The Pantheon

Seven Heavens => Elysium - Gaming => Topic started by: Liana on November 11, 2007, 10:25:40 AM



Title: SPOILER DISCUSSION for Metal Max Returns
Post by: Liana on November 11, 2007, 10:25:40 AM
Do NOT READ unless you've finished the game!








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I mean it....






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OK. So let's talk plot twists, advanced bosses, and whatever else. In this thread, too, I'll answer questions in a nice, direct fashion and stop being all coy. I hope people go through mostly on their own, though. I used the FAQ up on GameFAQs my first time through translating, to try to get everything translated as quickly as possible, and while it worked, I wish I had had the experience of discovering it the way you guys did. ;)


Title: Re: SPOILER DISCUSSION for Metal Max Returns
Post by: Frumple on November 11, 2007, 04:53:05 PM
So... sure, here's one -- what's the random-encounter critter that gives the most xp/gold?  I've been farming Slow Walkers (Snapping Turtle avec Cannon, around the south-ish part of the western desert, 13k xp, 15k gold) for a while now, and am kinda' curious if there's something that'll dole it out faster.


Title: Re: SPOILER DISCUSSION for Metal Max Retur
Post by: Shadow on November 11, 2007, 05:10:30 PM
As far as I know, Slow Walkers are the most profitable common monsters out there, and can be found all over the desert south of Hell's Gate and north Santa Poco.

I've two questions, the second one being quite more spoilery:

1) An NPC (in Santa Poco, I think) mentions something about excavations going on in the desert, and the discovery of ancient weapons there. However, I couldn't find any such site: the only location besides town in the abandoned oasis where Rodriguez resides. Has anyone had better luck with this?

2) Is there any way to save Nina? Oblivious to the consequences, one of the tanks I took to Valdez's cave was Red Wolf's, so she noticed it, assumed Wolf was dead and threw herself to Valdez's dogs after the battle. Is the conclusion any different if you don't take Wolf's tank to the confrontation?


Title: Re: SPOILER DISCUSSION for Metal Max Retur
Post by: Liana on November 11, 2007, 05:28:24 PM
1) Random encounter critter: I never paid much attention. My preferred method of gold/XP farming was to continually give the wrong password at Hell's Gate and fight the Robo Police. With turbo and fastforward going and with Search set to the turbo button, it went reasonably quickly. Beyond that I couldn't give a better answer as to random encounters.
2) There aren't actually any places that you can visit per se. There are, however, many items that are just hidden out there. Take a metal detector out there, or -- as this -is- the super spoiler thread, after all -- just follow along with the images on this page. http://www.super-famicom.jp/data/me/mmr.html
3) If you don't take Wolf's tank, she'll ask if you've heard of a hunter named Wolf or not. If yes, she says to tell him she's here waiting for him, and if no, she wonders what he's doing now. Either way she just waits there. Poor girl...


Title: Re: SPOILER DISCUSSION for Metal Max Retur
Post by: Shadow on November 12, 2007, 08:46:17 PM
Since someone asked on the other thread, here's how to find all the tanks:

1) Mosquito: your first tank, located in the cave southeast of Leorad.
2) Buggy: located in the seaside factory east of Pobre Obre, obtainable after you talk to the CEO
3) Van: located in the Peerless Hospital where you fight Mad Muscle, northwest (I think) of Rocco.
4) LAV: located in Sol, obtainable after defeating the crocodile in the town's sewers.
5) Tiger: located (buried) in the Beach Cave east of Il Migra.
6) Abrams: located in one of the Port Slum (southeast of Audrey) buildings, can be purchased with a variable amount of money.
7) Red Wolf: located in the Waterfall Hideout, far to the southwest of Sol.
8) WhiteMuu: located in the Ghost Base, north of Canabelle.

The rest of the tanks are rental ones, so you can't own them.


Title: Re: SPOILER DISCUSSION for Metal Max Retur
Post by: Zadey on November 12, 2007, 10:36:48 PM
so, whats the better weapons?

for me im liking the 205mm sold in Hellsgate, im a big aux user, with all three of my tanks sporting dual Buster Flutes, so the twenty rounds on it is ok given how light it is

found the thunder cannon and 225 hydra, but the things are just way to heavy for my tastes, since its rare that i fire the cannon outside of big mobs, i have the dashboard laid out like

Aux/Main/Protect
SE/Shells/Defend
Tools/Detank/Flee

so yea, whats the best weapon? not just in raw attack power, but in wieght and ammo capacity

i think the buster flute is the best aux, unless theres something hidden somewhere

SEs...are ugh...a handful, i like the burner dragons for group attack because with one ammo upgrade they are still reasonably light)
for single target i have two excalibur missles with max attack power
never looked at the ALL catagory to heavy...though im tempted to make my van or LAV into a tank specifically for a pair of ALL SEs

so, whats the best SEs? in terms of best power delivery and of course, cool effects? :P


Title: Re: SPOILER DISCUSSION for Metal Max Retur
Post by: Xeno on November 13, 2007, 04:08:28 AM
Since someone asked on the other thread, here's how to find all the tanks:

1) Mosquito: your first tank, located in the cave southeast of Leorad.
2) Buggy: located in the seaside factory east of Pobre Obre, obtainable after you talk to the CEO
3) Van: located in the Peerless Hospital where you fight Mad Muscle, northwest (I think) of Rocco.
4) LAV: located in Sol, obtainable after defeating the crocodile in the town's sewers.
5) Tiger: located (buried) in the Beach Cave east of Il Migra.
6) Abrams: located in one of the Port Slum (southeast of Audrey) buildings, can be purchased with a variable amount of money.
7) Red Wolf: located in the Waterfall Hideout, far to the southwest of Sol.
8) WhiteMuu: located in the Ghost Base, north of Canabelle.

The rest of the tanks are rental ones, so you can't own them.
Thanks a lot, I knew I missed a tank.....
Need to find that Tiger now!


Title: Re: SPOILER DISCUSSION for Metal Max Retur
Post by: jtrainor on November 14, 2007, 12:06:37 AM
Is there any kind of item code available, or one to fill out everything in the Items thing in the BS Con? I'd kinda like to know how to get Red Wolf's stuff.

Also, the hidden items that are shown on that web page arn't everything, I've found stuff indoors in a few places.


Title: Re: SPOILER DISCUSSION for Metal Max Returns
Post by: Seeker on November 14, 2007, 04:46:47 AM
Uhm, well ... maybe I`m blind or so - but where is carmen .. i mean White Muu in this Ghost Base??
I was driving/walking for hours, found the LaserGeek, found this Door which was crying "hack me" - but no White Muu.

Are there some switches to activate?


Title: Re: SPOILER DISCUSSION for Metal Max Returns
Post by: Shadow on November 14, 2007, 05:22:09 AM
I don't remember that clearly, but I think you needed to open a large square hole of sorts on the base floor, the one the conveyor belts in the area lead to. You need a critical item: an ID card located on the desk on the top floor, in the room where the zombie soldier 'commander' is sleeping.

There are also a couple of computers which need that card on the base floor. I don't remember what they did, though. I think one of them activated the conveyor belts.


