Danzarb is a quirky sci-fi mecha RPG. It´s segmented into chapters or episodes, each having a minigame or puzzle for you to solve. In one, for example, you´re tasked with locating a bunch of ID card segments then you have to do a little sliding puzzle to put them together. In another, you collect clues to a time bomb defuse sequence from enemy soldiers, and you have to piece them together in a logic puzzle to decode the sequence. It´s a fairly nifty game. Now that Tom´s resurfaced, he´s translated most of the text! I also restarted the hacking work on the game, and have produced a much cleaner script solution than I had in the past. Things are looking up for the Danzarb project!
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Related NewsAugust 24th, '07: Major Release ~ Danzarb Is Done
May 16th, '07: Progress ~ Danzarb Enters Playtesting
May 14th, '07: Progress ~ Danzarb Nearly Ready for Beta (Also, RSS)