Please note: BBG uses the SNES´ hires display mode for its text. If the font looks kinda blurry (especially the half-width subwindow font) click on the picture to pop up a new window with a double-sized slideshow at the "real" resolution. Unfortunately, I don´t know how to make the new slideshow start at the same picture as the old one, so it´ll start at the beginning again...
Ball Bullet Gun is a strategy game, a simulation of Japanese "survival games" (read: war games.) The closest American approximation is paintball, but that´s not quite right. The game itself is fairly cute, but there are a lot of things to take into account when planning your strategies, and it provides a surprising amount of depth for a deceptively simple game. There really isn´t any story to speak of, at least not that I know of, but if you´re looking for a decent strategy game, this should work wonderfully.
Insofar as progress is concerend, this is a bit of an interesting story. A year or two ago (I honestly don´t remember how long ago, this is the closest approximation I can give) I´d dumped the scripts and the (in?)famous Tomato translated ´em for me. It was the last project he´d done before his computer blew up or died or whatever, but I hit a brick wall with some of the routines and the project was effectively stalled. As of this writing, I´ve been working on it again for less than a full day and I´ve already managed to hack a bunch of font routines, text routines, name entry screens, the works! Seven of eight English text files are inserted and working approximately correctly, and I´m guessing that the final one won´t pose any real problems either!
This project "Ball Bullet Gun" page has been viewed 49368 times so far.