Title: Re: SPOILER DISCUSSION for Metal Max Retur
Post by: Liana on November 14, 2007, 06:05:17 AM
Also, you need the ID Card from the Peerless Hospital. I think it's O? Don't know offhand...


Title: Re: SPOILER DISCUSSION for Metal Max Returns
Post by: Seeker on November 14, 2007, 08:33:31 AM
Hmm something is realy strange - I allready  gathered the keycards t(?) and o ... otherwise there wouldn`t be a way to get acces to this Laser-Prof.

I went countless times through this base and activated everything ... but the room behind the gate (o) stays empty


Title: Re: SPOILER DISCUSSION for Metal Max Retur
Post by: Novacat on November 14, 2007, 08:49:01 AM
You'll also find yourself having to run against one conveyor when its on.

What do the different programs do for tank comps? Support seems to make it intercept some (seems to be the heavier ones) attacks... definitely works on a towed one.But what about Guide, Escape, Obliteration and Ambush(still trying to figure out how to work that one, I do have a red peony ATM equipped for it)?

205mm Red Peony: insanely heavy, and despite the description didn't seem to do group or area damage, so its definitely not 'explosive' shells in anything more than fluff.

Best weapons I've found right now are the Hydra, Ghost and Gaia... The first is obvious, the second and third however... Ghost is so light, even fully modded, compared to other late finds that its perfect for the twin-auto twin-SE weight issues of the Muu.

edit: The Muu should be there and visible in the middle of that room's floor tiles. I have no idea why it wouldn't show, but I can say that it WAS the last tank I found, so perhaps you need wolf's or the others before it?


Title: Re: SPOILER DISCUSSION for Metal Max Returns
Post by: Seeker on November 14, 2007, 09:22:24 AM
Well, White Muu would be the last tank in my collection ... my "party" consists of Red Wolf, Tiger and Abrams.

Like I said ... realy strange thing.

 


Title: Re: SPOILER DISCUSSION for Metal Max Returns
Post by: Seeker on November 14, 2007, 09:27:27 AM
All I know about the Comps is:

Ambush defends you against "special" attacks of the enemy by intercepting the shells with a ambush capable SE (If you have enough ammo)

Guide shows you the location of your captured tanks

Escape? Dunno, maybe automatic retreat after seriuos damage?

Obliteration? Dunno


Title: Re: SPOILER DISCUSSION for Metal Max Retur
Post by: Novacat on November 14, 2007, 09:51:22 AM
Obliterator.. Seems to be the old Shining force "curse" thing...

Every once in a while the tank gives a "completely uncontrollable" message, losing its action. I've yet to find the reward but there's probably something.

Also, I think you're confusing ambush and support.


Edit: I gotta re-assess my weapon picks... the Burst cannon, from the shop hidden near the starting town, fires twice. No heavier than the Gaia, and a fair bit of power...

For tanks I use the Mosquito, LAV and Muu: the first I like due to how bloody light the chassis is. Weight's a real issue with heavier chassis that also have more slots... and if you're not using the slots to the fullest, having more doesn't actually mean jack. You don't have much room left for plating if you deck out your muu in twin SE's and twin aux (giving it the ghost cannon helps though), so stick that (all) and your biggest gun on the Mosquito.


Title: Re: SPOILER DISCUSSION for Metal Max Returns
Post by: Seeker on November 14, 2007, 10:36:16 AM
As far as I get it "ambush" is similar to "support" - just that ambush is for untowed vehicles 


Title: Re: SPOILER DISCUSSION for Metal Max Retur
Post by: Shadow on November 14, 2007, 12:01:14 PM
Weapon analysis time!

The 205mm Cannon is quite superior to the 225mm Hydra. With fully upgraded attack and ammo capacity, these are their stats:

205mm Cannon
Weight: 4.03t
Ammo: 20
Power: 936
Defense: 50

225mm Hydra
Weight: 12.00t
Ammo: 50
Power: 936
Defense: 140

The 205mm's weight is a third of the 225m's (which could be used for extra equipment or 797 armour plates) and it still presents as much power. The Hydra has over twice the ammo capacity, but I don't think that's necessary (the 205's 20 were more than enough to beat Noah, with three tanks, of course). Its defense is also higher, but I think this kind of defense is only the component's, I guess it's resistance to getting damaged in combat once the plates are gone. Again, not very relevant in my opinion.

The only situation where the 225 would surpass the 205 I can think of is if you're playing a solo game with just the Hunter. In that case you'd need that 50-round capacity. As a final note, upgrading the Hydra is waymore expensive than the 205mm.


As for the 195mm Burst (the gun that fires twice that can be bought at the trader camp near Leorad), it might beat the 205mm Cannon! With fully upgraded attack and ammo capacity, let's compare them:

205mm Cannon
Weight: 4.03t
Ammo: 20
Power: 936
Defense: 50

195mm Burst
Weight: 15.00t
Ammo: 55
Power: 816
Defense: 120

The 195 is almost four times as heavy as the 205 and is slightly weaker than it. However, the key of the 195mm Burst is that it fires twice in a row (the Burst ability). It also consumes twice as much ammo, but with a 55-round magazine, that's not much of a problem. In the end, it packs a harder punch, as two 816 hits are naturally stronger than a single 936 one. As a small bonus, the 195 is over twice as resilient to damage, compared to the 205.

In the end, the 195mm Burst's main disadvantage is its weight, but the double-816 shots might be more than enough compensation for the 11 extra tons. Another minor shortcoming is that it's somewhat more expensive to upgrade than the 205 (as it needs more upgrades to reach its full potential).


Title: Re: SPOILER DISCUSSION for Metal Max Retur
Post by: Novacat on November 14, 2007, 12:17:59 PM
The 205 I don't have yet actually. The one I do have is a 205 Red Peony, which is 15 tons for base power 700 (I forget how much it was upgraded, but high 800's, sold that thing asap after finding better and lighter).

 I'm about to hit the earth relief center... The 195 has plenty of space on a nearly fully tricked out mosquito with 20 tons of plating...

Where's the 205 found, actually?

edit: you can view the 195's consumption in another way also: it GETS to use its ammo twice as quickly. Same ammo use on a boss, half the rounds. Also, won't fire if target is dead, though it will retarget to others in the same group if there are any. If that second turtle had 1hp left though..


Title: Re: SPOILER DISCUSSION for Metal Max Retur
Post by: Shadow on November 14, 2007, 12:28:31 PM
Oh, the 205mm Cannon can be bought at Hell's Gate West. I had all my tanks fitted with maxed 205's and Buster Flutes (two on the WhiteMuu) when I took Noah on. I didn't bother with SEs, as their ammo is expensive and they couldn't reach the 205 mm's 936 points of destructive power anyway (didn't bother upgrading, though). =P


Title: Re: SPOILER DISCUSSION for Metal Max Retur
Post by: Liana on November 14, 2007, 12:37:08 PM
Obliterator.. Seems to be the old Shining force "curse" thing...

Every once in a while the tank gives a "completely uncontrollable" message, losing its action. I've yet to find the reward but there's probably something.

