by: threetimes on December 10, 2007, 07:54:21 PM
More than sweet, liana, wonderful. XD.

And hi. Thought I should come to the source.


Title: Re: So let's talk Metal Max Returns...
Post by: sss on December 13, 2007, 02:43:29 PM
don't know if it helps or not.. but someone's translated the ds ms into chinese already....  still bits untranslated here and there though and probably unlikely to be fixed.


Title: Re: So let's talk Metal Max Returns...
Post by: Liana on December 13, 2007, 06:15:09 PM
Huh, that's cool.. I know I've seen a lot of MMR information translated into Chinese but didn't know the DS game was being worked on.

And hi Threetimes :D


Title: Re: So let's talk Metal Max Returns...
Post by: threetimes on December 15, 2007, 10:33:02 AM
I feel a bit stupid asking this, but one thing I cannot seem to work out, is how to use the escape system from the BSCon. I press it and get the list of locations, then select one and nothing happens. Is there some trick to this?

And how do I use the Satellite Laser in a battle? Or indeed, how do I use it anywhere?

In the meantime I am going to go and dig up some more potatoes for a while and see what else I can find. I need a bit of light relief after spending the afternoon exploring every single floor of the Devil's Tower. (Found a lot of items though which was nice.)


Title: Re: So let's talk Metal Max Returns...
Post by: Big Z on December 15, 2007, 12:32:17 PM
Once you get the Satellite Laser program onto your BS-Con and activate the satellite itself just use your BS-Con in a fight and wait three turns. If you've missed the satellite activation panel (on the same floor of the Broadcast Tower as the computer you swipe the Laser program from) you'll know it; the BS-Con will say something like "Even if you could use it here, it'd be pointless..." when you try and use it in a fight.


Title: Re: So let's talk Metal Max Returns...
Post by: Shadow on December 15, 2007, 01:23:39 PM
I think you've to wait four turns, not three.


Title: Re: So let's talk Metal Max Returns...
Post by: tofudragon7 on December 15, 2007, 04:14:15 PM
While the laser is cool, I haven't actually found a use for it, though. Most enemies fall in 1-3 turns, and by the time you get it, there's only one outdoor boss left who won't run from every battle.


Title: Re: So let's talk Metal Max Returns...
Post by: Big Z on December 15, 2007, 05:47:35 PM
While the laser is cool, I haven't actually found a use for it, though. Most enemies fall in 1-3 turns, and by the time you get it, there's only one outdoor boss left who won't run from every battle.

Edit: Added spoiler tags, my bad :3
WARNING, SPOILER AHEAD! Rommel Ghost?


Title: Re: So let's talk Metal Max Returns...
Post by: tofudragon7 on December 15, 2007, 08:03:12 PM
Yep, I just figured I might as well try to stay away from spoilers. Also, my weapons did more damage against him than the laser. (Actually, by the time I got the laser I had weapons just as powerful)


Title: Re: So let's talk Metal Max Returns...
Post by: threetimes on December 16, 2007, 10:11:00 AM
Thanks guys. I finally got to see the laser in operation.  Just defended for a few turns and it wiped out a Gun Tower.  Of course, no real point since my auto guns could have done that in one go, but nice to get to see it at last. XD.

Now, what about the auto-escape?  Um, or might that be a spoiler? I could ask on the other thread if it is.