Cyber Knight kicks ass. It looks like an RPG. It FEELS like an RPG. It tricks you into THINKING its an RPG. But once you finally hit combat, you´re presented with a 6x6 grid on which your mecha can move and it reveals its true nature as a strategy game, albeit a rather simplified one :D Battles, much like a normal RPG, are random encounter based (unlike most strategy/RPGs which are chapter based) and the combat system flows much more fluidly than other games in the same sort of hybrid genre *coughlightfantasycough* Sogabe (who translated for it) managed to complete the script in three days O_O His English isn´t perfect, though, so it was scriptwritten by Cidolfas of RPGClassics. Aside from a few very minor issues, the translation is complete and the game is fully playable! Have fun!
This project "Cyber Knight" page has been viewed 48709 times so far.