The reward is its stats alone (the 15 accuracy and 1 evasion, I think it is). If you turn on the Obliteration System, the tank does the uncontrollable thing (I think sometimes it does nothing, and sometimes it might hit your party or the enemy at random) and nothing else. The gimmick is that the Obliteration System can not be turned off; you have to change C-Units entirely if you want to be rid of it.

it is... after all... the Noah Unit. ;)


Title: Re: SPOILER DISCUSSION for Metal Max Retur
Post by: Shadow on November 14, 2007, 12:52:44 PM
Oooh! Where can I find that C-Unit?

Do I have to return to the Global Relief Center and Noah's chamber after beating him? =)


Title: Re: SPOILER DISCUSSION for Metal Max Retur
Post by: Liana on November 14, 2007, 01:59:50 PM
There's two: one if you beat the Rommel Ghost, and one hidden in the desert, at the "eye" of the eagle rock formation.


Title: Re: SPOILER DISCUSSION for Metal Max Retur
Post by: jtrainor on November 14, 2007, 10:15:13 PM
Rommel's Ghost won't always drop it. Same with the other wanted monsters, they don't always drop their stuff either (I just got a Superhuman Gloves from Salmonella HQ)


Title: Re: SPOILER DISCUSSION for Metal Max Retur
Post by: Zadey on November 14, 2007, 11:54:42 PM
so...where do you get this ghost cannon? i have the Muu, before i even met the Mechanic lol

kinda interested now though...i visited the waterfall base, before going to audrey...so, wolf is dead atm XD


Title: Re: SPOILER DISCUSSION for Metal Max Returns
Post by: Shadow on November 15, 2007, 09:13:26 AM
...How did you do that? o_O

The shortest route has a forest in the middle, between Leorad and Canabelle (the one that later burns up). Besides, there's no way you can survive the monsters in the area (let alone the Ghost Base's) with low levels (such as the normal ones you have before reaching Audrey).


Title: Re: SPOILER DISCUSSION for Metal Max Retur
Post by: Liana on November 15, 2007, 10:01:09 AM
*blink*

Boy, there's non-linear, and then there's non-linear ;)


Title: Re: SPOILER DISCUSSION for Metal Max Retur
Post by: Shadow on November 15, 2007, 10:33:35 AM
I know it's non-linear, but there's a whole forest blocking your path to Canabelle and the Ghost Base, where the WhiteMuu is! Well, unless said forest is made of 'thin trees', the ones you can walk through on foot.

If so, you'd have to run through the world map and base fleeing from any monsters you come across, and abusing savestates when they manage to attack before you escape (as you'd get killed with a single hit).

But still you wouldn't be able to get the WhiteMuu, as you need the ID card found in the Peerless Hospital, and you can't reach said place without the tank ferry and blowing up the Corona building (I think).

Sorry, can someone please clarify? @_@


Title: Re: SPOILER DISCUSSION for Metal Max Retur
Post by: Liana on November 15, 2007, 02:50:23 PM
I was assuming he just played a solo game, and skipped picking up the mechanic and the soldier. As long as you're sure not to walk into Uliu's place with your tank, or talk to the soldier, it can be done...

... of course, if it's something else, do let me know too ;) Those trees are definitely not thin...


Title: Re: SPOILER DISCUSSION for Metal Max Returns
Post by: Shadow on November 15, 2007, 02:52:55 PM
But he did all of that before reaching Audrey. o_O


Title: Re: SPOILER DISCUSSION for Metal Max Retur
Post by: Liana on November 15, 2007, 02:57:06 PM
before going to, not reaching ;)

Anyways, continuing the sequel discussion...  I played MS, and I'm pretty sure that the main character's dad wasn't the MMR Hunter -- I could have it wrong, but I think his dad was just a great hunter, without having any connection to Noah. There is a connection to Noah in MS, but it isn't referenced until later. I need to fire up MS again...

The DS game, however, makes it very clear that it's a sequel to MMR: in the beginning they talk about the hunter/soldier/mechanic that killed Noah, and the hunter who was involved was the dad of the DS game's main character.

Speaking of family ties, I think it's really funny that MMR Hunter's dad, as gruff as he is, will always fix your tanks for free, no matter how beat up they are, while MS's mom is a lot more strict. ;)


Title: Re: SPOILER DISCUSSION for Metal Max Retur
Post by: Shadow on November 15, 2007, 03:03:18 PM
Seems like the MMR Hunter's dad is rough on the outside and soft on the inside. =D

By the way, a request in advance: this is the spoiler thread for MMR, not MS, so please don't spoil anything (you haven't so far). =P


Title: Re: SPOILER DISCUSSION for Metal Max Retur
Post by: Liana on November 15, 2007, 03:06:17 PM
Yep, I love MMR's Hunter's Dad. Especially if you play a solo game, you get pretty used to having him help you out. I imagine him bypassing the Robo-Police at Hell's Gate, crossing the desert to Hound Cavern, and giving Bad Valdez the finger as he picks up your lifeless carcass and drags you back to the good doctor back home... ;)

And don't worry, I don't think I remember MS well enough to spoil it anyways ;)


Title: Re: SPOILER DISCUSSION for Metal Max Returns
Post by: Shadow on November 15, 2007, 03:08:13 PM
Oh, I thought I had read that the MS Hunter's dad had destroyed Noah in the game's site Story section. But I was wrong: another, nameless hunter is credited with that feat.

Metal Saga's story:

Quote
In the not so distant future... Desperate to find a way to save the earth from pollution, mankind created a gigantic supercomputer and named it Noah. Noah's solution, however, was to exterminate its creators. In a matter of days, civilization fell to terrifying weapons and monsters created by Noah. This cataclysmic event came to be known as the Great Destruction.

As the years passed, the number of human survivors grew, slowly but steadily. They formed villages and towns, living off of technology that they were able to salvage from the piles of wreckage.

Among the survivors were those who rose up to fight Noah's robotic henchmen. To track down and eliminate these threats to humanity, they utilized the most powerful weapons still operable after the Great Destruction -- tanks! As a sign of respect, people nicknamed them "hunters."

Noah, the cause of the Great Destruction, was in fact destroyed by one such hunter. However, its ruthless offspring still roamed the world, striking fear in people's hearts.

Now, a young man prepares to set foot into the perilous desert wasteland to make a name for himself, as did his father, a veteran hunter...


Title: Re: SPOILER DISCUSSION for Metal Max Retur
Post by: Zadey on November 15, 2007, 11:20:16 PM
hehe, never said i did it legitly, that faq on gamefaqs does have a nice lil no encounter code XD

but yea, it sucked, ran all the way down to muu where i forgot to get the card from the hospital, but now i shall actually play, since im sitting at nevi with the muu XD,

i had gone thru the subway systems though, which kinda sucks as i dont have yuge and most importantly ill midra :P


Title: Re: SPOILER DISCUSSION for Metal Max Retur
Post by: Novacat on November 16, 2007, 01:44:31 AM
Hm... Here's a question:

I use the BS-controller in combat overland and get a "sent target data to satellite" (or something close to that) message.

Then... er... nothing.

Am I missing a step to get the sat-laser system working or somethin?


Title: Re: SPOILER DISCUSSION for Metal Max Retur
Post by: Ianator on November 16, 2007, 01:59:57 AM
It'll probably take a few turns for it to lock on and fire. At least, I think.


