Live A Live is truly unique when it comes to RPGs. Rather than have one long continuous storyline, LAL throws a whole bunch of rather sort (but good) stories at you. Each chapter is set in a different time period, and each has unique gameplay aspects (read peoples´ minds in the Near Future chapter, sniff out monsters in the Prehistoric chapter, learn your enemies´ moves in the Present Day chapter, etc.) In the end, they´re all tied together. The story is fairly generic, but it´s told very well, and a couple of the chapters throw you some real curve-balls. Suffice to say, the game is really worth your time. Just don´t spoil it for yourself with a walkthrough!
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