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›› Metal Max Returns

Published by ›› Data East Corporation
Published on ›› September 29th, '95
Platform ›› SNES
Genre ›› RPG
First Release ›› November 6th, '07
Current Version ›› 1.00
Released on ›› November 6th, '07

Metal Max Returns

Major Release ~ Lagrange Point, now available! Lagrange Point
# Posted on October 22nd, 2014 01:07 PM by Gideon Zhi
It´s been more than a decade in the making, but Lagrange Point is finally available! I don´t really have much else to say that isn´t in the readme or on the game´s project page, so I´ll keep this short. Enjoy!
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Progress ~ Lagrange Point - Last of Three Lagrange Point
# Posted on October 12th, 2014 06:00 PM by Gideon Zhi
Last but certainly not least, Lagrange Point! Betatest has been underway for a full month at this point; I blame Destiny for my, uh, lack of timeliness in addressing bugs. Sorry about that, testers! They´ve reported a total of 228 issues so far - typos, bugs, localization and consistency issues - and I´ve smooshed all but four of them at this point.

But we´re getting really, really, really close to release. Next couple of days close. Updated the project slideshow with 20 new screenshots, but that´s where I´ll end the post; I´ll talk about it in more detail when we release.
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Progress ~ Second of Three - Romancing SaGa 2 Romancing Saga 2
# Posted on October 12th, 2014 05:56 PM by Gideon Zhi
Okay, so, Romancing SaGa 2. I´d be lying if I said the project was in pristine shape, and it´d be disingenuous to upload gorgeous screenshots without showing some of the, uh, not so gorgeous screenshots. I´ve replaced the entire slideshow with screenshots indicative of the current state of the project, warts and all. You can see one of the problems below.

That said, these will *hopefully* not be too difficult to overcome. As with SMT if..., there´s a SaGa anniversary coming up soon. I´d really like to have this out then as well, but it´s a bit more of a long shot than SMT. We´ll see.
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Progress ~ SMT if... - First of Three Shin Megami Tensei: if...
# Posted on October 11th, 2014 05:42 PM by Gideon Zhi
Hi everyone, I promised updates today, so here they are! This is the first of three: Shin Megami Tensei if...

So I streamed some of the hacking for this a couple of months ago. There hasn´t really been much progress since, though all the remaining hacking is similar to what was done on-stream. That said, there isn´t much left and there´s an anniversary date coming up very, very soon... I´d like to have the game out for then. I´m not promising because we haven´t started playtesting yet and it´s going to be a bit of a push, but right now, that´s the goal.

I´ve added six new screenshots to the end of the game´s slideshow, two of which I´ve attached to this update. They´re things you probably would have seen if you watched the stream or follow me on Twitter, but I´m adding them regardless.

Some folks may remember me remarking how similar the hacking of the game was to SMT2. It is in fact very nearly the exact same engine, but I´ve wanted to make improvements over the SMT2 work. The most notable are the proportional font (which has been in the screenshots since the very beginning) and the expansion of the horizontal space in menus, subscreens, and inventory spaces; where once were two columns now are one, and I´m using the extra space between each row to double up. Gets me a lot more screen real estate.

That´s it for SMT if...; keep your fingers crossed for it.

But now for a bit of somewhat sad related news. I don´t often do this, but today I´m announcing that I´m going to be dropping Megami Tensei 1 and Soul Hackers. I´d originally intended to roll the Megami Tensei 1 work into Kyuyaku Megami Tensei, but The Romhacking Aerie beat me to it; both Megami Tensei 1 and 2 are now playable in their SNES incarnations, and the original Megami Tensei for the NES is, well, not very good regardless. So if you want to play it, go for it! It´s available, just not from here. Soul Hackers is getting dropped because it´s out on the 3DS and there´s not much point. If you want to play it, support Atlus and go buy it.
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Progress ~ Crowdsourcing SRW Alpha
# Posted on March 1st, 2014 04:51 PM by Gideon Zhi
Okay, so, it´s no secret that Super Robot Wars Alpha has a staggeringly huge amount of text. While it only took speed-demon Tyria a year to translate, the text is frankly really messy and wasn´t really suitable for prime-time. As many of you will recall, I started hunting around for an editor shortly thereafter, and settled on Antialias, who I recruited on 4chan´s /m/ board. In the last several years he´s managed to edit about a third of the story dialog text (if we consider duplicate strings to be distinct, anyway) but work has been slow in large part because the script is so dauntingly large.

Some time ago, we decided that it would be a good idea to get multiple workers on the script, but had no real way to manage that. Well, yesterday Antialias set up a Perforce repository on Assembla, and we´re ready to put together a small team. Antialias himself will be handling the vetting process, in large part to to minimize style conflicts. Style conflict is one of the big reasons I didn´t want multiple editors in the first place, but given the size of things, better a little awkwardness in this matter than no translation at all.

Post edit: Things have been moving along at quite a decent clip, so we're not looking for any more editors at the moment. Thanks to everyone who contributed, and expect more news soonish.

Sorry it´s taking so long!