Title: Re: SPOILER DISCUSSION for Metal Max Retur
Post by: Shadow on November 16, 2007, 08:10:21 AM
Yes, I think it's three or four turns after you send the coordinates. Then a bright blue beam comes from the sky (a la Command & Conquer ion cannon) and damages all the enemies quite a bit (Around 1000, I think). =)

I forgot to try it on Noah. I'm curious if it'd work in underground places, especially really deep places like Noah's chamber.


Title: Re: SPOILER DISCUSSION for Metal Max Retur
Post by: Novacat on November 17, 2007, 06:22:05 PM
probably 4 then since 3 didn't work for me.

It also doesn't work underground, you get a message saying to "try it in open areas" or something like that.


Title: Re: SPOILER DISCUSSION for Metal Max Returns
Post by: Shadow on November 18, 2007, 09:07:26 AM
It also doesn't work underground, you get a message saying to "try it in open areas" or something like that.

Makes perfect sense. After all, the beam comes from a satellite in orbit. =P


Title: Re: SPOILER DISCUSSION for Metal Max Retur
Post by: sss on November 18, 2007, 12:21:07 PM
Makes perfect sense. After all, the beam comes from a satellite in orbit. =P

shame it hasn't got destructable terrain then, isn't it? XD


Title: Re: SPOILER DISCUSSION for Metal Max Retur
Post by: Shadow on November 18, 2007, 02:48:45 PM
Well, most caves are deep within mountains, and Noah's like 40 floors underground, so it makes sense. However, if you can't use the laser on someone inside a flimsy house (for example, Gomez), then some of that sense kind of evaporates. =P


Title: Re: SPOILER DISCUSSION for Metal Max Retur
Post by: Big Z on November 19, 2007, 12:22:25 PM
How do I get that kid in Canabelle to burn down the forest east of town? I've talked to every villager, left and entered town half a dozen times, killed every bountyhead open to me except for Bad Valdez and still nothing. Who exactly do I need to sleep with to get to the Burned Out Factory?

Edit: About thirty seconds after posting this I entered Canabelle and started the forest fire sequence. Apparently the trick is to post on a forum asking how to do it >_>


Title: Re: SPOILER DISCUSSION for Metal Max Retur
Post by: Liana on November 19, 2007, 02:31:14 PM
Just in case anyone else runs into the same problem, you have to talk with a guy in the bar (I think the one that tells you about Himio) and then Optica.


Title: Re: SPOILER DISCUSSION for Metal Max Returns
Post by: Stanley_Decker on November 19, 2007, 04:25:34 PM
Is there a use for the "puppy gourmet" item? I found 2 or 3 of them in the game


Title: Re: SPOILER DISCUSSION for Metal Max Retur
Post by: Chaostic on November 19, 2007, 04:29:05 PM
Well you can give them to dogs in the towns but other then that I don't know

um theres a pill that can revive dead party members but, I never used it so I was wondering if it can be used more then once or if you can more if you use it?

I got it from a machine in a lab after a teleporter malfunctioned


Title: Re: SPOILER DISCUSSION for Metal Max Retur
Post by: Shadow on November 19, 2007, 08:08:18 PM
The machine at said lab can't manufacture more than one pill at any given time, so I assume that you can't make a new one unless you use the one you already have.

At any rate, it doesn't seem too useful, given how difficult it is to end up in the Life Sciences Center and how easy it is to teleport to Leorad and get your guys revived for free. It'd only come in handy if you're exceedingly lazy or are deep in a dungeon and you don't want to backtrack to get your guy back.


Title: Re: SPOILER DISCUSSION for Metal Max Retur
Post by: Liana on November 22, 2007, 10:51:43 PM
I'd have to double-check this, but I seem to remember trying it at one point -- you could deposit the capsule with the Trunk Room, then go back and get another one, and repeat as much as you had the patience for, then withdraw them and go out hunting.


Title: Re: SPOILER DISCUSSION for Metal Max Retur
Post by: sss on November 23, 2007, 02:29:31 AM
... why is it called ambush anyway...

isn't it more like.. intercept?


Title: Re: SPOILER DISCUSSION for Metal Max Retur
Post by: tofudragon7 on November 23, 2007, 07:08:01 PM
Does anyone know why the slow turtles give so much exp and gold? It seems so random... there are dozens of harder enemies that give squat.

Also:

Where, exactly, do I find Dust Franken? I've tried searching for about 10 minutes on every floor of the organic waste facility, to no success


Title: Re: SPOILER DISCUSSION for Metal Max Returns
Post by: Shadow on November 23, 2007, 07:58:01 PM
As for the Slow Walkers, I don't know. Same goes for the Golden Ants (although to a much lesser degree).

And regarding the Dust Franken, there's a large room with a huge pile of garbage in the center-ish. Go to the bottom-left corner of the pile and start walking around the small area to the right of the floor grates on said corner.


Title: Re: SPOILER DISCUSSION for Metal Max Retur
Post by: Chaostic on November 23, 2007, 08:10:58 PM
As for the Slow Walkers, I don't know. Same goes for the Golden Ants (although to a much lesser degree).

And regarding the Dust Franken, there's a large room with a huge pile of garbage in the center-ish. Go to the bottom-left corner of the pile and start walking around the small area to the right of the floor grates on said corner.
I just think of Golden Ants as gold bars with legs XD


Title: Re: SPOILER DISCUSSION for Metal Max Retur
Post by: tofudragon7 on November 24, 2007, 02:05:58 AM
As for the Slow Walkers, I don't know. Same goes for the Golden Ants (although to a much lesser degree).

And regarding the Dust Franken, there's a large room with a huge pile of garbage in the center-ish. Go to the bottom-left corner of the pile and start walking around the small area to the right of the floor grates on said corner.
I just think of Golden Ants as gold bars with legs XD

If Golden Ants are gold bars with legs, what does that make Golden Carpets? Wait... perhaps just ACTUAL golden carpets


Title: Re: SPOILER DISCUSSION for Metal Max Retur
Post by: Word on the Wind on November 24, 2007, 08:30:00 AM
As for the Slow Walkers, I don't know. Same goes for the Golden Ants (although to a much lesser degree).

And regarding the Dust Franken, there's a large room with a huge pile of garbage in the center-ish. Go to the bottom-left corner of the pile and start walking around the small area to the right of the floor grates on said corner.
I just think of Golden Ants as gold bars with legs XD

If Golden Ants are gold bars with legs, what does that make Golden Carpets? Wait... perhaps just ACTUAL golden carpets

In Soviet Russia, Yellow Brick Road follows YOU!


Title: Re: SPOILER DISCUSSION for Metal Max Retur
Post by: sss on November 25, 2007, 01:15:18 AM
.. any idea how to activate the rental in Leorad? did it the last time... but hasn't appeared yet this time.

3 things I think I did differently.. (that stands out)

1... got the mechanic before talking to the old man
2... visited audrey before visiting the trader camp south of it.
3... recruited mechanic + soldier before going back to kill the wanted bounties.

----
something else... the support/ambush systems.. which ammos do they use? so far i've seen my support van use the (maingun) cannon shells to block enemy cannon shells.. i've  seen evasion system use missile (se) to block missiles... is it slot specific or weapon type specific?


Title: Re: SPOILER DISCUSSION for Metal Max Retur
Post by: Ianator on November 25, 2007, 03:15:01 PM
How do you mean, "activate"? It takes a certain number of rentals, and an amount of money spent during said rentals, to be able to use the Rental thingy.

If you're talking about what I think you're talking about.


Title: Re: SPOILER DISCUSSION for Metal Max Retur
Post by: sss on November 25, 2007, 03:22:14 PM
what I meant was.... what are the conditions for the traders to setup the rental shop in leonard (1st town)

i think the one you said is the bscontrol thing, right?


Title: Re: SPOILER DISCUSSION for Metal Max Retur
Post by: Ianator on November 25, 2007, 07:07:19 PM
*facepalms* Let this be a lesson to me: Don't answer when I now nothing about the question.

As for the tank systems, Ambush uses S-E weapons (AT rockets work well). Support uses Main weapons, though I haven't tested to see if it'll use something else when the mains run out of ammo.


Title: Re: SPOILER DISCUSSION for Metal Max Returns
Post by: Word on the Wind on November 25, 2007, 08:24:41 PM
A supportin' tank with a Laser Aux will shoot down lasers as well.


Title: Re: SPOILER DISCUSSION for Metal Max Retur
Post by: sss on November 26, 2007, 12:32:55 PM
is that laser autogun in the aux slot.. or laser autogun in any slot?


Title: Re: SPOILER DISCUSSION for Metal Max Returns
Post by: Word on the Wind on November 26, 2007, 09:37:41 PM
A supportin' tank with a Laser Aux will shoot down lasers as well.


Title: Re: SPOILER DISCUSSION for Metal Max Retur
Post by: tofudragon7 on November 27, 2007, 12:34:43 AM
Anyone have a strategy for killing the croc? My first playthrough, it folded like a paper tiger (I didn't even need to heal), but for some reason the second time I can't beat it. All my people have sonic shockwaves, which with the soldier do about 200 damage; I got so desperate I save+reset every move in the battle (a cool trick that, if done right, lets you dodge every attack but is also blatantly cheating); I must have hit the guy at least 20 times. And considering that I just beat the brass banshee with two 700-damage shots from the Abrams' cannon, I doubt that it should have more than 4,000 hp, especially since it didn't seem to the first time. Does the sonic shockwave heal certain enemies? It says it dealt damage.


Title: Re: SPOILER DISCUSSION for Metal Max Retur
Post by: sss on November 27, 2007, 02:59:44 AM
A supportin' tank with a Laser Aux will shoot down lasers as well.

see... the thing is.. i have laser autogun S-E on my support and laser autogun aux on a couple of my front line (ambushing) tanks...

and i didn't look properly to see whether it was the support that was shooting down laser or the ambushing... guess i'll just turn the ambush off..
---
apparently the laser autoguns (support) work whether they are in s-e or aux.

so we can intercept lasers .. not to mention the usual shells... anything else?


Title: Re: SPOILER DISCUSSION for Metal Max Retur
Post by: Word on the Wind on November 27, 2007, 06:50:38 AM
Anyone have a strategy for killing the croc? My first playthrough, it folded like a paper tiger (I didn't even need to heal), but for some reason the second time I can't beat it. All my people have sonic shockwaves, which with the soldier do about 200 damage; I got so desperate I save+reset every move in the battle (a cool trick that, if done right, lets you dodge every attack but is also blatantly cheating); I must have hit the guy at least 20 times. And considering that I just beat the brass banshee with two 700-damage shots from the Abrams' cannon, I doubt that it should have more than 4,000 hp, especially since it didn't seem to the first time. Does the sonic shockwave heal certain enemies? It says it dealt damage.

I think the Sonic Shockwave is a garbage weapon anyhow. Seems to have a low pierce rate. Better off jsut usin' the SMG Grenade, since that's a spread with good penetration, followed by what's basically a tank shell, also with good penetration.


Title: Re: SPOILER DISCUSSION for Metal Max Retur
Post by: Big Z on November 27, 2007, 06:05:18 PM
During my solo playthrough I left the croc all by himself until I could return with a Bazooka on my shoulder. The best defense is a show-stopping offense, and with a few Top-Off Drinks in my backpack it didn't take too much effort to bring down the croc and all the on-foot bountyheads I'd skipped over earlier.


Title: Re: SPOILER DISCUSSION for Metal Max Retur
Post by: tofudragon7 on November 27, 2007, 07:50:45 PM
Thing is, I reeeeally want the LAV's twin-linked autoguns... but I guess I'll just kill some more bosses first.


Title: Re: SPOILER DISCUSSION for Metal Max Retur
Post by: sss on November 28, 2007, 06:03:21 PM
someone mind explaining that linked twin autogun thing to me?.. lav only gets 1 autogun hole....


Title: Re: SPOILER DISCUSSION for Metal Max Retur
Post by: Ianator on November 28, 2007, 07:55:46 PM
Some towns have dudes that can modify your tanks to have extra armor or weapon slots. For example, you can change the Buggy's S-E slot from Special to Cannon, or open up a second Aux slot on the LAV. It's really nifty.

I just wish you could get a non-rental tank with two Main slots.


Title: Re: SPOILER DISCUSSION for Metal Max Retur
Post by: tofudragon7 on November 28, 2007, 08:18:25 PM
Oh... wait a second. My LAV definitely only let me open up one autogun slot. Oh well. Now the White Muu, on the other hand... twin autoguns AND twin missiles make most of my battles very short.


Title: Re: SPOILER DISCUSSION for Metal Max Retur
Post by: sss on November 29, 2007, 02:18:12 AM
Some towns have dudes that can modify your tanks to have extra armor or weapon slots. For example, you can change the Buggy's S-E slot from Special to Cannon, or open up a second Aux slot on the LAV. It's really nifty.

I just wish you could get a non-rental tank with two Main slots.

the gepard (twin machine guns on main)?... can't really change weapons, though.. right?

come to think of it.. I was just thinking of the tractor.. .wonder if you can shoot from inside tractor... like you can with the buggy... not that i do it much.. mind...


Title: Re: SPOILER DISCUSSION for Metal Max Retur
Post by: Ianator on November 29, 2007, 05:08:06 AM
That's why I said "non-rental". And no, the Gepard's autocannons aren't going anywhere.


Title: Re: SPOILER DISCUSSION for Metal Max Retur
Post by: tofudragon7 on November 29, 2007, 08:46:30 PM
So I believe there was some discussion on this thread earlier about the best weapon in the game, and I'm going to hazard my opinion: the Excalibur missile launcher. With the attack fully modded and one ammo upgrade, its stats are:

Weight: 3.36 t
Ammo: 15
Power: 923
Defense: 72

The Excalibur's attack is only slightly less than the 205 mm Cannon (arguably the best cannon), while its defense is greater and its weight less. Furthermore, the Excalibur is available about halfway through the game, at a reasonable price, and, since it's a special weapon, the Rhino, Red Wolf, and White Muu can all equip TWO of them.


Title: Re: SPOILER DISCUSSION for Metal Max Retur
Post by: tofudragon7 on November 29, 2007, 08:57:47 PM
And regarding the Dust Franken, there's a large room with a huge pile of garbage in the center-ish. Go to the bottom-left corner of the pile and start walking around the small area to the right of the floor grates on said corner.