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Major Release ~ Super Robot Wars 2... twofer! Happy non-denominational holiday! Super Robot Wars 2
# Posted on December 24th, 2013 06:47 AM by Gideon Zhi
As Banpresto celebrates the announcement of SRW Z3 and a high-definition remake of the very first SRW, so too does Aeon Genesis. Launching today is the English version of Super Robot Wars 2 for the NES, with a heaping plateful of extras! Included is the previously-advertised optional music persistence patch as well as a patch that will completely remove the hack should you decide you don´t like it. But wait, that´s not all! Thanks to RHDN music guru optomon, we´ve replaced the awkwardly muzaky Tobe! Gundam theme song with Gallant Char, the track used in for UC units in SRW3, EX, and 4. As with music persistence, this patch is entirely optional, comes with a removal patch, and can be applied with any combination of the translation and music persistence patch, or it can just be applied on its own!

As if that weren´t enough, all this is releasing alongside a similarly-complete translation for the officially-emulated version of Super Robot Wars 2 on the GameBoy Advance!! I´ve managed to insert the NES translation into the Famicom Mini version of the game that was released in limited quantities as a promotional contest item. It´s probably inferior to the NES version, but hey, more options! Good stuff. Music Persistence and Gallant Char are both fully functional with the FamiMini version of the game as well, and are included as optional patches (and removal patches) with the translation. Now, this hasn´t been tested extensively, and might be prone to weird issues that may or may not be caused by the translation. It´s really hard to tell, and honestly it was thrown together pretty quickly as a what-if effort. Please report issues and findings on The Pantheon.
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Major Release ~ Royal Stone Royal Stone
# Posted on December 12th, 2013 09:35 AM by Gideon Zhi
I have an awful lot to do today, so I´m going to keep this short. Royal Stone is done! It´s a neat strategy/RPG for the Game Gear, and it´s the sequel to Crystal Warriors if you´re familiar with that. It´s a dramatic improvement over its predecessor and is easily one of the prettiest games on the platform. Enjoy!
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Major Release ~ Ys 5, At Long Last Ys V - Kefin, Lost City of Sand
# Posted on November 28th, 2013 12:01 AM by Gideon Zhi
I must admit, I am at a loss for words writing this. Ys 5 has been a trial in so many ways and it has been in the works for so long that I don´t feel like I could do it justice in a one- or two-paragraph blurb. As such, I will let the translation speak for itself: it is without issue (that I know of), and includes some fairly substantial under-the-hood modifications to data storage and menu structures. Despite how bumpy the road has been, or perhaps because of it, I am intensely proud of this release. Enjoy!

As a further note, earlier this week XSeed Games released Memories of Celceta for the PS Vita, and their Ys releases on Steam are currently on sale. If you enjoy Ys 5 and haven´t bought any other titles in the series, please give XSeed your business. In celebration I´ve updated the translation of Ys 4 Mask of the Sun, of which Memories of Celceta is a remake. This update brings some of the terminology in line with XSeed´s version and includes various other fixes to the text, including the nasty glitchy too-long strings that erased bits of the frame.

Lastly, I´ve updated TwinBee Rainbow Bell Adventure with a minor fix to the Battle mode screen.

I´m going to attempt to keep up a bi-weekly release schedule for the foreseeable future, but I don´t like to make any hard-and-fast promises for something like this unless I´ve already got something very nearly ready for release. I think I can manage it for at least two more, though!

In any case, Ys 5 is now available. Enjoy!
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Major Release ~ TwinBee Rainbow Bell Adventure Launches TwinBee Rainbow Bell Adventure
# Posted on November 14th, 2013 04:20 PM by Gideon Zhi
Today sees the release of TwinBee Rainbow Bell Adventure for the SNES! Translation is 100% complete, so enjoy! I´m not going to claim that this is the best platformer on the SNES or even that it´s one of the best, as it frankly can´t hold a candle to Mario, Metroid, Megaman X or Front Mission Gun Hazard (yes, I went there!) But it´s still a damn good game, and if you´re itching for a cute but challenging platformer with plenty of secrets to find, here´s a great chance to have a good scratch.

I´m currently planning another release for two weeks from today. Fingers crossed!
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Announcement ~ Announcing TwinBee, Plus Other News TwinBee Rainbow Bell Adventure
# Posted on November 10th, 2013 11:21 AM by Gideon Zhi
For those of you who´ve been following me on Twitter this won´t exactly be news, but I´m finally announcing a translation project for TwinBee Rainbow Bell Adventure. It´s a cute little platformer for the SNES with a bit of Sonic, a bit of Rocket Knight, and a bit of Mario World all thrown into a blender. Casual fans may note that this did in fact come out in PAL regions; diehard fans will note that said PAL release was heavily stripped-down. The translation restores all that content - the dialog, the endings, the secret exits and twisty map, and the battery-backed saves. It´s almost done, too; unless something goes seriously wrong, expect it within the next week or so.

In other news, SRW2´s betatest progresses well. We´ve hit one major issue: a buffer overflow with the unit screen which I´m not quite sure how to fix just yet. But things are otherwise fairly clean, so hopefully that´ll be out by the end of the year.

Also, hacking for Ys 5 has been completed as well. The edit progresses apace, and we´re hoping to have the translation out on Thanksgiving Day. Of course, given how beastly the project has been, things could always go badly awry in the meantime. Keep your fingers crossed!
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