Hmm... I've battled about 20 groups of mind-numbingly weak enemies in this trash dump in said area. Am I missing something? Should Dust Franken be easy to encounter?


Title: Re: SPOILER DISCUSSION for Metal Max Retur
Post by: Word on the Wind on November 30, 2007, 01:38:43 AM
And regarding the Dust Franken, there's a large room with a huge pile of garbage in the center-ish. Go to the bottom-left corner of the pile and start walking around the small area to the right of the floor grates on said corner.

Hmm... I've battled about 20 groups of mind-numbingly weak enemies in this trash dump in said area. Am I missing something? Should Dust Franken be easy to encounter?

Scripted encounter, not random.

Move south of the trash pile.


Title: Re: SPOILER DISCUSSION for Metal Max Retur
Post by: Shadow on November 30, 2007, 12:29:48 PM
And regarding the Dust Franken, there's a large room with a huge pile of garbage in the center-ish. Go to the bottom-left corner of the pile and start walking around the small area to the right of the floor grates on said corner.
Hmm... I've battled about 20 groups of mind-numbingly weak enemies in this trash dump in said area. Am I missing something? Should Dust Franken be easy to encounter?

Told you precisely where to find him. =P


Title: Re: SPOILER DISCUSSION for Metal Max Retur
Post by: tofudragon7 on November 30, 2007, 08:19:46 PM
Hmm... I guess I'm just incredibly unlucky then


Title: Re: SPOILER DISCUSSION for Metal Max Returns
Post by: Shadow on November 30, 2007, 08:33:51 PM
Remember, the lower-left corner, between the grates and the garbage.


Title: Re: SPOILER DISCUSSION for Metal Max Retur
Post by: i30817 on November 30, 2007, 09:27:34 PM
He not the only one. There is probably some other condition that needs to be satisfied.


Title: Re: SPOILER DISCUSSION for Metal Max Retur
Post by: Big Z on November 30, 2007, 10:02:00 PM
Have you gotten the ID Card from the cabinet upstairs and opened the dump panel on the very first floor of the building? I don't think Dust Franken will come out unless you've opened that chute.


Title: Re: SPOILER DISCUSSION for Metal Max Retur
Post by: tofudragon7 on December 01, 2007, 03:06:21 AM
Wait... what chute? I opened the garage door on ground level...


Title: Re: SPOILER DISCUSSION for Metal Max Retur
Post by: Big Z on December 02, 2007, 01:07:54 PM
You know, the large metal panel in the floor with a conveyor belt in front of it. It's inactive when you first enter the building, you need the ID Card to start it up. I don't think Dust Franken will fight you unless you've done that.


Title: Re: SPOILER DISCUSSION for Metal Max Retur
Post by: tofudragon7 on December 04, 2007, 01:43:13 AM
Ah. Thanks. I'll try it. I opened it up, but only in frustration on my way out.

EDIT: I tried this. No Dust Franken to be found. I think I'm cursed. Does the # of bosses I kill affect my ending?


Title: Re: SPOILER DISCUSSION for Metal Max Retur
Post by: Ianator on December 05, 2007, 01:16:21 AM
The ending proper doesn't change, but somewhere around the credits (before? after?) it shows all the bountyheads' posters and whether or not you busted them.


Title: Re: SPOILER DISCUSSION for Metal Max Returns
Post by: Word on the Wind on December 05, 2007, 10:23:38 AM
Okay, all this crap about him appearin' in the bottom corneris wrong.

There's a huge pile of garbage in the middle of the room. Just south of it is a little room with the exit.  NORTH of that room is a little alcove between it and the trash.

Walk into the alcove after fallin' down the garbage bay from the top.


Title: Re: SPOILER DISCUSSION for Metal Max Retur
Post by: tofudragon7 on December 07, 2007, 01:22:21 AM
Umm, north of the exit room is just trash. the alcove is to the left, which is what they've been saying all along.


Title: Re: SPOILER DISCUSSION for Metal Max Returns
Post by: Word on the Wind on December 07, 2007, 07:24:55 AM
Let's try this, then, to end all the confusion.

(http://img.photobucket.com/albums/v54/Master_of_Shadow/Thisiswhere.gif)

There's abouts the point in question. Step about there (I personally opened the garbage chute on the ground floor) and he'll jump out of the trash.


Title: Re: SPOILER DISCUSSION for Metal Max Returns
Post by: Shadow on December 07, 2007, 11:03:52 AM
And that's where I pointed to, girl! =P

Remember, the lower-left corner, between the grates and the garbage.

That's the lower-left corner of the large room, and you can see two of the floor grates I mentioned on the left of the screenshot. I did forget you needed to open the chute, though.


Title: Re: SPOILER DISCUSSION for Metal Max Returns
Post by: Word on the Wind on December 08, 2007, 09:17:11 AM
Alright, I withdraw mmy comments. Though in my defense, every time I put the instruction through my head, I kept comin' out with bottom right corner and just kept thinkin "No, damn it, that's wrong!" Hooray for brain lousiness.


Title: Re: SPOILER DISCUSSION for Metal Max Retur
Post by: tofudragon7 on December 09, 2007, 10:03:39 PM
Ah. I finally got it! I didn't realize that I had to walk over that particular spot twice for him to appear.


Title: Re: SPOILER DISCUSSION for Metal Max Retur
Post by: Big Z on December 10, 2007, 12:53:15 AM
The first time I fought Franken he popped right out. After wiping me out in seconds with that boxing glove on a spring device it took me a good five minutes to get that bastard to pop out of the garbage a second time.


Title: Re: SPOILER DISCUSSION for Metal Max Retur
Post by: Ianator on December 16, 2007, 01:28:12 AM
Teacher! I have a question!

Is it possible to thaw the inside of the Freeza building?


Title: Re: SPOILER DISCUSSION for Metal Max Retur
Post by: threetimes on December 16, 2007, 10:30:49 AM
Liana answered this question on the GameFAQs MMR board, and she said No it isn't possible.

I have been trying to get all the items in the fridges on floor 3, but only managed 3 of them, but I guess unfreezing is not an option.


Title: Re: SPOILER DISCUSSION for Metal Max Retur
Post by: Shadow on December 18, 2007, 08:04:13 AM
I think it's all about sliding from and to the right places. However, there's the possibility that some of the fridges might be simply unreachable. The items found in the couple I got to weren't that impressive, so I wasn't too motivated to go through the trouble of trying and trying and trying to reach the other ones.


Title: Re: SPOILER DISCUSSION for Metal Max Retur
Post by: threetimes on December 18, 2007, 09:58:00 AM
Yes, I think you are right about them not all being reachable.  The bottom four must be impossible, however I am convinced there must be a way to get the stuff from the top four.  I have managed the first, third and fourth going from left to right, but that second one is proving elusive. Also two out of the three items, those fridges are the only place I have found them, so there is a chance that the other one has something unique as well. (I am slightly obsessed by this as I am trying to complete a FAQ for the game, and there are quite a few items that I have not managed to find.)


Title: Re: SPOILER DISCUSSION for Metal Max Retur
Post by: Big Z on December 18, 2007, 02:00:31 PM
I never had the patience for sliding about like a nut, but good luck with your FAQ Threetimes!


Title: Re: SPOILER DISCUSSION for Metal Max Retur
Post by: Viral on January 09, 2008, 04:01:46 AM
I haven't gotten to Freeza (thus gotten the metal detector) yet and I wanna get that chainsaw boomerang weapon, might any of you have a screen shot of its general location?


Title: Re: SPOILER DISCUSSION for Metal Max Retur
Post by: Chaostic on January 10, 2008, 11:17:10 AM
so has anyone found a carwash yet because I haven't and i was wondering if anyone had


Title: Re: SPOILER DISCUSSION for Metal Max Retur
Post by: threetimes on January 10, 2008, 12:25:19 PM
The carwash is at Santa Poco which is north from the waterfall area and at the south side of the desert.

Here's a screenshot of the location of the chainsaw though that might not be the weapon you wanted to find.

http://img135.imageshack.us/img135/1639/locationofwchainsawnrneue9.png


And thanks Big Z. I must get it finished but there are still things I can't find, which includes whatever is in that one fridge!


Title: Re: SPOILER DISCUSSION for Metal Max Retur
Post by: Viral on January 13, 2008, 11:18:57 PM
Ah, thanks for the screenshot.


Title: Re: SPOILER DISCUSSION for Metal Max Retur
Post by: threetimes on January 23, 2008, 09:36:30 AM
Just to let you guys know that I have more or less completed the FAQ for the game. There are a few things still to add, like some monster drops and details of a few items, (still not found the item in the fridge at Freeza, for example), but other than that there is a detailed walkthrough now, at GameFAQs. 

I couldn't have done it without lianaleslie's help, so many many thanks to her, and of course to her and Aeon Genesis for the translation patch. ^_^


Title: Re: SPOILER DISCUSSION for Metal Max Retur
Post by: Big Z on January 25, 2008, 05:14:23 PM
Excellent walkthrough/FAQ, Threetimes! I noticed at the bottom you mentioned you couldn't find the 180mm Burst Cannon. This part is for sale in the same Trader Camp as the Buster Flutes and was crucial in my solo-play defeat of Noah because of its special ability - firing twice in a single turn!


Title: Re: SPOILER DISCUSSION for Metal Max Retur
Post by: threetimes on January 28, 2008, 01:56:32 AM
Thanks a lot Big Z. XDXDXD

I haven't had any feedback on it, apart from a great comment from lianaleslie when the first draft was posted, so I'm really pleased you liked it.

According to my shop lists it's the 195mm Burst that can be bought at the Leorad trader camp and not the 180mm. That weapon is puzzling me, though I have an inkling that it is a monster drop that I haven't yet got. I don't have a clue about how to use codes or anything to get additional info, so I have to rely on endless battles to find those drops, and a poster at GameFAQs said that many of the equipment things I haven't yet got any info for are dropped items.


Title: Re: SPOILER DISCUSSION for Metal Max Retur
Post by: Shadow on January 28, 2008, 06:20:46 AM
Excellent. I'll skim it once I've time. Do you've a section for buried items, the ones you can find with metal detectors? Here's a link that Liana posted on the first page:

http://www.super-famicom.jp/data/me/mmr.html

It's in Japanese, and Babelfish translation only makes it a bit more understandable. It'll also be rather tricky to explain the locations on a FAQ without any pictures.


PS: I read the list of items you need help with. The only one I can help you with at the moment is the Research Notes. The item can be found somewhere in the offices of the Global Relief Center, as it explains a bit about Noah and the reasons of its creation. I don't remember the exact place, but I think it might be a desk, one of the big ones.


Title: Re: SPOILER DISCUSSION for Metal Max Retur
Post by: threetimes on January 28, 2008, 12:00:18 PM
Thanks for the link, though I have it saved already from lianaleslie's post at GFs, and yes, I have included a list of the Metal Detector items in the tank equipment section, though I think it needs updating already, as someone told me about some more on foot Metal Detector stuff,. Yes, in fact. it would be better as a whole separate section. I'll do that next time I update it.

Makes sense for the research notes to be in the GRC, though I thought I had checked every damn desk! Thanks though. :D


Title: Re: SPOILER DISCUSSION for Metal Max Returns
Post by: Shadow on January 28, 2008, 12:26:06 PM
No problem. =)

If I remember correctly, in the case of large desks, you could check both drawers, so try that.


Title: Re: SPOILER DISCUSSION for Metal Max Retur
Post by: threetimes on January 29, 2008, 02:08:52 PM
Got them! Exactly where you said, the big desk on the third floor. They add another layer to the story so it was nice to get them for that reason as well.
Thanks again. =D

(Now to find the rest of the missing stuff.)


Title: Re: SPOILER DISCUSSION for Metal Max Returns
Post by: Shadow on January 30, 2008, 03:22:37 PM
No problem! It seems my memory didn't fail me too badly after all. =D


Title: Re: SPOILER DISCUSSION for Metal Max Retur
Post by: threetimes on February 28, 2008, 10:58:58 AM
I could do with some more help with finding a few more things. Copper Bar I have no information about at all though I think it must be a drop, but no idea from which enemy. Sniper Helmet and Nitro Shower weapon I can't find. And the Strawberry Lipstick I read a little about on Metal Maniax saying that it was something to do with Nana and her dressing table in Il Migra. From what I could understand you could get the item after killing Wagelyo, but despite endless visits to her and searching around I haven't had any luck with this.

Without all the human tools I can't get another title for Hunter or properly complete the FAQ for GameFAQs though I might have to give up on 100% items in the end. :(


Title: Re: SPOILER DISCUSSION for Metal Max Retur
Post by: Liana on May 12, 2008, 07:01:35 PM
Did you ever get the Strawberry Lipstick, threetimes? I saw someone posted some information on the GameFaqs board... I can tell you how if you haven't got it already :)


Title: Re: SPOILER DISCUSSION for Metal Max Retur
Post by: threetimes on May 12, 2008, 11:21:44 PM
Hey Liana. :)

I got the copper bar and the secret trader camp so that's just about everything found now. I haven't yet played to find the Lipstick. Is his info correct? I need to find the right save first to test it out, but...that same guy has been emailing me with loads more info. Such as, you can find the metal detector items without the detector if you know where to look, and he has made a couple of maps for me as well. Plus some things about the on foot weapons and their uses. One more thing too, I'll post at GFs for you. =)


Title: Re: SPOILER DISCUSSION for Metal Max Retur
Post by: Liana on May 14, 2008, 06:50:52 AM
Yeah, I think the guy's lipstick thing is pretty much right. It was kind of hard for me to trigger the talk-to-nana sequence, I think I tried to make it a little more obvious as to what to do, hopefully it helped and didn't make it more confusing ;)


Title: Re: SPOILER DISCUSSION for Metal Max Retur
Post by: Ianator on May 26, 2008, 08:07:16 PM
Hey, does anybody know what good Oyholo Capsules are? I know they make you feel no pain, but it doesn't seem to help during battles. Are they useful at all, or should I just sell them?


Title: Re: SPOILER DISCUSSION for Metal Max Retur
Post by: Liana on May 27, 2008, 05:51:20 AM
They're a reference to Metal Max 2 added for the remake, and I don't think they have any real purpose.


Title: Re: SPOILER DISCUSSION for Metal Max Retur
Post by: Ianator on May 27, 2008, 07:49:19 PM
Figures. I've been contemplating whether to just flat-out start playing Metal Max 2 (or its GBA version) as-is, or to wait out the translation. I wanna kill me some Sand Sharks!

Still, it's interesting how MM2's regular battle music is the same for MMR's bounty-free bosses. Not to mention the whole opening riff for battles.


Title: Re: SPOILER DISCUSSION for Metal Max Retur
Post by: Liana on May 28, 2008, 11:25:08 AM
Actually, the previous translator for MM2 handed the project to me... but I wouldn't expect it very soon, I haven't even started on it, and I have no idea where Gid is at with regards to the hacking side of it. (I've been completely obsessing over Live a Live. I've got little Oersteds and Oboros walking around behind my eyelids.)


Title: Re: SPOILER DISCUSSION for Metal Max Returns
Post by: Word on the Wind on May 28, 2008, 05:46:04 PM
What about Pogos?


Title: Re: SPOILER DISCUSSION for Metal Max Retur
Post by: Liana on May 28, 2008, 05:48:12 PM
Pogo's chapter is quick.

Oboro I've done 100 kills, 0 kills, and let's not even get into the time I've spent with Mr. Orested :)


Title: Re: SPOILER DISCUSSION for Metal Max Retur
Post by: Swordfishtrombone on June 04, 2008, 02:22:03 AM
Is there some sort of bug regarding the wedding ring/ruby lens?

When I went to Negi, the woman who is supposed to talk about her missing wedding ring never says a thing about it, all she says is something about it being a small town and peddlers never coming around. Cultivating the field never turns anything up, either. I've been to see Dr. Optica, and I'm about to head into the Scorched Factory, and I just checked Negi again, but she still says nothing about her wedding ring...


Title: Re: SPOILER DISCUSSION for Metal Max Retur
Post by: Ianator on June 04, 2008, 03:35:05 AM
Try around the bottom-right corner of the field near the entrance - and not just once!


Title: Re: SPOILER DISCUSSION for Metal Max Retur
Post by: Liana on June 04, 2008, 03:47:06 AM
She doesn't say anything about the ring until you have it, so that part is OK. I've found that sometimes it shows up after two or three times and sometimes it takes ages -- just keep looking, I guess!


Title: Re: SPOILER DISCUSSION for Metal Max Retur
Post by: Swordfishtrombone on June 04, 2008, 05:41:35 AM
Ah, finally found it. Thanks for the help.

I don't remember how many times I searched my first time at Negi, but it was quite a few times. The second time, before I posted here, I must've searched at least 50-60 times (which is why I thought she needed to say something about it first). After reading the replies, I went back and found it on my third try. In the bottom right corner :)

Thanks again.


Title: Re: SPOILER DISCUSSION for Metal Max Retur
Post by: threetimes on June 06, 2008, 05:21:29 PM
Now something strange. I got an email saying that it is possible to beat Gomez with Red Wolf. I wondered if there was any text relating to this so it could be confirmed? 

http://img516.imageshack.us/img516/2721/89027692iu2.png

This is what the person wrote:

the only way to win is to quick save and quick load frequently.Every attack from Gomez's tank can be dodged in a small chance.The battle took me nearly 2 hours and at last Red Wolf wins.But nothing changes except Red Wolf gets a level up.

I wouldn't have the patience to test this out, but if anyone else wants to try? ;)


Title: Re: SPOILER DISCUSSION for Metal Max Retur
Post by: Ianator on June 06, 2008, 07:33:24 PM
I once or twice took advantage of states to beat some of the harder bosses. It works best if the config is set to Message Speed: 1 and Action Style: Turns. It'd probably take Wolf a very long time to do, though. Don't his bullets keep bouncing off the tank or something?

And does it change the story at all?


Title: Re: SPOILER DISCUSSION for Metal Max Retur
Post by: Liana on June 06, 2008, 08:23:59 PM
Interesting... I don't think I have the patience for it myself. I do know that one of the FAQs on MetalManiax is "Can you change Wolf's fate?" and the answer is sadly, no... and I can't believe that this is the first time anyone's done it. That's an amazing screenshot though.

anyways, I guess more concretely, I never translated any dialogue for Red Wolf beating Gomez ;)


Title: Re: SPOILER DISCUSSION for Metal Max Retur
Post by: Ianator on June 06, 2008, 08:59:54 PM
I'll have to try it out when I replay the game. Of course, knowing Gomez, he'll probably whack Wolf anyways, but you guys will be the first to hear how!


Title: Re: SPOILER DISCUSSION for Metal Max Retur
Post by: threetimes on June 10, 2008, 06:33:03 AM
That clinches it then liana!

Someone else wrote me about trying to save Nina. They went all through the game without triggering Red Wolf's death and Gomez.

"I killed Valdez before Gomez, but she still just waited forever and Wolf
still died and I just got Nina there waiting for him 'forever'.  Even
got the strawberry lipstick, not that it mattered.  Maybe I should go
to her in the tank?  That would probably only get her to commit
suicide though :/

Yup.  If you go back to her when she's waiting "forever" with Wolf's
tank, she'll commit suicide (well, actually, she'll ask you to get out
of the tank first, but then you talk to her again and...)"

They also tried to avoid the first scene with Red Wolf taking the tank in the the cave, but of course, you can't cross the barrier without a tank so that didn't work either.

At least Nina sort of survives in Metal Saga...Hunter's mother's name. ^_^



Title: Re: SPOILER DISCUSSION for Metal Max Retur
Post by: Liana on June 11, 2008, 05:01:35 PM
Yep, I tried to skip Wolf's death too and see how Nina reacted... No changes, she won't do anything until you show up in his tank. I like to think they got their rebirth and are living happily as two NPCs somewhere in some sleepy town in some other game.


Title: Re: SPOILER DISCUSSION for Metal Max Retur
Post by: Runekn on June 17, 2008, 05:05:55 PM
This might be stupid and probably was answered in the README file, but when I use the patch and the game, it (the patch) doesn't work.

I still don't get it.


Title: Re: SPOILER DISCUSSION for Metal Max Retur
Post by: Ianator on June 17, 2008, 05:32:53 PM
The one thing I would make sure of is that if the game is in a .zip file, that the patch is named after the .smc file inside the .zip, which may not be the same name as the .zip itself. Also make sure your emulator has auto-IPS patching enabled and that the game has its header removed (more on that can be found somewhere around here).


Title: Re: SPOILER DISCUSSION for Metal Max Retur
Post by: Ianator on June 19, 2008, 12:40:23 PM
Also: does anybody know what point there is for the main cannon machine guns? Even though they have max ammo from the start, they can't ambush or use special shells. And I'm not sure they're particularly light, either.


Title: Re: SPOILER DISCUSSION for Metal Max Returns
Post by: Shadow on June 21, 2008, 01:23:04 PM
It's better just to actually patch the .smc permanently with an IPS patcher, like Lunar IPS. I use that one since it's simple and straightforward. Then you don't have to worry about the emulator's IPS-patching capability nor issues like the ones you're having.